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Forged metal of artifact

Started by Mervyn · 2019-02-16 · 58 posts · General Discussions
#0
I think there’s something really wrong with these tools. Although not many pieces require enhancements nowadays with all the legendaries overcapping every stat, I feel these tools aren’t right. It’s a little pay to win.

Firstly, the chances of successfully enhancing pieces without a tool I think should be massively increased. I beleive it’s currently near impossible to enhance a decent legendary.

And perhaps more controversially I think also the chances of enhancing with a forged metal tool should be less than 100%.
#1
So we shouldn't have the pay to win tool but the chance of successful enhancement should be massively increased.

Kinda contradicting yourself. 

Ya that +16 resists really makes my suit with 31 total resist go to 47 total resists.  I should be ashamed to use such an overpowered piece of armor.
#2
If you’re merely enhancing things to increase resists, you’re not fully exploring special material bonuses to their full potential. 
#3
If you're merely creating posts that have no real chance in hell of being done, are you really contributing to the community?
#4
It is the only way to make a MAX Luck suit.  Leave them alone.
#5

Yea a thread about the Forged Metal of Artifact because I have two questions:

Does it work on leather armor and will it prevent a mage from meditating?
Does it remove the mage armor property on non-leather armor?

Thanks

#6
Yes it will work for all crafting abilities despite its blacksmithing appearance.

it won’t remove mage armour property. If you wish to remove mage armour property you can visit the mage guild master in haven and he can do so at a cost of 250000.
#7
Bilbo said:
It is the only way to make a MAX Luck suit.  Leave them alone.
Oh I forgot I needed to create a max Luck suit. Thanks@Bilbo for reminding me. What is the max luck you can have on a suit?

#8
Bilbo said:
It is the only way to make a MAX Luck suit.  Leave them alone.
absolutely not the only way.  metal luck suit can be enhanced with 60 hammer pretty easy.  no, it might not be the best but if your looking for free its a great option.  most people in luck suits dont really cast too much anyway, so non-med isnt too much of an issue.  and metal is just as good as studded for dexters, just different.  i have at least some metal in all my sampire suits because the stam loss reduction is more beneficial the the lmc bonus if your fighting stuff that hits hard.


#9
yeah the forged metals are a little pay to win, but nothing compared to most modern games.  plus you can buy them with gold, so not really pay to win since you can get gold via in game content.

Pay to win to me is having game changing / best in slot items available only for cash, that cant be obtained any other way or traded / sold for in game currency.
#10
Oh you can buy them for gold? Or do you just mean players purchase them for real money and sell them for gold?
#11
Mervyn said:
Oh you can buy them for gold? Or do you just mean players purchase them for real money and sell them for gold?
yeah just from player that has paid cash.  i dont have a problem with the UO store, if it helps the game stay in business.

i do think the UO store should sell shard shields, which would be pay to win but better than what we have now (i have shard shields but feel everyone should have access to them)  ideally tradeable, but even account bound from the store would be better than the limitations now.

in many other games, best in slot item or item upgrades are ONLY available for cash.  cant even trade or sell them for in-game currency.  i dont agree with that.

while it would be nice if all items at least dropped somewhere in game, being able to purchase for gold from a player whos spent cash is a decent compromise.

#12
Smoot said:
Bilbo said:
It is the only way to make a MAX Luck suit.  Leave them alone.
absolutely not the only way.  metal luck suit can be enhanced with 60 hammer pretty easy.  no, it might not be the best but if your looking for free its a great option.  most people in luck suits dont really cast too much anyway, so non-med isnt too much of an issue.  and metal is just as good as studded for dexters, just different.  i have at least some metal in all my sampire suits because the stam loss reduction is more beneficial the the lmc bonus if your fighting stuff that hits hard.


You can not imbue weapons/armor to max points and then enhance with gold/spine without %100 breakage, FACT.  The only way to enhance to max luck is with the Forged Tool.   Please stop spreading false info.
#13
@Bilbo ive been doing it for years.  leather no, metal only because of the plus 60 skill from the hammer.
#14
just tested to make sure still possible.  if you were making a max luck piece, you would reforge for 150 luck first, then imbue / enhance.  but this is still 500 imbue wieght so same chances.  not trying to "prove you wrong" or anything, its just a very easy and low cost way to enhance stuff without a forged metal tool.  for metal anyways.  im sure theres still a small chance to break, but very low percentage.

 i would not reccommend attempting to enhance an expensive legendary (chances decrease as intensity goes up), but worth it for cheap ones where the cost of the armor is way less than the 5mil cost of the forged metal charge.
#15
@Smoot I will admit that I have never made IRON armor with 150 luck then imbued to max points then tried to enhance with gold ingots because we were always told that anything that was at max imbuing points could not be enhanced without %100 breakage.

https://uo.com/wiki/ultima-online-wiki/items/material-bonuses/

Enhancing

Enhancing is most often used on monster loot or reforged items, it is a high risk enterprise unless you have invested in a ‘forged metal of artifacts’ tool from Origin Store. The more property bonuses you try to force into an object, the more likely you’ll fail. If you are lucky, failure will result in loss of resources, if you are not, failure will result in the destruction of the item you are trying to enhance.

