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Did I just WASTE 500 Sovereigns all for nothing ??

Started by popps · 2019-04-05 · 54 posts · General Discussions
#0
First of all, I have my Stables full of pets and my stable slots, when I placed those pets in the Stables, were calculated off of my character's Taming Skills.

I have a total of 15 pets in this character's stables.

I soulstoned all this character's Taming Skills because I needed to use other skills with him.

I got a Blue Beetle and wanted to put it into the Stables.

The Stable Master told me they were full. OK.

I went to the UO Store and purchased, at the cost of 500 Sovereign, a stable slots increase token which I immediately used "thinking" to gain 3 extra slots with it OVER the 15 I already had occupied in my character's stables.

Well, NOT AT ALL.

The NPC Stable Master KEEPS repeating me that my stables are FULL and I cannot put the Blue Beetle in the Stables....

I wasted 500 sovereigns ALL FOR NOTHING ?

@Mesanna , @Kyronix ? How about making this clear BEFORE one uses the stable slots increase token ?

Now what ?

By the way, I did try to page a Game Master but so far, got no replay nor any message....
#1
Stable slots increase with taming skills.  Even with the stable slot increase you still have more pets stabled than a character without taming skill can stable.
#2
https://uo.com/wiki/ultima-online-wiki/skills/animal-taming/pets-ownership/

Stable Slot Entitlement
Skill levelBasic AllocationStygian AbyssTime of Legends
Non tamer246
160 – 199.9 total skill357
200 – 239 total skill468
240+579
  • add one slot for each skill at 100 skill (ie 100 tame /100 lore /100 vet = 8, 10, 12 slots)
  • add one slot for each skill at 110 skill (ie 110 tame /110 lore /110 vet = 11, 13, 15 slots)
  • add one slot for each skill at 120 skill (ie 120 tame /120 lore /120 vet = 14, 16, 18 slots)
  • The Animal Taming Mastery, ‘Boarding’, also adds stable slots for master tamers and above while the mastery is active up to a final total at 120 taming of 21.
  • A stable slot increase token is available from Ultima Store at a cost of 500 sovereigns, this increases stable capacity by 3 slots. Up to 7 such tokens may be applied to any one character, taking the maximum possible total from all sources to 42.

The command ‘stablecount’ will tell you the number of pets you have stored and your total storage allowed. Example: ‘2/6 stable stalls used’


Stable slots are based on current Taming/Lore,Vet, not on what the char use to have.  Put your Taming/Lore/Vet back on that char and you should have you 15 old slots and the 3 you just bought.

#3
Merus said:
Stable slots increase with taming skills.  Even with the stable slot increase you still have more pets stabled than a character without taming skill can stable.
I guess I NOW realized it.... I would have liked THOUGH, to receive a WARNING MESSAGE about it when clicking the token and BEFORE it got used....

You know, WARNING MESSAGES to avoid wasting money all for nothing ???

@Mesanna ?
#4
Bilbo said:
https://uo.com/wiki/ultima-online-wiki/skills/animal-taming/pets-ownership/

Stable Slot Entitlement
Skill levelBasic AllocationStygian AbyssTime of Legends
Non tamer246
160 – 199.9 total skill357
200 – 239 total skill468
240+579
  • add one slot for each skill at 100 skill (ie 100 tame /100 lore /100 vet = 8, 10, 12 slots)
  • add one slot for each skill at 110 skill (ie 110 tame /110 lore /110 vet = 11, 13, 15 slots)
  • add one slot for each skill at 120 skill (ie 120 tame /120 lore /120 vet = 14, 16, 18 slots)
  • The Animal Taming Mastery, ‘Boarding’, also adds stable slots for master tamers and above while the mastery is active up to a final total at 120 taming of 21.
  • A stable slot increase token is available from Ultima Store at a cost of 500 sovereigns, this increases stable capacity by 3 slots. Up to 7 such tokens may be applied to any one character, taking the maximum possible total from all sources to 42.

The command ‘stablecount’ will tell you the number of pets you have stored and your total storage allowed. Example: ‘2/6 stable stalls used’


Stable slots are based on current Taming/Lore,Vet, not on what the char use to have.  Put your Taming/Lore/Vet back on that char and you should have you 15 old slots and the 3 you just bought.

