Why not revamp the classic client?
Here’s the link to that thread. If I’m not allowed to post links, I’m sorry & please delete it. I don’t know the link policy & not trying to break rules.
Saphireena’s work is awesome but I believe she says it would be a pretty big undertaking. It would take a huge amount of time & effort to polish the art the way ur suggesting. Not impossible but it would mean months of work where nothing else would get done so not practical in application, sadly.
They were working on high res art but I think it got dropped.King_Greg said:the artwork is just someone going through all the Uop files running a program to increase resolution/edge smoothing and then touching them up some by hand.
KR---Sadly FAIL
EC---Dumped down version of KR Did not live up to expectations FAIL
ECUI with option of CC/EC/if possible FR Graphics but UOAM/UOC would still be needed
Yes exactly.... why would you focus on creating new content, rather than making the client useful for the long term? Slow death is not what we want here.MrNice said:There are 2 actively developed Classic Clients out there (open source) on sites that shall not be named. Increased FPS and screen sizing, by dragging a corner and pull to the length you want, screen zooming (in and out) all added. Plenty of YouTube videos out there. The ability is there but don't expect this team to dig that deep into it. While the new content is great unless the client gets an overhaul it is still the ship that will not sink, but is sinking none the less.
Mariah said:The ability to increase screen size already existscheck under display https://uo.com/wiki/ultima-online-wiki/technical/classic-client-user-guide/classic-client-options-menu/
TheBatDad said:I’m 100% with crunchnasty. I’ve recently returned to UO and for me it’s classic client all the way. It’s still extremely playable, but the resolution could absolutely be scaled up, and to be honest, it’s something that I’d be happy to pay for.

Pawain said:Nice but I have the internet open on that other 1/3 of the screen.
Pawain said:Nice but I have the internet open on that other 1/3 of the screen.
Garth_Grey said:These threads always make me laugh.
Yeah, as if...
I imagine we will see yet another failed new client, before we see the CC worked on much.
My bet is on a core program rewrite before any serious client rewriteUriah_Heep said:Garth_Grey said:These threads always make me laugh.
Yeah, as if...
I imagine we will see yet another failed new client, before we see the CC worked on much.
In other words hold your breath I've always liked that shade of blue 🙂
Gaming Rig has 2 monitors - larger one is for the game with custom display (resolution) profile, smaller monitor for web, forum, twitch, and discord. Most modern vid card will support multiple profiles for various uses.
- Legacy art looks better
- Scripting. its cheating so no sympathy here. if you cant conform, bye, you wont be missed.
They tried that with the KR and it was a bustDrago said:I have a 2k monitor and have to use EC as CC game window is too small. Plus the EC UI is way better. It is ridiculous there are 2 supported clients. If they re-draw the legacy art resolution to a higher scale, you can kill CC. There are 2 reasons people still use CC.I would imagine the art files are separate from the rest of the client engine. If broadsword let players download SDK to help with re-drawing the art, it could get done alot faster and with little overhead. If thats not the case, hire a temp fresh outta college whos sole job is to re-draw all the legacy art. With all the money UO store makes, there has to be in room in the budget. Yes it will take a long time, but doing nothing is putting the game on an expiration date. Gotta move with the tech.
- Legacy art looks better
- Scripting. its cheating so no sympathy here. if you cant conform, bye, you wont be missed.
If only one set of graphics can be used, then we (community) need to vote for each graphic which one, EC or CC, to use.
E.g.
I prefer swamp dragon and basic horse on EC than the fat cucumber and horses in CC.
I am indifferent to the Hiryu art for both client, as I find both ugly.
I prefer the Balron art in CC with those holed wings than the blue weird Balron in EC.
I like the Grizzle mare art in CC than the one in EC.
Then once we merge both, it’s time to make the EC UI even better, solve those graphics bugs like missing gear on paperdoll, toon, empty swinging arms, spell book issues, etc.
I believe this issue has been brought up many times. How can we be constructive and more open minded, be prepared to give and take... so everyone may benefit from this project.
