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Pets Unbonding & Skill Loss.

Started by MissE · 2018-03-04 · 85 posts · General Discussions
#0
In relation to this thread: Recovering Power Scrolls from pets and how difficult it is to get scrolls for pets another issue is this:

Last night I was doing Miasma with my greater beetle (one of only two pets that I actually have 120 tactics and wrestle on, and it unbonded with the the normal text saying 'your beetle decides it doesn't want a master' etc

I had lored the beetle about 2 mins before this happened and it was 'wonderfully happy so I have no idea why it unbonded.  I have 107 natural tame/vet/lore and 13 of each on a ring to take it to 120 skill.  Never had a pet unbond like that before.

What concerned me was firstly that now we are spending millions and millions on scrolls pets should NOT unbond instantly without some kind of message saying that they are unhappy. @Kyronix can we please get some kind of message to say 'your pet is not up to strength as it is hungry' or something similar so that this sort of thing doesn't happen?  It can be done as it says something like that for bane dragons when they need feeding.  While losing a pet was always a disaster, losing a scrolled pet after spending millions gps on it and hours doing the pet training is tragic.  A simple message would  not be game breaking surely?

I dragged miasma off so that I could retame the thing and got it out of the labyrinth and found much to my horror that all the training I had done on it was pretty much destroyed.  It had been maxed on ALL skills, now it is:



Has this changed?  Last time I retamed an unbonded pet, years ago, it lost about 2-3 points in trained skill not 30% or more.  I mean ok, that is like hours and hours and hours of work to redo over an unexplainable game mechanic that allows a pet to go from wonderfully happy to unbonding in the  space of 2 mins.

Not a very happy tamer this morning at all.

MissE
#1
Don't forget that it might get hit by the patch99 "release/tame" code too and nerf it to the ground xD
(well hopefully not)

The skill loss is dumb. Losing pets is dumb too cause you can lose it from lag if you forgot to feed it, and accidently issue lots of commands during lag.

#3
Well you can see above what it's skills went down to. It was 120/120 etc on all skills.  I am NOT happy, this is total b/s
#4
It's weird that poisoning didn't take a hit.  Or did it?
#5
nope that is it's lore i took just after it was retamed. Poisoning stayed at gm.
#6
Except for the Poisoning, that looks an awful lot like VvV stat loss. Any chance you were orange and didn't know it ? I'm going to assume the beetle didn't die at some point ? Weird, regardless.
#7
I was 120/120/110/110/100  110 on parry which now doesn't show as the wrestle has dropped below 100 (no idea what it's parry will be now it was 110) and med and focus were both 110 and show the same.
#8
Except for the Poisoning, that looks an awful lot like VvV stat loss. Any chance you were orange and didn't know it ? I'm going to assume the beetle didn't die at some point ? Weird, regardless.
Naa never been vvv, I was in miasma. And no, the beetle hadn't died in ages. It's skills were max.
#9
MissE said:
Well you can see above what it's skills went down to. It was 120/120 etc on all skills.  I am NOT happy, this is total b/s

The skills will go back to the caps.  All pets lose skills when you release them and re tame.  

Do pets really need to lose their loyalty?  Why is this a needed part of the game.

Instead of unbonding, why not make loyalty decrease the pets ability to stay on target.  Pet gets unhappy, pet walks to the owner and stands there instead.
#10
Yeah I know the skills will train back up, but my point is they shouldn't drop by a third or more when the thing goes wild and is retamed within 5 mins. They never used to lose all their trained skills on going wild.  I had a cu went wild yrs ago because I didn't feed it and kept giving it commands, it was gm on everything including heal (this was before the tame revamp) and after retaming it had lost about 2-3 points of skill.  Not a third or more.

Ok if I released it and it was wild for an hour or so then yeah maybe let it's skills reduce x amount per each 5 mins it is wild.  I guess it is just another thing to aggravate a person, as I said 2 mins before it went wild it was 'wonderfully happy' seems to be no rhyme or reason for it to go wild as it did.
#12
See above
#13
The Devs have touched on this subject before in another forum related to UO.

Pets go through loyalty checks every so often during game play at timed intervals and through issuing commands.

I have lost a White Cu before while training resists because I issued too many commands at one time, had on mismatched gear (taming was 101 during) and wasn’t paying attention to it barking at loyalty failures.  This is not a bug, nor has one been found (yet lol.)

This happened during my newb days.  I retamed the Cu but experienced stat loss.  It was frustrating.  But taming is fun, so I didn’t give up.

10 months later, I have never lost one pet since, mainly because I listen to pets sounds.  It helps if you turn on sound too, otherwise, you have to watch when your pet bucks at you.

I’m also careful to watch loyalty and just feed occasionally, failure or not.

Its super easy to manage pet loyalty once you learn the ropes.

As far as making the game more difficult, the large stat loss is punishment enough for making a mistake.  

UO is known for its harsh rules in game-play, something unheard of in the modern gaming age.

The idea is to balance challenge and fun with throwing your keyboard at the wall and breaking it to logout.

Mistakes happen.  I dislike pet loyalty checks, but they are totally manageable and easy.
#14
Continuing application of rule 7
#15
See above.
#16
(...)
Pets go through loyalty checks every so often during game play at timed intervals and through issuing commands.

I have lost a White Cu before while training resists because I issued too many commands at one time, had on mismatched gear (taming was 101 during) and wasn’t paying attention to it barking at loyalty failures.  This is not a bug, nor has one been found (yet lol.)

This happened during my newb days.  I retamed the Cu but experienced stat loss.  It was frustrating.  But taming is fun, so I didn’t give up.

10 months later, I have never lost one pet since, mainly because I listen to pets sounds.  It helps if you turn on sound too, otherwise, you have to watch when your pet bucks at you.

I’m also careful to watch loyalty and just feed occasionally, failure or not.

Its super easy to manage pet loyalty once you learn the ropes.
(...)
So, if I understand it well, the basic is feed them to the gills when they are out of the stable? And, in a partially related question: pets in Stable stay "frozen" happines-wise, or they must be taken out of the mothballs ciclically to "feed & air" them? 🙂
TIA!
Ivenor
#17
I usually slap food on the pet if I am in a long battle or in long training sessions as part of my skills rotation.  I’m not obsessive about it though.