" Put your Taming/Lore/Vet back on that char and you should have you 15 old slots and the 3 you just bought."

So, if I put BACK the Taming Skills I will THEN have a total of the 15 slots I had PLUS the now 3 extra that I purchased ?

That is, a TOTAL of 18 slots IF I put back my taming skills ?

That is, in the end, I did not waste 500 Sovereings all for nothing ?
#5
So UO is suppose to remember what skills a char use to have and retain the benefits form those past skills.  
#6
You bought 3 stable slots, they will stack with the normally allowed stable capacity for the taming skills of the character.  If you use the command 'stablecount' that should show your current stable's status.
#7
popps said:
Merus said:
Stable slots increase with taming skills.  Even with the stable slot increase you still have more pets stabled than a character without taming skill can stable.
I guess I NOW realized it.... I would have liked THOUGH, to receive a WARNING MESSAGE about it when clicking the token and BEFORE it got used....

You know, WARNING MESSAGES to avoid wasting money all for nothing ???

@ Mesanna ?
You didn’t waste the money, your non-tamer and tamer slot count did increase by 3.  You just have more pets stabled than a non-tamer with a 3 slot increase can hold.
#8
Mariah said:
You bought 3 stable slots, they will stack with the normally allowed stable capacity for the taming skills of the character.  If you use the command 'stablecount' that should show your current stable's status.
Well I just used the "stablecount" command and the answer I get is :

15/9 stable stalls used.

Which I understand means, I got 15 pets in Stables while, since I currently have no taming skills on the character, I could have 9.

Now, WHERE does it ways that the 500 Sovereigns spent added me 3 extra slots which I will get OVER the 15 once I put back on character the Taming skills ?
#9
popps said:
Merus said:
Stable slots increase with taming skills.  Even with the stable slot increase you still have more pets stabled than a character without taming skill can stable.
I guess I NOW realized it.... I would have liked THOUGH, to receive a WARNING MESSAGE about it when clicking the token and BEFORE it got used....

You know, WARNING MESSAGES to avoid wasting money all for nothing ???

@ Mesanna ?
You didn’t waste the money, your non-tamer and tamer slot count did increase by 3.  You just have more pets stabled than a non-tamer with a 3 slot increase can hold.
#10
Merus said:
popps said:
Merus said:
Stable slots increase with taming skills.  Even with the stable slot increase you still have more pets stabled than a character without taming skill can stable.
I guess I NOW realized it.... I would have liked THOUGH, to receive a WARNING MESSAGE about it when clicking the token and BEFORE it got used....

You know, WARNING MESSAGES to avoid wasting money all for nothing ???

@ Mesanna ?
You didn’t waste the money, your non-tamer and tamer slot count did increase by 3.  You just have more pets stabled than a non-tamer with a 3 slot increase can hold.
So, when I will put BACK the taming skills to that character the TOTAL number of slots available will be 15+3  equal to a total of 18 ??

Is that so ?
#11
popps said:
Mariah said:
You bought 3 stable slots, they will stack with the normally allowed stable capacity for the taming skills of the character.  If you use the command 'stablecount' that should show your current stable's status.
Well I just used the "stablecount" command and the answer I get is :

15/9 stable stalls used.

Which I understand means, I got 15 pets in Stables while, since I currently have no taming skills on the character, I could have 9.

Now, WHERE does it ways that the 500 Sovereigns spent added me 3 extra slots which I will get OVER the 15 once I put back on character the Taming skills ?

I think you are thinking about it the wrong way. Think of your Stablecount the same way as you will +stat gear.

• Everyone has 4 Stable Slots (2 Base, + 2 from Stygian Abyss).
• I will assume you have Time of Legends for another +2 Slots, so now your base is 6 slots.
• The Stable Slot tokens from the UO store add to your "base" stable count by 3 for each token.
• You used 1 token, so your base stable count is now 9.

You will now get a bonus to your stable slot count based on your Taming/Lore/Vet skills. I don't know what your skills are, but we will assume they were 3x 120 modified (so giving you 9 extra stable slots).

Once you soulstone your taming/lore/vet skills back on, you will get +9 stable slots added to your stablecount, so you will now have 18 stable slots (and it's at this point you will see the effect of your store item purchase).

