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Quality of life improvements for UO 2019

Started by Lieutenant_Dan · 2019-01-06 · 102 posts · General Discussions
#0
Hello everyone. 
I'm starting this thread for everyone to post and discuss what types of quality of life improvements everyone would like to see implemented in UO for 2019.

When i think of quality of life in UO it's the simple things that come to mind.  Something that maybe you find a bit annoying that could be changed to make game play a little more enjoyable. 
 
Major overhauls or complex issues such as PvP balance,  Loot system changes,  expansions,  IDOCs, exploiters,  cheating and so forth would be better suited for another thread due to their complex nature.


I'll start it off with a few of my own that i would like to see....

1-  Update pets in the Enhanced Client so that rare hues are visible. 
 Void and Metallic hue Mares for example are not recognizable with the enhanced client.

2-  Update backpacks in the Classic Client so that you can toggle to grid style view when needed. 
This would be most useful when using the classic client and you are trying to purchase a vendor item that was stocked with via the enhanced client.  Currently the nature of the two clients clash creating a situation where items stocked by the enhanced client can not be viewed with the classic client pack design.   I've often found it frustrating having to switch clients (and often patch) to the enhanced client just to make a simple purchase.

3-  Eliminate rubber banding.
  We've all experienced it running into steps of a private home but the true annoyance for me comes from running through the jungles of fel when the smaller trees are animated to be nothing more than twigs that cause rubber banding.

4-  Eliminate the stat buff reset caused from crossing server lines.
  To better explain this i'm talking about the stat buff that you get from your suit.  Hit points, stamina, mana increase.  All of the those buffs are at max on your heath bar but as soon as you cross a server line they drop down to your base stats (without suit buffs) and need to be regenerated again.


So there's just a few of mine.  I'm sure i'll think of more as the subject mater lingers in my head.

  Lets hear what you would like to see happen to improve your quality of life in UO for 2019 and with any luck perhaps a sympathetic developer could take heed our woes and make life just a bit better for all of us. 

#1
Make more things stack that are identical. 
#2
- Let Bone Armor, Stone Armor, Wood items and Tinker items be able to be salvaged with a salvage bag. And even if we still cant resources back, at least let the items get destroyed instead of moving them out of the bag one by one.

- Let the npcs that sell just 20 items also sell 500, like some items already and restock them instantly. If keeping the 20, at least let them restock to the double after a certain amount of time 10 mins, 20 mins, 30 mins or whatever. So we dont have to check the vendors all the time if the restocked, but know when they do.

- Change the color of the damage a pet takes in classic client so I dont have to fear my own death when I see high numbers standing beside my pet vetting it.

- Give us a window after taking a trade order where we see what items and the amount needed together with the destination city. So we dont have to mouse over the crate. Especially when you have to get 5 different items this would be a nice help.

- Let Bods get the fitting amount from a higher amount stack. So we dont have to split the stack in every amount needed instead.
#3

Context menu on items dropped in your house that lets you secure or lock the item down. I hate having to move my hand off of the mouse in order to type "I wish to secure this".

A way to dump the contents of a bag into a trash barrel without having to drop the bag into the barrel.

Increase the font size in the EC map so we do not need a magnifying glass to see the coordinates.

#4
TimSt said:

Context menu on items dropped in your house that lets you secure or lock the item down. I hate having to move my hand off of the mouse in order to type "I wish to secure this".

A way to dump the contents of a bag into a trash barrel without having to drop the bag into the barrel.

Increase the font size in the EC map so we do not need a magnifying glass to see the coordinates.

https://uo.stratics.com/xena/uohome.shtml
#5
Does that still work?

#6
I use it all the time  UOHomeOwner, UORudder and UOAutoMap
#7
I cant get automap to work for me, did everything Kojak said, but it will not calibrate and track...sure miss it.  I gotta check out rudder and homeowner tho, sounds good!

#8
Quality of life improvement would be to have an official Automap, and not a third party one.  But yeah, I know

#9
I cant get automap to work for me, did everything Kojak said, but it will not calibrate and track...sure miss it.  I gotta check out rudder and homeowner tho, sounds good!

UOAutoMap requires UOA and it does not need to be a paid UOA
#10
Finally put in the new vendor option
#11
Here's a good one in the newsletter!  

"a new way to identify hues in the classic client"

Thats awesome!

#12
I don't want to go too far in the wrong direction in this thread but maybe look at increasing intensity or mod count on some of the old peerless, and changing up some of the "arties" they drop as well.

 Also make the "drop" system similar or exactly the same as the new "peerless" bosses. As it is "arties" drop to the corpse of Melisande, Paroxymus, Monstrous Interred Grizzle, and Travesty and it sucks when you do find a person you enjoy playing with and you forget to break party and a crimson cincture drops and both people don't potentially walk away with something. I'm not saying BOTH people get a cc, but both people should get a chance to get something, and it should drop immediately to back pack, and not in the corpse.

 Try to find some reason for players to go to each town, like a special type of activity or "purpose" for each town that melds well today. Think along the lines of the Queen's Forge in Ter Mur. Give bowyers a reason to go to Yew, or a small boost to smelting in Minoc, or better yet, if we do get a trickling in of new players, and they choose to start at a particular town, let people who 'volunteer' at some office in their "loyalty" cities get a system message that says a new player appeared in town, and also let that potential new player click a box when they create a new character if they want to seek help when they begin or something.. maybe don't word it like that, but this gives those who are inclined to help newbies to show up with a welcoming of some sort. It's critical to allow the "new player" to choose if they want this or not, as well as people in the respective city to choose to get involved with this or not if this is even worth considering.

 To take a note out of @Mervyn 's notepad/book/journal whatever it is he's got on that side of the computer screen, either simplify and consolidate and explain some of the "hidden" systems involved with getting characters up and moving in the world of Britainnia. Like 80 dex for parry to work properly etc.

 Consider some of the suggestions about peerless keys in other threads.. like do away with timers, or allow players to put them on vendors. This could help younger players also, because while they may not want to die repeatedly to a peerless boss, it could help them get some coins to sell the keys to other players. This can allow new players the chance to get a little newbie foot hold in the economy on a server, and could also allow them to potentially meet up with more experienced players or someone who can help them gear up etc.

