With the exception of the room in Doom, I have been unable to get a map to spawn on a corpse on any of the other places I used to farm.
Was the drop rate drastically lowered or is there a problem?
With the exception of the room in Doom, I have been unable to get a map to spawn on a corpse on any of the other places I used to farm.
Was the drop rate drastically lowered or is there a problem?
Pawain said:3 T Rex and no maps.
So I'm not the only one that noticed. Patch notes say maps will spawn as usual but obviously something changed or happened.
I did roughly 40 hiryus, 25 rune beetles, 5 yamandons, 25 fan dancers, 50+ ancient wyrms and a couple demons/balrons not a single map dropped.
I did notice either a stealth bump in loot or luck. I'm getting some really decent pieces now.
Urge said:With the exception of the room in Doom, I have been unable to get a map to spawn on a corpse on any of the other places I used to farm.
Was the drop rate drastically lowered or is there a problem?
It changed about 1 month before this publish, ever since they went into phase 2 at least of testing, I have been pvming and farming in Felucca.
I've spent hours and hours in Felucca, farming Wind blood ellies, Ice dungeon white wyrms, Hythloth and Blackthorns balrons. All of these used to give me maps at say 1 every 45 minutes. (I can 1-2 shot bloods and wyrms, and take ballies down fast with tamer, so it is not down to my speed of kills).
I was trying to collect lvl 5 Felucca t-maps which would convert into lvl 3 new maps that i'd be able to solo in theory...
I did not get a single Felucca lvl 5 tmap, and I spent hours/days/weeks farming. Because I was going mad in guildchat, my guildmate did some farming and got a map in 45 minutes....
Then I was completely unable to get one again.
The only way I've been able to get Felucca maps is Miasma, I don't see any problem with the drop rate on Miasma, but Felucca was broken, unless they've fixed it in the publish, I've not logged in for 2 weeks now, work been so busy.
So yes, I personally think there is a problem.
Cookie said:Urge said:With the exception of the room in Doom, I have been unable to get a map to spawn on a corpse on any of the other places I used to farm.
Was the drop rate drastically lowered or is there a problem?
The only way I've been able to get Felucca maps is Miasma, I don't see any problem with the drop rate on Miasma, but Felucca was broken, unless they've fixed it in the publish, I've not logged in for 2 weeks now, work been so busy.
So yes, I personally think there is a problem.
Yeah chests are unchanged. The guardian room in Doom is unchanged and heavily farmed. Everything and everywhere else seems broken.
Kyronix said:(things tend to few changes when we are focusing on them more so than before)
Tbh I don't complete maps.
I farm things that give cleanup points. Maps are one of those.

Yep, Cache - got that. 🙂Petra_Fyde said:Those are Cache maps, it just means the character you're looking with doesn't have enough skill to read them. Stash maps can be read with little to no skill
Kyronix said:No changes related to the drop rates of treasure maps have been made in the current publish. Any aberrant behavior is either an issue of perception (things tend to few changes when we are focusing on them more so than before) or a bug. If you feel there is an issue please send in a bug report though so we can investigate.
Not to sound rude but can you enjoy it in another thread until we figure out if we have a bug?Kirthag said:
*ps, did i mention i'm enjoying this immensely?
Kyronix answered a while back that only the location changes when the map resets. Theme, level, and facet will stay the same.Kirthag said:So, the location gets changed after 30 days. Does this mean the type/level stays the same as well as the facet?
@Urge, I think there's a bug too. I did a lot of hunting on Sonoma and Origin before the publish went live to those shards and the map drop rate seemed very low. I think I got 4 Supply level maps on Sonoma out of about 8 hours of hunting in a place where nearly everything should have been dropping them. It's the same dungeon location I hunted for maps for the anniversary event about two years ago. I still have about 30 unread maps from doing that which were left over after doing the event, and I didn't spend nearly as much time then as I have now trying to get maps. Lately, about the only thing I've found that drops supply maps, although the drop rate is still very very slow compared to what it was for that event, are water elementals.Urge said:Not to sound rude but can you enjoy it in another thread until we figure out if we have a bug?Kirthag said:
*ps, did i mention i'm enjoying this immensely?
Or maybe help contribute to testing?
Not taken as rude. I just didn't get around to hunting at that point in time.Urge said:Not to sound rude but can you enjoy it in another thread until we figure out if we have a bug?Kirthag said:
*ps, did i mention i'm enjoying this immensely?
Or maybe help contribute to testing?
That's interesting. I put a rough estimate of what I did yesterday earlier in the thread. No maps. I'll hit it hard tomorrow and go from there.Kirthag said:Not taken as rude. I just didn't get around to hunting at that point in time.Urge said:Not to sound rude but can you enjoy it in another thread until we figure out if we have a bug?Kirthag said:
*ps, did i mention i'm enjoying this immensely?
Or maybe help contribute to testing?
Just did some in Ilshenar as I am lacking maps there. The efreets gave me 2 Cache maps and 3 paragon chests, one with a map inside. That after about an hour's worth of hunting them, that feels right to me. So then I went after the Blood Eles, and after a wee bit of time, got another Cache map. No time to farm Balron right now as gottta boogie.
have you asked on your shard if there is a public locker to use?Kalaniim_Viaxus said:but i find the maps to be very difficult to find with no locker
Miasma.Pawain said:I finally got an Artisan Cache from a Dime. 🙁
Eodon maps will not be flooding the market.
