2018-11-27 18:10
#0
The amount of players who left Ultima because of itemization in the early 2000's and Trammel is staggering. What's even more staggering, is the amount of players who left the game without realizing a shard like Siege Perilous exists for them to play on, where itemization has less of an impact and Trammel does not exist. On top of this, there are players who willingly pay hundreds of dollars a month to play on ripped off versions of the game, but will not justify the sub-fee related to playing on official shards because they have been told, and shown through statistics that Atlantic is the only active Shard.
My question here is directly to the developers of the game. Outside of making changes to satiate the current player base of the game and keep them subbed every month, what is being done to bring players back to official Ultima Online shards? @Kyronix @Mesanna and anyone else I may have forgotten.
My Opinion: Endless Journey is a great start, but it is not enough, and is far too restrictive to compete with other options that currently exist. Ultima Online is, and was always designed, as a social game at its core. The current meta encourages players to Solo every single piece of content with zero risk, and maximum reward. Without more players in the sandbox, the sandbox itself loses it's flavor after the individual player has reached a point in which they can complete all of the content themselves, even on Siege Perilous this takes less than 12 months.
Moving past this however, and looking at the game from the outside, we see other classic MMOs doing a lot more than Ultima Online to refresh and revitalize their player base. Proper new media strategies go a long way, and from what I've seen Broadsword has no intentions on utilizing new media in a fashion that makes sense to benefit the player-base. This is just my perspective as someone who works as a new media professional. It becomes difficult for official shards to compete, when every search for Ultima Online outside of a singular other message board and here points players directly towards less than desirable locations.
Feel free to add your own opinions in here as well. Try to keep it constructive, as I have done my best to do so as well. I'm sure players will come in here screaming that nothing needs to change and the game needs to stay a solo RPG experience, and they are welcome to that opinion. These are just my random thoughts that came from streaming Ultima Online to a larger audience.
My question here is directly to the developers of the game. Outside of making changes to satiate the current player base of the game and keep them subbed every month, what is being done to bring players back to official Ultima Online shards? @Kyronix @Mesanna and anyone else I may have forgotten.
My Opinion: Endless Journey is a great start, but it is not enough, and is far too restrictive to compete with other options that currently exist. Ultima Online is, and was always designed, as a social game at its core. The current meta encourages players to Solo every single piece of content with zero risk, and maximum reward. Without more players in the sandbox, the sandbox itself loses it's flavor after the individual player has reached a point in which they can complete all of the content themselves, even on Siege Perilous this takes less than 12 months.
Moving past this however, and looking at the game from the outside, we see other classic MMOs doing a lot more than Ultima Online to refresh and revitalize their player base. Proper new media strategies go a long way, and from what I've seen Broadsword has no intentions on utilizing new media in a fashion that makes sense to benefit the player-base. This is just my perspective as someone who works as a new media professional. It becomes difficult for official shards to compete, when every search for Ultima Online outside of a singular other message board and here points players directly towards less than desirable locations.
Feel free to add your own opinions in here as well. Try to keep it constructive, as I have done my best to do so as well. I'm sure players will come in here screaming that nothing needs to change and the game needs to stay a solo RPG experience, and they are welcome to that opinion. These are just my random thoughts that came from streaming Ultima Online to a larger audience.