Once you stone taming/lore/vet back off your character, you will lose the bonus stable slots from those skills (similar to unequipping +stat armor), but your base stablecount will remain,so you will be back to 9 stableslots.


#12
popps said:
So, when I will put BACK the taming skills to that character the TOTAL number of slots available will be 15+3  equal to a total of 18 ??

Is that so ?

15/9
you have 15 out of 9 slots used.

15 is how many pets you have in the stable.
9 is how many pets that character can currently have in the stable.

Use that chart above to determine how many more slots you get based on your skills. We can only guess. 🙁
#13
At current time you have no taming skill - non tamer maximum stable slots with no purchase is 6
you have 9, which is basic + 3 purchased
Additional slots come from taming skills. So, at 120 tame, 120 lore, 120 vet you would have 18 from skill + 3 purchased = 21. 

Add in taming mastery vol 3 you could have 18 from skill + 3 from mastery + 3 purchased = 24
#14
@popps but your TAMING skills back on your char and then come back here and apologize.
#15
@popps Keep buying them till you get to 40.  Then calculate what you need to do.

There are plenty of pets to put in there.
#16
Mariah said:
At current time you have no taming skill - non tamer maximum stable slots with no purchase is 6
you have 9, which is basic + 3 purchased
Additional slots come from taming skills. So, at 120 tame, 120 lore, 120 vet you would have 18 from skill + 3 purchased = 21. 

Add in taming mastery vol 3 you could have 18 from skill + 3 from mastery + 3 purchased = 24
As in regards to the Stable slots provided by the Taming Mastery, what happens if one fills the Stable when under a Taming Mastery but then switches Mastery to some other skill ?

The number of slot drops (because having switched to some other Mastery) which it means not being able to take a pet out of the stables because it could then not be put back in unless one switched to Taming Mastery back again ?

If so, ain't it a tad ackward as a mechanics ?

Say that I had a pet in the stables that did not require any particular taming to control (for example a Blue or Fire Beetle....), since I soulstoned my Taming skills, I now cannot take it off the stables because if I did, I could not put it back in them unless I picked up the Taming Skills back from the soulstones...

Same with the Masteries.... if one has reached sull slots capacity, they would have to switch back and forth with the Taming Mastery each time they want to take or put back a pet from the Stables ?

#17
It is called knowing how to play UO and Dear @popps I think you have been playing long enough to already know the answer or did you give your account to someone else.  Do you believe that if you stone off 120 Blacksmith you should still be able to make things a Legendary Smith could make.
#18
Please be mindful of the Terms of Service we all agreed to. Rule 1.
#19
popps said:
As in regards to the Stable slots provided by the Taming Mastery, what happens if one fills the Stable when under a Taming Mastery but then switches Mastery to some other skill ?

The number of slot drops (because having switched to some other Mastery) which it means not being able to take a pet out of the stables because it could then not be put back in unless one switched to Taming Mastery back again ?

If so, ain't it a tad ackward as a mechanics ?

Say that I had a pet in the stables that did not require any particular taming to control (for example a Blue or Fire Beetle....), since I soulstoned my Taming skills, I now cannot take it off the stables because if I did, I could not put it back in them unless I picked up the Taming Skills back from the soulstones...

Same with the Masteries.... if one has reached sull slots capacity, they would have to switch back and forth with the Taming Mastery each time they want to take or put back a pet from the Stables ?


Yes. I had to do it recently as my lore was not 120, so I had to use a piece of jewelry to put my pets in and out till I healed my pet enough to get to 120 cause I just had to have one more pet than I could have. So there are many variables to this.

See Popps, it is a very intricate skill, more so than just all kill. There have been many little things given to tamers to let them have more slots. You and I, we, must work within those confines.

The few things I can say is, the pets are now numbered in the stable.
You now know your stable count.
Do you switch masteries? If so, don't count on the extra spot for it.
Work with in the boundaries set for taming.

Those extra slots could be since you like to provide examples, here is one for you.

You are out and about and want to tame a new creature.
You have the extra slots available and find a nice colored whatever and stable it and go back out and get another, then another. Then you can pick and choose at your leisure which one you want to keep and toss the rest to get back to your non mastery amount.

You learned a lot today about stable slots. It does seem overwhelming for sure.

