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Why not revamp the classic client?

Started by crunchnasty · 2019-03-14 · 81 posts · General Discussions
#0
Make a higher frame rate, the ability to increase screen size, zoom, a polished look of pixel art.  Im not saying make it mandatory, but different options added to the classic client. 
#1
On a guess it would be simpler and cheeper to just start from scratch. 
#3
Increased frame rate shouldn't be that tough to do, the artwork is just someone going through all the Uop files running a program to increase resolution/edge smoothing and then touching them up some by hand. Someone made some examples over on stratics of a high res dragon, and gave the breakdown of the time it would take per creature in the game. 
#5
https://stratics.com/threads/the-recreation-of-ultima-online-as-a-3d-experience-continues.396260/#post-2909471

Here’s the link to that thread. If I’m not allowed to post links, I’m sorry & please delete it. I don’t know the link policy & not trying to break rules.

Saphireena’s work is awesome but I believe she says it would be a pretty big undertaking. It would take a huge amount of time & effort to polish the art the way ur suggesting. Not impossible but it would mean months of work where nothing else would get done so not practical in application, sadly. 
#6
if this was done for UO i bet it would be a huge attraction for people to get into UO tho.... like huge huge. although im sure they would have done it already if EA would allow it

#7
It would be less trouble to make a new one, start with a better engine, but we just don't have the people for that kind of undertaking. 
#8
King_Greg said:
the artwork is just someone going through all the Uop files running a program to increase resolution/edge smoothing and then touching them up some by hand. 
They were working on high res art but I think it got dropped.
#9
3D---FAIL
KR---Sadly FAIL
EC---Dumped down version of KR Did not live up to expectations FAIL

ECUI with option of CC/EC/if possible FR Graphics but UOAM/UOC would still be needed
#10
Not talking about 3-D or any Kingdom reborn art, im talking about the pixel polished version of the original UO artowork
#11
@Mariah but what id like to see is a window size that can be customized to the entire screen if id like.
#12
There are 2 actively developed Classic Clients out there (open source) on sites that shall not be named. Increased FPS and screen sizing, by dragging a corner and pull to the length you want, screen zooming (in and out) all added. Plenty of YouTube videos out there. The ability is there but don't expect this team to dig that deep into it. While the new content is great unless the client gets an overhaul it is still the ship that will not sink, but is sinking none the less.
#13
#14
This is what im talking about for the art improvement ^^^^^^^
#15
MrNice said:
There are 2 actively developed Classic Clients out there (open source) on sites that shall not be named. Increased FPS and screen sizing, by dragging a corner and pull to the length you want, screen zooming (in and out) all added. Plenty of YouTube videos out there. The ability is there but don't expect this team to dig that deep into it. While the new content is great unless the client gets an overhaul it is still the ship that will not sink, but is sinking none the less.
Yes exactly.... why would you focus on creating new content, rather than making the client useful for the long term? Slow death is not what we want here. 
#16
Improved art work is in all them too. It's like night and day with those that shall not be named in the lead at this point. I will rest on that now as the UO cult is blind.
#17
I think the CC is just fine. I would think it's the EC that needs attention in the art department.
#19
I’m 100% with crunchnasty. I’ve recently returned to UO and for me it’s classic client all the way. It’s still extremely playable, but the resolution could absolutely be scaled up, and to be honest, it’s something that I’d be happy to pay for. 

Plus, it might help bring old players back into the fold as well as some new ones and fully populate the shards again. Love the upscaled fan art that’s been shared here. Ever since Third Dawn, I wondered why they bothered. Original Ultima always looked and felt better.
#20
TheBatDad said:
I’m 100% with crunchnasty. I’ve recently returned to UO and for me it’s classic client all the way. It’s still extremely playable, but the resolution could absolutely be scaled up, and to be honest, it’s something that I’d be happy to pay for.
As a complete CC fan here's a small tip for those still using it, yes the game play window size can be increased to 1280x720 but on an average 1920x1080 monitor it still only fills about 2/3 of the screen.
What I've done for years is I created a custom 'Windows resolution' of 1600x900 and apply it every time I play UO, only takes a second to change and the results are amazing, it will completely fill your display and everything looks larger to boot.

Results may vary depending on video card etc but with a little testing and adjusting your quality of UO life could be improved massively.

This is what my game play window looks like on a 32" Screen on a custom windows res of 1600x900.  No postage stamp in the corner of the screen here! 😂


I should add your monitor/display plays a part too as most modern displays will adopt a 'stretch to fit' function, without which you may experience black borders and an odd aspect ratio.
#21
Nice but I have the internet open on that other 1/3 of the screen.
#22
Pawain said:
Nice but I have the internet open on that other 1/3 of the screen.
Have a 2nd bit smaller/cheaper monitor for tinterweb browsing.
;)
#23
After the four years or so of touching up the insane amount of assets I can still only picture the rant threads.  "Miss the old CC graphics""iwantmypixelsback" "can we have three clients instead". Would be glorious
#24
Pawain said:
Nice but I have the internet open on that other 1/3 of the screen.

 I thought everyone had four computers running....... 3 to play on and one to surf the web while playing...........
#25
These threads always make me laugh.
#26
These threads always make me laugh.

Yeah, as if...

I imagine we will see yet another failed new client, before we see the CC worked on much.

#27
These threads always make me laugh.

Yeah, as if...

I imagine we will see yet another failed new client, before we see the CC worked on much.

My bet is on a core program rewrite before any serious client rewrite 
In other words hold your breath I've always liked that shade of blue  🙂
#28
I do what @Yui_Zii_Ariya does - at least when not traveling. When traveling, am stuck on the netbook but CC is still playable (even light pvp).

