🧙‍♂️ Brought to you by Peptides.gg — Use code UO20 for 20% off — GLP-1's, 90+ Peptides and more!

Awesome job on the repair table...

Started by Uriah_Heep · 2019-04-04 · 7 posts · General Discussions
#0
Now then, if only you would make it where we click to create the repair deed, and can target a stack of 50 scrolls and have them all become deeds without all the clicking for each individual one.

Or... at least let it be automatic, target the stack of scrolls and it makes them one at a time, but in the manner of a "make max" option.

Antyhing to do away with the click repair, click scroll...2 clicks per repair deed is too much, especially when you are making a qty of them.  

And if EC will already do this, don't even mention it.  Not an option :p 

#1
Or, maybe make a number of 3rd party programs legal...
#2
Is there an option for the repair bench to "Fill from container"?

for example, if you craft 50 repair deeds, can you have them automatically taken from your pack or a bag, into the repair bench,   or do you have to click & drag each individual repair deed to it?


#3
When you click the add, I believe their is an add from container option. Yup just checked.
#4
EC user  😂
#5
Ah yes, good job on the repair bench indeed.
#6
CovenantX said:
Is there an option for the repair bench to "Fill from container"?

for example, if you craft 50 repair deeds, can you have them automatically taken from your pack or a bag, into the repair bench,   or do you have to click & drag each individual repair deed to it?


Loading the table isn't a problem, it's getting deeds to load it with...

you click add deed
target a deed
then target pack the rest of the 50 are in and it takes them all, you have to prime it with one to make it do it.  Not an issue at all.

It's the 100 clicks of the mouse it took to make the 50 deeds I would like to see done away with.

← Browse more General Discussions discussions