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Brittle & Large

Started by Mervyn · 2019-03-01 · 87 posts · General Discussions
#0
@mesanna thinks "Brittle" is a negative property??

I was unable to attend the Europa Meet & Greet however read the transcripts.

: [Crystal] Bleak says: There is no 8 mod cap
: [Crystal] Aaron says: ok, so no changes to what can spawn were made
: [Crystal] Aaron says: just a decrease in the chances?
: [Crystal] Bleak says: Loot rolls for properties and it can select as many properties that it has the budget for
: [Crystal] Bleak says: No
: [Crystal] Aaron says: so a gorget like the one being worn by Jinx (in line) can still spwan
: [Crystal] Bleak says: Based on luck and what you are fighting
: [Crystal] Aaron says: so a gorget like the one being worn by Jinx (in line) can still spwan?
: [Crystal] Lady Mesanna says: one sec
: [Crystal] Lady Mesanna says: we are talking
: [Crystal] Aaron says: np
: [Crystal] Lady Mesanna says: Yes one like that can still spawn, but there is a cap
: [Crystal] Lady Mesanna says: besides thats brittle

This suggests that Mesanna thinks Brittle is a negative property, when at 255 durability it will last forever if repaired when required. (The only exception being if Brittle is on a splintering weapon, that will not last forever)

Mesanna if you want Brittle to be a curse (of sorts) please at least drop the durability to 150, the same as replicas. People still use replicas at 150 durability. Now I am being very conservative saying 150, as I'm aware if i suggested reverting Brittle to the original durability of 75 which it once was, the usual people will have some sort of fit. Just some context here, people only asked for brittle durability to be increased from 75 because they wrongly presumed brittle items lose durability faster than non brittle items.

#1

Hi Mervyn,

I consider Brittle an extremely negative property, I don't use half my characters because they are stuck in this rubbish armour style. As you say, it runs out eventually - when you play your characters a lot like me, get stuck in, it goes down very fast. I spend way too much time repairing stuff, or having pointless time sinks built into my game, when I'd just like to grab a character and play. I hate the entire concept of built in obsolescence.

I spend all my time, collecting enough gold, to be able to buy clean, or original items, which as you can guess, takes me a ton of time. There are not many pieces around, that even fit my concept of decent armour, I unravel what other players would consider platinums worth of armour or weapons.

My favourite armour style was Greater Reforged. Even this though, I hate the concept of luck when crafting, I want definite results that I kow I am aiming for. I don't like random, I don't like RNG, I like to know what I am playing for. I like guaranteed objectives.







#2
I did not say it runs out eventually, it doesn't run out, not in a human's lifespan.

Cookie, have you actually played with imbued/brittle armour? It lasts forever if you repair when required, even if you spend all your waking hour in acid.
#3
Mervyn said:
Cookie, have you actually played with imbued/brittle armour? It lasts forever if you repair when required, even if you spend all your waking hour in acid.


Yes I have Mervyn, as I say, all my characters are stuck in it, my crafter makes it, my guild kindly gives me amazing current day suits, because I refuse point blank to collect it for myself. Your concept of forever, is not my concept of forever, and trust me, I wear armour down fast, when I play, I get really stuck in. 🙂

I hate the entire concept, it gives me nothing to aim for, or do ingame, therefore can't be lured to Shadowguard for example, because nothing there attracts me (apart from Cameo's).

The benefit I guess - when I am having to save 500m gold for 1 armour piece, it gives me an objective that stops me getting bored. But I'd rather be able to kit out all my characters in gear I like and play them.

#4
If you're managing to wear armour down to point of breaking, you MUST not be repairing when dura gets to 0.
#5
Mervyn said:
If you're managing to wear armour down to point of breaking, you MUST not be repairing when dura gets to 0.


I do, I'm not AJ. 🙂

I take good care of my gear, as I say, almost the first thing I have to do when I log in, is repair something somewhere, which is a complete waste of time.

Log-in... PvP!.... come join this fight!! Agggh I can't, got to repair bloody armour... Be with you in 5 minutes when the fight is over...



#6
There is something different to your armour than mine then. On my main char, and i pvm all day long at champs (receiving heavy damage from multiple mobs) I've had a brittle pair of legs for years! and they're down to 246 durability. That is the lowest durability of a brittle piece on all my chars, everything else is over 250.
#7
I use brittle pieces.
And I do it, knowing they can break when repaired.
I have seen it happen, when using a crafter to repair the item.
I haven't seen it happen, when using a repair deed.
#8
You can’t break an item attempting repair, deed or no deed, brittle or not brittle. You can fail and it lose one durability each fail. 

With all due respect, you’re mistaken if you think you have seen it happen this decade.