#16
well i guess id say that too if i were selling forged metal tools lol
#17
i agree thats a horrible description.  it should at least mention the plus skill blacksmithing hammers.  probably unintential but could use a better description.  its true that higher property intensity does mean lower chances, but at 500 chances are still very good with the extra 60 skill.

#18
I have a few 60 hammers (LOL) I just may try to make some different luck armor for my warriors.  IMHO Warrior Class Chars should be Plate 
#19
good luck, (but dont blame me if some break) chances are good, but still possible to break, and theres always rng.  maybe experiment with stuff you dont mind breaking first to get an idea of chances.
#20
I never blame anybody for my mistakes.  Now that I know it is possible I may give it a try.
#21
When you goto enhance something, you should really really get a gump to tell you success chance and chance of destroying the item!
@Kyronix
#22
Mervyn said:
When you goto enhance something, you should really really get a gump to tell you success chance and chance of destroying the item!
@ Kyronix

This is UO aren't the chances always less than 1 success per 100 attempts.  I don't want to see that on the screen.
#23
Are you going to request they remove the crafting success and exceptional success chance that is displayed?

when there is a chance of destroying an item there should be a warning 
#24
Mervyn said:
Are you going to request they remove the crafting success and exceptional success chance that is displayed?

when there is a chance of destroying an item there should be a warning 

There is a warning on enhancing.  And it does destroy stuff just as it warns.  No need to make up stuff.  I did not say remove any warning already there. I also bet estimate is near correct.
#25
Well @Mervyn any crafter out there worth their salt already knows this so it is obvious that you know squat about crafting.
#26
Pretty sure there is an enhancing calculator on Stratics.
#27

I can't seem to get any warning about enhancing, i need to switch on warning somewhere in options?


Also, if warning are off by default for me, i'll assume they'll be off by default for new players?
#28
Mervyn said:
@ Pawain and @ Bilbo

I can't seem to get any warning about enhancing, i need to switch on warning somewhere in options?


Also, if warning are off by default for me, i'll assume they'll be off by default for new players?
It's called knowing what you are talking about when it comes to crafting after many many years of doing it and also listening to others that have done it longer.  There where/is many UO guides here/UOGuides/UOStratics that have tons and tons of info for all crafters and the old Tower of Roses was a goldmine of info and they all have stuff on enhancing.  Maybe you should do more reading, game playing and listening to others then asking the DEVs to do everything for you.  What are they suppose to warn you about everything.  WARNING That rock you are approaching will not let you pass through it, you must walk around.  Guess they need one for every tree too.
#29
The warning is not for me, but for new players. I write the wikis on crafting but yeah i should read more..
#30
We should be telling new players to read more not less.  Quit asking the DEVs to do everything for new players.  Ask them to direct new players to well written how to articles.
#31
Bickering is unbecoming. Say your piece and let it stand.  
#32
Some of the best conversations contain bickering, as long as it's controlled.
#33
Mervyn said:
@ Pawain and @ Bilbo

I can't seem to get any warning about enhancing, i need to switch on warning somewhere in options?
I'm with you.  I thought the warning was in the words in the bottom left of the screen.  I thought it said something like, this has a small chance to succeed and will destroy the item if not successful. Select the item.

I place my vote for a warning.

I always open one of the web pages for enhancing, imbuing, or reforging when I do those things.  Others may not.

#34
I'm saying if they're giving a warning gump it should show the percentage chance of success/chance to lose the item
#35
doesnt enhanced client navigate you around trees already? @Bilbo
#36
I only us CC so not sure.
#37
Mervyn said:
I'm saying if they're giving a warning gump it should show the percentage chance of success/chance to lose the item
This is actually a really cool idea. Forged tools need to be 100% though. 
#38
those legendarys youre having a hard time enhancing are already over weight thats the idea of a tool just make the gold to buy a tool and enhance ten items for 4 mil a piece 
#39
It’s not right to have 0 chance without a tool and 100% with. Should be like 60% chance without a tool and 90% with. They won’t sell any less tools as a 10% failure rate will effectively mean 10% less charges so people will need to buy more. 
#40
Mervyn said:
The warning is not for me, but for new players. I write the wikis on crafting but yeah i should read more..
BS.  Based on your post history, there's no way in hell you even know what tongs are used for.
#41
The chance is not 0% percent without the tool, we just have no idea what the chance is, i have enhanced items without a forged metal of artifacts in the past and succeeded. 
#42
Even if it was 75% chance without the tool I would still use the tool for 100% so my item is not destroyed. 
#43
Bilbo said:
Well @ Mervyn any crafter out there worth their salt already knows this so it is obvious that you know squat about crafting.
Like
#44
Mervyn said:
The warning is not for me, but for new players. I write the wikis on crafting but yeah i should read more..
Which wikis, where?  Not the ones here, that much I do know.
#45
Mervyn said:
The warning is not for me, but for new players. I write the wikis on crafting but yeah i should read more..
Which wikis, where?  Not the ones here, that much I do know.
You go girl.
#46
Mervyn said:
It’s not right to have 0 chance without a tool and 100% with. Should be like 60% chance without a tool and 90% with. They won’t sell any less tools as a 10% failure rate will effectively mean 10% less charges so people will need to buy more. 
i would never ever enhanced an item or buy a tool if this was the case i wouldnt risk breaking my stuff 
#47
Yeah thanks hunter11, if more people were like you, decent 190 luck items and weapons with split damage etc would become very sort after. Rather than people literally just upgrading their equipment for real money. 
#48
Mervyn said:
The warning is not for me, but for new players. I write the wikis on crafting but yeah i should read more..
Which wikis, where?  Not the ones here, that much I do know.
Was bored, so I gave it a look. Not sure where the crafting guides are though. YW. http://www.uoguide.com/Special:Contributions/Mervyn
#49
I think you'll find, although the official wiki page on reforging/imbuing values shows Mariah's name, I supplied the base spreadsheet with all the info.