I play with sounds on and music off and have a playlist on.  I’ve learned to listen to pet cues when they buck.  That just comes with practice.

I also hit F5 where my Lore macro is in my rotation, usually after a long battle.

I halted with spamming the All-Follow and All-Kill macros when the pet fails to switch target, wont move due to mobs blocking it, or out of frustration with the pet.  Spamming commands seems to beg a loyalty check lol.

Also, I swap gear.  The smartest thing I did was have 240 real skill on Tame/Lore.  That sets your success to control any pet like to 95% or so.  May be higher.  Read that 10 months ago.

On stabling, I never saw the Devs say loyalty checks happen in stable.  They only said it was outside in real time, over time the 24 hour real time day.  It’s searchable on other forums.
#18

1) Also, I swap gear.  The smartest thing I did was have 240 real skill on Tame/Lore.  That sets your success to control any pet like to 95% or so.  May be higher.  Read that 10 months ago.

2) On stabling, I never saw the Devs say loyalty checks happen in stable.  They only said it was outside in real time, over time the 24 hour real time day.  It’s searchable on other forums.
1) I use a 120al/120at/120vet and till now never had a loyalty failure. Lost some pets (even unbounded) in battle (sigh!), but they never have gone wild on me till now.
2) Hmmm. I ask because I noted that I stabled a well feeded White Dragon as WH, but when called it out with the BoPT it rated only EH... :|
Cheers
Ivenor
#19
Hmm.  It’s possible then, perhaps.  I’d have to go back and dig up that thread.  
#20
A hint if you use agents on ec client from UOs own wiki Agents Settings in the Enhanced Client – Ultima Online

Hot Tip
A less obvious use of this agent is to feed your pet! For a greater dragon set is as follows:- add by type – target a stack of raw ribs or other appropriate meat in your backpack, set the quantity to 1, set default container – click the cursor on your pet. A single click on the restock agent button will now feed your pet one piece of meat from your stack should he lose loyalty in the middle of a battle, provided of course that you have a stack of the correct food in your backpack.

but of corse we all know about that so feel free to ignore me like everyone else  ;)

#21
Our guild is filled with tamers, none of us have ever had a pet go wild that wasn't our own fault.  Like SwordofExcalibur, we listen to cues. One thing we don't do is feed, unless we have left them somewhere for a very long time and loyalty has dropped to rather happy.  Another thing we don't do is spam commands. We have tried to replicate this bug, unsuccessfully.

#22
Violet said:
Our guild is filled with tamers, none of us have ever had a pet go wild that wasn't our own fault.  Like SwordofExcalibur, we listen to cues. One thing we don't do is feed, unless we have left them somewhere for a very long time and loyalty has dropped to rather happy.  Another thing we don't do is same commands. We have tried to replicate this bug, unsuccessfu

Why don't you "auto-feed" them, regardless of the situation? Fear that the Pets become overweight and lazy? 😂 ;)
Seriuosly, why?
#23

Mervyn said:
Did I miss something?  Not sure what these posts are for, anyways, no idea why my pet unbonded, as I said, was wonderfully happy and 2 mins later unbonded.  I have had a tamer 12 yrs or longer, (in fact I have 5 tamers) and I was doing NOTHING different in my farming miasma than I have since the mob was put in game.   Maybe it was just a hickup, who knows.

Anyways, the point of this post is that with the amount of money we are required to spend on pets now, it would be nice to actually GET A MESSAGE if the pet is unhappy.  When using the bane dragon you get one once it needs feeding, can't see a reason why we can't  have something similar for all pets.  It would certainly assist in preventing unwanted unbonding. 
#24
lost my Frost Dragon last week the very same way.
im a 120 real skill and i dont play with sound on.
i was having some sort of lag issue im not sure if it was computer, internet or the Shadowguard but i had a spell where it seemed i was going through thick mud, gave a couple orders and bam, pet wild.
retamed and left, pet took a hit in everything.
now, with a 120 real skill on a pet that is what.... 106 to control?
really they should not go wild, the control change with that set up is 99%
that should be the perk for slogging through all the months to get to 120 real skill and then invest all the time and money into making the pet.
at any rate, ive been doing this for over 20 years and this is the first time i have ever had a pet go wild.
so my play style has not changed so something in the game changed.
i feed my pets regular and i lore them regular to make sure everything is going good and check skills and such, nothing was different when i lost my Frost Dragon.

i had to take a couple days off playing UO after because i was soooooo ticked off.

#25
@Poo, don't want to say glad it happened to you too, as I am not, but at least I know there could be some reason for it if it happened to you as well.  I watched a Greater Dragon do it to a friend a little while back in the Grizzle peerless in Bedlam (since the pet revamp) one sec the dragon was fine the next it unbonded, and he hadn't been giving it any instruction, nor spamming it at all etc.  I figured it was maybe due to the goo that thing spits out, but the GD was on full health and fed so perhaps not.  My alliance leader has said he has had a pet unbond the same way.  So who knows maybe there is a problem somewhere, I guess wait and see how many more reports there are.



#26
Hmmm... could it depends too by the original alignment of the Pet?
I mean, is it possible that originally "evil" pets could have the tendency to repeal more easily their taming & Master when under heavy stress, as, eg., in Combat?
Just a tought... 🙂
Cheers
Ivenor
#27
@Poo and @MissE, did your pets that went wild see any change in their stats and resists?   Have you been able to retrain their skills?
#28
MissE said:

Mervyn said:
Did I miss something?  Not sure what these posts are for, anyways, no idea why my pet unbonded, as I said, was wonderfully happy and 2 mins later unbonded.  I have had a tamer 12 yrs or longer, (in fact I have 5 tamers) and I was doing NOTHING different in my farming miasma than I have since the mob was put in game.   Maybe it was just a hickup, who knows.