But hey there is an idea, make there a chance for brittle items to break on repair. That would be a legit curse. 
#9
ive been wearing the same armor for almost a year and it hasnt even went down 40 from the top end and i fight heavily everyday 
#10
if they gave brittle items a chance to break upon repair im sure many pvpers would stop playing... so the 11 mod brittle legendary items can still spawn it seems but she said there is a cap what is it? lol
#11
I have been using for 4 years briitle items and they never broke.
Same for my imbuing sampire suit for 5 years 
#12
They should also make all the brittle items cursed so we can loot them on feluica.
#13
Looks like we have a biased crowd of respondents here.
#14
Pawain said:
Looks like we have a biased crowd of respondents here.
Really I didn't notice that  >:)
#15
The fact is, Brittle is nowhere close to as negative as cursed, antique, massive, or unwieldy. And as a curse should have some sort of negative property. 
#16
Just as you stated. It has a curse but nowhere near the others. Antique is nowhere near Brittle as Brittle is nowhere near clean.  Look at the auction forum and a clean is worth a lot more than brittle.  I don't know how others play but if you dont banksit or kill tamers your armor will need repair.
#17
Tamer Mage that avoids contact. I ungraded my gloves less than 6 months ago.

Melee toons will wear faster.  If you play UO you may notice these things.
#18
What am i looking at here? it’s on 239 durability! that will last longer than your lifetime.

Only way armour can possibly drop below 200 is if someone didn’t repair at 0, this also includes people who repair armour too early. You strike me as the kind of overly cautious guy who repairs at 20/255 instead of 0 or 1 which would increase the durability loss. 

Pawain your posts are a caricature of yourself. One rule, protest ANYTHING that would make the game more challenging including fixing bugs/exploits. Are you sure you’re not an NPC?

I notice for a tamer mage there’s no luck on this piece. You probably just switch to a luck suit when the creature is redlined. 
#19
why would you want to push to ruin brittle items?? people already wear antique jewels dont push to ruin brittle also and yes it last a long time but if we play for another 40 years im sure ill have to replace my brittle items also dont push this it is silly 
#20

Ok, my view is there are too many negatives, and too many time-sinks built into the game.

As I say, I'm someone who just likes to play, and I've always attempted to play the entire gamestyle - now there is so much content these days in this game to play, you cannot scratch the surface half the time.

A lot of the disciplines, require full time attention to play to any decent degree.

With this as a backdrop - I find some of the negatives built into this game, just pointless and annoying.

I am fine with a penalty on death, 5 minutes of stats, that is deserved, and balances pvp fights.

Dying in Illshenar and having to walk for 10 to 15 minutes to find a healer, is not cool.

Armour losing durability is not cool. You've gone to the effort to find it in the first place, you've integrated every single part of your suit, last thing you need is one part falling to pieces in it and making the entire thing redundant.

On 1 account, you can have 7 characters per shard... That's a lot of characters to try and build and play, and takes hell of a lot of time invested right there. If as you say, it almost never really runs out - then why have it in the first place - it only serves to really upset the perfectionists like me who hate this style, or the guys who just want to grab a character and play the different playstyles given in this amazing game, without having to sit through time-sinks all the time.

Yes- I'm one of those people who will repair a piece if it is between 10-100, If I don't 6 hours later, if I'm on an extended session, I will have almost lost a piece or two. I did a 6 hour mega PvP session (IDOC - we won it) last night, and my armour got hammered, started all from fresh. I can honestly say to you Mervyn, it happens a ton of time, my guild are fighting you, and I can't get there because I have to repair stuff.



#21
Cookie what are you wittering on about now? You told us you don't use brittle armour. If people are going to use armour with curses, they're supposed to be just that, a curse.

If people don't want any curses, they will use imbued/reforged or clean armour like you do.
#22
Mervyn said:
Cookie what are you wittering on about now? You told us you don't use brittle armour. If people are going to use armour with curses, they're supposed to be just that, a curse.

If people don't want any curses, they will use imbued/reforged/clean armour.


Well of course I use it on most of my characters, there is almost no way around it these days. But I hate it. I spent years almost quitting the game over this issue, because if I hate the armour style, there is almost nothing left for me to do ingame, can find no motivation to hunt, to craft, to gear characters etc - that's where my guild stepped in, and just gave me all my suits, it kept me ingame, they are very good mates, and very grateful to them.

My idea of perfection would be to not have to use it, and my idea of fun, would be to not have to use it. I have one character with fully blessed, fully repairable gear. It is not as powerful as I'd like it to be, I'd like more characters.

I'm saying, in the overall picture, there are too many time-sinks. This is just one of many, that prevent me from playing the game more fully. So no, I am not in favour of altering this in any way to have a more negative impact on the game, I'd rather get rid of red tape, and pointless times-sinks, than keep on adding more in.