Gaming Rig has 2 monitors - larger one is for the game with custom display (resolution) profile, smaller monitor for web, forum, twitch, and discord. Most modern vid card will support multiple profiles for various uses.


#29
I have a 2k monitor and have to use EC as CC game window is too small. Plus the EC UI is way better.   It is ridiculous there are 2 supported clients.  If they re-draw the legacy art resolution to a higher scale, you can kill CC.   There are 2 reasons people still use CC. 
  1. Legacy art looks better
  2. Scripting. its cheating so no sympathy here.  if you cant conform, bye, you wont be missed. 
I would imagine the art files are separate from the rest of the client engine.  If broadsword let players download SDK to help with re-drawing the art, it could get done alot faster and with little overhead.   If thats not the case,  hire a temp fresh outta college whos sole job is to re-draw all the legacy art.  With all the money UO store makes, there has to be in room in the budget.  Yes it will take a long time, but doing nothing is putting the game on an expiration date.  Gotta move with the tech.
#30
Umm the EC has built in scripts and repeats.
#31
Drago said:
I have a 2k monitor and have to use EC as CC game window is too small. Plus the EC UI is way better.   It is ridiculous there are 2 supported clients.  If they re-draw the legacy art resolution to a higher scale, you can kill CC.   There are 2 reasons people still use CC. 
  1. Legacy art looks better
  2. Scripting. its cheating so no sympathy here.  if you cant conform, bye, you wont be missed. 
I would imagine the art files are separate from the rest of the client engine.  If broadsword let players download SDK to help with re-drawing the art, it could get done alot faster and with little overhead.   If thats not the case,  hire a temp fresh outta college whos sole job is to re-draw all the legacy art.  With all the money UO store makes, there has to be in room in the budget.  Yes it will take a long time, but doing nothing is putting the game on an expiration date.  Gotta move with the tech.
They tried that with the KR and it was a bust
#32
I am For one client that can switch between CC and EC graphics, ideally as that would be easiest for the community to accept, but maybe a challenge for the Dev.

If only one set of graphics can be used, then we (community) need to vote for each graphic which one, EC or CC, to use.

E.g. 
I prefer swamp dragon and basic horse on EC than the fat cucumber and horses in CC.
I am indifferent to the Hiryu art for both client, as I find both ugly.
I prefer the Balron art in CC with those holed wings than the blue weird Balron in EC.
I like the Grizzle mare art in CC than the one in EC.

Then once we merge both, it’s time to make the EC UI even better, solve those graphics bugs like missing gear on paperdoll, toon, empty swinging arms, spell book issues, etc.

I believe this issue has been brought up many times. How can we be constructive and more open minded, be prepared to give and take... so everyone may benefit from this project. 

E.g. sigh, alright I am fine if you want to use 90% of the CC art but please, can we just keep EC swampy? I cannot imagine my sampire riding the cucumber to battle...
#33
After the NLS, I think we should petition for the client merger and upgrade to be the next major project, not another expansion or server.

I believe this will benefit 100% of all players, new , current and potential returning players so they will not be upset with the issues.

We can still have the seasonal events with special rewards 😂
#34
Am I the only one who remembers that the biggest complaint about the game client, before KR, was that the graphics were too 'dated'?  That's why we got completely different graphics in the newer client. KR had to be scaled back a bit, not just because too many people didn't have sufficient computing power at the time, but also because the foliage was so dense that you couldn't see your character through it to see where you were going!

I'm sure that the 'plan' was that the new client would replace the old and CC would die. Didn't work out that way. I play EC now, and have a weird situation where my pc tells me 'not enough virtual memory' when I try to log into CC.  I don't much mind which graphics I have, as long as I can play, though I regret that the artists working on EC felt the need to re-invent some of the creatures so that there is no correlation between the two. I am glad that creatures added since that time are the same in both clients. I further regret that some clothing seen on the paperdoll looks nothing like the clothing I see on my avatar. This too is from the original EC artists apparently feeling the need to put their 'stamp' on things instead of merely updating the existing.

On the other hand, CC IS being re-vamped, all be it slowly. Case in point, you can now change the screen sizes. Many of the features that at one time were only available through UOAssist are now existent in the client. It is my hope that more will be added until ALL features of UOAssist are in the client, because it is my uneducated belief that at that time it may be possible to close the access that allows UOAssist to connect to the client, and therefore close out all other 'add ons'.  I don't know if that's a real possibility, my coding knowledge isn't that great, but wouldn't it be fantastic if it was?
#35
Am I the only one who remembers that the biggest complaint about the game client, before KR, was that the graphics were too 'dated'?  That's why we got completely different graphics in the newer client. KR had to be scaled back a bit, not just because too many people didn't have sufficient computing power at the time, but also because the foliage was so dense that you couldn't see your character through it to see where you were going!

I'm sure that the 'plan' was that the new client would replace the old and CC would die. Didn't work out that way. I play EC now, and have a weird situation where my pc tells me 'not enough virtual memory' when I try to log into CC.  I don't much mind which graphics I have, as long as I can play, though I regret that the artists working on EC felt the need to re-invent some of the creatures so that there is no correlation between the two. I am glad that creatures added since that time are the same in both clients. I further regret that some clothing seen on the paperdoll looks nothing like the clothing I see on my avatar. This too is from the original EC artists apparently feeling the need to put their 'stamp' on things instead of merely updating the existing.