I'm sure that the 'plan' was that the new client would replace the old and CC would die. Didn't work out that way. I play EC now, and have a weird situation where my pc tells me 'not enough virtual memory' when I try to log into CC. I don't much mind which graphics I have, as long as I can play, though I regret that the artists working on EC felt the need to re-invent some of the creatures so that there is no correlation between the two. I am glad that creatures added since that time are the same in both clients. I further regret that some clothing seen on the paperdoll looks nothing like the clothing I see on my avatar. This too is from the original EC artists apparently feeling the need to put their 'stamp' on things instead of merely updating the existing.
On the other hand, CC IS being re-vamped, all be it slowly. Case in point, you can now change the screen sizes. Many of the features that at one time were only available through UOAssist are now existent in the client. It is my hope that more will be added until ALL features of UOAssist are in the client, because it is my uneducated belief that at that time it may be possible to close the access that allows UOAssist to connect to the client, and therefore close out all other 'add ons'. I don't know if that's a real possibility, my coding knowledge isn't that great, but wouldn't it be fantastic if it was?
No, no you aren't.Petra_Fyde said:Am I the only one who remembers that the biggest complaint about the game client, before KR, was that the graphics were too 'dated'? That's why we got completely different graphics in the newer client. KR had to be scaled back a bit, not just because too many people didn't have sufficient computing power at the time, but also because the foliage was so dense that you couldn't see your character through it to see where you were going!
I'm sure that the 'plan' was that the new client would replace the old and CC would die. Didn't work out that way. I play EC now, and have a weird situation where my pc tells me 'not enough virtual memory' when I try to log into CC. I don't much mind which graphics I have, as long as I can play, though I regret that the artists working on EC felt the need to re-invent some of the creatures so that there is no correlation between the two. I am glad that creatures added since that time are the same in both clients. I further regret that some clothing seen on the paperdoll looks nothing like the clothing I see on my avatar. This too is from the original EC artists apparently feeling the need to put their 'stamp' on things instead of merely updating the existing.
On the other hand, CC IS being re-vamped, all be it slowly. Case in point, you can now change the screen sizes. Many of the features that at one time were only available through UOAssist are now existent in the client. It is my hope that more will be added until ALL features of UOAssist are in the client, because it is my uneducated belief that at that time it may be possible to close the access that allows UOAssist to connect to the client, and therefore close out all other 'add ons'. I don't know if that's a real possibility, my coding knowledge isn't that great, but wouldn't it be fantastic if it was?
Petra_Fyde said:Am I the only one who remembers that the biggest complaint about the game client, before KR, was that the graphics were too 'dated'? That's why we got completely different graphics in the newer client. KR had to be scaled back a bit, not just because too many people didn't have sufficient computing power at the time, but also because the foliage was so dense that you couldn't see your character through it to see where you were going!
I'm sure that the 'plan' was that the new client would replace the old and CC would die. Didn't work out that way. I play EC now, and have a weird situation where my pc tells me 'not enough virtual memory' when I try to log into CC. I don't much mind which graphics I have, as long as I can play, though I regret that the artists working on EC felt the need to re-invent some of the creatures so that there is no correlation between the two. I am glad that creatures added since that time are the same in both clients. I further regret that some clothing seen on the paperdoll looks nothing like the clothing I see on my avatar. This too is from the original EC artists apparently feeling the need to put their 'stamp' on things instead of merely updating the existing.
On the other hand, CC IS being re-vamped, all be it slowly. Case in point, you can now change the screen sizes. Many of the features that at one time were only available through UOAssist are now existent in the client. It is my hope that more will be added until ALL features of UOAssist are in the client, because it is my uneducated belief that at that time it may be possible to close the access that allows UOAssist to connect to the client, and therefore close out all other 'add ons'. I don't know if that's a real possibility, my coding knowledge isn't that great, but wouldn't it be fantastic if it was?