Anyways, the point of this post is that with the amount of money we are required to spend on pets now, it would be nice to actually GET A MESSAGE if the pet is unhappy.  When using the bane dragon you get one once it needs feeding, can't see a reason why we can't  have something similar for all pets.  It would certainly assist in preventing unwanted unbonding. 
Apologies for the confusion, in future I will sign moderation edits I may feel obliged to make
#29
the same thing happened to me a while back.
I was running 120 real skill taming, lore, vet and had a 4 slot lesser hiryu with bushido and goo kill the undead champ spawn in deceit. During level 2, my pet all of a sudden went wild in the middle of thickest spawn. I had not spammed commands at it previously, the only thing I did when it went wild was I told it to all follow me all guard me and bam it went wild. It had been wonderfully happy a couple of minutes before.
I was on the same screen the entire time. It happened in that large room before the stairs down to the next level.
I was able to retame the pet and take it back to the stables to re-bond.
#30
Margrette said:
@ Poo and @ MissE, did your pets that went wild see any change in their stats and resists?   Have you been able to retrain their skills?
I posted above what happened to my beetles skills with a screenie. It was fully trained and all skills at max ie 120/120 upon retaming within 2-3 mins of it going wild its skills dropped back to 84/120 etc.  For some reason poisoning, med, focus stayed at 100 and 110 respecitvely, perhaps as those skills don't show in the lore gump as xxx/yyy but just xxx.  Not sure what it's parry will be at until I get it back to gm (100/120) as parry has disappeared, but I suspect it will be 110 where it was before going wild as it also only displays as xxx.

Its STATS didn't change ie hit points, dex, int etc

You can retrain them to the original levels it just takes the same amount of time it took you originally to get em trained back up.
#31
I returned to UO in December after 6 years away. A few weeks ago, my White Wyrm of 100 months, and 6 years in stable while I no longer played, unbonded the day after an EM event on Formosa involving Lord Oaks. Only now did I bother to ask a question in google search about it and here I am, reading about this. I remember feeding a few times in the early days. Never since. Because of lag, I do remember spamming the same command to follow before it went wild again and I had to retame. It was horror to see the skill loss. For the record my tamer is 120 vet/lore/tame/music/peace, so do not think this is skill issue. Sad.
#32
— Here’s a kicker:

At ShadowGuard with a fully trained Phoenix and the stupid Lich comes up. The Phoenix gets Disco’d and unbonds.

ok ... I didn’t even know this was a thing that could happen, so at first I was livid.

The friend who was at Roof with me drags the Phoenix off and I retame.

Now, if skill loss was the only thing I had to contend with? No problem.

But guess what? The Phoenix lost HP and other stats. A fully trained Phoenix with no training points left on him. Tell me how THAT is fair in any way, shape, or form?
#33
Margrette said:
@ Poo and @ MissE, did your pets that went wild see any change in their stats and resists?   Have you been able to retrain their skills?
I haven't had a pet go wild in ages. I have never seen one lose resists or stats either. I do know they lose skills when traded. I had a Cu that i traded between multiple tamers that ended up with 2 wrestle.
#34
— Here’s a kicker:

At ShadowGuard with a fully trained Phoenix and the stupid Lich comes up. The Phoenix gets Disco’d and unbonds.

ok ... I didn’t even know this was a thing that could happen, so at first I was livid.

It’s not for pet getting discorded that is an issue, what happens is the player gets discorded and every command to the pet makes the pet go wild. If you get discorded, just don’t give any commands.
#35
I see the lich at the roof and the primeval one both discord me, but never the pet. I just run away, and don't dare command it at that time.

I know line of sight is a major issue, if the pet can't see you, or its target, a simple all kill will make it fuss and gripe and ignore your command. Even around a lake edge, can anger the pet. I think this is how people lose pets at the Belfry. You have very few spots that you can see the dragon to attack it.... if you can't see the monsters (line of sight wise) your command will anger it. also if your pet can't see you.

I have also stated this before, that feeding your pets the things that don't fill us up as characters quick are not good to feed your pet. Grapes, lettuce, anything that you have to eat a lot of. Even apples were not doing the job for hunger for my pet, I stick with peaches. I don't know about meats, as I not used a meat eater since really noticing this.

I do agree that a message would be a great addition, as I do play with sound, but I have learned the pets reactions as well as their sounds are key to them not going wild.

I would also like to see a pet buff bar so that we can see what effects our pet is under. The pets loyalty could be a debuff that appears and then changes color as it gets angrier.

Now what is odd is that a pet "a loaded giant beetle or loaded packhorse/llama" can sit around and it takes all day/night for them to go through the stages to wild, but a few commands at the wrong time can make a pet go wild if they can't see you or perform the action due to line of sight.
#36
— Here’s a kicker:

At ShadowGuard with a fully trained Phoenix and the stupid Lich comes up. The Phoenix gets Disco’d and unbonds.

ok ... I didn’t even know this was a thing that could happen, so at first I was livid.

The friend who was at Roof with me drags the Phoenix off and I retame.

Now, if skill loss was the only thing I had to contend with? No problem.

But guess what? The Phoenix lost HP and other stats. A fully trained Phoenix with no training points left on him. Tell me how THAT is fair in any way, shape, or form?
Imagine such a thing happening to a TRITON..... in that case, it would simply go POOF......

That's what happens when pets get spawned off a Statue and not Tamed...

Imagine a player who has gone through tens upon tens of Tritons in order to finally get a good one, takes the time to train up that Triton (and the expensive Powerscrolls), and then sees it go "POOF" because it goes wild for some weird happenings like that?

How upset would such a player be ?

I think that this should be something that should really be looked at....
#37
Gidge said:
I have also stated this before, that feeding your pets the things that don't fill us up as characters quick are not good to feed your pet. Grapes, lettuce, anything that you have to eat a lot of. Even apples were not doing the job for hunger for my pet, I stick with peaches. I don't know about meats, as I not used a meat eater since really noticing this.
Superstition. No evidence of this.


Interestingly the bug department independently reached the same conclusion that a message should be displayed:
https://forum.uo.com/discussion/3101/skeletal-cat-dies-no-ghost#latest
#38
— It’s probably me who was disco’d when the Phoenix went wild - that part I don’t really care about. I was pissed that a bonded, fully trained 5 slot from a 3 slot pet could even go wild and that upon retaming it had lost STATS.

If it had just been skill loss? Fine. A few hours at the Shadow Elementals in the Yomotsu Mines and a few hours in Shame with the Blood Elementals would train skills back up to full.

But to lose STATS?! The bird’s HP went from 675 to 622. Strength dropped. INT dropped!

And I can’t fix that. I seriously considered just killing the damn thing before it rebonded because I was so furious. All that training time. All of the scrolls used. And a Phoenix that was decently badass is now basically junk. And there’s nothing anyone can or will do about it.