On the other hand, CC IS being re-vamped, all be it slowly. Case in point, you can now change the screen sizes. Many of the features that at one time were only available through UOAssist are now existent in the client. It is my hope that more will be added until ALL features of UOAssist are in the client, because it is my uneducated belief that at that time it may be possible to close the access that allows UOAssist to connect to the client, and therefore close out all other 'add ons'.  I don't know if that's a real possibility, my coding knowledge isn't that great, but wouldn't it be fantastic if it was?
No, no you aren't.
#36
Am I the only one who remembers that the biggest complaint about the game client, before KR, was that the graphics were too 'dated'?  That's why we got completely different graphics in the newer client. KR had to be scaled back a bit, not just because too many people didn't have sufficient computing power at the time, but also because the foliage was so dense that you couldn't see your character through it to see where you were going!

I'm sure that the 'plan' was that the new client would replace the old and CC would die. Didn't work out that way. I play EC now, and have a weird situation where my pc tells me 'not enough virtual memory' when I try to log into CC.  I don't much mind which graphics I have, as long as I can play, though I regret that the artists working on EC felt the need to re-invent some of the creatures so that there is no correlation between the two. I am glad that creatures added since that time are the same in both clients. I further regret that some clothing seen on the paperdoll looks nothing like the clothing I see on my avatar. This too is from the original EC artists apparently feeling the need to put their 'stamp' on things instead of merely updating the existing.

On the other hand, CC IS being re-vamped, all be it slowly. Case in point, you can now change the screen sizes. Many of the features that at one time were only available through UOAssist are now existent in the client. It is my hope that more will be added until ALL features of UOAssist are in the client, because it is my uneducated belief that at that time it may be possible to close the access that allows UOAssist to connect to the client, and therefore close out all other 'add ons'.  I don't know if that's a real possibility, my coding knowledge isn't that great, but wouldn't it be fantastic if it was?

It seems there are 2 groups of players staying with CC for 2 different reasons:
Group A - Graphics (from forum post, they dislike EC graphics)
Group B - 3rd Party (for pvp and other... stuff)

I don't think EC can even be upgraded such that it will satisfy Group B because they include features like realtime HP above each avatars. Let's not go there for now...

So for Group A, I don't think CC can be revamped to match EC. Even if they can finally 100% "revamp" it, yay!!..... isn't the final result an EC with CC graphics.

And in the process of doing the above, they may realise they spent a few years squeezing EC features into CC, while original EC is neglected, ridden with bugs and become the new classic. 😂

So instead of revamping CC, I opine its more efficient to merge the two client. Aren't they complaining lack of manpower, and yet there are production shards, a new legacy shard to wipe each year, and 2 different game clients to maintain and debug. I am assuming legacy shard uses the same client as we do today.
#37
Bilbo said:
Drago said:
I have a 2k monitor and have to use EC as CC game window is too small. Plus the EC UI is way better.   It is ridiculous there are 2 supported clients.  If they re-draw the legacy art resolution to a higher scale, you can kill CC.   There are 2 reasons people still use CC. 
  1. Legacy art looks better
  2. Scripting. its cheating so no sympathy here.  if you cant conform, bye, you wont be missed. 
I would imagine the art files are separate from the rest of the client engine.  If broadsword let players download SDK to help with re-drawing the art, it could get done alot faster and with little overhead.   If thats not the case,  hire a temp fresh outta college whos sole job is to re-draw all the legacy art.  With all the money UO store makes, there has to be in room in the budget.  Yes it will take a long time, but doing nothing is putting the game on an expiration date.  Gotta move with the tech.
They tried that with the KR and it was a bust

No.  they did NEW art with KR and it was a bust.  Objects were scaled differently and aesthetically didnt look the same (i.e.-  recall runes were 4x larger and looked kinda ridiculous..).  I'm talking about adding anti aliasing to the classic art and bumping up the resolution/pixel count.   I could of lived with KR, I think everyone would of gotten used to it if they made some minor adjustments.    The graphics overhaul that would attract new players and keep existing player base is one where the art has the same 'cartoon/comic' feel that its always had, but sharper and supports higher resolutions.  EC UI needs alot of bug fixes, which Pinco has already fixed.  But this supporting of 2 clients is a waste of overhead.
#38
Seth said:

E.g. sigh, alright I am fine if you want to use 90% of the CC art but please, can we just keep EC swampy? I cannot imagine my sampire riding the cucumber to battle...
I use EC and honestly all the EC 3D models are fine.  The color hues/lighting (where it matters) are same as CC... i.e. -  white dye EC = white dye CC.   I have no problem with keeping EC models (NPCs,monsters, players).  Its the static objects that need to be re-scaled to support 16:9 aspect and higher resolution.   and EC UI,   grid container (with legacy container art enabled) is way way way more efficient than legacy container.  I'll never use legacy containers again.

Seth said:

I don't think EC can even be upgraded such that it will satisfy Group B because they include features like realtime HP above each avatars. Let's not go there for now...
Pinco has this option in her UI.  Thats something can be implemented in EC.

#39
Pawain said:
Umm the EC has built in scripts and repeats.

  1. It has limitations that prevent automated scripting. i.e. - harvesting resources and notifying players when champ spawns are triggered.
  2. It has repeats but capped at 10.
#40
Drago said:
I have a 2k monitor and have to use EC as CC game window is too small. Plus the EC UI is way better.   It is ridiculous there are 2 supported clients.  If they re-draw the legacy art resolution to a higher scale, you can kill CC.   There are 2 reasons people still use CC. 
  1. Legacy art looks better
  2. Scripting. its cheating so no sympathy here.  if you cant conform, bye, you wont be missed. 
I would imagine the art files are separate from the rest of the client engine.  If broadsword let players download SDK to help with re-drawing the art, it could get done alot faster and with little overhead.   If thats not the case,  hire a temp fresh outta college whos sole job is to re-draw all the legacy art.  With all the money UO store makes, there has to be in room in the budget.  Yes it will take a long time, but doing nothing is putting the game on an expiration date.  Gotta move with the tech.