Bilbo said:They tried that with the KR and it was a bustDrago said:I have a 2k monitor and have to use EC as CC game window is too small. Plus the EC UI is way better. It is ridiculous there are 2 supported clients. If they re-draw the legacy art resolution to a higher scale, you can kill CC. There are 2 reasons people still use CC.I would imagine the art files are separate from the rest of the client engine. If broadsword let players download SDK to help with re-drawing the art, it could get done alot faster and with little overhead. If thats not the case, hire a temp fresh outta college whos sole job is to re-draw all the legacy art. With all the money UO store makes, there has to be in room in the budget. Yes it will take a long time, but doing nothing is putting the game on an expiration date. Gotta move with the tech.
- Legacy art looks better
- Scripting. its cheating so no sympathy here. if you cant conform, bye, you wont be missed.
No. they did NEW art with KR and it was a bust. Objects were scaled differently and aesthetically didnt look the same (i.e.- recall runes were 4x larger and looked kinda ridiculous..). I'm talking about adding anti aliasing to the classic art and bumping up the resolution/pixel count. I could of lived with KR, I think everyone would of gotten used to it if they made some minor adjustments. The graphics overhaul that would attract new players and keep existing player base is one where the art has the same 'cartoon/comic' feel that its always had, but sharper and supports higher resolutions. EC UI needs alot of bug fixes, which Pinco has already fixed. But this supporting of 2 clients is a waste of overhead.
I use EC and honestly all the EC 3D models are fine. The color hues/lighting (where it matters) are same as CC... i.e. - white dye EC = white dye CC. I have no problem with keeping EC models (NPCs,monsters, players). Its the static objects that need to be re-scaled to support 16:9 aspect and higher resolution. and EC UI, grid container (with legacy container art enabled) is way way way more efficient than legacy container. I'll never use legacy containers again.Seth said:E.g. sigh, alright I am fine if you want to use 90% of the CC art but please, can we just keep EC swampy? I cannot imagine my sampire riding the cucumber to battle...
Seth said:I don't think EC can even be upgraded such that it will satisfy Group B because they include features like realtime HP above each avatars. Let's not go there for now...
Pawain said:Umm the EC has built in scripts and repeats.
- It has limitations that prevent automated scripting. i.e. - harvesting resources and notifying players when champ spawns are triggered.
- It has repeats but capped at 10.
Drago said:I have a 2k monitor and have to use EC as CC game window is too small. Plus the EC UI is way better. It is ridiculous there are 2 supported clients. If they re-draw the legacy art resolution to a higher scale, you can kill CC. There are 2 reasons people still use CC.I would imagine the art files are separate from the rest of the client engine. If broadsword let players download SDK to help with re-drawing the art, it could get done alot faster and with little overhead. If thats not the case, hire a temp fresh outta college whos sole job is to re-draw all the legacy art. With all the money UO store makes, there has to be in room in the budget. Yes it will take a long time, but doing nothing is putting the game on an expiration date. Gotta move with the tech.
- Legacy art looks better
- Scripting. its cheating so no sympathy here. if you cant conform, bye, you wont be missed.

Laptop with a HD TV. Old school as I been there done that with all the other versions of UO. None will never make it as good as this for me. So far I love all there been done to the CC, there is one feature of EC I love to see in CC, Zoom in and out.
Another I wish they had is when someone stock a vendor in EC we CC players can see all the goods NOT stack on each other. Far to many times those EC players forget there are people that play only CC and cannot shop. Most times if I open a vendor stocked in EC I leave.
Oh, that blank space over on the lower right is where I park my UOAM.
Drakelord said:
Another I wish they had is when someone stock a vendor in EC we CC players can see all the goods NOT stack on each other. Far to many times those EC players forget there are people that play only CC and cannot shop. Most times if I open a vendor stocked in EC I leave.
It’s a simple toggle... no need to open a whole other client to stock the vendor.

Those bunch of spellbooks are temporary for the Yukio event, and accessible via hotbar. We don't even need to use the spellbook binder.


Shhhhhhhh!Norry said:You can alter the macro file to repeat more than 10 times in EC.
Anything ---anything--- that you can do with the CC and all ---all--- approved/unapproved 3rd party programs/clients, can be done with the EC.
Much of it in the default EC.
Keep in mind that the EC is less a mod-able interface and more a blank page, that has the built in ability to call outside files (including the artwork of your choice).
Good luck!
