The wrestling mastery is really pathetic in terms of the types of characters who would even have the skill to begin with. Wrestling is a defensive ability that casters take so they aren't beaten into a pulp immediately, However its hardly ever the case that the skill alone helps there. I'll make my case with the three mastery abilities one by one.
Rampage- The wrestler attempts to continually hit their opponent where with each successful hit the wrestler receives a bonus to hit point regeneration, stamina regeneration, casting focus, and swing speed increase based on wrestling skill, evaluating intelligence or anatomy skill and mastery level. The effect is lost if the wrestler misses, the wrestler’s opponent parries the attack, or fails to cast a spell.
Ok so.... the issue here is, Very few mages are going to put themselves in a position where they are punching their target repeatedly. In a solo environment that would mean moving in and getting hit by whatever it is that is attacking you. The benefits sound great, But missing a punch on builds that normally have no Hit Chance Increase is highly probable and honestly once that close up the only thing you are likely using the casting focus for is a healing spell. In my experience this has never come in handy.
Knockout!- While the wrestling mastery is active the wrestler receives a damage bonus to each hit based on mastery level
Ok lets just be real here.... It's turning a 3 damage punch into possibly a 6-7 damage punch. I think there are better ideas to fill this mastery slot that are useful for the templates that use the skill.
Fists of Fury- The wrestler attempts to land three hits in rapid succession to the next target that damages you within a 2 tile radius. If successful the third hit will deal direct damage based on the wrestler’s mastery level. The duration of this ability is based on wrestling skill and anatomy skill or evaluating intelligence skill.
I cannot say I have ever even seen this mastery ability work as it claims. I Imagine Hit Chance comes into play for the "Three hits". Either I have never had the third hit land, or it just isn't that powerful a hit to be noticed. But it has promise as a defensive ability, giving a slight risk to be trying to melee a wrestling user.
My point here is not even based off of PvP, I have never tried using this mastery for that as honestly it has seemed ineffective in even PvM. I would love to see this mastery changed and made as more of a way for mages to have some benefit of using it. I am not saying that it should create some form of "tank" mage, But it would be rather fun if mages could have some benefit for choosing this mastery that they can actually make use of. Wrestling for a mage is completely defensive in nature and it's mastery abilities should reflect that.
That's How I feel at least, I am interested in seeing others opinions on this. I don't really want to see another version of a parry mage coming into existence. But at the same time I'd love to see this mastery actually being useful.