Laptop with a HD TV.  Old school as I been there done that with all the other versions of UO.  None will never make it as good as this for me.  So far I love all there been done to the CC, there is one feature of EC I love to see in CC, Zoom in and out.

Another I wish they had is when someone stock a vendor in EC we CC players can see all the goods NOT stack on each other.  Far to many times those EC players forget there are people that play only CC and cannot shop.  Most times if I open a vendor stocked in EC I leave. 

Oh, that blank space over on the lower right is where I park my UOAM. 
#41
Drakelord said:

Another I wish they had is when someone stock a vendor in EC we CC players can see all the goods NOT stack on each other.  Far to many times those EC players forget there are people that play only CC and cannot shop.  Most times if I open a vendor stocked in EC I leave. 
^^^
This is why I propose to combine CC and EC. CC users need to have the same grid backpack system, or else I am losing business to potential CC customers.
#42
If you are stocking vendors in EC, use the action “Toggle Legacy Containers” before you do so. This way, you’ll load up a CC style backpack which will help customers using CC actually see what you have without it being a mess. 

It’s a simple toggle... no need to open a whole other client to stock the vendor. 

That being said, I can’t ever imagine using the legacy/CC style containers as my main container style. Some might look kind of cool when open but the grid format is more usable overall. 
#43
I keep looking at the container tab, forgot to check the legacy tab. They should put that checkbox under container tab.

This is why I don't admire CC client, I cannot even remember how I played using this backpack in the first decade. Please let CC users use grid as well, that would be a better solution.
#44
The above backpack is so much easier to organise in EC, see below.

I chuck my gears at the bottom of the bag and and then reduce the window size to see the top only. I change my weapons depending on the quest type, with spare slayers just in case.

It can even use the large crate for trap box to counter paralyse. CC users will complain its too big but its better than the rectangular ones which will work only in one orientation.

Those bunch of spellbooks are temporary for the Yukio event, and accessible via hotbar. We don't even need to use the spellbook binder.


So after that I reduce the window to only the clean top part where my weapons are, and the one loot bag.


#45
You can alter the macro file to repeat more than 10 times in EC.
#46
Norry said:
You can alter the macro file to repeat more than 10 times in EC.
Shhhhhhhh!
#47
Let me clear up a misconception that is rampant with the player base.

Anything ---anything--- that you can do with the CC and all ---all--- approved/unapproved 3rd party programs/clients, can be done with the EC.

Much of it in the default EC.

Keep in mind that the EC is less a mod-able interface and more a blank page, that has the built in ability to call outside files (including the artwork of your choice).

Good luck!
#48
Let me clear up a misconception that is rampant with the player base.

Anything ---anything--- that you can do with the CC and all ---all--- approved/unapproved 3rd party programs/clients, can be done with the EC.

Much of it in the default EC.

Keep in mind that the EC is less a mod-able interface and more a blank page, that has the built in ability to call outside files (including the artwork of your choice).

Good luck!


Just asking, would someone like Pinco be able to add a switch in the setting, to call CC graphics into EC? 

#49
@Seth

Muahahahahah - Pinco will hate me for saying this. Short answer: Yes.


Long answer:

Pinco's UI already can switch between graphics, but only some graphics. I.E. load Pinco's and you can swap floor tiles or field graphics.

So "yes", not only can Pinco add a graphic "switch" (that is well within his programming talent!), he already has, to an extent.

It's really not so much "can it be done", but rather how much time someone wants to sink into it. 

The more I learn about UO's code, the more my hat is off to Pinco. Pinco's UI is just an incredible, incredible amount of work.
  
Honestly, at this point, Pinco's UI is really a community mod manager. Pinco has taken on the task of merging a bunch of different peoples' work. Must be a masochist.

********

Here's a conceptual way to think about adding CC graphics to the EC:

Think of the 1000's of tiles that make up the base world of UO. It's not that there is grass, it's that there is 8 types of grass (or however many), for open landscapes... then 8 more for jungle landscapes, then sand tiles, then snow tiles, etc. Add in every single image of static landscape - every cave wall, every rock, etc. Then add the 1000's of items in UO. Now add them for the East facing direction, 'cause you only got the South facing direction the first time. Then add in creatures, recognizing that a single creature isn't an actual little critter, but rather a host of individual pictures taken of a model posed in various positions.

Every single item, every single variation of an item, has an individual file associated with it (ok, so technically some files are called multiple times, but reversed in the display - whatever - you get the idea). Every one of those files would need to be saved to a specific format. Each file would need to be named specifically. Each file would need to be called specifically by the code. Each file would need to be called in a specific sequence if the goal was an animation. 

So, someone would have to go through every file and do all that labor intensive grunt work. It's not going to happen magically.

Someone did that for floor tiles, went through and figured out each and every tile. Pinco added them. Someone else figured out field spells, Pinco added them.

Seth, if you want to figure out how to open the CC's files, and there are good walk-throughs on how to do that, extract all the individual frames for...say an orc...rename, reformat, and build a package out of all those individual frames, so that the EC knows what to call each and every frame, then mod the EC to call each new frame of yours in place of each existing frame that it's already calling, then hand that entire package to Pinco, I'm guessing Pinco would add it to the front of the mod so people could select the Orc graphic of their choosing.

So, if you went ahead and did all that (might need you to come in on Saturday), the community would be able to "just" switch between Orc graphics! 

;)  

#50
Thanks again @Arroth_Thaiel

I opine the EC terrain looks ok, just need to start with the mobiles. But I am an EC user, so EC always look "ok" even if some graphics are not as good as CC. 

Since EC already has the ability to use CC graphics, I don't see why they need to waste time revamping a 1997, 24 year old software. Even Microsoft Windows have changed several generations from Windows 3.1, XP, 7, 8, and now 10 and still changing. 