Arroth_Thaiel said:Let me clear up a misconception that is rampant with the player base.
Anything ---anything--- that you can do with the CC and all ---all--- approved/unapproved 3rd party programs/clients, can be done with the EC.
Much of it in the default EC.
Keep in mind that the EC is less a mod-able interface and more a blank page, that has the built in ability to call outside files (including the artwork of your choice).
Good luck!
Muahahahahah - Pinco will hate me for saying this. Short answer: Yes.
Long answer:
Pinco's UI already can switch between graphics, but only some graphics. I.E. load Pinco's and you can swap floor tiles or field graphics.
So "yes", not only can Pinco add a graphic "switch" (that is well within his programming talent!), he already has, to an extent.
It's really not so much "can it be done", but rather how much time someone wants to sink into it.
The more I learn about UO's code, the more my hat is off to Pinco. Pinco's UI is just an incredible, incredible amount of work.
Honestly, at this point, Pinco's UI is really a community mod manager. Pinco has taken on the task of merging a bunch of different peoples' work. Must be a masochist.
********
Here's a conceptual way to think about adding CC graphics to the EC:
Think of the 1000's of tiles that make up the base world of UO. It's not that there is grass, it's that there is 8 types of grass (or however many), for open landscapes... then 8 more for jungle landscapes, then sand tiles, then snow tiles, etc. Add in every single image of static landscape - every cave wall, every rock, etc. Then add the 1000's of items in UO. Now add them for the East facing direction, 'cause you only got the South facing direction the first time. Then add in creatures, recognizing that a single creature isn't an actual little critter, but rather a host of individual pictures taken of a model posed in various positions.
Every single item, every single variation of an item, has an individual file associated with it (ok, so technically some files are called multiple times, but reversed in the display - whatever - you get the idea). Every one of those files would need to be saved to a specific format. Each file would need to be named specifically. Each file would need to be called specifically by the code. Each file would need to be called in a specific sequence if the goal was an animation.
So, someone would have to go through every file and do all that labor intensive grunt work. It's not going to happen magically.
Someone did that for floor tiles, went through and figured out each and every tile. Pinco added them. Someone else figured out field spells, Pinco added them.
Seth, if you want to figure out how to open the CC's files, and there are good walk-throughs on how to do that, extract all the individual frames for...say an orc...rename, reformat, and build a package out of all those individual frames, so that the EC knows what to call each and every frame, then mod the EC to call each new frame of yours in place of each existing frame that it's already calling, then hand that entire package to Pinco, I'm guessing Pinco would add it to the front of the mod so people could select the Orc graphic of their choosing.
So, if you went ahead and did all that (might need you to come in on Saturday), the community would be able to "just" switch between Orc graphics!
I opine the EC terrain looks ok, just need to start with the mobiles. But I am an EC user, so EC always look "ok" even if some graphics are not as good as CC.
Since EC already has the ability to use CC graphics, I don't see why they need to waste time revamping a 1997, 24 year old software. Even Microsoft Windows have changed several generations from Windows 3.1, XP, 7, 8, and now 10 and still changing.
I think diehard CC users need to open up EC and tell the Dev what you need them to do to use the EC. If the only issue is graphics, then it's not a show stopper.
It is a HUGE show stopper because it is the graphics that prevents a lot of CC users from using the EC on a daily basis. NO matter how good a game is or the UI that controls it is if you can not stand to look at the graphics then you sure as hell will not play it. How about UO scraps the EC Graphics and just uses the CC Graphics, now we have the better Graphics with the better UI, win win for everyone.Seth said:I think diehard CC users need to open up EC and tell the Dev what you need them to do to use the EC. If the only issue is graphics, then it's not a show stopper.
Bilbo said:It is a HUGE show stopper because it is the graphics that prevents a lot of CC users from using the EC on a daily basis. NO matter how good a game is or the UI that controls it is if you can not stand to look at the graphics then you sure as hell will not play it. How about UO scraps the EC Graphics and just uses the CC Graphics, now we have the better Graphics with the better UI, win win for everyone.Seth said:I think diehard CC users need to open up EC and tell the Dev what you need them to do to use the EC. If the only issue is graphics, then it's not a show stopper.