 And also, more deco like the bathtub.. like beds you can "lay" in, or walk into and have your head poking out on the pillows, more attractive couches and such. Just general QoL stuff for house sitters/trammies or whatever we get called these days.

 And thanks for keeping the game going in the ups and downs.
#13
A note for Kyronix and Mesanna:  I do wish you would consider giving 17x17 and larger, and keeps and large towers the same storage as castles.  

I think you would see an exodus, from some of us, back to the smaller homes, thereby freeing up a bit of land for other homes.  

And allow 2 homes per acct, on any prodo shard.  
#14
While I appreciate my campaigns to make the game mechanics more open and less elitist are being noticed by someone. I’ve all but given up the fight, Bleak’s latest suggestion to further complicate the hidden rules on parrying just serves as an example of 1 step forward, 2 steps back with this game. 

I don’t think they want new players.
#15
When we lore another players pet it would be helpful if we could see the remaining training points it has.
This would be useful when purchasing a partially trained pet so you know exactly what you're getting.
#16
Mervyn said:
While I appreciate my campaigns to make the game mechanics more open and less elitist are being noticed by someone. I’ve all but given up the fight, Bleak’s latest suggestion to further complicate the hidden rules on parrying just serves as an example of 1 step forward, 2 steps back with this game. 

I don’t think they want new players.
Mervyn I do appreciate your efforts, ableit a different style than my own. 
  
That being said however perhaps your statement regarding the parry debate would have been better suited in the other thread here https://forum.uo.com/discussion/2962/parry-balance-discussion/p1.

Thank you for understanding my desire to keep this thread on topic and open for positive feedback from us players for the developers to use as a tool towards future publishes.
#17
When we lore another players pet it would be helpful if we could see the remaining training points it has.
This would be useful when purchasing a partially trained pet so you know exactly what you're getting.
To better illustrate.  This is what i would like to see when loring someone elses  pet.



The purpose of wanting to see the unused points is to prevent players from getting scammed.  Players sell and buy partially trained pets all the time with intent of the purchaser finishing off the pet the way he or she likes it.  The sale is done with the buyer trusting the sellers statement that it has 620 points remaining but there is no way for the buyer to know until he/she makes the purchase.
#18
I would like to be able to see the same 'Lore pet' and 'See pet' (as an owner of a New Mag stall) that everyone else sees.  It would make managing pet inventory easier.

#19
Inventory/backpack bug in EC. When scrolling or even opening a container, rows will be missing or not even show at all.  Happens very very often. 
#20
The ability to put information on pet lore or first page in Magincia stalls that can be seen by shoppers.


#21
The shard transfer shield to behave the same as the tree stump, mining cart, bee hive, ship painting, and the scrolls of transcendence painting and show us the number of charges stored in the shield.
#22
Bigger font for runic atlas.

Sortable rune in runic atlas.

That's all I want for 2019 lol
#23
Aayla said:
Bigger font for runic atlas.

Sortable rune in runic atlas.

That's all I want for 2019 lol

Yes please.
#24
Add the Eodon slayers to the list of slayers in the Vendor Search Query gump
Add Book/SpellBook to the list of equipment in the Vendor Search Query gump.
#25
Crystal Portal and a Corrupted Crystal Portal at every bank in UO
#26
A hitching post in Doom would be nice for tamers
#27
Since we’re just wishing here... vet rewards have no time restriction it’s just a pool to choose from every year. With a veteran being accounts over 12mos, to even this playing field. Or can we see a pet trough add-on that insta bonds pets a few times a month? Or how about a hair-styling chair that lets you change to new hair styles, colors, race, gender, and name? Even better lets get a magical paint set that lets you have unlimited uses of pigmints of tokuno of all colors available. 
#28
A tinkering workstation that utilizes the complete tinker's tool menu. The current one makes 1 item, golums.
#29
Vet Reward turn in system on a 2-1 scale.
#30
Vet rewards be for sale in the store for sovereigns. Just don’t see the point of all that dev time every year for what? 6 people? The gold sellers? The I have 54 21 year accounts just for vet rewards? I mean still give these folks their FREE rewards for playing but let us plebs buy them from you. On my new account i can get a spider mount for free in 2040 or you could charge me 20 bucks for a vet pick. 

Shard bind any consumable item. Use it or lose it, or keep it but where you got it. 


#31
@Ikeelu I don't think EA would allow that but if you could get them to allow you to pay a $10 a month fee to advance your account age by 1 month that way EA loses no money and we all know EA is all about the money.
#32
@Bilbo EA loses no money... im still paying my sub and I’m offering to pay $20 for a vet reward (something I have no chance of obtaining any other way). Where they do lose money is these shard transfer shields. Again keep giving real vets a present every year for free but allow the masses to enjoy these trinkets as well. Would be less of an issue if shard shields weren’t account bound... I could buy one, one way or another. 
#33
You're off topic.
Paying for vet rewards is not Quality of Life but pay for play. I agree that Vet rewards system is broken and need some change but that would have wide game effect. So start a thread and we can go at it. (I strongly disagree with your position) 
#34
Three posts diverting the topic have been removed. Please do NOT hijack this thread with more discussion of shard shields. That topic has already been discussed at length.
#35
QUALITY OF LIFE- make all power scrolls, stat scrolls, tokens, rewards, and EM rewards shard bound. 


#36
QUALITY OF UO LIFE IMPROVEMENTS

1. single-click looting gold in Classic Client
2. a real moving crate.  packs up everything in your house and can be accessed at a new house.
3. change vendor daily fees to a sales tax model
4. add 1 or 2 more 20% bank & storage upgrades.  you keep giving us more stuff.
5. add a gate travel type spell to Chivalry on Siege Perilous and Mugen.

LESS QUALITY OF LIFE BUT PLEASE FIX

1. custom house foundation art that doesn't go all the way to the sw edge of the house walls.
2. fix the boots graphic where the left leg boot appears to be cut instead of tucked into boots.
#37
Mariah said:
Three posts diverting the topic have been removed. Please do NOT hijack this thread with more discussion of shard shields. That topic has already been discussed at length.
What she said.