#23
Dude leave brittle items alone, go investigate some revenant losing targets stuff.
#25

Just going to close Mervyn with this thought,

Fighting you, is fun, challenging, fighting a well designed boss is fun, challenging, doing the BoD system is cool, Fishing, Treasure Hunting, VvV, Spawns, Harries, Shadowguard encounter, Gathering resources is relaxing, Crafting stuff is a fun system (just don't like the outcomes), Housing Design is artistic - but my point is - Fun and Challenging, are not defined by just adding in pointless time-sinks everywhere. {As an example of this - look at the complete High Sea's overhaul they are doing now, which players who like that playstyle have been begging for for ages, the system had too many pointless time-sinks}.

Adding these type of properties that you want to add to armour, do not make the game more "difficult", they just make it bloody annoying and waste our time. This game has enough content, to not need to do that, that's a trick games with not enough content do, to space out the content.

So I am questioning, what makes a game more fun, difficult and challenging - to me, it isn't this.

To me, it is playing well thought out, well balanced systems.

#26
I'm not suggesting we add more negative content, I'm suggesting they correct the miscalculation they made in bumping up the brittle items from 75 to 255 (which they only did because people misunderstood the property), These items were never intended to last forever.

It's clear from the M&G that Mesanna has no idea about the lifespan of these and was under the impression herself that Brittle is supposed to be a negative property.
#27
Mervyn said:
I'm not suggesting we add more negative content, I'm suggesting they correct the miscalculation they made in bumping up the brittle items from 75 to 255 (which they only did because people misunderstood the property), These items were never intended to last forever.

It's clear from the M&G that Mesanna has no idea about the lifespan of these and was under the impression herself that Brittle is supposed to be a negative property.
Probably this guy invested hes stuff in clean suits.
#28
And yet another UO doesn't work the way I think it should thread.  BRITTLE IS A NEGATIVE PROPERTY IT IS JUST NOT AS NEGATIVE AS YOU THINK IT SHOULD BE.  Can you PoF a Brittle item, no, then in fact it is a negative property.
#29
Brittle items spawn with max durability, they do not require PoF.
#30
Mervyn said:
Brittle items spawn with max durability, they do not require PoF.
by this logic mighty all items does not require PoF. Lets remove PoF from the game?
#31
So let me get this straight the Producers are 
  1. Cowards who fold and change things at the slightest criticism 
  2. Don't know how the programs they wrote work and what was intended.
Im calling it 
#32
Mervyn said:
Brittle items spawn with max durability, they do not require PoF.
OMG Did you really say that, you really do prove daily that you do not know squat about UO.  Have you ever heard of PoFing an item that has lost Max Durability, talk about someone that is totally clueless.
#33
Yeah I do it if I’m too lazy to repair an item at 0 dura and let it break. 

But thanks for reminding me I “know squat about uo” and that I’m “totally clueless” about this game. 

Funny i seem to be competing rather well for someone so clueless.

#34
@Mervyn when mine broke, it was when I was trying to repair it... and it was NOT at 0.
I don't appreciate you calling me a liar.
My cousin DID try to repair something for me about 10 years ago, that broke...
but what I was referring to, actually happened in the summer of 2015.
It was a brittle item and I was using my character to repair it, using a repair deed.
Just because it hasn't happened to you, doesn't mean that it didn't happen.
If brittle items aren't supposed to break, when repaired, then this was a bug that caused me to lose an item... and it happened on two different items but using the same char.

when I told some people (non UO personnel) about it breaking, they said they had heard there is like a 2% chance for them to break, but I have never heard it substantiated by the DEVs. And I always forget about asking about it at Dev meet & greets... 

I don't remember if I reported it as a bug (with in game option), cause when you do that, you always get an email, saying they don't replace lost or stolen items and this is for account related billing issues... [they should really change those links to go to where they are supposed to. its very frustrating)

and before you say that its only a bug that I have... 
as far as I know, nobody else can get someone guard whacked for healing them, but a guildmate of mine can... and does...
#35
I didn't call you a liar, i said respectfully you're mistaken.

I can't locate any documentation on chances to destroy an item on repair, and moreover anecdotally I've never heard of items being destroyed on repair this decade. (And anecdotally in my guild is a lot of decades of experience.) 


I did however find this interesting formula:
Chance to lose Durability = ((40 + Max Durability) - Current Durability) - (repairSkill / 100) (where repair skill is Test Center-style, i.e. GM = 1000, not 100.0)
If an item has taken more than 71 points of damage, the chance for it to lose a point of durability reaches 100% even for a Legendary smith.

Thus proving that anyone who repairs things before they reach 0/255 is wasting durability.
#36

The formula says nothing more than - you will lose durability if you repair something - pretty much.

I think everyone knows that.

