This would be great! I made a bowyer years ago and moved that skill to my tailor and then to another crafter who had tinker years ago to try some of the new skill.I do know that if you open the tools themselves, something use to show in red if we could not make it? I wonder if this was it. Maybe something like that if that isn't it already on the crafting menu without the need to attempt to make the item?
Recipe needed vs Recipe known
But what would be the point of having that ? To give you an idea on things you might want to craft ? Having the idea, and then going to the crafting menu, tells you whether you've learned it or not. I guess I just don't get your line of thinking.
I envision people wanting to show off that they have collected more recipes than other people. you know, kinda like Pokemon gotta catch em all.
The fact that some crafting menu lists are 5-6 pages long, New items are added to the END of the list, and when you back out of the final (shown above) crafting menu for that item, you have to THEN CLICK BACK through a half-dozen pages to get to the NEXT item on the list, is the main reason why I personally think there needs to be an easier way - even if that easier way involved the new recipe book showing whether or not the book user has used that recipe yet.
Theoretically, checking a half-dozen recipes to see if you know them or not might take 30 to 40 clicks. It's a pain in the posterior, and consumes time I would rather spend playing other ways. I have TEN crafters between 3 accounts on just my primary shard, and typically my most play-ready character on other shards is a crafter as well.
how about a button on the tools themselves for a list of all recipes and what is red you don't know since it already in that area, they can just alter the menu itself since it pulls from us. Just display that info on a new tab on the tool.
How about they give every player a full bag of every recipe in the game.
Then stop requiring stupid recipes to make stuff. We already pay for the expansions. Then we have to put in work and hours to get the recipes wanted. Recipes are dumb.
Every skill has to chase after something.
It's a great idea. No doubt. But it does sound like a super annoying thing to put into the game. Then it would have to be built to reflect whatever character is looking at it. Every time a new recipe was added they would have to update whatever it is they did. Really any crafter can spend a few minutes looking through their crafting menu and see what they need and make a list. Let's not try and make that some impossible task lol I have a list of recipes I need and if I happen to see them cheap in vendor search I pick them up. I will hunt them if I'm desperate but I prefer not too lol
Well outside going into each tools menu and spending time running down each list and sub list and sub sub list … yeah no but I would like to see a way the of menu of each tool can do a * in a color that all can see as a hint you know this one or you can do it the other way the ones we don't know... which might be shorter.
ok then tell us who need it too