So yes: the “fix” to the release-and-retame exploit is also a complete screw-over to those of us who have fallen victim or could fall victim to a pet who goes wild during a fight.

And for the record: my Phoenix was “Wonderfully Happy” not 20 seconds before he went wild in the middle of the Roof boss fight and I keep food in my pack at all times to feed my pets when fighting. One piece of ham, sausage, or cooked bird will keep a meat eating pet at Wonderfully Happy. My veggies & fruits eating pets, I always feed them 5 apples or 5 grapes or 5 peaches at a time to keep them Wonderfully Happy.

Oh, and it can’t be a matter of tamer skill level? Because my tamer is a straight TamerMage: full 120 actual skill in animal lore, taming, vet, magery, eval, and med.

@Kyronix @Bleak @Mesanna @Mesanna1
#39
Urge said:
Margrette said:
@ Poo and @ MissE, did your pets that went wild see any change in their stats and resists?   Have you been able to retrain their skills?
I haven't had a pet go wild in ages. I have never seen one lose resists or stats either. I do know they lose skills when traded. I had a Cu that i traded between multiple tamers that ended up with 2 wrestle.

No pet loses stats when traded.  Only when released.  Or the .1 when they die.


#40
Pawain said:
Urge said:
Margrette said:
@ Poo and @ MissE, did your pets that went wild see any change in their stats and resists?   Have you been able to retrain their skills?
I haven't had a pet go wild in ages. I have never seen one lose resists or stats either. I do know they lose skills when traded. I had a Cu that i traded between multiple tamers that ended up with 2 wrestle.

No pet loses stats when traded.  Only when released.  Or the .1 when they die.


Your post has me confused now. Are you talking about stats as in Stam, Dex and Int or skills like Wrestle?

I have 2 pets I have shuffled between accounts and characters that lost a ton of wrestle. The Cu i mentioned was down to 2 wrestle when I finally shuffled it to a character I wanted to train it with. Is it not normal to lose wrestle when being traded?

None of those have ever lost any of the stats being traded or dying.

#41
Pets lose no skills or stats when traded. 

They lose skills when released and retamed.

I can trade a pet with you on Atl.  It will just lose the bond.

Tamers move pets around a lot.  Had to move many around to free spots for Tritons. 

Players sell pets at the Luna stables on Atl.  No stat or skill loss.
#42
Pawain said:
Pets lose no skills or stats when traded. 

They lose skills when released and retamed.

I can trade a pet with you on Atl.  It will just lose the bond.

Tamers move pets around a lot.  Had to move many around to free spots for Tritons. 

Players sell pets at the Luna stables on Atl.  No stat or skill loss.


Ok. The two I shuffled were originally prepatch 4 slots. I know I had to release/retame to get back to 3 slots when that still worked. The one i haven't touched in a while but the Cu ended with 2 wrestle after shuffling.

Maybe they became bugged. I'll do more testing.

Thanks for the heads up! I assumed they all lost skill when trading so i haven't attempted it.

#43
Tamers move pets around a lot.  That would be a bad thing if they lost stats or skills.
#44
Urge said:
Pawain said:
Pets lose no skills or stats when traded. 

They lose skills when released and retamed.

I can trade a pet with you on Atl.  It will just lose the bond.

Tamers move pets around a lot.  Had to move many around to free spots for Tritons. 

Players sell pets at the Luna stables on Atl.  No stat or skill loss.


Ok. The two I shuffled were originally prepatch 4 slots. I know I had to release/retame to get back to 3 slots when that still worked. The one i haven't touched in a while but the Cu ended with 2 wrestle after shuffling.

Maybe they became bugged. I'll do more testing.

Thanks for the heads up! I assumed they all lost skill when trading so i haven't attempted it.

postpics
#45
Hermione said:
Gidge said:
I have also stated this before, that feeding your pets the things that don't fill us up as characters quick are not good to feed your pet. Grapes, lettuce, anything that you have to eat a lot of. Even apples were not doing the job for hunger for my pet, I stick with peaches. I don't know about meats, as I not used a meat eater since really noticing this.
Superstition. No evidence of this.

All the evidence I need is in the sound of, and action of, and the looking at the gui of... I am still just extremely happy even thought you clearly just fed me....you need to feed me more. I get that some people don't feed their pets and that giving them a few order raises their happiness back up, I have even seen that in action...but it is not a risk to take when something as simple as dropping food on them is available. I do not believe or adhere to superstition. This is fact.

and as I stated on the post above, I will again here:

I do agree that a message would be a great addition, as I do play with sound, but I have learned the pets reactions as well as their sounds are key to them not going wild.

I would also like to see a pet buff bar so that we can see what effects our pet is under. The pets loyalty could be a debuff that appears and then changes color as it gets angrier.
#46
To my opinion, the MOST disturbing issue is that of a pet going "poof" because it goes wild, whatever the reasons....

Powerscrolls do not come cheap, imagine a Tamer making an exceptional effort to earn the large amounts of gold to purchase 120 powerscrolls for his/her pet, take the time to train it all up and then, because of some weird thing, see that pet go wild and then go "poof", vanish into nothingness taking away with it, those applies powerscrolls, the time spent to train it up and all that....

OF COURSE that such a player would then become royally upset ?

Shouldn't, as an advisable and wishable measure, the Developers think about something to make this NEVER be possible to happen ? @Kyronix , @Bleak , @Mesanna ?

That the pet goes wild, it might be acceptable ONLY, if then the Tamer is given the chance to retame it easily....

Furthermore, a pet that goes wild and is killed BEFORE its Master can retame it, should stay around as a Ghost for a GOOD while, wandering about, and the Master should be given the ability to resurrect it while being a Ghost EVEN if it is Wild, and then, once resurrected, be then able to tame it again...

Definitively, I think, no pet under no circumstance, should just go "poof" and vanish into nothingness.... not if we want players to stay playing Ultima online and not want to quit playing over things like this....

#47
Feeding your pet frequently is not a solution. There are multiple reported cased of pets losing happiness within minutes of feeding. Listening or watching fro messages is not a solution either as both will get lost if your pet is in the middle of a swarm of mobs pounding on it.
Going wild mechanic is obsolete in a game where scrolls alone can cost a couple hundred million gold.
#48
— Honestly, the thing that makes the most sense is that once a pet is “bonded” - it should never have a possibility of going “wild” unless released by the tamer.