#20
I think my original suggestion is the best solution.


#21
Pawain said:
@ popps Keep buying them till you get to 40.  Then calculate what you need to do.

There are plenty of pets to put in there.
@Pawain , I have done my share plenty... I have supported Ultima Online over the years quite well.... not just through the monthly subscriptions, but also through the purchasing of add-ons, store items etc. etc.  and some more etc.
#22
Bilbo said:
It is called knowing how to play UO and Dear @ popps I think you have been playing long enough to already know the answer or did you give your account to someone else.  Do you believe that if you stone off 120 Blacksmith you should still be able to make things a Legendary Smith could make.
Not at all.

But actively using a Skill while not having it and simply having pets in a stable, at least to my viewing do not quite look the same...

Using a skill brings tangible benefits from using it so, using a 120 Blacksmithy skill while not having it because having put it on a Soulstone is one thing, an entire other is having some pets in the Stables which sit there and cannot be used, since the character would not have the necessary Taming/Animal Lore to control them if taken out of the stables...

As it is now, with a "unified" stable for all of that character's pets, if that character has the stable maxed out because of taming skills or taming mastery and then soulstones the skills or switches to another mastery, the stable becomes totally not accessable by that character, overnight.

If, instead, the stables were kept as "separate", one stable for pets which indeed require taming/Animal lore skill as well as taming mastery to effectively control them, and ANOTHER stable for regular pets, (and the "taming" pets could not get to fill the "non taming" pets' stable), THEN even if a character was to switch Mastery or to Soulstone Taming skills, whatever the reasons, AT LEAST that character could keep using the "regular pets" stable and not become "stuck" all of a sudden with a total incapability of using pets because his/her taming pets had filled up the available slots.

Sure, it is more coding work to do but it would make players' gameplay more smooth and their life in UO easier thus, I need to imagine, advantage Ultima Online as a whole.

@Kyronix , do you perhaps want to think over this idea of separating the stables for a character for taming and non-taming pets?
#23
Sounds like a lot of extra work and a waste of time and resources in my opinion.  I think you can solve the problem by just planning ahead. There are things you can do to manage your stable, such as only keeping the best till something better comes along.  If you still dont want to get rid of a pet then you could also put it on a pet vendor in Magencia. Also if you are planning on stoning your Taming skills you can stable all your pets before you stone the skill, then after you can remove a pet that does not require any Taming or Lore to Comand or control. I have a Legendary Tamer and never had this problem. I keep a couple of the pets I like then put the rest for sale in Magencia Pet Sale Stable. Even If I would prefer to keep those pet I sometimes have to make hard choices but if they sell that is ok because I think I have kept the better ones. If you still don't want to sell then maybe price it in a way that if it sold you won't be dissappointed. <span>🙂</span>

#24
Arron said:
Sounds like a lot of extra work and a waste of time and resources in my opinion.  I think you can solve the problem by just planning ahead. There are things you can do to manage your stable, such as only keeping the best till something better comes along.  If you still dont want to get rid of a pet then you could also put it on a pet vendor in Magencia. Also if you are planning on stoning your Taming skills you can stable all your pets before you stone the skill, then after you can remove a pet that does not require any Taming or Lore to Comand or control. I have a Legendary Tamer and never had this problem. I keep a couple of the pets I like then put the rest for sale in Magencia Pet Sale Stable. Even If I would prefer to keep those pet I sometimes have to make hard choices but if they sell that is ok because I think I have kept the better ones. If you still don't want to sell then maybe price it in a way that if it sold you won't be dissappointed. <span>🙂</span>

Well, as a returning player, I am kind of in a particular situation, taming wise....

All of my stabled pets, are pre-patch.

And I have read pretty much anywhere, to be EXTREMELY carefull and only when I have mastered the new pets' training system, proceed to train them and see which I may want to keep and which to discard.

Because, i keep reading pretty much everywhere, it is very easy through training to ruin that specialty that some pre-patch pets might have.

That puts me, as a returning player with a Taming character, in a position where, before I will master the new taming mechanics, it is best that I do not even "touch" any of my pre-patch stabled pets.

