Don't forget that it might get hit by the patch99 "release/tame" code too and nerf it to the ground xD
(well hopefully not)
The skill loss is dumb. Losing pets is dumb too cause you can lose it from lag if you forgot to feed it, and accidently issue lots of commands during lag.
Well you can see above what it's skills went down to. It was 120/120 etc on all skills. I am NOT happy, this is total b/s
It's weird that poisoning didn't take a hit. Or did it?
nope that is it's lore i took just after it was retamed. Poisoning stayed at gm.
Except for the Poisoning, that looks an awful lot like VvV stat loss. Any chance you were orange and didn't know it ? I'm going to assume the beetle didn't die at some point ? Weird, regardless.
I was 120/120/110/110/100 110 on parry which now doesn't show as the wrestle has dropped below 100 (no idea what it's parry will be now it was 110) and med and focus were both 110 and show the same.
Yeah I know the skills will train back up, but my point is they shouldn't drop by a third or more when the thing goes wild and is retamed within 5 mins. They never used to lose all their trained skills on going wild. I had a cu went wild yrs ago because I didn't feed it and kept giving it commands, it was gm on everything including heal (this was before the tame revamp) and after retaming it had lost about 2-3 points of skill. Not a third or more.
Ok if I released it and it was wild for an hour or so then yeah maybe let it's skills reduce x amount per each 5 mins it is wild. I guess it is just another thing to aggravate a person, as I said 2 mins before it went wild it was 'wonderfully happy' seems to be no rhyme or reason for it to go wild as it did.
The Devs have touched on this subject before in another forum related to UO.
Pets go through loyalty checks every so often during game play at timed intervals and through issuing commands.
I have lost a White Cu before while training resists because I issued too many commands at one time, had on mismatched gear (taming was 101 during) and wasn’t paying attention to it barking at loyalty failures. This is not a bug, nor has one been found (yet lol.)
This happened during my newb days. I retamed the Cu but experienced stat loss. It was frustrating. But taming is fun, so I didn’t give up.
10 months later, I have never lost one pet since, mainly because I listen to pets sounds. It helps if you turn on sound too, otherwise, you have to watch when your pet bucks at you.
I’m also careful to watch loyalty and just feed occasionally, failure or not.
Its super easy to manage pet loyalty once you learn the ropes.
As far as making the game more difficult, the large stat loss is punishment enough for making a mistake.
UO is known for its harsh rules in game-play, something unheard of in the modern gaming age.
The idea is to balance challenge and fun with throwing your keyboard at the wall and breaking it to logout.
Mistakes happen. I dislike pet loyalty checks, but they are totally manageable and easy.
Continuing application of rule 7
I usually slap food on the pet if I am in a long battle or in long training sessions as part of my skills rotation. I’m not obsessive about it though.
I play with sounds on and music off and have a playlist on. I’ve learned to listen to pet cues when they buck. That just comes with practice.
I also hit F5 where my Lore macro is in my rotation, usually after a long battle.
I halted with spamming the All-Follow and All-Kill macros when the pet fails to switch target, wont move due to mobs blocking it, or out of frustration with the pet. Spamming commands seems to beg a loyalty check lol.
Also, I swap gear. The smartest thing I did was have 240 real skill on Tame/Lore. That sets your success to control any pet like to 95% or so. May be higher. Read that 10 months ago.
On stabling, I never saw the Devs say loyalty checks happen in stable. They only said it was outside in real time, over time the 24 hour real time day. It’s searchable on other forums.
Hmm. It’s possible then, perhaps. I’d have to go back and dig up that thread.