#49
— Honestly, the thing that makes the most sense is that once a pet is “bonded” - it should never have a possibility of going “wild” unless released by the tamer.


cheerleadercheerleadercheerleadercheerleadercheerleadercheerleadercheerleadercheerleadercheerleadercheerleadercheerleader
#50
This still appears to be an ongoing issue. Wife and I returned after nearly 10 yrs not playing. She invested in a new cu full spec very pricey only to have it go randomly wild during Navery and this result in death before she nor I had realized this took place and it was slain while wild. 

After seeing this thread and the last quote listed I cannot help but begrudge the fact this has been a known issue without developer address that could now affect our intent to have returned and stick with this game.

i’d debated requesting GM assist but know all too well that would be of naught, but after reviewing this thread in its entirety, I cannot help but be outraged that since 2018 there have been continued requests for action in this regard with not an inkling of response.  One can only hope in what seems a hopeless situation and I have to admit I am truly disappointed in this.
#51
SanE said:
This still appears to be an ongoing issue. Wife and I returned after nearly 10 yrs not playing. She invested in a new cu full spec very pricey only to have it go randomly wild during Navery and this result in death before she nor I had realized this took place and it was slain while wild. 

After seeing this thread and the last quote listed I cannot help but begrudge the fact this has been a known issue without developer address that could now affect our intent to have returned and stick with this game.

i’d debated requesting GM assist but know all too well that would be of naught, but after reviewing this thread in its entirety, I cannot help but be outraged that since 2018 there have been continued requests for action in this regard with not an inkling of response.  One can only hope in what seems a hopeless situation and I have to admit I am truly disappointed in this.
What shard do you all play on? Can I help you acquire another Cu? I am  on Great Lakes but play for a couple of hours in the morning, as I work nights.
#52
We play Atlantic; much appreciated no less. Sadly I’d offered to help her catch another when told she bought this one fully trained and thus Very disheartened. She has yet to login again
#53
Is this unbonding happening only to scrolled/trained pets?

I cringe taking my pre-patch WW out for hunting - haven't scrolled or trained her because I like her the way she is. The thought of losing her creates a knot in my stomach so she is simply fed and paraded for a bit before going back into her stall. Is sad, I want to take her hunting, but just the thought.... *shudder*

(I know she's just pixels, but I really luv my WW!)

I've seen people go absolutely ape when their scrolled/trained pets suddenly turn wild for no reason other than spite. I would probably react the same way...

@Kyronix @Bleak


#54
Without knowing everything that happened it is hard to say what really happened or if in fact that this is a bug.  People need to contact @Kyronix and give the truth about what happened.  I have seen tamers give command after command to pets non stop and they wounder why they go wild.  I have also seen people that go to areas that they can get discorded and give commands to pets.  People need to be totally honest or this problem will never be fixed.  If there is a bug then please DEVs fix it or if it is a player problem then people need to pay better attention to what is going on with their pets at all times.
#55
Bilbo said:
Without knowing everything that happened it is hard to say what really happened or if in fact that this is a bug.  People need to contact @ Kyronix and give the truth about what happened.  I have seen tamers give command after command to pets non stop and they wounder why they go wild.  I have also seen people that go to areas that they can get discorded and give commands to pets.  People need to be totally honest or this problem will never be fixed.  If there is a bug then please DEVs fix it or if it is a player problem then people need to pay better attention to what is going on with their pets at all times.
Damn Bilbo, that was imo the most real and concise post I've witnessed in this forum.  Stop making so much sense! Hahaha
#56
— Here’s a kicker:

At ShadowGuard with a fully trained Phoenix and the stupid Lich comes up. The Phoenix gets Disco’d and unbonds.

ok ... I didn’t even know this was a thing that could happen, so at first I was livid.

The friend who was at Roof with me drags the Phoenix off and I retame.

Now, if skill loss was the only thing I had to contend with? No problem.

But guess what? The Phoenix lost HP and other stats. A fully trained Phoenix with no training points left on him. Tell me how THAT is fair in any way, shape, or form?
I'm at a loss to know how this happened. None of the shadowguard roof bosses have bard abilities, none of those could have disco'ed you or the pet.
#57
Bug or intended function; a pet status bar as described earlier, a ghost available to bonded owner for a brief period, or ultimately a fix in this direction could/would cover the base for those now facing fears of this moving forward. 

Im definitely new to how things of this nature are now handled. Pleased to see the community active and helpful enough to further the potential thereof, and above all grateful this game finally has an official forum site. 
Disappointed no less with/after all this to then see this thread/issue still a pending doom for any/all tamers and ongoing for as long as it has without any significant indication of resolve. 

Im hopeful for the future of UO but can not deny this type of problem can result in further loss than simply a ‘pet’ ingame. Rage quitting is nothing new to UO but certainly a greater pain for the whole than it once had been. While I plan to proceed forward cautiously, I’ve abstained from even bringing this up with my wife who to my knowledge has still not logged back in, instead returning her gaming efforts to a game we both left to return to this one. I cannot imagine she is that unique a case in this ever competitive mmo realm. 

This is what is of the utmost importance and why I posted at all. Hopeful for as hopeless as this may seem, that some action will be taken before I too find myself abandoning further, and maybe even to present promise for those unlike myself, that haven’t spoken up. 

I will definitely play my tamer with greater caution moving forward. Here’s hoping to see some improvement that might inspire hope for others even in my wife’s despair as there isn’t anything that can change what’s happened already only what could happen into the future. 

Thanks to those of a sympathetic nature my hope will remain even feeling the hopelessness encountered here. 
#58
Bilbo said:
Without knowing everything that happened it is hard to say what really happened or if in fact that this is a bug.  People need to contact @ Kyronix and give the truth about what happened.  I have seen tamers give command after command to pets non stop and they wounder why they go wild.  I have also seen people that go to areas that they can get discorded and give commands to pets.  People need to be totally honest or this problem will never be fixed.  If there is a bug then please DEVs fix it or if it is a player problem then people need to pay better attention to what is going on with their pets at all times.
Hmm as the OP, I told you what happened and frankly resent the implication that I was not being HONEST.  In who's opinion?  Yours?

