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What happened to UOGuide?

Started by Ivenor · 2019-02-13 · 51 posts · General Discussions
#0
Maybe this is common knowledge an I'm to clumsy to find it out by myself, but... what happened exactly to the uoguide.com site? Its seems that it has not been updated in almost a couple of years... :/
I.
#1
It's a wiki, go update it  :p
#2
Who runs it? Are they still around?  Main page shows updates from 2017. 
#3
It's a wiki, go update it  :p
Sure, why not? I could write a page on the fascinating fauna that populates the Official UO Forum... 😂 :p ;)
#4
dvvid said:
Who runs it? Are they still around?  Main page shows updates from 2017. 
Exactly my point... :| :'(
#5
I write the odd thing in it, but the official uo wiki is pretty much as good now. 
#6
UOguide is still better than the others. IMHO.  However, it's probably about ready to shutdown due to lack of interest, low player base, and costing whoever hosts it money.  Maybe it'll last another year?  Maybe not?  Sucks, but that's the state of UO right now.
#7
The official uo wiki is a pain to navigate. I only used it when uoguide didn't have I was looking 
#8
Xare said:
The official uo wiki is a pain to navigate. I only used it when uoguide didn't have I was looking 
You are %100 right it is a pain at times to find things but when you do it appears to be more current than UOGuides.  I wish it had the same basic layout as UOGuides does.
#9
Mervyn said:
I write the odd thing in it, but the official uo wiki is pretty much as good now. 
I disagree. The official wiki omits, most likely as a matter of policy, a lot of very useful information. It's things like skill training strategies, damage formulas, etc, that most likely will never be part of the official wiki.
#10
@Sliss if I am not mistaken @Petra_Fyde did a lot of work on the Wiki here and you might get her help and @Mariah to help get stuff put into the wiki that you think is missing.
#11
@Bilbo I believe the omissions are fully intentional, since it's very specific things that are missing.
#12
I'd kill for full damage formulas. 
#13
Skill training strategies are subjective, and there's absolutely no policy about omitting formulas, if you feel some information is missing, feel free to contact the wiki developer Mariah. Things often take a while to be added as unlike uoguide, the facts are verified before they get added.
#14
Sliss said:
@ Bilbo I believe the omissions are fully intentional, since it's very specific things that are missing.
I am not sure if they are or not but if you do not ask then you have already accepted no as an answer.  If you want something added then let @Mariah know and let her say if it is allowed.  Never ASSUME the answer is no.
#15
JC the builder runs uoguide.  he hasnt been active in over a year.  he was at the 20th party, and active for a few months after that but has been mia for a while.  he does take breaks, and struggles with carpal tunnel (i would not mention this but he's posted about it publicly on jcthebuilder.com and is pretty open about it)

if anyone is interested in contacting him to help update the guide the best way to do so would be email him at "jc@uoguide.com" (this is his publicly displayed email.  you could also try pming "Link" (his name on the hot forums)
#17
@Sliss Please tell me what you think is missing. Skill training guides are somewhat subjective and need to be written by a player fully conversant with the skill being trained however they can be submitted by such players if they choose to do so. Damage formulas may have to be confirmed as accurate before they can be added, but I'm sure @Mervyn will confirm that I am willing to add to the wiki from player input, when I get it.
#18
I hope UOGuide lives on for many more years. UOGuide has become so useful because the bar for submitting information is so low (just register and add your information).

A curated wiki like on uo.com sounds like a good idea, but it is not. Many people won't spent their time arguing with some editor whether their input is relevant or not. It's basically leaving a lot of information left on the road because there could be one that is not 100% correct. You can't have a control-freak run a wiki that wants to approve every single sentence.

Let's say im a new player and want to go kill Navrey.

There is zero information on the official UO wiki.
UOGuide has 3 strategies to use, explains how the pillars works and also tells about stone shoes.

But then the UOGuide article was curated by 10 different authors over a timespan of 7 years and 50+ changes.

Even if you wanted @Mariah , you could never do it alone. Good luck 🙂

UOGuide is the wiki from players for players. No other is.
#19
Mariah said:
@ Sliss Please tell me what you think is missing. Skill training guides are somewhat subjective and need to be written by a player fully conversant with the skill being trained however they can be submitted by such players if they choose to do so. Damage formulas may have to be confirmed as accurate before they can be added, but I'm sure @ Mervyn will confirm that I am willing to add to the wiki from player input, when I get it.
To be fair, wouldn't it be more efficient if you obtain those formulas from the source rather than using using informed and educated guesses, running them by you to confirm if they're accurate, then telling us they're not? 
#20
JollyJade said:
I hope UOGuide lives on for many more years. UOGuide has become so useful because the bar for submitting information is so low (just register and add your information).

A curated wiki like on uo.com sounds like a good idea, but it is not. Many people won't spent their time arguing with some editor whether their input is relevant or not. It's basically leaving a lot of information left on the road because there could be one that is not 100% correct. You can't have a control-freak run a wiki that wants to approve every single sentence.