Violet said:Miasma.Pawain said:I finally got an Artisan Cache from a Dime. 🙁
Eodon maps will not be flooding the market.
Also try the birds at the temple for Stash, got quite a few from there, and if you are lucky they will have higher maps inside them.
Got a supply map within 3 minutes off one of the jukari village people.
However, a full hour between fan dancers, ice fiends and ogre lords came up with nothing.
Urge said:Got a supply map within 3 minutes off one of the jukari village people.
However, a full hour between fan dancers, ice fiends and ogre lords came up with nothing.
Pawain said:
Miasma drops Eodon? I think somebody was doing the birds because some were by the Tigers. Got 3 foil.
Thanks
The_Higgs_1 said:Are the Eodon maps actually marked Eodon? Or are they marked Ter Mur? From the paragon chests. @ Mariah @ Kyronix
Kirthag said:Map drops are not common at all (see wiki, is 1%) and if a lot of people are currently hunting, that thins out the drops even more. I don't think that 1% is applied to the player, but to the mobs... so think about that for a bit. 1% of the mobs that drop maps - and no guarantee it is the mob you are farming = very rare map.
Interesting. I always assumed it was per character and never thought about anything else. You'll have to pardon me if I channel my spirit Popps and question what the exact formula could be if it's per mob type, facet or server wide.
<span>😂</span>Urge said:Kirthag said:Map drops are not common at all (see wiki, is 1%) and if a lot of people are currently hunting, that thins out the drops even more. I don't think that 1% is applied to the player, but to the mobs... so think about that for a bit. 1% of the mobs that drop maps - and no guarantee it is the mob you are farming = very rare map.Interesting. I always assumed it was per character and never thought about anything else. You'll have to pardon me if I channel my spirit Popps and question what the exact formula could be if it's per mob type, facet or server wide.
Are you trying to say 1% of two players killing 200 mobs per hour is a worse rate than 1 player killing 100 mobs per hour? It's both 1 map per 100 mobs, aka 1%.Kirthag said:Map drops are not common at all (see wiki, is 1%) and if a lot of people are currently hunting, that thins out the drops even more. I don't think that 1% is applied to the player, but to the mobs... so think about that for a bit. 1% of the mobs that drop maps - and no guarantee it is the mob you are farming = very rare map.
Not a mathematician either. I can roll a dice 20 times and dont get a single 6. Then I roll three 6s in a row. The chances to roll a 6 is constantly 1/6th though, no matter how lucky or unlucky I am with my sample.Kirthag said:
Not a programmer for this game, so not 100% sure. Could be totally wrong, but I can bet I'd get more Tmaps in a particular facet during slow periods on any shard than at peak times. If the 1% was per player... then that map drop should be steady all the time no matter the amount of hunting by others.
Sorta...Are you trying to say 1% of two players killing 200 mobs per hour is a worse rate than 1 player killing 100 mobs per hour? It's both 1 map per 100 mobs, aka 1%.
Your post is about 2000 words short of the mark; so you're good.Urge said:Interesting. I always assumed it was per character and never thought about anything else. You'll have to pardon me if I channel my spirit Popps and question what the exact formula could be if it's per mob type, facet or server wide.
So you assume there are facet global counters that count each mob and spawn a map on each 100th killed mob / generated loot?Kirthag said:JollyJade said:Sorta...Are you trying to say 1% of two players killing 200 mobs per hour is a worse rate than 1 player killing 100 mobs per hour? It's both 1 map per 100 mobs, aka 1%.
Player 1 is hunting on the east side of the map. Player 2 is hunting the west. They each kill a specific mob looking for certain loot spawn (is a spawn into the mob's corpse).
Player 1 and 2 are simultaneously killing mobs - Player 2 gets the 100th that spawns the desired item. Another 100 mobs are slain between the two players, again Player 2 gets the spawn. Then another 100 between the two players on opposite sides of the map, then again, Player 2 gets the loot to spawn.
Player one is not getting what he's looking for out of 300 total slain mobs. His actual kill is 200, and not once did the loot spawn that he is looking for, so he claims the system is broken. Player 2 is slower at slaying (maybe lower skills), only getting 100 mobs total, but gets all the spawning loot and thinks because of his luck he is getting more of what he's looking for.
It is interesting when you compare the notes between multiple players who are hunting the same spawn for the same loot but on different parts of a facet. IF the code is working for facet wide loot that is. Again, not a coder for this game so not sure and is just my observation when we were hunting paragons for their chests in Ilshenar, nothing more. I simply figured that since maps are a facet thing, it is most like a facet wide percentage and not a player-kill percentage.
Play how you wish - it just makes sense to me that this is how its done and is how I plan my hunting for various things. Doesn't fail me.
Farmed a bit this morning: 3 Cache maps, 45 min., ~150 kills.
I could speed up the process a bunch as I was basically just messing around. And my gear was hardly "optimized". I think I could probably push it up to 5 or 6 maps in 45min, maybe more with my fighter.