In EC add unsecured to User settings/Options/Object Handle Filter: so when selected it would only bring up the handles of items not locked down or secured in some other fashion. This would make the "did I remember to lock everything down" a lot easer and quicker. I don't use CC so don't know if it would work there.

Also some method of changing the filter by macro/hotkey  or select multiple choices at the same time (lost items & corpse) would be real nice.
#38
Mariah said:
Three posts diverting the topic have been removed. Please do NOT hijack this thread with more discussion of shard shields. That topic has already been discussed at length.
Ya, what she said 

Make housing instanced like the bank! 
#39
TimSt said:
The shard transfer shield to behave the same as the tree stump, mining cart, bee hive, ship painting, and the scrolls of transcendence painting and show us the number of charges stored in the shield.


This!  

Honestly, kinda poor programming and QA that you can't see how many charges it's holding.
#40
A tinkering workstation that utilizes the complete tinker's tool menu. The current one makes 1 item, golums.
Agree...but don't make another one, just fix the ones already there to do this.  Otherwise, you are really screwing the peeps who took this one.
#41
Please. Please. Please. Please.

6. to the house customization tiles set;  for stone walls; PLEASE add two more pieces of short walls.  add one that's double height the current piece and one that's triple height the current piece.


These pieces exist for other wall sets.  shouldn't have been left out of the stone walls set.  Without the different sized short wall pieces you cannot build proper crenelations.  What's a castle without crenelations.  Just another big building.  
#42
7. craftable teleporters from the house customizaton tool.  for use inside one classic non-customizable house.
#43
A hitching post in Doom would be nice for tamers
I really like that idea. Would help my tamer out. I tried doing doom recently and was able to do the rooms without too many problems. The Dark Father on the other hand is another story. I know most people say Doom is not suppose to be a solo dungeon but I have heard sampires can take the rooms and the Dark father and his crazy spawn  on with not too much trouble. I try to do it solo because not many want to do Doom. I want to do some so bad. Want to see if I can get some Artifacts drops. <span>:persevere:</span>
#44
Can I veteran-ise my account by paying in advance for the years by paying the difference + a slight premium for the "time-warp".

E.g. I have one account that is 8 years but would like to make it 14 years old. So I will pay say 6 x 12 = $720 to make my account 14 years old. 

Then, you can also start to add new and better vet rewards from 15 years onwards too.
^^
#45
Let us turn in more than 3 bods at a time before retrieving new ones.

Fix all known bugs.

Allow a pet training wipe, make an in store potion for all I care but please allow pets to be brought back to their base. 

Bring back a power hour, all skills aclarity for an hour.

Bring in spec focus for warrior and bard. I’m saying maybe give a focused warrior an extra base wep damage increase of 100% or more for wep skill, anat, tacs, heal, resist and parry. Not a pvp breaker imo and not a pvm breaker. Bushido honor gives 100% modifier alone... just sayin. Bard should be able to have no cooldown between skill use if 400 pts spent in bard skills. Also can we get some instruments equipped in the paperdoll? Add some stats to them babys. 

Thanks for listening 


#46
New security setting for door that targets a specific player/account.

Only owner and that player/account can open that door.  Player doesn't need to be co-owned or friended to house and other co-owners & friends can't open the door.

Player would still need access to house unless house is public.
#47
Ikeelu said:
Vet rewards be for sale in the store for sovereigns. Just don’t see the point of all that dev time every year for what? 6 people? The gold sellers? The I have 54 21 year accounts just for vet rewards? I mean still give these folks their FREE rewards for playing but let us plebs buy them from you. On my new account i can get a spider mount for free in 2040 or you could charge me 20 bucks for a vet pick. 

Shard bind any consumable item. Use it or lose it, or keep it but where you got it. 


I love this idea ❤️
#48
Remove shard bound property on primers
#49
Remove shard bound property on primers
Hahaha why!? Because it would be one more thing that is farmed during shard hopping? If anything more needs to be shard bound!

On that topic, perhaps we can have champion spawns instanced. Make an arena like the pit in abyss. Enter said arena with a party or solo and activate the spawn. If you die solo you’re kicked out to start over (risk vs reward) or you can bring buddies to rez. 

The current monopoly over champion spawns due to pay to win pvp keeps the poor hungry and the wealthy fat. These pk’s dont even have to fight the champ they just have to run you off. 

Currently you get what? 6 power scrolls per champ? 12 with justice? I have spent 90% of my time back rolling spawns 3-4 a day. I have still not gotten a 120 tactics or anatomy... I do this on the deadest of shard... I can not imagine how grueling it would be to have to join a large guild (which I did) on Atl and run the weekly spawns (in lost lands for a better shot at not being raided) to try to get 1 PS a time if you’re lucky when actually needing them. 

I run a 6x samurai completely maxxed gear. I don’t need PS to play him, however I just made a tamer and oh my god the amount of scrolls needed is ridiculous! I just have a wonderful PP mare waiting for some anat and tactics but after months of grinding nothing. 

Thank god I can transfer back to Atl and liquidate some other 120s and SoTs and buy from the lucky elite... too bad I have to transfer around to do this in the first place. 

Do you see any opportunities to improve quality of life here? I do. 
#50
Ikeelu said:
Remove shard bound property on primers
Hahaha why!? Because it would be one more thing that is farmed during shard hopping? If anything more needs to be shard bound!

On that topic, perhaps we can have champion spawns instanced. Make an arena like the pit in abyss. Enter said arena with a party or solo and activate the spawn. If you die solo you’re kicked out to start over (risk vs reward) or you can bring buddies to rez. 

The current monopoly over champion spawns due to pay to win pvp keeps the poor hungry and the wealthy fat. These pk’s dont even have to fight the champ they just have to run you off. 