Our guild is filled with tamers, none of us have ever had a pet go wild that wasn't our own fault. Like SwordofExcalibur, we listen to cues. One thing we don't do is feed, unless we have left them somewhere for a very long time and loyalty has dropped to rather happy. Another thing we don't do is spam commands. We have tried to replicate this bug, unsuccessfully.
lost my Frost Dragon last week the very same way.
im a 120 real skill and i dont play with sound on.
i was having some sort of lag issue im not sure if it was computer, internet or the Shadowguard but i had a spell where it seemed i was going through thick mud, gave a couple orders and bam, pet wild.
retamed and left, pet took a hit in everything.
now, with a 120 real skill on a pet that is what.... 106 to control?
really they should not go wild, the control change with that set up is 99%
that should be the perk for slogging through all the months to get to 120 real skill and then invest all the time and money into making the pet.
at any rate, ive been doing this for over 20 years and this is the first time i have ever had a pet go wild.
so my play style has not changed so something in the game changed.
i feed my pets regular and i lore them regular to make sure everything is going good and check skills and such, nothing was different when i lost my Frost Dragon.
i had to take a couple days off playing UO after because i was soooooo ticked off.
Hmmm... could it depends too by the original alignment of the Pet?
I mean, is it possible that originally "evil" pets could have the tendency to repeal more easily their taming & Master when under heavy stress, as, eg., in Combat?
Just a tought... 🙂
Cheers
Ivenor
the same thing happened to me a while back.
I was running 120 real skill taming, lore, vet and had a 4 slot lesser hiryu with bushido and goo kill the undead champ spawn in deceit. During level 2, my pet all of a sudden went wild in the middle of thickest spawn. I had not spammed commands at it previously, the only thing I did when it went wild was I told it to all follow me all guard me and bam it went wild. It had been wonderfully happy a couple of minutes before.
I was on the same screen the entire time. It happened in that large room before the stairs down to the next level.
I was able to retame the pet and take it back to the stables to re-bond.
I returned to UO in December after 6 years away. A few weeks ago, my White Wyrm of 100 months, and 6 years in stable while I no longer played, unbonded the day after an EM event on Formosa involving Lord Oaks. Only now did I bother to ask a question in google search about it and here I am, reading about this. I remember feeding a few times in the early days. Never since. Because of lag, I do remember spamming the same command to follow before it went wild again and I had to retame. It was horror to see the skill loss. For the record my tamer is 120 vet/lore/tame/music/peace, so do not think this is skill issue. Sad.
— Here’s a kicker:
At ShadowGuard with a fully trained Phoenix and the stupid Lich comes up. The Phoenix gets Disco’d and unbonds.
ok ... I didn’t even know this was a thing that could happen, so at first I was livid.
The friend who was at Roof with me drags the Phoenix off and I retame.
Now, if skill loss was the only thing I had to contend with? No problem.
But guess what? The Phoenix lost HP and other stats. A fully trained Phoenix with no training points left on him. Tell me how THAT is fair in any way, shape, or form?
Pets lose no skills or stats when traded.
They lose skills when released and retamed.
I can trade a pet with you on Atl. It will just lose the bond.
Tamers move pets around a lot. Had to move many around to free spots for Tritons.
Players sell pets at the Luna stables on Atl. No stat or skill loss.
Tamers move pets around a lot. That would be a bad thing if they lost stats or skills.
Feeding your pet frequently is not a solution. There are multiple reported cased of pets losing happiness within minutes of feeding. Listening or watching fro messages is not a solution either as both will get lost if your pet is in the middle of a swarm of mobs pounding on it.
Going wild mechanic is obsolete in a game where scrolls alone can cost a couple hundred million gold.
— Honestly, the thing that makes the most sense is that once a pet is “bonded” - it should never have a possibility of going “wild” unless released by the tamer.
This still appears to be an ongoing issue. Wife and I returned after nearly 10 yrs not playing. She invested in a new cu full spec very pricey only to have it go randomly wild during Navery and this result in death before she nor I had realized this took place and it was slain while wild.
After seeing this thread and the last quote listed I cannot help but begrudge the fact this has been a known issue without developer address that could now affect our intent to have returned and stick with this game.
i’d debated requesting GM assist but know all too well that would be of naught, but after reviewing this thread in its entirety, I cannot help but be outraged that since 2018 there have been continued requests for action in this regard with not an inkling of response. One can only hope in what seems a hopeless situation and I have to admit I am truly disappointed in this.