This attempt to discredit me is doing nothing but prove my own point. Let us say I didn't know that attempting to enhance something could result in an item being lost. If I didn't know and my account is 211 months old, it's even more of an argument to put a warning gump in..


#50
I acknowledge that Mervyn did supply some information to update and improve that page. However the page did exist prior to his input, as did the pages on reforging and imbuing.
#51
Mervyn said:
I think you'll find, although the official wiki page on reforging/imbuing values shows Mariah's name, I supplied the base spreadsheet with all the info.

This attempt to discredit me is doing nothing but prove my own point. Let us say I didn't know that attempting to enhance something could result in an item being lost. If I didn't know and my account is 211 months old, it's even more of an argument to put a warning gump in..


Just proves you know absolutely nothing about crafting.  Destroying items by crafters has been in the game since crafting was made.  How may pieces or armor/weapons/shields were destroyed when trying to repair an item before repair deeds at Brit Smith Shop, bet you didn't know that either.  Yes even enhancing with gold/spine could destroy items.  Remember old Tower of Roses, maybe you dont but the real crafters do, here is a link http://tor.bplaced.net/enhance.htm that is dated 2004.  All crafters knew and used ToR, so please stop with your BS.  Every new crafter was told to read the crafting guides on stratics and to use ToR.  You are so clueless it isn't even funny.  Stop with this BS of warning everybody about everything and make people learn about the game by tell them basic stuff and where to find reading material about what they want.  If it were up to you alls you would be doing is clearing out endless warnings every step you take.
#52
JollyJade said:
Mervyn said:
The warning is not for me, but for new players. I write the wikis on crafting but yeah i should read more..
Which wikis, where?  Not the ones here, that much I do know.
Was bored, so I gave it a look. Not sure where the crafting guides are though. YW. http://www.uoguide.com/Special:Contributions/Mervyn
Not one single entry about crafting and you assume that they are the same people.
#53
Mervyn said:
I think you'll find, although the official wiki page on reforging/imbuing values shows Mariah's name, I supplied the base spreadsheet with all the info.

This attempt to discredit me is doing nothing but prove my own point. Let us say I didn't know that attempting to enhance something could result in an item being lost. If I didn't know and my account is 211 months old, it's even more of an argument to put a warning gump in..


https://uo2.stratics.com/items/magic-item-properties/
Last modified: September 24, 2014

Copy/paste works so well
#54
I have to admit that Mervyn did not copy/paste the page from Stratics. The part of the page that Mervyn is responsible for is the (L) (I) (R) notations in the 'found on' column, which I have explained in the paragraph above the table.
#55
Actually Bilbo, if you looked closely there were entries on uoguide under Armor, and Boards (even an entry about enhancing with special boards).

It’s not important at all. Let us have it Bilbos way, let us say I know nothing about anything. My point was about adding a warning gump and displaying the odds of destruction/success. 

Bilbo tell me the odds of enhancing or destroying a legendary piece with 1200 intensity. Even looking on a wiki won’t tell you the odds. 
#56
Mervyn said:
Actually Bilbo, if you looked closely there were entries on uoguide under Armor, and Boards (even an entry about enhancing with special boards).

It’s not important at all. Let us have it Bilbos way, let us say I know nothing about anything. My point was about adding a warning gump and displaying the odds of destruction/success. 

Bilbo tell me the odds of enhancing or destroying a legendary piece with 1200 intensity. Even looking on a wiki won’t tell you the odds. 
  • This page was last modified on 12 April 2013.

http://www.uoguide.com/Blacksmithy

Enhancing Arms & Armaments

To enhance an item using the Blacksmithy skill:

  • Stand near a forge and anvil (either, alone is insufficient).
  • Stock you backpack with the metal type you wish to utilize.
  • Double-click a smith’s hammer, tongs, or sledgehammer that is located in your backpack.
  • A crafting menu will appear.
  • Select the appropriate metal type and click on the Enhance Item button located in the lower-right of the menu.
  • Target the item you wish to enhance.

Instead of "enhancing", many Blacksmiths refer to this process as "destroying".

#57
You know you can enhance with more than blacksmithy right? So what’s the %chance? C’mon, you’ve done your homework and looked it up...
if any new player can look it up, surely you can tell us.
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