Seth said:
I think diehard CC users need to open up EC and tell the Dev what you need them to do to use the EC. If the only issue is graphics, then it's not a show stopper.
Everything about EC is a show stopper, it is complicated, horrible to use, takes time I don't have to set-up.
The Grid backpack is horrible, the grid system is horrible, the graphics all round are horrific, it plays badly, the characters movement does not feel integrated they float on top. In your picture - to make the Classic Client backpack look that bad, you had to convert from EC to do that, a normal CC backpack would not look like that. You are also correct, your grid system backpack is just way too big, you cannot see half of it, the images are not clear what they are.
CC graphics are just artistically better. The movement style just feels right. Actions look and feel how they should.
You cannot compare something that is aesthetically right, with something that is aesthetically wrong.
For example - the following 2 pictures are both forms of transport - one is just better from every aesthetic design perspective.
The Aston Martin is the Classic Client.
.jpg)
This Donkey is the EC 🙂

I agree with the opening poster - CC just needs as much built into it as possible.
They have done a lot, and that is cool - what would be great now - would be to add Supernova Potions to the Use Object macros - and some form of Dismount self/Remount self macro - then I am fairly sure my UOA is fully replaced and I am able to use Classic Client alone in my PvP gameplay.
Edit - to add the other 2 most important issues;
Targetting. In *** for example - you can just drag your mouse across the screen, and it picks up every target on the screen - in CC, this can be seriously difficult in any big fight - individually picking up the party bars of 20 fast flowing moving players is almost impossible.
Party bars also - only 10 bars makes life difficult - especially when you are in 10v10 and want to heal your 10, as well as attack the other 10.
In my PvM gameplay - I would like some form of Autoloot, and Auto-Scavenge.
Maybe you should read what it took just to do those floor tiles, it is not a just snap your fingers and EC can use ALL CC Graphics so it is a MAJOR show stopper and a very labor intensive job to go through everything in CC Graphics and to convert them over to EC just look at the grass in the EC.Seth said:Bilbo said:It is a HUGE show stopper because it is the graphics that prevents a lot of CC users from using the EC on a daily basis. NO matter how good a game is or the UI that controls it is if you can not stand to look at the graphics then you sure as hell will not play it. How about UO scraps the EC Graphics and just uses the CC Graphics, now we have the better Graphics with the better UI, win win for everyone.Seth said:I think diehard CC users need to open up EC and tell the Dev what you need them to do to use the EC. If the only issue is graphics, then it's not a show stopper.I didn't say scrap CC graphics. I mean since they say EC can port in CC graphics, is there anything else CC users need?Pls read through above again before jumping in, so there is no fight.If your only issue is the graphics then it's not a showstopper already - because it's Possible to have CC graphics called into EC. Just so it's one client.It's better we not waste the above valuable inputs. If we want to make things happen positively. No one is saying to scrap either graphics.But if your CC player base only issue is graphics there is already a solution, perhaps just need Broadsword to commission Pinco to do it.This is what I mean the graphics problem is not a showstopper.Ps. I should add the word "maybe" not a show stopper. Need the right person to confirm this.
@Cookie I love your Graphics comparison
The EC female wraith form graphic is far better than the wraith form in CC. The male wraith form in EC is a head scratcher.
Playing CC on a high resolution monitor (2560x1600 and up) looks very strange, IMHO. Macroing system built into CC (no 3rd party add-ons) also seems very limited vs. EC.
Somebody brought up operating systems. I'd say CC is like Windows 95, and EC is like NT based Windows. Microsoft no longer supports Win95.
if someone said it on the internetz, it must be true . . .dvvid said:Not sure why people think opinions are facts.
Exactly how I feel about the CC lolCookie said:Seth said:
I think diehard CC users need to open up EC and tell the Dev what you need them to do to use the EC. If the only issue is graphics, then it's not a show stopper.
Everything about EC is a show stopper, it is complicated, horrible to use, takes time I don't have to set-up.