Currently you get what? 6 power scrolls per champ? 12 with justice? I have spent 90% of my time back rolling spawns 3-4 a day. I have still not gotten a 120 tactics or anatomy... I do this on the deadest of shard... I can not imagine how grueling it would be to have to join a large guild (which I did) on Atl and run the weekly spawns (in lost lands for a better shot at not being raided) to try to get 1 PS a time if you’re lucky when actually needing them. 

I run a 6x samurai completely maxxed gear. I don’t need PS to play him, however I just made a tamer and oh my god the amount of scrolls needed is ridiculous! I just have a wonderful PP mare waiting for some anat and tactics but after months of grinding nothing. 

Thank god I can transfer back to Atl and liquidate some other 120s and SoTs and buy from the lucky elite... too bad I have to transfer around to do this in the first place. 

Do you see any opportunities to improve quality of life here? I do. 
I'll tell you why.  Making them not shard bound gives them value and in turn helps to promotes PvP on less populated shards.  Sandbox PvP (fel champ spawns) has always made UO better than all the rest of the games for me.  OMG the battlegrounds in WoW reminded of a kiddie play date!  LOL

Your whole reply completely contradicts you're belief that having Primers and Power Scrolls shard bound would be a quality of life improvement.
1.  You thanked god you could transfer back to Atl to liquidate some 120's.  How would you do that if they were shard bound?  Makes no sense to me
2.  You mentioned the current monopoly over champ spawns.  I know of none that span across all shards.  None.  Only on larger shards do i see PK'ers monopolizing the PS market.  Making primers and scrolls shard bound only helps to strengthen that monopoly.  That might be a QoL improvement for them but not for everyone else.

If you run 3-4 champs a day and haven't gotten a 120 tactics or anat then allow me to fill you in on a little secret.  Scroll Binders. 
At the rate you say you're doing them you should be getting more than enough 110's and 115's to combine them into larger scrolls.  You're welcome 
#51
The transfer comment was sarcasm, and as a returning player I had no clue you could combine powerscrolls. 

I think your view of the game is the problem with the game. PvP should be consensual always especally in pay to win. If it’s so important it will thrive. 
#52
I mentioned this over on the TC forum but two changes I’d like to see made are having a more convenient way to dye metals the traditional metal hues (currently you have to track down tokuno dyes on vendors, if you’re lucky and there is no way to dye verite or valorite hues) and removing the account bound restriction from deluxe starter kit tokens.  If someone pays for a deluxe starter kit they should have the flexibility to use the tokens as they choose, whether that’s on their own account, given away, traded or sold.  No other item has such a restriction other than soulstones but at least with those you can still buy/sell/trade the initial token.
#53
Ikeelu said:
Remove shard bound property on primers
Hahaha why!? Because it would be one more thing that is farmed during shard hopping? If anything more needs to be shard bound!

On that topic, perhaps we can have champion spawns instanced. Make an arena like the pit in abyss. Enter said arena with a party or solo and activate the spawn. If you die solo you’re kicked out to start over (risk vs reward) or you can bring buddies to rez. 

The current monopoly over champion spawns due to pay to win pvp keeps the poor hungry and the wealthy fat. These pk’s dont even have to fight the champ they just have to run you off. 

Currently you get what? 6 power scrolls per champ? 12 with justice? I have spent 90% of my time back rolling spawns 3-4 a day. I have still not gotten a 120 tactics or anatomy... I do this on the deadest of shard... I can not imagine how grueling it would be to have to join a large guild (which I did) on Atl and run the weekly spawns (in lost lands for a better shot at not being raided) to try to get 1 PS a time if you’re lucky when actually needing them. 

I run a 6x samurai completely maxxed gear. I don’t need PS to play him, however I just made a tamer and oh my god the amount of scrolls needed is ridiculous! I just have a wonderful PP mare waiting for some anat and tactics but after months of grinding nothing. 

Thank god I can transfer back to Atl and liquidate some other 120s and SoTs and buy from the lucky elite... too bad I have to transfer around to do this in the first place. 

Do you see any opportunities to improve quality of life here? I do. 
I'll tell you why.  Making them not shard bound gives them value and in turn helps to promotes PvP on less populated shards.  Sandbox PvP (fel champ spawns) has always made UO better than all the rest of the games for me.  OMG the battlegrounds in WoW reminded of a kiddie play date!  LOL

Your whole reply completely contradicts you're belief that having Primers and Power Scrolls shard bound would be a quality of life improvement.
1.  You thanked god you could transfer back to Atl to liquidate some 120's.  How would you do that if they were shard bound?  Makes no sense to me
2.  You mentioned the current monopoly over champ spawns.  I know of none that span across all shards.  None.  Only on larger shards do i see PK'ers monopolizing the PS market.  Making primers and scrolls shard bound only helps to strengthen that monopoly.  That might be a QoL improvement for them but not for everyone else.

If you run 3-4 champs a day and haven't gotten a 120 tactics or anat then allow me to fill you in on a little secret.  Scroll Binders. 
At the rate you say you're doing them you should be getting more than enough 110's and 115's to combine them into larger scrolls.  You're welcome 
There are far larger issues in this game economically than groups of players dominating an economic aspect of it through legal means.  I’d rather the devs focus their time on the individuals egregiously breaking the TOS just so they can make $$$$.
#54
Jonas said:
Ikeelu said:
Remove shard bound property on primers
Hahaha why!? Because it would be one more thing that is farmed during shard hopping? If anything more needs to be shard bound!

On that topic, perhaps we can have champion spawns instanced. Make an arena like the pit in abyss. Enter said arena with a party or solo and activate the spawn. If you die solo you’re kicked out to start over (risk vs reward) or you can bring buddies to rez. 

The current monopoly over champion spawns due to pay to win pvp keeps the poor hungry and the wealthy fat. These pk’s dont even have to fight the champ they just have to run you off. 

Currently you get what? 6 power scrolls per champ? 12 with justice? I have spent 90% of my time back rolling spawns 3-4 a day. I have still not gotten a 120 tactics or anatomy... I do this on the deadest of shard... I can not imagine how grueling it would be to have to join a large guild (which I did) on Atl and run the weekly spawns (in lost lands for a better shot at not being raided) to try to get 1 PS a time if you’re lucky when actually needing them. 

