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Things we had to over come!

Started by Summoned · 2019-04-02 · 13 posts · General Discussions
#0
With all the people posting things they feel are wrong with the game... What are somethings that were wrong with the game in the beginning that you had to overcome without getting online to post about or emailing the dev's.

I'll start. In the beginning there was no locks on the skills... So you would get to gm and then gain a point in another skill and go down to 99.9 skill. 

There were no moon gates to fel or tram. If you wanted to go to tram, you had to kill a headless one and get a moonstone. 

Good times! 
#1
Wish the moonstones still worked and were available

#2
Wish the moonstones still worked and were available

How would that help? 
#3
You also had to wait until the moongate was ready to take you to the location you actually wanted to go to.
#4
Getting over the fear of death and losing everything.  I know, kinda an oddball one around these parts it seems these days.
#5
The sheer panic of realizing I went to a dungeon with my house key still in my pack  😂
#6
The sheer panic of realizing I went to a dungeon with my house key still in my pack  😂
This! LOL
#7
The sheer panic of realizing I went to a dungeon with my house key still in my pack  😂
That's a good one! People don't know how good they have it! 
#8
OH I still have a lot of moonstones , and a house key.  Also still have the old guild stone.  I was looking and I also have an interior door key. I do not remember where that came from.  But I did forget where my house was when I first started.

#9
Int door keys were exactly that. When u placed old homes u got a separate labeled key for inside doors.

Moonstone functionality HAD to go as it was used to black hole ur character for one of the largest dupe methods ever known in the game.

Having to overcome PvP against 3rd pp users while playing legit has been the most challenging but glad they fixed that esp with the new approved programs list they gave us LAST YEAR.... oh wait.....  >:)
#10
Before Trammel was created constantly worrying about getting killed by other players.
#11
TimSt said:
Before Trammel was created constantly worrying about getting killed by other players.
Soooo, in the "old times" there were posses of PLAYERS killing PLAYERS??? :o 😂 ;)
#12
Dying to several groups of 20 players that split up once in the dungeon, taking separate paths, walking around casting fire & nox fields infront of them as they went, killing anyone trying to hide and herding anyone that tried to run into dead ends or the other groups for slaughter was a wondrous thing to behold 🙂
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