2018-10-18 22:39
#0
There are four major problems with summons in UO:
#2 Allow controllable summons to be cast in town at all times. Neutering 95% of the 8th circle for no real reason is counterproductive.
#3 is a personal pet peeve. This issue could be easily resolved by either changing the notoriety hue of the summon to match that of the caster, making all summons their own unique hue (say aqua) or by simply appending [S] to their name. This would help with targeting issues in both clients and is hopefully an easy change to make.
#4 could be resolved via #3, though it's probably not a good idea to have summons with the exact name/hue as a wild mob.
Edited to add: I would also like a gag placed on ALL necromancy summons. Listening to a gaggle of liches constantly cackling is beyond annoying!
- Controllable summons aren't worth the mana in most cases, generally having the fortitude of wet tissue paper
- Controllable summons can't be used in towns (for obsolete anti-lag and exploit reasons)
- Every uncontrollable summon in UO has a red name, regardless of the fact they can't be targeted by blue players in a Trammel ruleset facet
- Many summons have a name identical to their wild counterparts, which is a problem (see 2 above)
#2 Allow controllable summons to be cast in town at all times. Neutering 95% of the 8th circle for no real reason is counterproductive.
#3 is a personal pet peeve. This issue could be easily resolved by either changing the notoriety hue of the summon to match that of the caster, making all summons their own unique hue (say aqua) or by simply appending [S] to their name. This would help with targeting issues in both clients and is hopefully an easy change to make.
#4 could be resolved via #3, though it's probably not a good idea to have summons with the exact name/hue as a wild mob.
Edited to add: I would also like a gag placed on ALL necromancy summons. Listening to a gaggle of liches constantly cackling is beyond annoying!