I think diehard CC users need to open up EC and tell the Dev what you need them to do to use the EC. If the only issue is graphics, then it's not a show stopper.
#51
Seth said:
I think diehard CC users need to open up EC and tell the Dev what you need them to do to use the EC. If the only issue is graphics, then it's not a show stopper.
It is a HUGE show stopper because it is the graphics that prevents a lot of CC users from using the EC on a daily basis.  NO matter how good a game is or the UI that controls it is if you can not stand to look at the graphics then you sure as hell will not play it.  How about UO scraps the EC Graphics and just uses the CC Graphics, now we have the better Graphics with the better UI, win win for everyone.
#52
Bilbo said:
Seth said:
I think diehard CC users need to open up EC and tell the Dev what you need them to do to use the EC. If the only issue is graphics, then it's not a show stopper.
It is a HUGE show stopper because it is the graphics that prevents a lot of CC users from using the EC on a daily basis.  NO matter how good a game is or the UI that controls it is if you can not stand to look at the graphics then you sure as hell will not play it.  How about UO scraps the EC Graphics and just uses the CC Graphics, now we have the better Graphics with the better UI, win win for everyone.

I didn't say scrap CC graphics. I mean since they say EC can port in CC graphics, is there anything else CC users need?

Pls read through above again before jumping in, so there is no fight.

If your only issue is the graphics then it's not a showstopper already - because it's Possible to have CC graphics called into EC. Just so it's one client.

It's better we not waste the above valuable inputs. If we want to make things happen positively. No one is saying to scrap either graphics.

But if your CC player base only issue is graphics there is already a solution, perhaps just need Broadsword to commission Pinco to do it.

This is what I mean the graphics problem is not a showstopper.

Ps. I should add the word "maybe" not a show stopper. Need the right person to confirm this.
#53
Seth said:

I think diehard CC users need to open up EC and tell the Dev what you need them to do to use the EC. If the only issue is graphics, then it's not a show stopper.

Everything about EC is a show stopper, it is complicated, horrible to use, takes time I don't have to set-up.

The Grid backpack is horrible, the grid system is horrible, the graphics all round are horrific, it plays badly, the characters movement does not feel integrated they float on top. In your picture - to make the Classic Client backpack look that bad, you had to convert from EC to do that, a normal CC backpack would not look like that. You are also correct, your grid system backpack is just way too big, you cannot see half of it, the images are not clear what they are.

CC graphics are just artistically better. The movement style just feels right. Actions look and feel how they should.

You cannot compare something that is aesthetically right, with something that is aesthetically wrong.

For example - the following 2 pictures are both forms of transport - one is just better from every aesthetic design perspective.

The Aston Martin is the Classic Client.

This Donkey is the EC 🙂


I agree with the opening poster - CC just needs as much built into it as possible.


They have done a lot, and that is cool - what would be great now - would be to add Supernova Potions to the Use Object macros - and some form of Dismount self/Remount self macro - then I am fairly sure my UOA is fully replaced and I am able to use Classic Client alone in my PvP gameplay.

Edit - to add the other 2 most important issues;

Targetting. In *** for example - you can just drag your mouse across the screen, and it picks up every target on the screen - in CC, this can be seriously difficult in any big fight - individually picking up the party bars of 20 fast flowing moving players is almost impossible.

Party bars also - only 10 bars makes life difficult - especially when you are in 10v10 and want to heal your 10, as well as attack the other 10.

In my PvM gameplay - I would like some form of Autoloot, and Auto-Scavenge.


#54
Seth said:
Bilbo said:
Seth said:
I think diehard CC users need to open up EC and tell the Dev what you need them to do to use the EC. If the only issue is graphics, then it's not a show stopper.
It is a HUGE show stopper because it is the graphics that prevents a lot of CC users from using the EC on a daily basis.  NO matter how good a game is or the UI that controls it is if you can not stand to look at the graphics then you sure as hell will not play it.  How about UO scraps the EC Graphics and just uses the CC Graphics, now we have the better Graphics with the better UI, win win for everyone.

I didn't say scrap CC graphics. I mean since they say EC can port in CC graphics, is there anything else CC users need?

Pls read through above again before jumping in, so there is no fight.

If your only issue is the graphics then it's not a showstopper already - because it's Possible to have CC graphics called into EC. Just so it's one client.

It's better we not waste the above valuable inputs. If we want to make things happen positively. No one is saying to scrap either graphics.

But if your CC player base only issue is graphics there is already a solution, perhaps just need Broadsword to commission Pinco to do it.

This is what I mean the graphics problem is not a showstopper.

Ps. I should add the word "maybe" not a show stopper. Need the right person to confirm this.
Maybe you should read what it took just to do those floor tiles, it is not a just snap your fingers and EC can use ALL CC Graphics so it is a MAJOR show stopper and a very labor intensive job to go through everything in CC Graphics and to convert them over to EC just look at the grass in the EC.

@Cookie I love your Graphics comparison 
#55
Artwork preferences can certainly be a subjective and highly taste dependent thing.

The EC female wraith form graphic is far better than the wraith form in CC.  The male wraith form in EC is a head scratcher.

Playing CC on a high resolution monitor (2560x1600 and up) looks very strange, IMHO.  Macroing system built into CC (no 3rd party add-ons) also seems very limited vs. EC.

Somebody brought up operating systems.  I'd say CC is like Windows 95, and EC is like NT based Windows.  Microsoft no longer supports Win95.

#56
Not sure why people think opinions are facts. 
#57
dvvid said:
Not sure why people think opinions are facts. 
if someone said it on the internetz, it must be true . . .
#58
Cookie said:
Seth said:

I think diehard CC users need to open up EC and tell the Dev what you need them to do to use the EC. If the only issue is graphics, then it's not a show stopper.