Miasma is hardly a known pet to cause unbonding.  Other than 'all kill' that was the ONLY command given, and as I said 2 mins or less before the pet was wonderfully happy.  I assume when it got mortally wounded (the special miasma does) it didn't like it but it shouldn't go wild, especially as you cannot HEAL the pet while in that state, although it was healed immediately after.  It just went wild, nothing else.

I guess unless it happens to YOU, you think everyone else is just making stuff up. 

#59
Why do pets need to go Wild?  Outdated game mechanic since we can put over 100M in scrolls on them.

I think it is time to remove that feature.  They go below rather happy, they just stand still and shake their head until fed.
#60
MissE said:
Bilbo said:
Without knowing everything that happened it is hard to say what really happened or if in fact that this is a bug.  People need to contact @ Kyronix and give the truth about what happened.  I have seen tamers give command after command to pets non stop and they wounder why they go wild.  I have also seen people that go to areas that they can get discorded and give commands to pets.  People need to be totally honest or this problem will never be fixed.  If there is a bug then please DEVs fix it or if it is a player problem then people need to pay better attention to what is going on with their pets at all times.
Hmm as the OP, I told you what happened and frankly resent the implication that I was not being HONEST.  In who's opinion?  Yours?

Miasma is hardly a known pet to cause unbonding.  Other than 'all kill' that was the ONLY command given, and as I said 2 mins or less before the pet was wonderfully happy.  I assume when it got mortally wounded (the special miasma does) it didn't like it but it shouldn't go wild, especially as you cannot HEAL the pet while in that state, although it was healed immediately after.  It just went wild, nothing else.

I guess unless it happens to YOU, you think everyone else is just making stuff up. 

So your pet is mortally wounded and you still tell it all kill, good for you.
#61
Bilbo said:
Without knowing everything that happened it is hard to say what really happened or if in fact that this is a bug.  People need to contact @ Kyronix and give the truth about what happened.  I have seen tamers give command after command to pets non stop and they wounder why they go wild.  I have also seen people that go to areas that they can get discorded and give commands to pets.  People need to be totally honest or this problem will never be fixed.  If there is a bug then please DEVs fix it or if it is a player problem then people need to pay better attention to what is going on with their pets at all times. 
This sums it up pretty well! I have A LOT of pets, and have never had one go wild. BUT, I pay close attention to my pet's "happiness", feed them every 10 minutes or so, and am VERY careful NOT to give commands when discoed (Travesty, the roof, Twisted Wield, etc. IF you spam commands while you are discoed, you CAN lose your pet. But that is the only way I have ever seen it happen.
#62
— Here’s a kicker:

At ShadowGuard with a fully trained Phoenix and the stupid Lich comes up. The Phoenix gets Disco’d and unbonds.

ok ... I didn’t even know this was a thing that could happen, so at first I was livid.

The friend who was at Roof with me drags the Phoenix off and I retame.

Now, if skill loss was the only thing I had to contend with? No problem.

But guess what? The Phoenix lost HP and other stats. A fully trained Phoenix with no training points left on him. Tell me how THAT is fair in any way, shape, or form?
I'm at a loss to know how this happened. None of the shadowguard roof bosses have bard abilities, none of those could have disco'ed you or the pet.

One of the "bosses" has an "ability" that WILL drop your skills! I can't remember which one though, sorry.



#63
Lady Mel has minions that Discord you.  

I have lost a Windrunner and Skree while playing.  The Skree was wonderfully happy 10 min before it went poof.  I posted bug reports for each.

Skree here https://forum.uo.com/discussion/comment/27871/#Comment_27871

Cant find Windrunner. 
#64
Bilbo said:
MissE said:
Bilbo said:
Without knowing everything that happened it is hard to say what really happened or if in fact that this is a bug.  People need to contact @ Kyronix and give the truth about what happened.  I have seen tamers give command after command to pets non stop and they wounder why they go wild.  I have also seen people that go to areas that they can get discorded and give commands to pets.  People need to be totally honest or this problem will never be fixed.  If there is a bug then please DEVs fix it or if it is a player problem then people need to pay better attention to what is going on with their pets at all times.
Hmm as the OP, I told you what happened and frankly resent the implication that I was not being HONEST.  In who's opinion?  Yours?

Miasma is hardly a known pet to cause unbonding.  Other than 'all kill' that was the ONLY command given, and as I said 2 mins or less before the pet was wonderfully happy.  I assume when it got mortally wounded (the special miasma does) it didn't like it but it shouldn't go wild, especially as you cannot HEAL the pet while in that state, although it was healed immediately after.  It just went wild, nothing else.

I guess unless it happens to YOU, you think everyone else is just making stuff up. 

So your pet is mortally wounded and you still tell it all kill, good for you.
No I said 'all kill' and then miasma mortally wounds it.  Sheesh.
#65
I have had my blue bug since they first came out. She was tamed and gifted to my pure crafter. This bug is not for combat, but a ridable pack animal bonded to my crafter. This beetle came from Napa, moved me across shards, between castles, and is Tandy's best friend... is a beloved beast of burden.

Just a few minutes ago, I got off her to feed, and she unbonded then went wild almost instantly (got off, grabbed some food, dragging it to her maw, and she unbonded, dropped her load, and is now wild making angry noises at Tandy). The kind tamers of Pacific enlightened me that owners can retame - I am so thankful for this! I was about to cry.... 

I was not in combat, nowhere near anything that would aggro. Am in my care-bear-land castle moving things around and doing stuff. Literally just logged on, went to the bank, grabbed stuff, returned to the castle, got off the bug, grabbed meats from a container, was dragging it when she had her fit. No commands, no combat, and this was to be her first feeding of the day (I normally fed right at login, about every half hour or so with a snack or two, then right before logging off).

This is indeed an issue...

ETA: She is tamed again, very well fed, and still making angry noises. Did lore on her and she's "wonderfully happy" even if making those angry noises. What I find interesting is that she's maxed on her attributes and stuff, but not her combat skills. Funny, I never did any training with this bug - although through the years there's been the odd combat with a wandering monster while mining or lumberjacking like a troll or spider - but not active hunting. Tandy doesn't do hunting, just gathering. 