So, unless I do not want to play taming for a good while, until I have learned all of the ins and outs of the new Taming mechanics, and which is what I am currently doing now (and that is why I Soulstoned my Taming skills and am using others to play the character...), I would need to have "extra" slots and train "new" pets so as to then be able to play pets' training free of worries about doing mistakes and ruining some special pre-patch pet.

Unfortunately, even playing taming with current tameables seems difficult as a returning player....

I hve no clue which pet is worth being tamed and trained up....

To give an example, I seem to understand that now Blue Bettles and Fire Bettles might be "top" combat tameables now ?

Who would have thought back then when they were only used either as "pack beetles" or by miners to smelt....

And that is only an example....

I have been told, as another example, that "lesser" hyrius are now better then hiryus one trained up....

Again, who would have thought back then ?

Not to mention, of course, all of the "new" Tameables including the Triton which we are about to get as a Rising Tide reward, I understand....

What I am trying to say, is that, considering that my stables slots are extremely limited, even if I took back the Taming skills from the Soulstones and somehow was able to afford a Taming 3 Primer, including those 3 extra slots which I invested 500 Sovereigns into I would only have a handfull of "new", additional slots to play with in addition to those already taken up by my pre-patch pets.

Too few, at least to my opinion, to be able to "play around" with the "new" Taming mechanics until I learn its ins and outs....

And, frankly, I do not feel like putting more Sovereigns into purchasing more Stable slots until I understand the new mechanics better which will take me time...

That is why, as of now, I just "parked" my Tamer and am using other skills....

Too much to learn about the "new" Taming, too easy to make mistakes in training pre-patch pets and thus ruin their potential uniqueness....

Better to just leave Taming on a side, at least for now, until I get the time to learn all of the Guides and advice from experienced Tamers about what to do and what to not do when training up a pet and, most importantly, which pets are good for what Bosses....

#25
Then I will advise you to google Training Pets in Uo to learn from the sites available. I had a pre patch mare and used a site to learn how to train my pre Patch Night Mare. Also I am not sure if this is allowed or legal but, if you have someone you trust who is a tamer help you to transfer to another character who you can use your stoned skill to for stabling your pets for safe keeping till you are ready to use them or train tham after you have gained the knowledge you seek. I have never had to do this and like I said I am not sure if it is allowed or legal @Rorschach please advise me if this is allowed.
#26
 Here is a taming web site that gave me step by step detail on training my Legacy Night Mare.@Rorschach am I allowed to post this web site on here? www.UO-cah.com
#27
What web site? 
#28
You may post to any legitimate fan site.
you may not post to 'free shard' forums, or to forums/threads which are in breach of our ToS.
#29
Okay. Thanks @ Mariah.
@Rorschach I was talking about the website www.UO-cah.com. 
I was so worried about doing something illegal that I forgot to type the site web address, lol.
#30
So then according to you @popps I should have the ability to max out my stable slots (42) on my char and then transfer all those skills, which by the way gave me those benefits, to another char and do the same and to my next char and do the same and so on and so on and you also understand that I should be able to control all those pets even though I no longer have those skills on that char because that was a benefit that I had because of those skills at the time but you don't think any other skill in all of UO should have those benefits just because they HAD those skills at one time.  So every char should be able to have 42 pets and have total access to those pets just because one of those chars out of 7 chars (max) trained those skills and then stoned them off so another char could use them.
#31
If you want to "play around" with the mechanics without ruining your pets... copy the character to Test Center and play with them there?

As someone with a tamer with a "full" stable who doesn't currently have her taming skills on... I survive just fine not having access to my stable. That's the price I pay for even being allowed to keep my pets without the appropriate skill.

"But actively using a Skill while not having it and simply having pets in a stable, at least to my viewing do not quite look the same..."

How is it not the same? Part of actively using taming is the benefit of more stable slots to store pets. If you remove the skill, you lose that benefit. Same way removing say GM inscription removes the SDI bonus you get. Or removing 120 blacksmithing removes your ability to use all the types of ingots. You can't eat your cake and have it, too.
#32
Bilbo said:
So then according to you @ popps I should have the ability to max out my stable slots (42) on my char and then transfer all those skills, which by the way gave me those benefits, to another char and do the same and to my next char and do the same and so on and so on and you also understand that I should be able to control all those pets even though I no longer have those skills on that char because that was a benefit that I had because of those skills at the time but you don't think any other skill in all of UO should have those benefits just because they HAD those skills at one time.  So every char should be able to have 42 pets and have total access to those pets just because one of those chars out of 7 chars (max) trained those skills and then stoned them off so another char could use them.
No.