Everything about EC is a show stopper, it is complicated, horrible to use, takes time I don't have to set-up.

The Grid backpack is horrible, the grid system is horrible, the graphics all round are horrific, it plays badly, the characters movement does not feel integrated they float on top. In your picture - to make the Classic Client backpack look that bad, you had to convert from EC to do that, a normal CC backpack would not look like that. You are also correct, your grid system backpack is just way too big, you cannot see half of it, the images are not clear what they are.

CC graphics are just artistically better. The movement style just feels right. Actions look and feel how they should.

You cannot compare something that is aesthetically right, with something that is aesthetically wrong.

For example - the following 2 pictures are both forms of transport - one is just better from every aesthetic design perspective.

The Aston Martin is the Classic Client.

This Donkey is the EC 🙂


I agree with the opening poster - CC just needs as much built into it as possible.


They have done a lot, and that is cool - what would be great now - would be to add Supernova Potions to the Use Object macros - and some form of Dismount self/Remount self macro - then I am fairly sure my UOA is fully replaced and I am able to use Classic Client alone in my PvP gameplay.

Edit - to add the other 2 most important issues;

Targetting. In **** for example - you can just drag your mouse across the screen, and it picks up every target on the screen - in CC, this can be seriously difficult in any big fight - individually picking up the party bars of 20 fast flowing moving players is almost impossible.

Party bars also - only 10 bars makes life difficult - especially when you are in 10v10 and want to heal your 10, as well as attack the other 10.

In my PvM gameplay - I would like some form of Autoloot, and Auto-Scavenge.


Exactly how I feel about the CC lol
#59
The EC can also let you switch the backpack between grid and legacy, if you insist on using the CC backpack.
My suggestion was to have a switch, so players can choose between EC or CC graphics inside EC, so all users can benefit from EC UI without 3rd party.

If the above is possible, there is no need to compare the graphics. Btw, I don't think its a good comparison to use a modern day sports car and a donkey together. Could we not go there but focus on how to merge the two into one.

Yeah, I know Arroth did mention its requires work to convert the files. At least its not to redraw everything from scratch, and someone has already started work on it.

So, option A:
Should we continue to revamp CC by spending time to add EC UI into CC? End result is still 2 clients.

Or option B:
Since graphics is the main issue, what if they spend time to convert CC graphics into current EC instead, and allow players to switch between the two. IF this is feasible, it will have the following benefits:

- One client for the small Dev team to focus, manage, debug, and improve upon for All players.
- Switchable graphics between CC and EC type
- CC users can enjoy uo supported macro systems, hotbars, etc.

Between option A and B, it has nothing to do with which graphics is prettier. Even if option B requires more time, it benefits everyone which is why I said its win-win. Ofcourse, this is just an opinion and Dev will still need to evaluate the technical feasibility. I don't think we should hold @Arroth_Thaiel for the accuracy of the detailed process. It may be harder than just being "labor intensive", unthinkable and impossible.

Ok I think I have spent enough time to contribute my constructive comments to this topic, nothing further to add.
#60
Seth said:
@ Cookie
The EC can also let you switch the backpack between grid and legacy, if you insist on using the CC backpack.
My suggestion was to have a switch, so players can choose between EC or CC graphics inside EC, so all users can benefit from EC UI without 3rd party.

If the above is possible, there is no need to compare the graphics. Btw, I don't think its a good comparison to use a modern day sports car and a donkey together. Could we not go there but focus on how to merge the two into one.

@ Bilbo 
Yeah, I know Arroth did mention its requires work to convert the files. At least its not to redraw everything from scratch, and someone has already started work on it.

So, option A:
Should we continue to revamp CC by spending time to add EC UI into CC? End result is still 2 clients.

Or option B:
Since graphics is the main issue, what if they spend time to convert CC graphics into current EC instead, and allow players to switch between the two. IF this is feasible, it will have the following benefits:

- One client for the small Dev team to focus, manage, debug, and improve upon for All players.
- Switchable graphics between CC and EC type
- CC users can enjoy uo supported macro systems, hotbars, etc.

Between option A and B, it has nothing to do with which graphics is prettier. Even if option B requires more time, it benefits everyone which is why I said its win-win. Ofcourse, this is just an opinion and Dev will still need to evaluate the technical feasibility. I don't think we should hold @ Arroth_Thaiel for the accuracy of the detailed process. It may be harder than just being "labor intensive", unthinkable and impossible.

Ok I think I have spent enough time to contribute my constructive comments to this topic, nothing further to add.
Or Option C is we upgrade the CC UI and dump the EC which benefits everyone.
#61
I have been nice not to say instead,
Option A is we upgrade the EC UI and dump the CC which benefits everyone.
or putting a modern jet calling it EC while a cockroach is CC.

There is no point discussing further then, do as you please. Case closed.
#62
Stop with the preference superiority stuff. Are we unable to understand that some prefer one client over another and vice versa?  There is no get-rid-of-one-and-everyone-will-be-happy scenario. 

That said, I think an art toggle is a good start to getting closer to a single client. 
#63
#64
Can we try to avoid getting into 'client wars' please?
#65
Some things I find frustrating about the EC vs CC aside from the art:
1) Corners - In the CC I can run into a corner and I stay there, EC you actually turn it.  Probably a great when running through the wilderness, but horrible when I'm trying to hit a tele in my house.
2) I liked the grid backpack for the most part, but the issue with the grid becoming 'two rows' and not scrolling is annoying.