The Grid backpack is horrible, the grid system is horrible, the graphics all round are horrific, it plays badly, the characters movement does not feel integrated they float on top. In your picture - to make the Classic Client backpack look that bad, you had to convert from EC to do that, a normal CC backpack would not look like that. You are also correct, your grid system backpack is just way too big, you cannot see half of it, the images are not clear what they are.
CC graphics are just artistically better. The movement style just feels right. Actions look and feel how they should.
You cannot compare something that is aesthetically right, with something that is aesthetically wrong.
For example - the following 2 pictures are both forms of transport - one is just better from every aesthetic design perspective.
The Aston Martin is the Classic Client.
This Donkey is the EC 🙂
I agree with the opening poster - CC just needs as much built into it as possible.
They have done a lot, and that is cool - what would be great now - would be to add Supernova Potions to the Use Object macros - and some form of Dismount self/Remount self macro - then I am fairly sure my UOA is fully replaced and I am able to use Classic Client alone in my PvP gameplay.
Edit - to add the other 2 most important issues;
Targetting. In **** for example - you can just drag your mouse across the screen, and it picks up every target on the screen - in CC, this can be seriously difficult in any big fight - individually picking up the party bars of 20 fast flowing moving players is almost impossible.
Party bars also - only 10 bars makes life difficult - especially when you are in 10v10 and want to heal your 10, as well as attack the other 10.
In my PvM gameplay - I would like some form of Autoloot, and Auto-Scavenge.
Or Option C is we upgrade the CC UI and dump the EC which benefits everyone.Seth said:@ CookieThe EC can also let you switch the backpack between grid and legacy, if you insist on using the CC backpack.My suggestion was to have a switch, so players can choose between EC or CC graphics inside EC, so all users can benefit from EC UI without 3rd party.If the above is possible, there is no need to compare the graphics. Btw, I don't think its a good comparison to use a modern day sports car and a donkey together. Could we not go there but focus on how to merge the two into one.@ BilboYeah, I know Arroth did mention its requires work to convert the files. At least its not to redraw everything from scratch, and someone has already started work on it.So, option A:Should we continue to revamp CC by spending time to add EC UI into CC? End result is still 2 clients.Or option B:Since graphics is the main issue, what if they spend time to convert CC graphics into current EC instead, and allow players to switch between the two. IF this is feasible, it will have the following benefits:- One client for the small Dev team to focus, manage, debug, and improve upon for All players.- Switchable graphics between CC and EC type- CC users can enjoy uo supported macro systems, hotbars, etc.Between option A and B, it has nothing to do with which graphics is prettier. Even if option B requires more time, it benefits everyone which is why I said its win-win. Ofcourse, this is just an opinion and Dev will still need to evaluate the technical feasibility. I don't think we should hold @ Arroth_Thaiel for the accuracy of the detailed process. It may be harder than just being "labor intensive", unthinkable and impossible.Ok I think I have spent enough time to contribute my constructive comments to this topic, nothing further to add.
1) Corners - In the CC I can run into a corner and I stay there, EC you actually turn it. Probably a great when running through the wilderness, but horrible when I'm trying to hit a tele in my house.
2) I liked the grid backpack for the most part, but the issue with the grid becoming 'two rows' and not scrolling is annoying.
There's probably more, as I don't use the EC much anymore after the T-map changes that reduced the amount of loot in chests, really only use it for the afore-mentioned EC stocked vendor issue.
to fix number one see picture below. number two is a definite problem. but you can quickly correct it by hitting the "change to list view" (green +) twice. That is a bug i very much would like to see fixed.Hera_Siege said:Some things I find frustrating about the EC vs CC aside from the art:
1) Corners - In the CC I can run into a corner and I stay there, EC you actually turn it. Probably a great when running through the wilderness, but horrible when I'm trying to hit a tele in my house.
2) I liked the grid backpack for the most part, but the issue with the grid becoming 'two rows' and not scrolling is annoying.
There's probably more, as I don't use the EC much anymore after the T-map changes that reduced the amount of loot in chests, really only use it for the afore-mentioned EC stocked vendor issue.