I said something entirely different.

# 1. When a Tamer puts Tameables in the stables using the slots coming from skill and, now, from the masteries levels, IF that same character Soulstones the Skills or simply changes the Mastery from Taming to something else, if that character was at max stables capacity they would could, possibly, take 1 tameable out of the stables but not put it back.

Sort of like the Bank Box where, if one, perhaps claiming a Token or some Holiday gift exceeeds the Bank's number of items, they can take items out of the bank box but not put them back in until they reach again an item count that is below the max limit in their Bank Box.

So, those tameables in the stables, assuming that they require Taming Skill to be controlled, would NOT be usable by a character without taming skills, I understand.

They are there, they stay there, they remain there until that character restores the Taming Skills on him/herself taking them off of the Soulstones OR, switches again the Mastery to Taming thus reestablishing the "operativeness" of that character's stables.

# 2 I was talking about keeping Stables slots separate whether they dealt with tameables which require Taming skill to be controlled, or whether they dealt with tameables which do NOT require taming skill to be controlled.
Examples could be pack horses, regular horses and so forth.

In doing this, while the character that Soulstoned the Taming Skills OR switched Mastery from taming to something else would get a "stuck" Stables (because the number of slots reduced thus having more tameables in the Stables as the "new" slots condition allows) whereas they can pull out a tameable but not put it back in UNLESS they again took the taming skills from the Soulstones and/or switched their Mastery back to Taming, this character would STILL, even with no taming Skill, be able to operate regular tameables not requiring Taming skill out of the "other", separate Stable for that character for "regular" Tameables not requiring any particular Taming skill to be controlled.

Something quite different I proposed which, to my opinion, could still permit to that character to interact with its own Stables even though they no longer have Taming skills on them because they Soulstoned them, something which Ultima Online mechanics permit and facilitate considering how Soulstones are sold at the Store AND are given as a Veteran Reward.
#33
Faeryl said:
If you want to "play around" with the mechanics without ruining your pets... copy the character to Test Center and play with them there?

As someone with a tamer with a "full" stable who doesn't currently have her taming skills on... I survive just fine not having access to my stable. That's the price I pay for even being allowed to keep my pets without the appropriate skill.

"But actively using a Skill while not having it and simply having pets in a stable, at least to my viewing do not quite look the same..."

How is it not the same? Part of actively using taming is the benefit of more stable slots to store pets. If you remove the skill, you lose that benefit. Same way removing say GM inscription removes the SDI bonus you get. Or removing 120 blacksmithing removes your ability to use all the types of ingots. You can't eat your cake and have it, too.
"How is it not the same? "

It is not the same, to my viewing, because a Tamer who may have tameables in the Stables, if they Soulstoned the Taming skills CANNOT use those pets, assuming that those pets have a Taming skill requirement to control them.

That is, by NOT being able to "use" that pet the character is NOT, as I see it, getting any benefit from the Taming skill.

A Blacksmith who, instead, was to be able to use the Blacksmithing skill even after having soulstoned it, would benefit from using a skill which they do not have.

To my viewing, 2 entirely different things. Entirely.
#34
@popps ; Dont like the original idea?  You can store your pets on a Magincia Vendor if you do not want to buy more stable slots.  Just hope no one buys them. 🙂

I dont want to wait 7 days. They should remove that Bonding timer.  Is that next?

#35
Well using your fav statement "as I see it" you are requesting to use a benefit from a skill set, TAMER, without having the skills present on the char and UO should allow you to have more than 6 Stable slots on a non tamer.

What stops players from putting all the TAMING Skills on say a crafter/warrior/any body that can only control a 1 slot pet and getting 16 1 slot pets and then stoning the taming skill off and by your request now have 16 pet slots that they can pick from without any worry about re-stabling even though they are over limit because of their skill set not being a tamer anymore.
How cool would that be for a warrior with
5 Frenzied Ostard with pack instincts and fire beetles, giant beetles, lesser hiryu, swamp dragon,  ridgeback what ever you want and you get to have 16 total of them to pick and choose from.
#36
If you have said your piece in this thread, move along. Agree to disagree.
#37
we need a delete function
#38
@popps ; easy to solve this problem just keep 5 pets. Then you do not have to worry about the bonus slots.