There's probably more, as I don't use the EC much anymore after the T-map changes that reduced the amount of loot in chests, really only use it for the afore-mentioned EC stocked vendor issue.
#66
I can’t remember exactly but I think the grid backpack within the legacy backpack art was the one the bugged out all the time right? I remember when I switched it to just the grid it works better. Still bugs out here and there but you don’t have to close reopen like with the other style. 

(:sigh:...I just wish these bugs could be fixed... I don’t understand how glaring issues can be around for so long)
#67
Some things I find frustrating about the EC vs CC aside from the art:
1) Corners - In the CC I can run into a corner and I stay there, EC you actually turn it.  Probably a great when running through the wilderness, but horrible when I'm trying to hit a tele in my house.
2) I liked the grid backpack for the most part, but the issue with the grid becoming 'two rows' and not scrolling is annoying.

There's probably more, as I don't use the EC much anymore after the T-map changes that reduced the amount of loot in chests, really only use it for the afore-mentioned EC stocked vendor issue.
to fix number one see picture below. number two is a definite problem. but you can quickly correct it by hitting the "change to list view" (green +) twice.  That is a bug i very much would like to see fixed.

#68
In practice, there isn't much need to revamp the Classic Client because the community is doing it for free with third-party software that gives the CC everything it could have been given years ago: smooth fps, scalable game window, scalable UI, searchable containers, a proper scripting agent...

It's hard to even have a conversation about the two. If you're partial to the CC, you probably aren't even using it by itself. You're using something third-party that you aren't going to be banned for. If you're partial to the EC, that's great, but you have to reckon honestly with the question of why so many players still prefer many aspects of the CC. The reason ain't that they're curmudgeonly or set in their ways.

With New Legacy hearkening back to the days of yore and the community coming up with creative technology to improve the CC, it's getting harder to see where the EC fits in UO's future.
#69
loop said:
In practice, there isn't much need to revamp the Classic Client because the community is doing it for free with third-party software that gives the CC everything it could have been given years ago: smooth fps, scalable game window, scalable UI, searchable containers, a proper scripting agent...

It's hard to even have a conversation about the two. If you're partial to the CC, you probably aren't even using it by itself. You're using something third-party that you aren't going to be banned for. If you're partial to the EC, that's great, but you have to reckon honestly with the question of why so many players still prefer many aspects of the CC. The reason ain't that they're curmudgeonly or set in their ways.

With New Legacy hearkening back to the days of yore and the community coming up with creative technology to improve the CC, it's getting harder to see where the EC fits in UO's future.
Why does everybody think that just because we use the CC that we are using "other" programs with it?  The only "other " programs I and I know many others use is UOAssist and UOAutomap which are both LEGAL to use.

Please tell us all what "other" programs out there that we will not get banned for using with the CC and when did UO list them as APPROVED programs.  All unapproved programs run the risk if you are caught using can get you banned so please stop telling people that there are "other " programs that will not get you banned. And stop ASSuming that just because we use the CC that we are  cheaters.
#70
Bilbo said:
loop said:
In practice, there isn't much need to revamp the Classic Client because the community is doing it for free with third-party software that gives the CC everything it could have been given years ago: smooth fps, scalable game window, scalable UI, searchable containers, a proper scripting agent...

It's hard to even have a conversation about the two. If you're partial to the CC, you probably aren't even using it by itself. You're using something third-party that you aren't going to be banned for. If you're partial to the EC, that's great, but you have to reckon honestly with the question of why so many players still prefer many aspects of the CC. The reason ain't that they're curmudgeonly or set in their ways.

With New Legacy hearkening back to the days of yore and the community coming up with creative technology to improve the CC, it's getting harder to see where the EC fits in UO's future.
Why does everybody think that just because we use the CC that we are using "other" programs with it?  The only "other " programs I and I know many others use is UOAssist and UOAutomap which are both LEGAL to use.

Please tell us all what "other" programs out there that we will not get banned for using with the CC and when did UO list them as APPROVED programs.  All unapproved programs run the risk if you are caught using can get you banned so please stop telling people that there are "other " programs that will not get you banned. And stop ASSuming that just because we use the CC that we are  cheaters.
Agreed, until I went fulltime 3D client, I used only the CC and whatever Map program was being supported at the time. I didn't even use assist, never saw the use in it since I could do most of it with macro system in the client. It seems that there is a belief that CC is used only for cheating and no matter how many times you explain, it falls on deaf ears. 

*edit*  I do have assist and like one function of it, the way that it auto stacks wood while lumberjacking is awesome. If they could get the EC to do that I could die a happy Gargoyle.
#71
Unlikely anyone will admit they are using illegal 3rd party programs in this forum.

But its not hard to find or google for CC, e.g.

EC > CC+UOA - EC is just so much faster, and has so many more add-ons. But, more functionality has been moved from UOA into CC, and this has made CC so much more playable.

EC equals CC + EasyUO scripts, the speed of the scripts, and more versatility helps make up for the sheer speed of EC.

EC equals CC + Enhanced Razor - again, the speed and versatility of Razor scripts and inbuilt macros match the sheer speed of EC running and casting.


Are the above examples as I don't know what they are referring to. Have not been using CC for ages.

#73

@seth I don't actually know what that is.

I don't think it is important though, different players use different things, you cannot blanket assume like others have said.

What I think it does show - is that there are extra useful beneficial things that can be built into Classic Client - we know - because we can see it already being done - unofficially.

As someone who likes Classic client, like many of us, the logical request when we see something that is genuinely useful and cool, and does not ruin the flavour of UO - is can we have it please?


I do completely understand that it is harder for them - I do sympathise - but that sadly is just how it is, that is the legacy of 20 years worth of decisions. Somehow yes, they need to plan their way through this.