Why does everybody think that just because we use the CC that we are using "other" programs with it? The only "other " programs I and I know many others use is UOAssist and UOAutomap which are both LEGAL to use.loop said:In practice, there isn't much need to revamp the Classic Client because the community is doing it for free with third-party software that gives the CC everything it could have been given years ago: smooth fps, scalable game window, scalable UI, searchable containers, a proper scripting agent...It's hard to even have a conversation about the two. If you're partial to the CC, you probably aren't even using it by itself. You're using something third-party that you aren't going to be banned for. If you're partial to the EC, that's great, but you have to reckon honestly with the question of why so many players still prefer many aspects of the CC. The reason ain't that they're curmudgeonly or set in their ways.With New Legacy hearkening back to the days of yore and the community coming up with creative technology to improve the CC, it's getting harder to see where the EC fits in UO's future.
Please tell us all what "other" programs out there that we will not get banned for using with the CC and when did UO list them as APPROVED programs. All unapproved programs run the risk if you are caught using can get you banned so please stop telling people that there are "other " programs that will not get you banned. And stop ASSuming that just because we use the CC that we are cheaters.
Agreed, until I went fulltime 3D client, I used only the CC and whatever Map program was being supported at the time. I didn't even use assist, never saw the use in it since I could do most of it with macro system in the client. It seems that there is a belief that CC is used only for cheating and no matter how many times you explain, it falls on deaf ears.Bilbo said:Why does everybody think that just because we use the CC that we are using "other" programs with it? The only "other " programs I and I know many others use is UOAssist and UOAutomap which are both LEGAL to use.loop said:In practice, there isn't much need to revamp the Classic Client because the community is doing it for free with third-party software that gives the CC everything it could have been given years ago: smooth fps, scalable game window, scalable UI, searchable containers, a proper scripting agent...It's hard to even have a conversation about the two. If you're partial to the CC, you probably aren't even using it by itself. You're using something third-party that you aren't going to be banned for. If you're partial to the EC, that's great, but you have to reckon honestly with the question of why so many players still prefer many aspects of the CC. The reason ain't that they're curmudgeonly or set in their ways.With New Legacy hearkening back to the days of yore and the community coming up with creative technology to improve the CC, it's getting harder to see where the EC fits in UO's future.
Please tell us all what "other" programs out there that we will not get banned for using with the CC and when did UO list them as APPROVED programs. All unapproved programs run the risk if you are caught using can get you banned so please stop telling people that there are "other " programs that will not get you banned. And stop ASSuming that just because we use the CC that we are cheaters.
*edit* I do have assist and like one function of it, the way that it auto stacks wood while lumberjacking is awesome. If they could get the EC to do that I could die a happy Gargoyle.
But its not hard to find or google for CC, e.g.
EC > CC+UOA - EC is just so much faster, and has so many more add-ons. But, more functionality has been moved from UOA into CC, and this has made CC so much more playable.
EC equals CC + EasyUO scripts, the speed of the scripts, and more versatility helps make up for the sheer speed of EC.
EC equals CC + Enhanced Razor - again, the speed and versatility of Razor scripts and inbuilt macros match the sheer speed of EC running and casting.
Are the above examples as I don't know what they are referring to. Have not been using CC for ages.


@seth I don't actually know what that is.
I don't think it is important though, different players use different things, you cannot blanket assume like others have said.
What I think it does show - is that there are extra useful beneficial things that can be built into Classic Client - we know - because we can see it already being done - unofficially.
As someone who likes Classic client, like many of us, the logical request when we see something that is genuinely useful and cool, and does not ruin the flavour of UO - is can we have it please?
I do completely understand that it is harder for them - I do sympathise - but that sadly is just how it is, that is the legacy of 20 years worth of decisions. Somehow yes, they need to plan their way through this.
Having not used the CC or UOA in some time, what does "auto stacks wood" mean?Victim_Of_Siege said:I do have assist and like one function of it, the way that it auto stacks wood while lumberjacking is awesome. If they could get the EC to do that I could die a happy Gargoyle.
So you ASSume that all CC users are liers when we say we DO NOT use any illegal 3rd party programs. PFFFFFFFFFTSeth said:Unlikely anyone will admit they are using illegal 3rd party programs in this forum.
