2019-03-26 14:34
#0
Not to be cynical but I truly believe the game would have died off
years ago completely without the addition of Event Moderators. They
remain the one constant thing that provides continued content for the
game on a week to week basis and especially during those long content
droughts that we often experience in between publish cycles.
The
same can be applied to player versus player combat. We absolutely need a
Player Versus Player event coordinator to host events on Atlantic
there just simply isn't enough of a population left to warrant hosting
PvP events on multiple shards these days. Rewards can simply be little statues
given to the winners with their name and event all different kinds of
rare hues for players to proudly put on display in their houses so
people can see their achievements.
I am not
sure if you've ever played World of Warcraft or even some of the
player-run UO shards if you have not I would recommend taking some time
and trying World of Warcraft and looking up PvP video's of the player
run UO shards on youtube for idea's of PvP features you could design to
make a successful PvP community. (Many other games provide similar features I am just unfamiliar with most)
I feel UO
could quite easily design new engaging PvP battlegrounds similar to
what you can experience in WoW some of which player run shards are
already providing their playerbase.
Warsong
Gulch is a classic WoW battleground built around Capture the Flag this
is an event that UO should totally adapt to our game to provide players
with structured objective based PvP. Most player-run UO shards have this type event already.
Temple of
Kotmogu is another battleground that could be easily adapted to fit into
the UO world with the objective to hold an Orb of Power with additional
points getting accumulated holding it in the center of the map. The Orb
carrier takes increased damage so orbs change hands quite frequently.
Arathi
Basin is another battleground that would also excel in UO with 5
control points throughout the battleground to control. Teamwork and
Strategy would be a must for any team to successfully hold the most
bases as possible to assure victory.
If you
completely randomize the team's it would encourage all players to
participate because no one team would be a prebuilt 'stacked' team.
Random matchmaking of teams would force enemy's to work together to beat
their friends it would really be good for the game for once a week to
engage with people they normally wouldn't and maybe even pass on wisdom
to their peers.
Please note I also believe
standard PvP matches like (1vs1,2vs2,5vs5,Last Man Standing) would still
benefit from random matchmaking especially 5vs5 as some groups struggle
to have 5 players on at any given time and could find it a challenge to
fill out a team and the same group winning every week would discourage
participation. But for a 2vs2 I think preset teams would be totally
acceptable.
This would be an amazing
opportunity for the game's growth because you could upload footage from
the event's to the official UO YouTube channel every week so people
looking up the game will stumble across the video's and get interested
in participating. With the game's Endless Journey live there is no
better opportunity to draw players in then showing them continued videos
of PvP events that have happened.
I think it's
time the PvP community gets their own Event Moderator's to host
specifically designed content for them. I am sure there are countless
other idea's out there for types of events that could be hosted but
please show us the respect we deserve and get us weekly hosted events
that everyone can participate in and enjoy we have been neglected long
enough. We really need something to look forward to every week to bring people out and playing. We also need the video of the events to be regularly put on YouTube so anyone searching UO might see it or people randomly stumble across it for free advertising of the game.