I run a 6x samurai completely maxxed gear. I don’t need PS to play him, however I just made a tamer and oh my god the amount of scrolls needed is ridiculous! I just have a wonderful PP mare waiting for some anat and tactics but after months of grinding nothing. 

Thank god I can transfer back to Atl and liquidate some other 120s and SoTs and buy from the lucky elite... too bad I have to transfer around to do this in the first place. 

Do you see any opportunities to improve quality of life here? I do. 
I'll tell you why.  Making them not shard bound gives them value and in turn helps to promotes PvP on less populated shards.  Sandbox PvP (fel champ spawns) has always made UO better than all the rest of the games for me.  OMG the battlegrounds in WoW reminded of a kiddie play date!  LOL

Your whole reply completely contradicts you're belief that having Primers and Power Scrolls shard bound would be a quality of life improvement.
1.  You thanked god you could transfer back to Atl to liquidate some 120's.  How would you do that if they were shard bound?  Makes no sense to me
2.  You mentioned the current monopoly over champ spawns.  I know of none that span across all shards.  None.  Only on larger shards do i see PK'ers monopolizing the PS market.  Making primers and scrolls shard bound only helps to strengthen that monopoly.  That might be a QoL improvement for them but not for everyone else.

If you run 3-4 champs a day and haven't gotten a 120 tactics or anat then allow me to fill you in on a little secret.  Scroll Binders. 
At the rate you say you're doing them you should be getting more than enough 110's and 115's to combine them into larger scrolls.  You're welcome 
There are far larger issues in this game economically than groups of players dominating an economic aspect of it through legal means.  I’d rather the devs focus their time on the individuals egregiously breaking the TOS just so they can make $$$$.
How blind do you have to be to not see that this is the economic driver. THIS RULESET DRIVES RMT. If you have to spend hours and hours farming scrolls and getting harassed at some point you listen to that little guy in gen chat and take him up on his offer. I could kiss the cripple though, I got 3 120 anatomy and 2 120 tactics now. Damn I’m dumb, but happy.
#55
Jonas said:
Ikeelu said:
Remove shard bound property on primers
Hahaha why!? Because it would be one more thing that is farmed during shard hopping? If anything more needs to be shard bound!

On that topic, perhaps we can have champion spawns instanced. Make an arena like the pit in abyss. Enter said arena with a party or solo and activate the spawn. If you die solo you’re kicked out to start over (risk vs reward) or you can bring buddies to rez. 

The current monopoly over champion spawns due to pay to win pvp keeps the poor hungry and the wealthy fat. These pk’s dont even have to fight the champ they just have to run you off. 

Currently you get what? 6 power scrolls per champ? 12 with justice? I have spent 90% of my time back rolling spawns 3-4 a day. I have still not gotten a 120 tactics or anatomy... I do this on the deadest of shard... I can not imagine how grueling it would be to have to join a large guild (which I did) on Atl and run the weekly spawns (in lost lands for a better shot at not being raided) to try to get 1 PS a time if you’re lucky when actually needing them. 

I run a 6x samurai completely maxxed gear. I don’t need PS to play him, however I just made a tamer and oh my god the amount of scrolls needed is ridiculous! I just have a wonderful PP mare waiting for some anat and tactics but after months of grinding nothing. 

Thank god I can transfer back to Atl and liquidate some other 120s and SoTs and buy from the lucky elite... too bad I have to transfer around to do this in the first place. 

Do you see any opportunities to improve quality of life here? I do. 
I'll tell you why.  Making them not shard bound gives them value and in turn helps to promotes PvP on less populated shards.  Sandbox PvP (fel champ spawns) has always made UO better than all the rest of the games for me.  OMG the battlegrounds in WoW reminded of a kiddie play date!  LOL

Your whole reply completely contradicts you're belief that having Primers and Power Scrolls shard bound would be a quality of life improvement.
1.  You thanked god you could transfer back to Atl to liquidate some 120's.  How would you do that if they were shard bound?  Makes no sense to me
2.  You mentioned the current monopoly over champ spawns.  I know of none that span across all shards.  None.  Only on larger shards do i see PK'ers monopolizing the PS market.  Making primers and scrolls shard bound only helps to strengthen that monopoly.  That might be a QoL improvement for them but not for everyone else.

If you run 3-4 champs a day and haven't gotten a 120 tactics or anat then allow me to fill you in on a little secret.  Scroll Binders. 
At the rate you say you're doing them you should be getting more than enough 110's and 115's to combine them into larger scrolls.  You're welcome 
There are far larger issues in this game economically than groups of players dominating an economic aspect of it through legal means.  I’d rather the devs focus their time on the individuals egregiously breaking the TOS just so they can make $$$$.
I couldn't agree more.  Mostly dealing do with IDOC scripters and dupers.  But such topics would be better off discussed in another thread (or even an email) as this one is mostly for the simpler things in life.  Thank you for you're input.
#56
Something actually high seas related: Show the player's reputation score with the fish mongers on the player's loyalty rating gump.
#57
Just sorting Loot bag and thought it would be nice to have some quick easy way to tell an items Imbuing "weigh" and count. May be list it on the top level of the imbuing menu as well as what is shown now after the power was added.

Would make it easer to tell if an item can be tweaked or is just raw relic fragments.
#58
Tim said:
Just sorting Loot bag and thought it would be nice to have some quick easy way to tell an items Imbuing "weigh" and count. May be list it on the top level of the imbuing menu as well as what is shown now after the power was added.

Would make it easer to tell if an item can be tweaked or is just raw relic fragments.
This is a good idea.

UO.com should have a function for us to post ideas, and vote up the better ones. So the Dev can see which is the more popular ideas from the community.

@Kyronix
#59
Ikeelu said:
Jonas said:
Ikeelu said:
Remove shard bound property on primers
Hahaha why!? Because it would be one more thing that is farmed during shard hopping? If anything more needs to be shard bound!

On that topic, perhaps we can have champion spawns instanced. Make an arena like the pit in abyss. Enter said arena with a party or solo and activate the spawn. If you die solo you’re kicked out to start over (risk vs reward) or you can bring buddies to rez. 

