2019-01-20 03:40
#0
My proposes fix is: regardless of the aesthetics, make it all work like flat ground. It’s ridiculous that you can target the center of the altar and be standing one tile away and be told ‘target cannot be seen’.
Or that you can be standing on tile in from the edge of the altar, Target an enemy outside the altar(keep in mind, you have the HIGH GROUND here) and be told ‘target cannot be seen’.
Standing just outside the altar that’s what? One step up, what’s a typical step? About 10”? Target inside, ‘target cannot be seen’.
It’s a little ridiculous, no? Keep the aesthetics, make the Z functionally flat. Line of sight in this game is not well thought out. Fix the altars, then fix the ENTIRETY OF TE LOST LANDS. Thanks! No rush, please have this completed by next weekend though.
Or that you can be standing on tile in from the edge of the altar, Target an enemy outside the altar(keep in mind, you have the HIGH GROUND here) and be told ‘target cannot be seen’.
Standing just outside the altar that’s what? One step up, what’s a typical step? About 10”? Target inside, ‘target cannot be seen’.
It’s a little ridiculous, no? Keep the aesthetics, make the Z functionally flat. Line of sight in this game is not well thought out. Fix the altars, then fix the ENTIRETY OF TE LOST LANDS. Thanks! No rush, please have this completed by next weekend though.