Pulling out of a 1 or 2 hour event you are doing with team-mates, or by yourself, at 0 durability is really annoying, or sometimes an impossibility, meaning if you leave it to get down to 0, you stand a chance of losing far more than just the 1 dura loss from an early repair.

Again, this is my issue - what it means for an actual players gameplay. Having to pull out to do repairs, is an effect on the whole team, just one of those things you can all do without.

It seems to me, this debate is between those who have unlimited time to play this game = you, and those who don't = me. You have the time, patience and the willingness to carry this factor in your headspace while you play - I don't.

#37
 @Mervyn ;  I had the same thought when I read that part of the transcript as well.
but, the devs don't play UO enough to notice these things, so it really didn't surprise me.

Trade forums seems to suggest Brittle is only a negative if it's combined with Splintering Weapon.
- I agree.

 However, I'd rather the inconsistency between clean & antique items regarding PoF be addressed to better balance this, instead of potentially ruining brittle.   -there's a history of over-doing it here in UO, and that often causes worse problems.

I do heavily disagree with the change the devs have made to brittle with global loot.
finding a clean ('clean" mean't usable, for those that don't remember) legendary prior to global loot was a much more rewarding experience... not so much anymore.

Now that Clean =/= Brittle for most equipment it really doesn't matter anymore.... it's even worse when you get a clean jewelry piece because you know you get nothing out of the rarity of it...  Anyway, How is this still a thing?
#38
Mervyn said:


I notice for a tamer mage there’s no luck on this piece. You probably just switch to a luck suit when the creature is redlined. 
I do not own a luck suit and have never used the switch suit macro. Or even dress myself.  So what are you saying about making caricatures?

(my miner has a luck suit to mine and it is her only suit. My tamers dont look good in pink so its only hers.)
#39
Mervyn said:
I didn't call you a liar, i said respectfully you're mistaken.

I can't locate any documentation on chances to destroy an item on repair, and moreover anecdotally I've never heard of items being destroyed on repair this decade. (And anecdotally in my guild is a lot of decades of experience.) 


I did however find this interesting formula:
Chance to lose Durability = ((40 + Max Durability) - Current Durability) - (repairSkill / 100) (where repair skill is Test Center-style, i.e. GM = 1000, not 100.0)
If an item has taken more than 71 points of damage, the chance for it to lose a point of durability reaches 100% even for a Legendary smith.

Thus proving that anyone who repairs things before they reach 0/255 is wasting durability.
So are you saying you have to repair at 184 or more durability if you dont want to lose durability on repair????
#40
Am I saying that? No, that formula came from a “five on Friday” from Mesanna. Maths says that (if the formula is accurate)
#41
Another point:

when you reforge brittle items, they are crafted with low durability. 

Even with fortified it’s still low:

  • Structural Re-Forging:causes the item to have more magical power, but the item will be Brittle
    • Fortified Re-Forging: causes the brittle item to have higher durability


#42
CovenantX said:
it's even worse when you get a clean jewelry piece because you know you get nothing out of the rarity of it...  Anyway, How is this still a thing?

Have you ever sold or bought high end jewlery/armor before? If you get a clean piece of jewlery that is not antique they sell for way more gold then it would if the same piece has antique..
A good ring/brace that doesn't have antique on it sell for so much more.. You absolutely do get more out of for its rarity.
#43
Mervyn said:
Brittle items spawn with max durability, they do not require PoF.
They dont require pof but you cant keep pof'ing it back to full durability..
Brittle's curse is that you can not bring the dura back up once you lose it. A brittle item is basicly a imbued item. It is not supposed to be a dramatic over the top negative like antique items..

If the brittle armor that you are using doesn't burn thru its durability semi fast. You are either using a tamer, an archer while you have another person tank, a mage/mystic with a summons/someone else tanking or just bank sitting most of your time and not hunting..

If you are hunting with a melee character and taking the brunt of the damage the dura drops pretty quick.. My brittle armor drops from 255 down to 0 after like 4 rounds champ spawn runs.
#44
Care to share some pics of your warn down brittle legendaries?
#45
Mervyn said:
Care to share some pics of your warn down brittle legendaries?


I cannot. because they are gone. 🙂

The above is my latest piece that is causing me concern.

This is something like my 5th Lieutenants Sash - admitted not a brittle legendary, but I'm fed up with this, and will be replacing with an original.

I can tell you one thing for sure, once you hit the 100 odd mark, the speed of repair required, just gets faster and faster - this piece won't last long, each time I take it out almost, it will need a repair.

#46
Ummm that’s a replica, it starts on 150 dura not 255..

255 dura items have 2.88 times as much potential durability than 150 durability items.

(255+254+253...)=32640
(150+149+148...)=11325
#47
Mervyn said:
Ummm that’s a replica, it starts on 150 dura not 255..