I would suspect that after all these years the bug would have some attributes and such - just maxxed out surprises me. Here are her lore pages...




#66
Glad you got the bug back!  Pets going wild needs to be removed.  If they want to walk in circles when they get unhappy, that would be fine. 
#67
I am sorry that happened, but it is good it happened in a safe place. This needs to be investigated. I do hunt with my Scrolled out Triton and would be heartbroken and a bit upset if it randomly  un-bonded. Also If I remember correctly the bugs are at max stats when tamed. If I am incorrect someone please correct me please.
#68
jst wanna add before i go to bed and forget  - i had never - ever - had issues with my bug doing this or anything of the sort. i've had nightmares go wild and need retaming, even my WW went wild once and needed retaming, but that was because i got spammy with commands and forgot to feed or something stupid like that. but my "big bug" - never had issues. I typically store meat on it so every time I look in the pack I remember to feed it - so is not like its never fed. I also didn't give any commands - tandy typically logs out sleeping on her bug (mounted).

i'm not against making a pet perma-bonded (never any chance of going wild) even if it is kinda metagaming at that point (even the best dog will go spaz if mistreated - and they are the most loyal of creatures i know), but there should be some sort of warning system... like it just won't move or be mounted, or some systems message as others have mentioned. Even a mistreated dog will give warning signs before freaking out.

i go bed now....
#69
I had an anniversary pony die yesterday, when my char did.
It had been fed and was wonderfully happy.
maybe its because the plunderbeacon killed My Ex Wife and the pony...
(named that char for a friend so he could have some bones with the name on it)
#70
OK just had a fully scrolled Triton unbond and get killed doing the roof.  The pet was wonderfully happy as I had lored/fed it after killing anon, Jounar spawned, I said 'all kill' and targeted Jounar.  The triton was my tank pet and I had used it lots of times doing the roof. It unbonded  just as the thing summoned a bunch of skel dragons and lich lords and got killed by the spawn.

The ONLY command it had been given since loring and feeding was 'all follow me' then the 'all kill' to attack Jounar. 

Will you please fix it so pets do not 'unbond' or if they do that they become immune to dmg for at least 10 mins to allow retaming.  This time the pet got killed and it was impossible to tame in the middle of 2 skel dragons, 2 lich lords plus the boss.  My tamer went down in the end trying to get it to tame as there was no way to get the stuff off it.  I couldn't even drag the spawn away with another character. 

This pet had 129.9 wrestling and had been scrolled, it was also farmed from beacons to actually get one at max wrestle which took a LOT of becaon points.

I am seriously over this. @Kyronix

#71
MissE said:
OK just had a fully scrolled Triton unbond and get killed doing the roof.  The pet was wonderfully happy as I had lored/fed it after killing anon, Jounar spawned, I said 'all kill' and targeted Jounar.  The triton was my tank pet and I had used it lots of times doing the roof. It unbonded  just as the thing summoned a bunch of skel dragons and lich lords and got killed by the spawn.

The ONLY command it had been given since loring and feeding was 'all follow me' then the 'all kill' to attack Jounar. 

Will you please fix it so pets do not 'unbond' or if they do that they become immune to dmg for at least 10 mins to allow retaming.  This time the pet got killed and it was impossible to tame in the middle of 2 skel dragons, 2 lich lords plus the boss.  My tamer went down in the end trying to get it to tame as there was no way to get the stuff off it.  I couldn't even drag the spawn away with another character. 

This pet had 129.9 wrestling and had been scrolled, it was also farmed from beacons to actually get one at max wrestle which took a LOT of becaon points.

I am seriously over this. @ Kyronix

I am very very sorry for your loss, as I can well understand how much time consuming it is to get a good Triton to spawn.... not to mention, the time spent in training it up and the cost of powerscrolls...

I do not understand why this "unbounding pet" issue is not resolved once and for all, especially for pets which are not tameable but spawn off of a Statuette.... there is lots and lots of Threads and Posts out there, throughout several Years, just as one example, of players losing a very expensive and hard to get Paroxysmus' Swamp Dragon....

@Kyronix , @Bleak , is it possible to get a fix to this issue which, in some cases, might even further lose players to Ultima Online getting extremely upset for their heavy loss ?

Can either (or both) of you at least comment that this issue is being looked at and that there can be some hope that UO players will see it resolved ?

A possible, temporary "patched up" solution before a better fix can be found, could be to make pet immune or way LESS likely to go wild... or, if a bonded pet goes wild, make it so that, for an X time the pet REMAINS bonded to the Master Tamer even if Wild.

Therefore, as soon as a pet goes Wild, the Tamer can recall out of that place with the pet recalling out with, and then be able to retame it somewhere else where that now Wild pet is not bugged by lots of Creatures attacking it....

Thanks.
#72
popps said:

@ Kyronix , @ Bleak , is it possible to get a fix to this issue which, in some cases, might even further lose players to Ultima Online getting extremely upset for their heavy loss ?

Can either (or both) of you at least comment that this issue is being looked at and that there can be some hope that UO players will see it resolved ?

At the very least acknowledging this very serious problem would be a good start. The deafening silence in response to multiple pleas over the years is, frankly, insulting.
I understand that it is extremely difficult to hunt down a bug that happens rarely. However, it's severity warrants action. An easy solution that was suggested multiple times is to remove spontaneous going wild altogether. This mechanic is obsolete in the days of pets+scrolls costing hundreds of millions gp.
#73
The thing is you know there are ppl out there sitting with the attitude that it is 'user' error just because it hasn't happened to them.  Well all I can say to that is in over 16yrs of playing, with

3 tamers on Oceania
2 on Siege
1 on Atlantic

and I mean playing tamers every week for hours upon hours each week this has ONLY happened to me since the pet revamp, and only rarely.  Given I actually train pets, level  them and sell them on any shard I am playing I kinda KNOW how to manage my pets. 

I lore them regularly, feed them regularly, know not to spam commands at them etc.  So before anyone else wants to tell me it is user error, don't bother.  It may never happen to you and if so  you are lucky.  For 12 or more years it didn't happen to me either.

They need to make it that they just DON'T unbond at all.  Maybe if they are so unhappy they will just stop responding to commands until they are happy.  Or make them immune for at least 10 mins after unbonding if they HAVE to persist with this, so spawn can be got rid of and they can be retamed. 