But its not hard to find or google for CC, e.g.EC > CC+UOA - EC is just so much faster, and has so many more add-ons. But, more functionality has been moved from UOA into CC, and this has made CC so much more playable.
EC equals CC + EasyUO scripts, the speed of the scripts, and more versatility helps make up for the sheer speed of EC.
EC equals CC + Enhanced Razor - again, the speed and versatility of Razor scripts and inbuilt macros match the sheer speed of EC running and casting.
Are the above examples as I don't know what they are referring to. Have not been using CC for ages.
Bilbo said:So you ASSume that all CC users are liers when we say we DO NOT use any illegal 3rd party programs. PFFFFFFFFFTSeth said:Unlikely anyone will admit they are using illegal 3rd party programs in this forum.
But its not hard to find or google for CC, e.g.EC > CC+UOA - EC is just so much faster, and has so many more add-ons. But, more functionality has been moved from UOA into CC, and this has made CC so much more playable.
EC equals CC + EasyUO scripts, the speed of the scripts, and more versatility helps make up for the sheer speed of EC.
EC equals CC + Enhanced Razor - again, the speed and versatility of Razor scripts and inbuilt macros match the sheer speed of EC running and casting.
Are the above examples as I don't know what they are referring to. Have not been using CC for ages.
No Trolling - Do not post comments which have the sole purpose of causing an argument. You may express your opinion on a topic however, abuse to anyone who doesn't have the same opinion as you will not be tolerated.
Finally, here are the CS actions for the month of April:
21 - Solicitation
1 - Disruptive Behavior
15 - Third Party Program
30 - Macroing
34 - Multi Boxing
1 - Abuse of Game Mechanics
2 - Duping
What has the above got to do with revamping game clients, etc.
Really, LMAO, Your opening statement says it all. In other words we all know you cheat but will not admit it on this forum. So you calling CC users liers and cheaters is being polite, respectful, courteous and not trolling, remarkable.Seth said:Bilbo said:So you ASSume that all CC users are liers when we say we DO NOT use any illegal 3rd party programs. PFFFFFFFFFTSeth said:Unlikely anyone will admit they are using illegal 3rd party programs in this forum.Which statement says I assumed "all CC users" are liars? I merely copy and pasted another post talking about CC and 3rd party programs some of which I don't recognise.My only comment was that I don't expect anyone dumb enough to admit they are using illegal programs here. Did anyone do that? Which post?So when you say "we say we DO NOT use", do you speak for all CC users. Wow, CC users have a rep here.All good.btw, I will be transparent that I flagged your post:Please Treat ALL Posters with Respect and Courtesy.No Typing in All Caps - This is seen as shouting and classed as rude. Please don't do it.
No Trolling - Do not post comments which have the sole purpose of causing an argument. You may express your opinion on a topic however, abuse to anyone who doesn't have the same opinion as you will not be tolerated.
Bilbo said:Really, LMAO, Your opening statement says it all. In other words we all know you cheat but will not admit it on this forum. So you calling CC users liers and cheaters is being polite, respectful, courteous and not trolling, remarkable.Seth said:Bilbo said:So you ASSume that all CC users are liers when we say we DO NOT use any illegal 3rd party programs. PFFFFFFFFFTSeth said:Unlikely anyone will admit they are using illegal 3rd party programs in this forum.Which statement says I assumed "all CC users" are liars? I merely copy and pasted another post talking about CC and 3rd party programs some of which I don't recognise.My only comment was that I don't expect anyone dumb enough to admit they are using illegal programs here. Did anyone do that? Which post?So when you say "we say we DO NOT use", do you speak for all CC users. Wow, CC users have a rep here.All good.btw, I will be transparent that I flagged your post:Please Treat ALL Posters with Respect and Courtesy.No Typing in All Caps - This is seen as shouting and classed as rude. Please don't do it.
No Trolling - Do not post comments which have the sole purpose of causing an argument. You may express your opinion on a topic however, abuse to anyone who doesn't have the same opinion as you will not be tolerated.
Or Option C is we upgrade the CC UI and dump the EC which benefits everyone.