The current monopoly over champion spawns due to pay to win pvp keeps the poor hungry and the wealthy fat. These pk’s dont even have to fight the champ they just have to run you off. 

Currently you get what? 6 power scrolls per champ? 12 with justice? I have spent 90% of my time back rolling spawns 3-4 a day. I have still not gotten a 120 tactics or anatomy... I do this on the deadest of shard... I can not imagine how grueling it would be to have to join a large guild (which I did) on Atl and run the weekly spawns (in lost lands for a better shot at not being raided) to try to get 1 PS a time if you’re lucky when actually needing them. 

I run a 6x samurai completely maxxed gear. I don’t need PS to play him, however I just made a tamer and oh my god the amount of scrolls needed is ridiculous! I just have a wonderful PP mare waiting for some anat and tactics but after months of grinding nothing. 

Thank god I can transfer back to Atl and liquidate some other 120s and SoTs and buy from the lucky elite... too bad I have to transfer around to do this in the first place. 

Do you see any opportunities to improve quality of life here? I do. 
I'll tell you why.  Making them not shard bound gives them value and in turn helps to promotes PvP on less populated shards.  Sandbox PvP (fel champ spawns) has always made UO better than all the rest of the games for me.  OMG the battlegrounds in WoW reminded of a kiddie play date!  LOL

Your whole reply completely contradicts you're belief that having Primers and Power Scrolls shard bound would be a quality of life improvement.
1.  You thanked god you could transfer back to Atl to liquidate some 120's.  How would you do that if they were shard bound?  Makes no sense to me
2.  You mentioned the current monopoly over champ spawns.  I know of none that span across all shards.  None.  Only on larger shards do i see PK'ers monopolizing the PS market.  Making primers and scrolls shard bound only helps to strengthen that monopoly.  That might be a QoL improvement for them but not for everyone else.

If you run 3-4 champs a day and haven't gotten a 120 tactics or anat then allow me to fill you in on a little secret.  Scroll Binders. 
At the rate you say you're doing them you should be getting more than enough 110's and 115's to combine them into larger scrolls.  You're welcome 
There are far larger issues in this game economically than groups of players dominating an economic aspect of it through legal means.  I’d rather the devs focus their time on the individuals egregiously breaking the TOS just so they can make $$$$.
How blind do you have to be to not see that this is the economic driver. THIS RULESET DRIVES RMT. If you have to spend hours and hours farming scrolls and getting harassed at some point you listen to that little guy in gen chat and take him up on his offer. I could kiss the cripple though, I got 3 120 anatomy and 2 120 tactics now. Damn I’m dumb, but happy.
Group play/Guilds have pretty much always been part of UO and this is coming from someone who largely plays lonewolf.  

If i go to an idoc on a stealther and get killed by 15 pk's from one group, and get nothing, oh well.  It's part of the game's ruleset and I accept that.  Same goes for a champ spawn I'm trying to solo.

If you don't like it, join a champ spawn guild.  Or farm scrolls on a dead shard and x shard them.  You have options.  

When someone is running 6 EJ accounts with 5 pack mules each and script looting 60% of an idoc Tram castle, Luna house, etc before anyone else can move - you don't have options, other than to fight fire with fire and use the same scripts and other cheating methods they are using.  When someone is using stolen credit cards to buy Ultima store items and then putting them on vendors at 75% of their value, you don't have options to compete other than breaking the law.  When someone is duping rares, you don't have options to compete other than duping yourself.

I'm actually happy that Power Scrolls have value to the point again that people are willing to guild up, check spawns and fight for them.  At least it shows some signs of life to the game that are fairly within the TOS.
#60
If a player has cancelled their sub as @Canceled_Sub says he/she has then they should be removed from posting.
#61
Bilbo said:
If a player has cancelled their sub as @ Canceled_Sub says he/she has then they should be removed from posting.

That person found out cancelling just means you stop paying.  Since UO is pay in advance, they have time on their account until it really cancels.  So, they will be gone soon if not already.
#62
Power Scroll discussions are off topic as they are not a "Quality of life" item and so contentious that they will soon result in this tread being shut down. So please save it for another thread.
#63
Tim said:
Power Scroll discussions are off topic as they are not a "Quality of life" item and so contentious that they will soon result in this tread being shut down. So please save it for another thread.
+1
#64
Some of these are covered in High Seas or Cleanup, but are related suggestions for this topic:

1) Please delete all whining posts about getting killed while hunting PS in Fel, talks about game revenue and UO population prediction etc. It makes life so much enjoyable reading uo forum post.

2) Add Door stoppers to keep doors opened at home.

3) Soulstone book. Also helps CC users, as the graphics are really huge.

4) Spellbook Dye Tub. 

5) Show Stats above avatar (like those CC hacks in PVP videos).

It is such an old system only being able to see the life of monsters when we click them. Allow this option to see the HP stats of all mobiles, hover directly above their avatar. 

6) I am not sure but can EC map try to match UOAM's features? Specifically, have a hot button where we can call for help, and the map will show us how to get to our buddies.

7) Show a summary of which recipe a character has consumed.

8) All items should have minimum Cleanup points.

9) Untrain a pet and return back the PS it has consumed... not sure if the latter is a good idea but anyway for discussion. 

10) Curse to Antique or Brittle Converter

11) Antique to Brittle Converter. Works maybe except for Legendary items.

12) Records of what we purchased from the UO store. If there is no guarantee for items we bought, I may not dare to buy more things.

13) Create a new web page for players to submit ideas to database, and allow players to vote up or down, and link them to forum post if required.

Benefit: Dev team can then sieve through faster and find the popular suggestions.

14) Since there are cases of ships disappearing even when they are linked to lighthouse, and the bug cannot be solved....

Suggest to make ships non-decay like a house as long as they are on paid account and linked to a lighthouse.

To avoid overparking in popular places like city docks or beach, kick them out of the area like the sea market after 20 mins of inactivity.
#65
Remove the 'account bound' restriction for stable slot increase tokens.