I know, and that's why I said "admitted not a brittle legendary".

But, and this is a key point, it starts on 150 durability like you say, and one of the things you are requesting, is to bring the max durability of items down (to 150), if I remember your previous posts correctly.

That will bring all items, on all characters, into this exact same replica annoyance zone.

#48
You say annoyance I say “Curse” it is a curse.

your argument about the game having more hurdles holds 0 weight. Everything is automatic now. Stat loss reduced, soulstone cooldown reduced, 100 LRC, blessed bandages and arrows. I could go off on a tangent listing all the easy mode automations that have been introduced in each publish but let us just say I strongly disagree. 
#49
Mervyn said:
You say annoyance I say “Curse” it is a curse.

your argument about the game having more hurdles holds 0 weight. Everything is automatic now. Stat loss reduced, soulstone cooldown reduced, 100 LRC, blessed bandages and arrows. I could go off on a tangent listing all the easy mode automations that have been introduced in each publish but let us just say I strongly disagree. 


Do you like to play the entire game? I do.

How do you fit in;

Mining all the coloured ores you want.

Lumberjacking all the coloured woods you want.

Gathering all the leather you want.

Completing all 8 types of BODS in large enough quantities to get rewards.

Doing enough spawns to get all the scrolls you ever need, for yourself, all your pets, and to sell.

PvMing enough to collect all the armour you want for your characters.

Doing enough Bosses to collect all the Artifacts you want.

Actually playing each of your characters and their different playstyles - be it Tamer, Crafter, PvPer, PvMer, Treasure Hunter, Rogue, Warrior, Mage, Bard.

Training New Characters. Playing different Shards.

Customising your Castle however you want.

Collecting whatever it is you want to collect.

Doing all the quest styles you enjoy.

Playing High Sea's.

Doing Mini Champs to collect Imbue Regs. (I know you looted unfathomable quantities from a Dupers house that went IDOC - So did I, that takes a little off our plate).

Finding the time to actively go out and hunt/PK players.

Fighting and Winning Wars with objectives - VvV/Spawns/IDOCS/Harries.

Luna Bank Sitting.

Trading, running Vendors.


The game has enough content, to just let us enjoy playing, without "curses" or "annoying time-sinks".

I personally, do not manage to play as much of the game content as I would like to.




#50
CovenantX said:
it's even worse when you get a clean jewelry piece because you know you get nothing out of the rarity of it...  Anyway, How is this still a thing?

Have you ever sold or bought high end jewlery/armor before? If you get a clean piece of jewlery that is not antique they sell for way more gold then it would if the same piece has antique..
A good ring/brace that doesn't have antique on it sell for so much more.. You absolutely do get more out of for its rarity.
 
 When it comes to Jewelry, you don't benefit from the "clean" part almost at all, because it doesn't matter if it's clean, prized, imbued, or antique Jewelry cannot be PoF'd... high-end jewels that are clean are incredibly rare, chances are you'd find 5-10 antiques with the same stats before you find a clean one with anything remotely close to being useful.
#51
CovenantX said:
CovenantX said:
it's even worse when you get a clean jewelry piece because you know you get nothing out of the rarity of it...  Anyway, How is this still a thing?

Have you ever sold or bought high end jewlery/armor before? If you get a clean piece of jewlery that is not antique they sell for way more gold then it would if the same piece has antique..
A good ring/brace that doesn't have antique on it sell for so much more.. You absolutely do get more out of for its rarity.
 
 When it comes to Jewelry, you don't benefit from the "clean" part almost at all, because it doesn't matter if it's clean, prized, imbued, or antique Jewelry cannot be PoF'd... high-end jewels that are clean are incredibly rare, chances are you'd find 5-10 antiques with the same stats before you find a clean one with anything remotely close to being useful.
I agree with the fact that "clean" jewels aren't powderable. (  @Bleak, @Kyronix ; clean and prized SHOULD be! 🙂 )But, have found that clean jewelry tends to last a lot longer than "antique" ones. Just my observation.
#52
KHAN said:
I agree with the fact that "clean" jewels aren't powderable. (  @ Bleak, @ Kyronix  clean and prized SHOULD be! 🙂 )But, have found that clean jewelry tends to last a lot longer than "antique" ones. Just my observation.
  Sure clean lasts longer than antique, but no where near enough to where it really matters.
 
Clean doesn't last longer than prized, brittle, or imbued items... they're all literally the same when it comes to jewels.    if they're not going to fix the inconsistency with it, they might as well remove the possibility of receiving a clean jewel, so instead you'll get a different 'clean' item that has a decent chance to be useful.

  It depends on what you use it on tbh.  you can literally use an antique jewel forever on a bard or a tamer if you avoid taking hits, the durability loss 'over-time' (from antique) is only in effect while the Current durability =>0/255.   If you play a template that takes hits often, even clean items will wear out fairly quickly.

it's really only relevant with clean jewelry though, cause clean armor & weapons can of course be PoF'd.