You want to get rid of the bonus slots just because you want to stone yours skills off and quit using the mastery. Very selfish of you.  I earn those bonus slots.  

I just hope the devs do not make changes based on players who refuse to understand game mechanics.
#39
popps said:

But actively using a Skill while not having it and simply having pets in a stable, at least to my viewing do not quite look the same...

Using a skill brings tangible benefits from using it so, using a 120 Blacksmithy skill while not having it because having put it on a Soulstone is one thing, an entire other is having some pets in the Stables which sit there and cannot be used...

I get your point & see where your going. It would be much more convenient for characters to have separate taming/nontaming stable slots w/ correlating access. 

This is something that would be extremely difficult to achieve technically as the dynamic aspect would be constantly changing with pet training among other factors. It’s much easier to give a static number & say here’s your number limit, stay within your bounds.

One major tangible benefit of being a tamer are additional taming slots. This benefit is yours regardless of use. Whether or not you chose to use them is your choice but the benefit is still there for taming/lore/vet templates. If you chose to remove your skill, currently, you lose that tangible benefit. Likewise, slots decrease. You can still remove whatever pet you wish from stables but not add to stables because you have not met the skill requirements for the tangible benefit of being a tamer. 

This makes perfect sense to me and has been part of UO since soulstone inception. It can be tricky at times but they could always fix it by removing taming/lore/vet skills from the soulstone gump on chars with full slots making it impossibly to remove taming related skills until stable slot requirements were met. Double edged sword here.

I prefer them leaving it as it has been & letting me adjust my gameplay accordingly.
#40
Acid_Rain said:
they could always fix it by removing taming/lore/vet skills from the soulstone gump on chars with full slots making it impossibly to remove taming related skills until stable slot requirements were met.
Outstanding idea then we would not have these types of non problems.  To bad the DEVs didn't have a real crystal ball to see into the future.
#41
Arron said:
Then I will advise you to google Training Pets in Uo to learn from the sites available. I had a pre patch mare and used a site to learn how to train my pre Patch Night Mare. Also I am not sure if this is allowed or legal but, if you have someone you trust who is a tamer help you to transfer to another character who you can use your stoned skill to for stabling your pets for safe keeping till you are ready to use them or train tham after you have gained the knowledge you seek. I have never had to do this and like I said I am not sure if it is allowed or legal @ Rorschach please advise me if this is allowed.
@Arron , are you referring to this Guide here https://www.uo-cah.com/training/legacy-nightmare ?

Is that Guide's content valid for any and all Legacy (pre-patch) pets in what a Tamer should or not do in order to preserve the specialty and uniqueness of that Legacy pet be it a Nightmare, Dragon, White Wyrm or any other Legacy (pre-patch) pet ?
#42
@popps Yes but that guide is specifically for the Legacy Nightmare. You can use some of it for other pets but you would have to tailor it to your needs. If I were you I would use that guide only for the Legacy Nightmare. However when you are ready to try training other pets you should Copy your Tamer to the test center and try it there until you are happy with the resuults. If you are not happy with the results just delet that charater from test center and recopy again. 1 thing to remember is that you should do it at your own pace. No need to rush. You know what they say, haste makes waste. Take is slow and easy. When you are ready, you will know.
#43
also UOStratics has some outstanding pet guides
#44
Bilbo said:
also UOStratics has some outstanding pet guides
Yes, I saw that, but could not find anything "specific" about Legacy (pre-patch) Pets and what one needs to be carefull about when considering the training of them...
#45
Arron said:
@ popps Yes but that guide is specifically for the Legacy Nightmare. You can use some of it for other pets but you would have to tailor it to your needs. If I were you I would use that guide only for the Legacy Nightmare. However when you are ready to try training other pets you should Copy your Tamer to the test center and try it there until you are happy with the resuults. If you are not happy with the results just delet that charater from test center and recopy again. 1 thing to remember is that you should do it at your own pace. No need to rush. You know what they say, haste makes waste. Take is slow and easy. When you are ready, you will know.
Absolutely.