I bought one too many on a tamer because the stable slot increase is so damn cryptic and now i feel ripped off because i cant use it, sell it or give it to one of my other accounts.
#66
Remove the 'account bound' restriction for stable slot increase tokens.

I bought one too many on a tamer because the stable slot increase is so damn cryptic and now i feel ripped off because i cant use it, sell it or give it to one of my other accounts.
can they be transferred to other shards?
or did you claim it on Siege?
#67
Remove the 'account bound' restriction for stable slot increase tokens.

I bought one too many on a tamer because the stable slot increase is so damn cryptic and now i feel ripped off because i cant use it, sell it or give it to one of my other accounts.
can they be transferred to other shards?
or did you claim it on Siege?
It should be but it doesn't matter for me because it's on a secondary account that i have no plans on making another tamer on.
#68

I would like a little gem on the bottom of the animal lore page that says "Revert pet to original status". I would like that gem to remove all points, scrolls and advancement levels and put the pet back to original new tame state.


#69
@Urge and others asking the same question. May I draw your attention to the log of Drachenfels Meet and Greet? https://drachenfels.uoem.net/?p=6261 Use your browser's 'find on this page' feature to scroll down to the question from MONJA

#70
MONJA: when do we get pet pigments?
MONJA: to color them in our own way
Mesanna: you don’t
Mesanna: and that is not somethjing we are going to address any time soon
MONJA: mesanna u look greatwith ur outfit ^^
Kyronix : The only pets we offer in different hues are via the rare pet hue spawn
Mesanna: thank you
MONJA: allright


MONJA: no to remove a bad training on a pet
MONJA: do you understand what i mean?
Kyronix : We cannot implement that feature, sorry
Kyronix : yes
Kyronix : It’s not something we can do
MONJA: to reset a pet … i meant
Kyronix : Yes, I understand. Unfortunately, we can’t do it


#71

Why must you ruin my entire day?

#72
That is why people keep saying to copy your Tamer to TC as many times as needed to get your pet trained the way you want it before doing it for real on your shard.  Problem solved.
#73
I know this is a minor thing, but it would be great if they could change all those items in the crafting menus to be all lowercase as most of the older items already are. It looks a little messy.
The same goes for NPC and creature names. Again, I know this is a very minor thing, but seeing 'Crimson Drake' instead of 'a crimson drake' makes it look like they're a special creature, which I'm sure can confuse some. But also, the all lowercase names fits the original naming model better, I think.
#74
Bilbo said:
MONJA: when do we get pet pigments?
MONJA: to color them in our own way
Mesanna: you don’t
Mesanna: and that is not somethjing we are going to address any time soon
MONJA: mesanna u look greatwith ur outfit ^^
Kyronix : The only pets we offer in different hues are via the rare pet hue spawn
Mesanna: thank you
MONJA: allright


MONJA: no to remove a bad training on a pet
MONJA: do you understand what i mean?
Kyronix : We cannot implement that feature, sorry
Kyronix : yes
Kyronix : It’s not something we can do
MONJA: to reset a pet … i meant
Kyronix : Yes, I understand. Unfortunately, we can’t do it


Perhaps it cannot be done the way the suggestions was brought up...
may be it really is a coding issue.
maybe it is because there is no original record of the stats of the pet to revert or reset to. 

I think we would prefer to keep the same pet because of it's rare color or stats.

To save just the color, why not a simple code to copy the pet's hue, delete old pet, create a new pet, apply the hue to the new pet's coding. Ta da... done! 
#75
You people do understand that there is a place called TC that you can copy your Tamer with its pets and do all your builds there and you can do it as many times as needed till you get it right.
#76
Bilbo said:
You people do understand that there is a place called TC that you can copy your Tamer with its pets and do all your builds there and you can do it as many times as needed till you get it right.

I know it's not going to happen but I would like to educate you on all the scenarios around the thought.

TC only works as a solution in the building process. Yes it would be a nice in case of a disaster.

There is the possibility that people grow tired of a build and want to change out completely without adding or removing from their stable count. It is not hard to max your stables with pets and I for one,grow fond of certain pets no matter what build.

Then we have the blaze cu,dread mare and bane dragon owners. If those owners sell it would be a nice option to revert the pet back to original to be trained to the specs of the new owners.

It would be a nice option is all. Hope this clears any confusion on why I would like to have this option available.



#77
In the classic client It would be nice if we could put in spaces and numbers when renaming pets
#78
I thought you could copy paste to put a space in, or does that not work? 
It’s not within the spirit of the game to call anything a number but if you must, use Roman numerals. 

(Also i think there’s an issue with issuing spoken commands to pets with spaces in the name)
#79
Please keep this thread on topic. Some troll posts have been removed
#80
Mervyn said:
I thought you could copy paste to put a space in, or does that not work? 
It’s not within the spirit of the game to call anything a number but if you must, use Roman numerals. 

(Also i think there’s an issue with issuing spoken commands to pets with spaces in the name)

I'm not Roman so numbers it shall be but i just have to  do it in the enhanced client
#81

High Seas related:
Allow us to mark rune stones for the Sea Market.
Allow fishing poles to be dyed using the furniture dye tub.
Increase the contrast around fishing poles so they are easier to spot in our backpacks.

#82
A Default setting on the house sign for things locked down in that house.

I normally set everything to "Friends" and it is a pain to have to click that gump ever time I secure or lock something down. It would be nice if as owner I could just set what the default.
#83
Could be risky Tim, if you have a long break from playing. 
#84
Ikeelu said:
Remove shard bound property on primers
Hahaha why!? Because it would be one more thing that is farmed during shard hopping? If anything more needs to be shard bound!

On that topic, perhaps we can have champion spawns instanced. Make an arena like the pit in abyss. Enter said arena with a party or solo and activate the spawn. If you die solo you’re kicked out to start over (risk vs reward) or you can bring buddies to rez. 

The current monopoly over champion spawns due to pay to win pvp keeps the poor hungry and the wealthy fat. These pk’s dont even have to fight the champ they just have to run you off. 