#53
Mervyn said:
Care to share some pics of your warn down brittle legendaries?
I'm disappointed nobody was able to show a worn down piece of brittle armour. They could've at least faked it by wearing it down to 0 and not repairing it.
#54
Mervyn said:
Mervyn said:
Care to share some pics of your warn down brittle legendaries?
I'm disappointed nobody was able to show a worn down piece of brittle armour. They could've at least faked it by wearing it down to 0 and not repairing it.
if u suggest to bring down durability on bittle items attach a poll. noone is going to do anything only cuz of u.
#55
Why would i attach a poll?
Turkeys won't vote for Christmas.

I tell you what, why don't you do a poll to see if the players would like to play for free (no ads or anything) and get to choose 10 items from the store for free. I think i know what the result would be. People vote what is better for themselves personally and don't care about what is better for the game.
#56


I do wear brittle items.
this is only 0 cause I copied my char to test shard just after an EM event where the slasher of veils area effect heavily damaged it. it was actually 42/252 and I used the repair station on it multiple times, trying to repair it...
#57
TYVM @Cinderella and guess what because it is Brittle you can not PoF it back to Max Dur.
#58
This is 232 durability, which will last forever.

im asking for pics of stuff that has been worn down?

like to less than /100

Reason nobody has supplied a pic is because nobody’s armour has ever gotten that low if they repaired it at 0.
#59
Mervyn said:
This is 232 durability, which will last forever.

im asking for pics of stuff that has been worn down?

like to less than /100

Reason nobody has supplied a pic is because nobody’s armour has ever gotten that low if they repaired it at 0.


It's a circular argument Mervyn.

No-one is going to allow that to happen, because it means an entire suit is destroyed.

In my case, I stop playing characters so much, to protect armour, or I change the entire armour style away from brittle or imbued. Others don't play certain bosses or playstyles because they cannot In this armour.

I can easily get an entire armour set to below 100/100 from 255/255, but why would I do that to myself? Why would I accept such a huge negative in my gameplay? Why, when I want to just play the game, would I get myself trapped in such a huge timesink, where my game hinges or relies on such a terrible armour style and having to replace it, or the entire suit constantly?

So the fact we cannot show you, means it is because players are not letting it happen, or adjusting against it, rather than it doesn't happen. I can confirm this is the case, because this is what I myself have to do.

It's a bit like me saying to you - show me a screenshot of any PK in Felucca in the entire history of UO, PKing my Crafter in Felucca. It's never happened. This isn't because it cannot happen, it is because I do not let it happen. And I only play in Felucca by the way.

#60
Mervyn said:
Why would i attach a poll?
Turkeys won't vote for Christmas.

I tell you what, why don't you do a poll to see if the players would like to play for free (no ads or anything) and get to choose 10 items from the store for free. I think i know what the result would be. People vote what is better for themselves personally and don't care about what is better for the game.
So you are the only one who knows whats better for game? Ur suggestion is stupid.
#61
Mervyn said:
This is 232 durability, which will last forever.

im asking for pics of stuff that has been worn down?

like to less than /100

Reason nobody has supplied a pic is because nobody’s armour has ever gotten that low if they repaired it at 0.
Still use this.  
#62
I have also used up many rings/bracelets.  Even more bows.  I wore out a Bane bow from last year.

I guess I play too much.
#63
That is not brittle, I know what you’re going to say that it is imbued same thing. Well actually no it isn’t, that is a standard imbued piece, so you had no need to repair it as you can just make another, so I suspect you didn’t on that basis. 
I know cos I do the same, when I receive a message about equipment needing repair, I first check what is it before leaving whatever I’m doing, if it’s a replaceable imbued piece I finish whatever I’m doing.

In fact there’s reason to beleive you wouldn’t have even PoFed it to begin with as the cost of the PoF on this particular piece would exceed the cost of the ingredients you used to imbue it since not max MR or LMC.

Also, why have you redacted the crafter’s name? Is it because you’re aware you write so much trash on these forums that people might boycott your wares?
#64
Pawain said:
I have also used up many rings/bracelets.  Even more bows.  I wore out a Bane bow from last year.

I guess I play too much.
No you don't play too much, you just don't spend all your time trying to figure out ways to make everyone miserable under the guise of "the greater good".  
#65
Kronal said:
Pawain said:
I have also used up many rings/bracelets.  Even more bows.  I wore out a Bane bow from last year.

I guess I play too much.
No you don't play too much, you just don't spend all your time trying to figure out ways to make everyone miserable under the guise of "the greater good".  

Showing what happens to items when you play UO makes Mervyn miserable I will agree. Sorry if the evidence does not fit your motives.