#74
I do have assist and like one function of it, the way that it auto stacks wood while lumberjacking is awesome. If they could get the EC to do that I could die a happy Gargoyle.
Having not used the CC or UOA in some time, what does "auto stacks wood" mean?
#75
Seth said:
Unlikely anyone will admit they are using illegal 3rd party programs in this forum.

But its not hard to find or google for CC, e.g.

EC > CC+UOA - EC is just so much faster, and has so many more add-ons. But, more functionality has been moved from UOA into CC, and this has made CC so much more playable.

EC equals CC + EasyUO scripts, the speed of the scripts, and more versatility helps make up for the sheer speed of EC.

EC equals CC + Enhanced Razor - again, the speed and versatility of Razor scripts and inbuilt macros match the sheer speed of EC running and casting.


Are the above examples as I don't know what they are referring to. Have not been using CC for ages.

So you ASSume that all CC users are liers when we say we DO NOT use any illegal 3rd party programs.  PFFFFFFFFFT
#76
Bilbo said:
Seth said:
Unlikely anyone will admit they are using illegal 3rd party programs in this forum.

But its not hard to find or google for CC, e.g.

EC > CC+UOA - EC is just so much faster, and has so many more add-ons. But, more functionality has been moved from UOA into CC, and this has made CC so much more playable.

EC equals CC + EasyUO scripts, the speed of the scripts, and more versatility helps make up for the sheer speed of EC.

EC equals CC + Enhanced Razor - again, the speed and versatility of Razor scripts and inbuilt macros match the sheer speed of EC running and casting.


Are the above examples as I don't know what they are referring to. Have not been using CC for ages.

So you ASSume that all CC users are liers when we say we DO NOT use any illegal 3rd party programs.  PFFFFFFFFFT

Which statement says I assumed "all CC users" are liars? I merely copy and pasted another post talking about CC and 3rd party programs some of which I don't recognise.

My only comment was that I don't expect anyone dumb enough to admit they are using illegal programs here. Did anyone do that? Which post?

So when you say "we say we DO NOT use", do you speak for all CC users. Wow, CC users have a rep here.

All good.

btw, I will be transparent that I flagged your post:
Please Treat ALL Posters with Respect and Courtesy.
No Typing in All Caps - This is seen as shouting and classed as rude. Please don't do it.
No Trolling - Do not post comments which have the sole purpose of causing an argument. You may express your opinion on a topic however, abuse to anyone who doesn't have the same opinion as you will not be tolerated.



#77
Alright, my original intention was to find a meeting point for both CC and EC users regarding revamping CC vs a better solution to combine CC or EC into one - while retaining what is important to users from both sides (instead of "dumping" one group). After defining the objective, hopefully there can be technical inputs (such as those by Arroth) for further discussion.

Why must a discussion about the two game clients need to turn into a fight?

Want to talk about 3rd party and bans? Yeah not all users use illegal programs, but everyone knows there are cheaters. I didn't say that, isn't it facts?
Finally, here are the CS actions for the month of April:
21 -  Solicitation
1 -    Disruptive Behavior
15 - Third Party Program
30 -  Macroing
34 -  Multi Boxing
1 -    Abuse of Game Mechanics
2 -    Duping


What has the above got to do with revamping game clients, etc.


#78
Seth said:
Bilbo said:
Seth said:
Unlikely anyone will admit they are using illegal 3rd party programs in this forum.
So you ASSume that all CC users are liers when we say we DO NOT use any illegal 3rd party programs.  PFFFFFFFFFT

Which statement says I assumed "all CC users" are liars? I merely copy and pasted another post talking about CC and 3rd party programs some of which I don't recognise.

My only comment was that I don't expect anyone dumb enough to admit they are using illegal programs here. Did anyone do that? Which post?

So when you say "we say we DO NOT use", do you speak for all CC users. Wow, CC users have a rep here.

All good.

btw, I will be transparent that I flagged your post:
Please Treat ALL Posters with Respect and Courtesy.
No Typing in All Caps - This is seen as shouting and classed as rude. Please don't do it.
No Trolling - Do not post comments which have the sole purpose of causing an argument. You may express your opinion on a topic however, abuse to anyone who doesn't have the same opinion as you will not be tolerated.



Really, LMAO, Your opening statement says it all.  In other words we all know you cheat but will not admit it on this forum. So you calling CC users liers and cheaters is being polite, respectful, courteous and not trolling, remarkable.
#79
Bilbo said:
Seth said:
Bilbo said:
Seth said:
Unlikely anyone will admit they are using illegal 3rd party programs in this forum.
So you ASSume that all CC users are liers when we say we DO NOT use any illegal 3rd party programs.  PFFFFFFFFFT

Which statement says I assumed "all CC users" are liars? I merely copy and pasted another post talking about CC and 3rd party programs some of which I don't recognise.

My only comment was that I don't expect anyone dumb enough to admit they are using illegal programs here. Did anyone do that? Which post?

So when you say "we say we DO NOT use", do you speak for all CC users. Wow, CC users have a rep here.

All good.

btw, I will be transparent that I flagged your post:
Please Treat ALL Posters with Respect and Courtesy.
No Typing in All Caps - This is seen as shouting and classed as rude. Please don't do it.
No Trolling - Do not post comments which have the sole purpose of causing an argument. You may express your opinion on a topic however, abuse to anyone who doesn't have the same opinion as you will not be tolerated.



Really, LMAO, Your opening statement says it all.  In other words we all know you cheat but will not admit it on this forum. So you calling CC users liers and cheaters is being polite, respectful, courteous and not trolling, remarkable.

lmao,yeah this is the meaning of trolling, to cause further argument.

Can you post something more relevant to the topic here, be constructive or is this your best contribution?
Or Option C is we upgrade the CC UI and dump the EC which benefits everyone.
#80
Time to call a halt.
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