Let's say im a new player and want to go kill Navrey.

There is zero information on the official UO wiki.
UOGuide has 3 strategies to use, explains how the pillars works and also tells about stone shoes.

But then the UOGuide article was curated by 10 different authors over a timespan of 7 years and 50+ changes.

Even if you wanted @ Mariah , you could never do it alone. Good luck 🙂

UOGuide is the wiki from players for players. No other is.
I agree that UOG is the wiki FROM the players.

In any case my intention wasn't to make a comparison to decide if UOG or the Official UO Wiki is the better (each one has, IMO, its plus & minus, and I use them both almost the same amount), but simply to konw why it has not been updated anymore with new contents added from roughly a little after the ToL Expansions, and I had the reply I asked for from @Smoot (thanks! 🙂 )

I.
#21
Xare said:
Mariah said:
@ Sliss Please tell me what you think is missing. Skill training guides are somewhat subjective and need to be written by a player fully conversant with the skill being trained however they can be submitted by such players if they choose to do so. Damage formulas may have to be confirmed as accurate before they can be added, but I'm sure @ Mervyn will confirm that I am willing to add to the wiki from player input, when I get it.
To be fair, wouldn't it be more efficient if you obtain those formulas from the source rather than using using informed and educated guesses, running them by you to confirm if they're accurate, then telling us they're not? 
Yes. Tell me which formulas you want and I'll attempt to get them added.
#22
Mariah said:
@ Sliss Please tell me what you think is missing. Skill training guides are somewhat subjective and need to be written by a player fully conversant with the skill being trained however they can be submitted by such players if they choose to do so. Damage formulas may have to be confirmed as accurate before they can be added, but I'm sure @ Mervyn will confirm that I am willing to add to the wiki from player input, when I get it.
Well, something that, IMO, the Official UO Wiki could add are (a lot... 🙂) more internal crosslinks.

As it is structured now - always IMO, OC - it has more a "linear narrative" that a true hypertextual structure.

E.g., if you remember, it was I that last year suggested to add a link to the page with the list of items for sale on the UO Store to the page that described what the Store is... ;)

UOG in this has a more classical integrated HT structure, in which almost every iteration of keyword is a link to the description page of that item/function/etc., plus frequently the footpage reference crosslinks.

I.

#23
Ivenor said:
In any case my intention wasn't to make a comparison to decide if UOG or the Official UO Wiki is the better (each one has, IMO, its plus & minus, and I use them both almost the same amount)
Me neither, just drifted away a bit why the official wiki has more general topics and less in-depth gameplay knowledge. One is authored by many people while the other is is puposely kept shut down and only authored by maybe 2 or 3 people.

#24
Mariah said:
Xare said:
Mariah said:
@ Sliss Please tell me what you think is missing. Skill training guides are somewhat subjective and need to be written by a player fully conversant with the skill being trained however they can be submitted by such players if they choose to do so. Damage formulas may have to be confirmed as accurate before they can be added, but I'm sure @ Mervyn will confirm that I am willing to add to the wiki from player input, when I get it.
To be fair, wouldn't it be more efficient if you obtain those formulas from the source rather than using using informed and educated guesses, running them by you to confirm if they're accurate, then telling us they're not? 
Yes. Tell me which formulas you want and I'll attempt to get them added.
Melee damage and spell damage for all spells to start. Honestly, anything you can provide that would insight into the mechanics of the game would be nice. 
#25
I remember UO Guide begging for help and volunteers cause he couldn't do the whole thing by himself. I'm sure they would talk to anyone that wants to help.
#26
Mariah said:
@ Sliss Please tell me what you think is missing. Skill training guides are somewhat subjective and need to be written by a player fully conversant with the skill being trained however they can be submitted by such players if they choose to do so. Damage formulas may have to be confirmed as accurate before they can be added, but I'm sure @ Mervyn will confirm that I am willing to add to the wiki from player input, when I get it.
Mariah, thank you fro reaching out. The biggest things that I saw missing were damage formulas (which someone already mentioned), and skill training guides (what to do at which level). The latter, IMO is especially important with attracting new players who are generally used to faster and more guided progression.
#27
There actually are training guides on the Uo Wiki. Here is the Melee one
#28
WOW What a concept, ask and ye shale receive.  Now wasn't that hard?
#29
There is actually a link to the Parry Formula there as well, haven't found the damage formulas though

#30
Another useful thing to add would be a list of artifacts that have a specific quality. For example, the page on Luck would have a list of items that carry it. Same thing for SDI, DI, SSI, etc. This is very useful when building suits.
#31
@Mariah preparing for a rant on an other discussion I couldn't find hardware requirement for UO. Could you please add a page with them and what the powers that be recommend for hardware? 
It could save some on some fights and closed discussions.