No @Mervyn I repaired it as needed. The crafters name is not appropriate on these forums. The other pics have my crafters name.  That piece is >2 years old and I had no imbuer at the time. I have played my tamer since the revamp 2 years ago.  I use my macer sometimes.  A few repair cycles came from Khaldun.  He played there daily on the first 2 levels because he got more drops.

I almost did not show the stats because that is a pathetic pair of gloves.  It is not easy to find Dex and Str stuff in game or on a vendor because PvPers want those stats. 


#66
Why does this wear out?  I don't throw it at Mobs.  


The weapon I made for Khaldun is 166/237  Only used it for that month and some days.

Ive used my 3 pic names here so no more pics.
#67
Kronal said:
Pawain said:
I have also used up many rings/bracelets.  Even more bows.  I wore out a Bane bow from last year.

I guess I play too much.
No you don't play too much, you just don't spend all your time trying to figure out ways to make everyone miserable under the guise of "the greater good".  

I think I misread your post so ignore what I replied if I did. Sorry.
#68
Nice examples showing that things do wear out in the game contrary to to what some think and that warriors wear down their equipment faster that Mages and Tamers
#69
Pawain said:
Kronal said:
Pawain said:
I have also used up many rings/bracelets.  Even more bows.  I wore out a Bane bow from last year.

I guess I play too much.
No you don't play too much, you just don't spend all your time trying to figure out ways to make everyone miserable under the guise of "the greater good".  

I think I misread your post so ignore what I replied if I did. Sorry.
Lol figured as much.  All good.

-Fridge
#70
Pawain said:
Why does this wear out?  I don't throw it at Mobs.  


The weapon I made for Khaldun is 166/237  Only used it for that month and some days.

Ive used my 3 pic names here so no more pics.
Again you’re showing standard replaceable items that people would generally not repair at 0 as this item is not unique.

that said, it’s still over 200? Will last forever.

i suggest faking it by grabbing a brittle item and letting 9 sheep hit you for a while, and not repairing the item to give the effect of a worn down item to try and retain some credibility.
#71
I really quite like Cinderella’s idea of their being a chance of a brittle item to break when repairing.
#72
Mervyn said:


i suggest faking it by grabbing a brittle item and letting 9 sheep hit you for a while, and not repairing the item to give the effect of a worn down item to try and retain some credibility.
Maybe that is what you would do but I have real items in UO to show items lose durability.
The constant wear message would drive me Mervyn.

My posts are just examples of items losing durability in UO.  As far as I know, brittle and imbued wear at the same rate.  
#73
I'm going to jump in and say this, i have been using brittle, antique, <insert negative property here> on a lot of characters, Siege and otherwise,  and they last a long time. so far long enough to find upgrades and improvements. so if you don't want the gear like that, i have a house out the west side of Luna on Origin (old CCC vendor house) drop it in my mailbox please. i have a house on Siege in the NE corner of Luna that looks nearly identical to it. yes, drop it in my mailbox please.  oh, and i have one on Balhae in the same spot as Siege that looks just like it, put it in my mailbox there too please.
#74
Pawain said:
Mervyn said:


i suggest faking it by grabbing a brittle item and letting 9 sheep hit you for a while, and not repairing the item to give the effect of a worn down item to try and retain some credibility.
Maybe that is what you would do but I have real items in UO to show items lose durability.
The constant wear message would drive me Mervyn.

My posts are just examples of items losing durability in UO.  As far as I know, brittle and imbued wear at the same rate.  
I have different types of Characters which I play in UO including crafters. Different characters taking different amounts of damage depending on the play style. I have magic users and Melee characters. I have noticed when I use Melee characters that the durability of my weapons and armor decrease much quicker than a magic users, I have also noticed that when using repair deeds to repair those items that they lose durability more than 95% of the time. I do not believe that any armor or weapon will last forever if you cannot use PoF on them. I use crafted, imbued, Brittle and Antique items mostly.
Here is the meaning of the word forever according to Goggle.
Forever:  For all future time, for always. Continually.

#75
yet you cannot show us a pic of your melee worn down brittle items?
I prefer to use facts over belief, are you planning on handing your items down to your grandchildren for them to use?


#76
Mervyn said:
yet you cannot show us a pic of your melee worn down brittle items?
I prefer to use facts over belief, are you planning on handing your items down to your grandchildren for them to use?



I don't use melee characters anymore due to the armour styles that wear down too fast, and Sampires. I have deleted all my melee characters. I currently have 7 caster types on my main account - and across shards, except for the odd ranged thrower.

This is what I mean about players adjusting against it.

I used to have a decent parry mystic, he would solo Terathon Keep Mephistis spawn, stoneform, area effect spells, melee everything that attacked him (tons of mobs there), his armour wore down so fast, I had to delete the character, it was unusable.