Currently you get what? 6 power scrolls per champ? 12 with justice? I have spent 90% of my time back rolling spawns 3-4 a day. I have still not gotten a 120 tactics or anatomy... I do this on the deadest of shard... I can not imagine how grueling it would be to have to join a large guild (which I did) on Atl and run the weekly spawns (in lost lands for a better shot at not being raided) to try to get 1 PS a time if you’re lucky when actually needing them. 

I run a 6x samurai completely maxxed gear. I don’t need PS to play him, however I just made a tamer and oh my god the amount of scrolls needed is ridiculous! I just have a wonderful PP mare waiting for some anat and tactics but after months of grinding nothing. 

Thank god I can transfer back to Atl and liquidate some other 120s and SoTs and buy from the lucky elite... too bad I have to transfer around to do this in the first place. 

Do you see any opportunities to improve quality of life here? I do. 
I'll tell you why.  Making them not shard bound gives them value and in turn helps to promotes PvP on less populated shards.  Sandbox PvP (fel champ spawns) has always made UO better than all the rest of the games for me.  OMG the battlegrounds in WoW reminded of a kiddie play date!  LOL

Your whole reply completely contradicts you're belief that having Primers and Power Scrolls shard bound would be a quality of life improvement.
1.  You thanked god you could transfer back to Atl to liquidate some 120's.  How would you do that if they were shard bound?  Makes no sense to me
2.  You mentioned the current monopoly over champ spawns.  I know of none that span across all shards.  None.  Only on larger shards do i see PK'ers monopolizing the PS market.  Making primers and scrolls shard bound only helps to strengthen that monopoly.  That might be a QoL improvement for them but not for everyone else.

If you run 3-4 champs a day and haven't gotten a 120 tactics or anat then allow me to fill you in on a little secret.  Scroll Binders. 
At the rate you say you're doing them you should be getting more than enough 110's and 115's to combine them into larger scrolls.  You're welcome 
No one should have to "promote" PvP, if it needs promoting, there's something wrong with it to begin with. if itt were simply about Player vs Player excitement, the thrill of fighting a person and not monster AI, then why do you need other incentives to boost yours or anyone elses desire to do it ? This is a lame argument that continues to be used today to justify it, and this is coming from someone who has no self interest in the power scroll market, 99% of the scrolls my characters have used on Siege were gotten by ME , I'm just tired of same old rhetoric about it.
#85
Mervyn said:
Could be risky Tim, if you have a long break from playing. 
I didn't say remove the popup just let us change the default from "owner" to our choice.
#86
Garht_Gray as much as I may agree with you. Power Scrolls are not Quality of Life and you are off topic.
#87
Tim said:
Mervyn said:
Could be risky Tim, if you have a long break from playing. 
I didn't say remove the popup just let us change the default from "owner" to our choice.
oh i see, okay
#88

A looting agent similar to the organizer agent but instead the loot goes into the main backpack or the loot bag.

Allow the loot bag to be set without having to open it first.

#89
TimSt said:

A looting agent similar to the organizer agent but instead the loot goes into the main backpack or the loot bag.

Allow the loot bag to be set without having to open it first.

You can set up a looting agent using the "vacuum" action (actions/Other/Vacuum). Set up an organizer agent with what you want looted and were you want it to go. Set the "vacuum" action on a hot key. When you hit the hot key it will apply the selected agent on all open containers except you backpack.

edit opps  by selected agent I mean the one that shows on any of you containers "chest icon".

I do agree with your second request. Opening first is a pain.
#90
A bulletin board that changes appearance(showing a pinned note maybe) or color if there is a new post since the last time owner checked it.
#91
Enable the Classic Client macro system to recognize the mouse wheel scroll up / down as key strokes so they may function as macro commands.

This one is huge but the only reason i'm even thinking of it is because UOAssist is currently down and i lost the ability to target self and last target with the mouse wheel.
#92
Enable the Classic Client macro system to recognize the mouse wheel scroll up / down as key strokes so they may function as macro commands.

This one is huge but the only reason i'm even thinking of it is because UOAssist is currently down and i lost the ability to target self and last target with the mouse wheel.
You can overcome this with any standard mouse control software. You set mouse wheel up/down to be another key and you set that key in uo for first/last target. 

But yeah there’s no reason why Classic shouldn’t recognise wheel up/down when assist and EC does.
#93
Mervyn said:
Enable the Classic Client macro system to recognize the mouse wheel scroll up / down as key strokes so they may function as macro commands.

This one is huge but the only reason i'm even thinking of it is because UOAssist is currently down and i lost the ability to target self and last target with the mouse wheel.
You can overcome this with any standard mouse control software. You set mouse wheel up/down to be another key and you set that key in uo for first/last target. 

But yeah there’s no reason why Classic shouldn’t recognise wheel up/down when assist and EC does.
Thanks Mervyn that helps.  I have the razor Naga so its doable.  Just gonna loose the scroll option for other PC applications 
#94
This is a really minor thing but.
Could someone please fix the "Network Error" message window you get when mistyping your password so it goes away when you hit enter?  I automatically hit enter to get rid of the error window then get it again because I was actually trying to login without a password. Then stop remember what program I'm using and do it the nonstandard way.  :#
#95
BODS for sale searchable in the vendor search.
#96
A little window for Trade Quests to be able to see where to go and what to get, so you dont have to mouse over the trade chest.
And something similiar for Fishing Monger Quest, to see what fish is needed and where to to be brought. Should be different tho, cause otherwise there could be 8 windows. Maybe buttons to open each trade order contents and hide again all in one window.
#97
Dramora said:
BODS for sale searchable in the vendor search.

They used to be searchable.  But probably too many people were using vendors to store their BODs.
#98
If there was a way to get more people to join the game, that would be the ultimate improvement
#99
TimSt said:
Dramora said:
BODS for sale searchable in the vendor search.

They used to be searchable.  But probably too many people were using vendors to store their BODs.
People that use vendors for BOD storage tell the system not to display their goods, try again.
#100
BOD books don't have a price on them unless you are selling the book itself.  Even if the BODs in the book are priced they do not appear in VS.
#101
Something has changed then because they use to show.
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