No need to rush.

That is why I Soulstoned all Taming Skills for the time being and left all Pets in the Stables and am using the characters with other skills....

Over time, a little at a time I will get myself educated reading here and there about the new (for me) mechanics of Pets' training and, hopefully, I will avoid making bad mistakes that could ruin permanently my existing Pets.
#46
I think the OP tried to "game" the system and when it didnt work out he came here to complain. The fact you can keep 15 plus stabled is more than anyone should need on 1 character. If one has a need for more they simply need make another tamer. A non tamer shouldn't be able to have high end pets in the stable to begin with. Having 15 plus pets with crazy skills and stats in the stable is a a powerful feature and trying to game it makes me have no sympathy whats8
#47
Dukarlo said:
I think the OP tried to "game" the system and when it didnt work out he came here to complain. The fact you can keep 15 plus stabled is more than anyone should need on 1 character. If one has a need for more they simply need make another tamer. A non tamer shouldn't be able to have high end pets in the stable to begin with. Having 15 plus pets with crazy skills and stats in the stable is a a powerful feature and trying to game it makes me have no sympathy whats8
#48
......whatsoever 
#49
I sold all my prepatches. Their value is worth more to me selling than using. 

As for training. You can do test center or just tame and experiment train regular pets. It's not difficult once you figure it out but it's also very easy to completely miss adding something. 
#50
Dukarlo said:
I think the OP tried to "game" the system and when it didnt work out he came here to complain. The fact you can keep 15 plus stabled is more than anyone should need on 1 character. If one has a need for more they simply need make another tamer. A non tamer shouldn't be able to have high end pets in the stable to begin with. Having 15 plus pets with crazy skills and stats in the stable is a a powerful feature and trying to game it makes me have no sympathy whats8
Excuse me ?

RIGHT at the Official UOWiki page at https://uo.com/wiki/ultima-online-wiki/skills/animal-taming/pets-ownership/ it is clearly said 

"A stable slot increase token is available from Ultima Store at a cost of 500 sovereigns, this increases stable capacity by 3 slots. Up to 7 such tokens may be applied to any one character, taking the maximum possible total from all sources to 42."

So, it is part of the Design and actually promoted with the purchase of additional Stable Slots (which is what I did) at the UO Store with Sovereigns that a single character CAN reach 42 Pets in the Stable....

I do not understand why you are criticizing me for my 15 Pets while UO supports and promotes UP TO (currently) 42 Pets in one character's stable !!!
#51
It gave you your 3 extra slots. You took taming off your character. What did you expect? You could use your soul stones to circumvent your caps?
#52
No.

I had ALREADY Soulstoned my Taming skills because, upon returning to UO after years away, I felt overwhelmed by the amount of new knowledge that I had to learn and since I read posted frequently warnings about not using Legacy (pre-patch) pets until one learned all of the new ins and outs of pets' training, I decided to postpone using the Tamer until I had learned more about the new Taming mechANICS....

So, I Soulstoned, the Taming skills and picked others for which this character already had used 120 powerscrolls.

Then I happened to need to use a pack horse or pack Beetle with this character and realized that I could not stable it.

Went to purchase the extra Slots with the 500 Sovereigns thinking that it would have helped me in this immediate need to stable the pack horse/pack Bettle but realized that the 500 Sovereign spent did not help me an inch, in my immediate needs...

Sure, ONCE I will "eventually" resume playing the Tamer and, thus, pick the Taming skills back up from the Soulstones then I will eventually regain use of my stables + the 3 extra slots purchased with the Sovereign but this is not helping me at all in my current, immediate need to stable a regular pack horse/pack Beetle which requires no Taming skills to be controlled.

That is why I mentioned the separation of stable slots for "regular" pets which do not require Taming to control them and more high end pets which instead require to have Taming to be controlled.

This way, in situations like mine where a player Soulstoned the Taming skills for some reasons or changed their Mastery to something else other then Taming thus no longer being able to use the stables because full of pets, they could still be able to interact with the part of the stable that can accomodate regular pets not requiring any Taming skills to be controlled.
#53
I will suggest if that happens again and you wish to stable a pet after taking out of the stables that you simply put you taming skills back on stable the pet then remove the tamin skills again and resume your previous activity.
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