Outstanding idea. I will take all my toons (3 at a time) over there with their pets and eat all the scrolls I can harvest then return them to my home shard and take the next group over until all my toons and pets are fully scrolled out. After my main shards are done I will go back and harvest scrolls for other players and sell them for dirt cheap so I can totally destroy ALTs market.
I can't say I've thought long and hard about the possible ramifications, but I have mentioned at home that I didn't get why players couldn't move between shards more easily. I know some folks have well developed characters on multiple shards and take part in activities and events on multiple shards.
I ain't doin' that. I don't want to rebuild and outfit characters over and over again in order to take part in EM events on other shards. Or even to scare up a group to go on a hunt with. But I don't see why it wouldn't be a healthy thing, promoting more group play, if we were able to jump to other shards with ease, using developed characters from our home shard.
I don't get your idea about making all Trammel all the time shards, PureLife. Why? If you're going to make it easier for players to interact with players from other shards why wouldn't we want it to be easier for PvPers to interact as well?
If we can breathe life into the game by making it easier for larger pools of players to get together in a more impromptu and quicker fashion why shouldn't we? Why wouldn't we? I can see where shard message boards would become more important to watch to see if there's an event to take part in, etc.
I know the Transfer Tokens and vet gift shields are a big deal. Maybe it's all about those. If moving goods around, which is already done by those means, is an issue if done outside those means, then place restrictions on characters that transfer by other means.
Coveted Power Scrolls seems like a PITA to me. It always seems to be what blocks what could be otherwise interesting and innovative ideas.
Last night on Europa there are 20 people fighting for about 3 hours for control of the champs, 50+ deaths, about 10 forged pardons and you’re wondering why we PvPers get pissy when people transfer over to dead shards for free and bring back or consume a ton of 120s.
So the losing side got about 12 people killed multiple times and played for hours with 0 reward. Ofcourse some of them were just doing it for pvp, but others were raging when they got killed.
Free shard movement even if all power scrolls were shard bound is the elephant in the room.
We wouldn't want to upset the PvPers and their control over the PS market.
Shards with a rule set that make items/gold/skills easier or harder to obtain shouldn’t allow shard transfers. It inevitably leads to abuse.
Oh come up with a hard one.
Eat a shard bound scroll and you are shard bound.
Same for your pet.
And who said anything about making it easer. We just don't want to deal with PvP.
As for Mervyn's fight story. Do you want to bet the ones not doing it (if any) for the PvP thought about quitting and not coming back. And people wonder why we can't attract players.
So these new SHARDS will just become the NEW ATL and everybody will just move there and sell Shard bound PSs and reg PSs, no problem.
Somehow 'shard history' always comes up in these suggestions lol. Like 11 ppl actively play xxx shard but No you can't delete it, I have a castle there I can't give away and I made a fishermen there 18 years ago.
Lol, I'd love to see population pushed closer together. People transfer to these dead shards to accomplish tasks without anyone seeing. Power scroll farming is just one of those things, but maybe the most damning, as it kills PvP, kills the economy for them, and the like. Like it or not power scrolls were the one big ticket item to PvP over left since trammel was introduced (which is where the "I need access to content without my playstyle intermingling with others" came from), and the pet revamp was the big amazing unintended powerscrolls revamp the game needed. It would of enhanced PvP to a great level not seen in a long time. However, people had massive stockpiles of scrolls from years of not having much use for them to flood the initial market, and the market has continued to be flooded by the people who sit on dead shards farming them. As much as many ppl hated the concept, PvP over power scrolls kept that market thriving, and would of prolonged it. It's already within 2 years reached the total stale point of everyone has all they need again and more because the supply was not kept in check.
For example, can you imagine if shadowguard was in some way a fought over fel ruleset and the artifacts obtained across the board were shard bound? An item like anon boots wouldn't be worth 2m I can tell ya that.
Maybe that's the answer in many cases. Make everything of importance shard bound. Sell a shard transfer token in the store that lets you transfer up to 20 shard bound items at a time. Either it brings population even closer together or it breaths life into forgotten shards.
Damage has been done to all shards, just create 2 new non transferrable shards. 1 that is tram only, for everyone who thinks they don't want a fel.
and the other fel only, for when everyone who joined the tram shard realises why playing in tram only really sucks.
Nobody will log on the other shards, as they'll have no reason to, then they can delete them.
It's actually surprising how so many people don't understand the balance between the two that occurs.
Not going to quote it again But
Oh did I hit a nerve?
You would think I suggested again they remove PS and kill someone's money making scam.
(or make them shard bound or take them out of Fel or well just about anything that kills that business)
Is there a connection?
PS Yes I do think buying from the web IS cheating. But it's just a game and who doesn't cheat at solitary?
Haven't Mesanna and ALL the developers of the past said adamantly "we are not shutting down any shards?"
If it were up to me, I'd just bite the bullet and pick the four to six least populated shards. Give every character a non-transferable shard-bound transfer token and a moving crate then allow 365 days to move off. Every player who owns a castle gets a deed to place a castle in Malas.
Any historical monuments could be petitioned to be moved off. If not, well, take some screenshots.
There is just absolutely no good way to shut down a shard without pissing a lot of players off.
i just wish they would get rid of all the places that rip of their content so many players on so many different formats of this game just hijacked it and made it their own