If they are up somewhere the main page or the "Play For Free Now" link needs to be up dated
#32
Tim said:
@ Mariah preparing for a rant on an other discussion I couldn't find hardware requirement for UO. Could you please add a page with them and what the powers that be recommend for hardware? 
It could save some on some fights and closed discussions.

If they are up somewhere the main page or the "Play For Free Now" link needs to be up dated
If your computer can connect to the internet, it can most likely run UO?

But I couldn't find any official answer to this either.  Interesting.
#33
The last time I remember seeing hardware recommendations for UO was when Kingdom Reborn was released.
#34

No idea how old this is : maybe 10 years old as it mentioned Enhanced Client beta?


System Requirements for UO

Classic Client

 Operating System Windows 98/XP/Vista/7
 CPU 400 MHz Intel Pentium II
 RAM 128 MB
 CD/DVD-Rom Speed 4x
 Hard Drive Space 1.5 GB free hard disk space plus space for saved character profiles,
Windows swap-file, and DirectX 9.
 Video 8 MB video card with DirectX 9.0 compatible driver for
 Sound DirectX 9.0 compatible sound card
 Internet Connection 56.6 Kbps or better

Enhanced Client

*Please note: This is beta software and the system requirements may change before final release.

 Operating System Windows XP/Vista/7
 CPU Intel® Pentium™ III 1000 MHz or
AMD® Athlon™ 1000 MHz
 RAM 512 MB or more
 Video 64 MB 3D graphics card with Hardware Transform and Lighting, such
as NVIDIA® GeForce™ 3 class card or newer, ATI® Radeon™ 9700 or
newer.
DirectX® 9.0c and latest video drivers
 Exceptions The following cards are not supported:

Geforce™ FX Series
Geforce4™ MX Series
GeForce™ PCX 5900
GeForce™ 6200 Series
Intel® Graphics Media Accelerator X3000
ATI® Radeon™ X300 Series
ATI® Radeon™ X1300 LE HyperMemory-32

 Sound Card capable of supporting DirectX 9.0
 Hard Drive 4.0 GB available space
 Internet Connection 56k or better

The recommended specs:

 Operating System Windows XP/Vista/7
 CPU Intel Core 2 Duo 1800 MHz or
AMD Athlon 64 3000+ 1000MHz
 RAM 1024 MB or more
 Video 128 MB 3D graphics card
NVIDIA® GeForce™ 6600 class card or above
ATI® Radeon™ x1500 or above
#35
Mommy what's a CD-rom?
#36
I am a relatively new player and i use the UOGuide a lot. It is a pity that it does not receive more update.
#37
Mommy, what does 56k mean
#38
Xare said:
Melee damage and spell damage for all spells to start. Honestly, anything you can provide that would insight into the mechanics of the game would be nice. 

The formulas are out there, you just have to look.  We use the damage formulas on our taming website for damage calculators.  We looked for the formulas, verified they were indeed accurate and added them.  

There are resources and tools out there. Several of the devs used to be avid posters on Stratics.  Those formulas have not changed since then.
#39
Violet said:
Xare said:
Melee damage and spell damage for all spells to start. Honestly, anything you can provide that would insight into the mechanics of the game would be nice. 

The formulas are out there, you just have to look.  We use the damage formulas on our taming website for damage calculators.  We looked for the formulas, verified they were indeed accurate and added them.  

There are resources and tools out there. Several of the devs used to be avid posters on Stratics.  Those formulas have not changed since then.
I've seen the melee damage formulas (PS, why does the mastery damage bonus exceed the cap(s)?  Its the only way I could account for a variance in testing last time I did it.)  But please kindly show me where all the spell damage formulas are?

This would put them in (kinda) centralized location.
#42

What I find useful from uoguide is the information about the various creatures.  For example the info about the dark wisp on the page http://www.uoguide.com/Dark_Wisp
I would not have known that a small piece of blackrock would help me fight one and using a flame strike spell would be better than my default chain lightning spell.

#43
Pawain said:
 There are no secret formulas.
Except the one that explains how Luck interacts within the game  :p
#44
Oh wait, I found it

Image result for complex formula
#45
Oh wait, I found it

Image result for complex formula
Lol. That is too funny. A nice change in the mood.
#47
Pawain said:
Here is an old one.
https://uo.stratics.com/content/basics/spelldamage.php

She could verify it works and add it somewhere in this area.

https://uo.com/wiki/ultima-online-wiki/skills/magery/

Like they say, be specific and ask her to add what you want.  There are no secret formulas.
To be fair the uo wiki had this on that page:
”Eval Int is the skill that allows a mage to function offensively, without it spells will do less than 10 damage. The formula for damage increase through evaluate intelligence skil is: ((Evaluate Intelligence * 3) / 100) + 1.”


#50
Mommy, what does 56k mean
Mommy, why do they have 56k and we only have 28.8 ?
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