Do you use Splinter weapons for anything except major PvP? Do you use them in PvM? Same principle.

No-one even picks up Brittle Legendary weapons, again for this reason, their lifespan is just too short. Thanks for reminding me, I'll go and unravel the ones I have, I will never use them.


To Victim of Siege, Siege is a different animal to be fair. You risk losing your entire armour set at any point, so you never actually make a complete top end set. Yes, even Antique lasts well enough on Siege. Siege is in fact the only place I use a Melee character - because you can.

#77
On my original post I specifically excluded splintering weapons. 

I’m pretty sure not everyone has deleted their sampires. 

#78

Mervyn said:

This suggests that Mesanna thinks Brittle is a negative property, when at 255 durability it will last forever if repaired when required. (The only exception being if Brittle is on a splintering weapon, that will not last forever)
I feel it is important to correct this as it might confuse new players. The fact it has durability in the first place shows an item WILL NOT last forever. It will last a long time if correctly repaired though. I just wanted to clear this up as I know keeping things simple for new players is a big deal for Merv, and so it should be. Similar to the hidden LMC bonus not showing on armour. So let's not give incorrect information about durability.
#79
Mervyn said:
On my original post I specifically excluded splintering weapons. 

I’m pretty sure not everyone has deleted their sampires. 

I feel you are deliberately only half understanding, taking things out of context, or trolling now.

I did not say everyone has deleted their Sampires, I said, I have deleted all my melee characters, because of the negative effect armour styles and Sampires have on other melee style characters - as in - Not even worth having melee style characters anymore that isn’t a Sampire.  And I refuse to use a Sampire, so I deleted the lot.

I also know you were not talking specifically about splintering weapons, but again, I was using that as an example. Using splinter weapons in pvp, is a similar effect to using brittle weapons/armour in melee Pvm is the comparison I was drawing. When you have an entire character and an entire suit relying on each piece, you are just not going to be happy going through that speed of wear and tear.
#80
DJAd said:

Mervyn said:

This suggests that Mesanna thinks Brittle is a negative property, when at 255 durability it will last forever if repaired when required. (The only exception being if Brittle is on a splintering weapon, that will not last forever)
I feel it is important to correct this as it might confuse new players. The fact it has durability in the first place shows an item WILL NOT last forever. It will last a long time if correctly repaired though. I just wanted to clear this up as I know keeping things simple for new players is a big deal for Merv, and so it should be. Similar to the hidden LMC bonus not showing on armour. So let's not give incorrect information about durability.
What about clean items, they have durability. Even ones with self repair.

People are getting quite petty with my definition of forever. Perhaps i should've said "RL lifetime" or something. But then i'm sure someone will claim to be Highlander or something.
#81
Without being petty about your definition of forever, the crux of the disagreement between you and I, is what is an acceptable wear down rate.

To me, the wear down rate is not acceptable to be happy using it on my characters, to you it is.

I don’t have the time, or mental energy to want to be spending my life repairing, or regearing characters over and over, I’d like to just play my various characters. You seem to be ok with it.

I can accept this, what I would like as compensation for my play style though, and the fact I am being penalised so much, is a better crafting option, to produce clean gear, that is much more directed to what I want, that can compete in today’s game environment.

As I have mentioned, the last armour style I truly liked, was greater reforged. this cannot compete today. Even with greater reforged, I would like more ability to control the outcomes. I am happy if this armour style was not as powerful as say a 14 property brittle legendary, BUT it needs to be closer. Give me 8-10 properties.... I am happy if they make the grind, or the work rate very difficult to achieve this, but give me an option that involves less random luck, and more objectively directed play/work within game, that allows me to achieve specific targets regarding armour.
#82
maybe i'm being personal here cookie, but you're not the typical player, you are quite extreme. I've seen you roll up for guild fights in the new all blessed self repair Lower reagent cost suit (and consequently get yourself killed at 0 insurance loss) but moreover get your guildmates killed because you didn't want to use decent armour.
#83

Not taking offence, I am quite extreme, I am a perfectionist... 🙂


I would love to use decent armour, if there was any that was good enough for me...


(my guildmates can look after themselves by the way, they are amongst the best team pvpers in the game, they don't need me. ;)  )

#84
im saying that brittle armor is fine the way it is you need to repair armor it makes it realistic i can wear a brittle tunic and spawn all night and not have to repair it and probably do that two nights in a row before it even get low enough to need a repair its fine leave the armor alone jeesh
#85
Yes brittle armour is fine the way it is, no problems with it, that’s why everyone uses it with no complaints, that IS the problem. It’s supposed to have a negative property...
#86
I think 3 pages is enough to show that Mervyn's opinion that brittle is not a sufficiently negative property is not a widely held view.
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