I don't really care about the money involved in scrolling them (although I know a lot of people would be as they don't have as much gold as me)  but I do mind the flipping time it takes to redo them, culling, taming, bonding, leveling them up, training the skills up all to have the whole lot disappear in a second.

If sword/fence/mace/archery weapons or spellbooks just went poof and could be deleted you would get a hot fix instantly.  When you are fighting with a pet in heavy spawn and it unbonds it is equivalent to it going 'poof' and in a lot of cases that pet has cost you millions and hours in obtaining it.

But yes the silence is deafening. 


#74
MissE said:
...all I can say to that is in over 16yrs of playing, ...

 ...happened to me since the pet revamp, and only rarely. 

... It may never happen to you and if so  you are lucky....

... For 12 or more years it didn't happen to me either...

But yes the silence is deafening.  
Sounds like a rare occurrence then.  

We can speculate on user error or what the mechanics of the game 'should' be.  They don't have to, maybe that explains the silence.
#75
Depends on what you consider 'rare'. Prior to the pet revamp in the previous 12 yrs I had NO pets unbond. 

Since the pet revamp I have had this happen 4 times, one resulting in the death of the pet.   Others have also experienced this since the revamp and if you read the posts in this thread and others it is much more 'common' than it ever used to be.

So yeah it is 'rare' in as much as is doesn't happen often but NOT rare given that prior to the revamp, in my case, never happened and now I am seriously  worried whenever I take a pet out to a major boss event  that it may happen again, I am finding I am spending most of the time loring my darn pets as you cannot 'trust' the game mechanics any longer.
  
#76
I agree with @MissE
The last time there was a major bug with losing pets the devs but in the auto stable.  Not every body lost pets from that bug and there was no set reason for it just like this bug where there is no rhyme or reason for it.
@Kyronix @Bleak @Mesanna please turn off the unbonding portion of the game until this problem can be fixed.  Either make the pet not respond to its master or auto stable so Tamers stop losing their pets
#77
The only issue I've ever had, aside from losing bonded vollems long ago, was having a blue beetle not go wild, but it lost its bond while doing Corgul on Siege.
#78
Yeah it seems to me it is more likely to happen on the more tough bosses, especially stuff that does area affect spells, corgul, grizzle, miasma, crimson dragons,  jounar (lichs) etc I think as the bosses are getting tougher with more area stuff the more likely pet happiness seems to drop to extreme levels very quickly.     Ie in a minute they go from wonderfully happy to unbonding.
#79
I hate to say it, but I bet you were discorded by Ju'nor since it's that boss you specifically stated that you were fighting. Occam's razor...In this case the explanation that requires the least speculation is often correct.
#80
Freelsy said:
I hate to say it, but I bet you were discorded by Ju'nor since it's that boss you specifically stated that you were fighting. Occam's razor...In this case the explanation that requires the least speculation is often correct.
I was NOT discorded, I can guarantee that.  I have hide/stealth on my tamer and she always stealths to a mob, says 'all kill' and hides instantly as part of the macro, she is barely in range of a spell and would of been visible for all of half a second if that. 

Had only just finished killing Anon, lured the pet, it was wonderfully happy, the bard in the party then  lured Juo'nar to a dif corner and invised then the tamer stealthed with the pet in tow. Said 'all kill' targeted the boss and instantly hid and then saw the 'your pet decides it doesn't want a master' message as soon as the pet had targeted the boss.

Sheesh.  Why do people always have to assume you don't know what you are doing or what you are saying. I am not some newb player and frankly am tired of people who were not there dumping their ten cents in while ignoring what you have said happened. 

NO I was NOT discorded.
#81
Have lost 2 PSD in a week submitted bug report asked for armor barded pets in uo store Since I don't have tons of gold and I would rather not have to buy something from the uo store sell it for gold then turn around and use the gold to buy the proximas swamp dragon when I could just instead skip the unnecessary step and buy replacement. As far as combat pets go I had a pre patch rune beetle from a long time ago that me and my buddy tamed together I never went through the pet training and one day Fighting Lady m after the satyrs had been taking care of no commands have been given it just gets angry and then unbonds and attacks me because everybody by now should know how to deal with Lady m so this isn't an intelligence issue with the community this is a game breaking issue and it's the reason why I have 120 taming 120 animal or + 120 veterinary on soulstones and don't plan on taking any pets out of my stables for the indefinite future unless a guaranteed fixed to the unbonding issue is released otherwise I will happily hope that they find what is causing this weather is a missing bracket or a missing parentheses.
#82
I'm sure the devs would love to fix it - if only they could get enough information to work out what's causing it.

I would venture to suggest that this:
the tamer stealthed with the pet in tow. Said 'all kill' targeted the boss and instantly hid

information is highly relevant.  How many other people who have had pets unbond have spent significant portions of the hunt time being unseen by the pet?
#83
OH for goodness sake I have played a stealth tamer for 15 YEARS.  It has nothing to do with the fact I stealth up to the mob, once the pet is on the boss I am visible with consume dmg going.   I moved a whole 1 screen with it which is absolutely no different to what I have done, and how I have played since I started taming. Hardly a 'significant portion of the hunt time' , a whole 45 seconds.

If they can't identify what is causing it the fix is simple, just STOP pets unbonding.   Make it so that just isn't an option.  If it becomes 'unhappy' it just stands there.

If they can't do that then stick a line of code in that makes the pet invulnerable and able to be tamed only by the person it unbonded from for 15mins after the time of unbonding. 

Ya know it gets a bit aggravating when you tell  people that for 12 or so years you NEVER had a pet unbond, that you have not changed the way you do things, but since the pet revamp it has now happened 4 times.   The ONLY difference in anything is the pet revamp.

#84
I'm sure the devs would love to fix it - if only they could get enough information to work out what's causing it.

I would venture to suggest that this:
the tamer stealthed with the pet in tow. Said 'all kill' targeted the boss and instantly hid

information is highly relevant.  How many other people who have had pets unbond have spent significant portions of the hunt time being unseen by the pet?
I have taken many pets into the Painted Caves and stood there hidden while they train and have never lost one pet doing this so I do not think it is a out of sight of of mind thing with the pet because if there is no spawn they all know where I am as they come and stand by me waiting for a new target.
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