We play Atlantic; much appreciated no less. Sadly I’d offered to help her catch another when told she bought this one fully trained and thus Very disheartened. She has yet to login again
Bug or intended function; a pet status bar as described earlier, a ghost available to bonded owner for a brief period, or ultimately a fix in this direction could/would cover the base for those now facing fears of this moving forward.
Im definitely new to how things of this nature are now handled. Pleased to see the community active and helpful enough to further the potential thereof, and above all grateful this game finally has an official forum site.
Disappointed no less with/after all this to then see this thread/issue still a pending doom for any/all tamers and ongoing for as long as it has without any significant indication of resolve.
Im hopeful for the future of UO but can not deny this type of problem can result in further loss than simply a ‘pet’ ingame. Rage quitting is nothing new to UO but certainly a greater pain for the whole than it once had been. While I plan to proceed forward cautiously, I’ve abstained from even bringing this up with my wife who to my knowledge has still not logged back in, instead returning her gaming efforts to a game we both left to return to this one. I cannot imagine she is that unique a case in this ever competitive mmo realm.
This is what is of the utmost importance and why I posted at all. Hopeful for as hopeless as this may seem, that some action will be taken before I too find myself abandoning further, and maybe even to present promise for those unlike myself, that haven’t spoken up.
I will definitely play my tamer with greater caution moving forward. Here’s hoping to see some improvement that might inspire hope for others even in my wife’s despair as there isn’t anything that can change what’s happened already only what could happen into the future.
Thanks to those of a sympathetic nature my hope will remain even feeling the hopelessness encountered here.
Why do pets need to go Wild? Outdated game mechanic since we can put over 100M in scrolls on them.
I think it is time to remove that feature. They go below rather happy, they just stand still and shake their head until fed.
Glad you got the bug back! Pets going wild needs to be removed. If they want to walk in circles when they get unhappy, that would be fine.
I am sorry that happened, but it is good it happened in a safe place. This needs to be investigated. I do hunt with my Scrolled out Triton and would be heartbroken and a bit upset if it randomly un-bonded. Also If I remember correctly the bugs are at max stats when tamed. If I am incorrect someone please correct me please.
jst wanna add before i go to bed and forget - i had never - ever - had issues with my bug doing this or anything of the sort. i've had nightmares go wild and need retaming, even my WW went wild once and needed retaming, but that was because i got spammy with commands and forgot to feed or something stupid like that. but my "big bug" - never had issues. I typically store meat on it so every time I look in the pack I remember to feed it - so is not like its never fed. I also didn't give any commands - tandy typically logs out sleeping on her bug (mounted).
i'm not against making a pet perma-bonded (never any chance of going wild) even if it is kinda metagaming at that point (even the best dog will go spaz if mistreated - and they are the most loyal of creatures i know), but there should be some sort of warning system... like it just won't move or be mounted, or some systems message as others have mentioned. Even a mistreated dog will give warning signs before freaking out.
i go bed now....
I had an anniversary pony die yesterday, when my char did.
It had been fed and was wonderfully happy.
maybe its because the plunderbeacon killed My Ex Wife and the pony...
(named that char for a friend so he could have some bones with the name on it)
The only issue I've ever had, aside from losing bonded vollems long ago, was having a blue beetle not go wild, but it lost its bond while doing Corgul on Siege.
Yeah it seems to me it is more likely to happen on the more tough bosses, especially stuff that does area affect spells, corgul, grizzle, miasma, crimson dragons, jounar (lichs) etc I think as the bosses are getting tougher with more area stuff the more likely pet happiness seems to drop to extreme levels very quickly. Ie in a minute they go from wonderfully happy to unbonding.
I hate to say it, but I bet you were discorded by Ju'nor since it's that boss you specifically stated that you were fighting. Occam's razor...In this case the explanation that requires the least speculation is often correct.
Have lost 2 PSD in a week submitted bug report asked for armor barded pets in uo store Since I don't have tons of gold and I would rather not have to buy something from the uo store sell it for gold then turn around and use the gold to buy the proximas swamp dragon when I could just instead skip the unnecessary step and buy replacement. As far as combat pets go I had a pre patch rune beetle from a long time ago that me and my buddy tamed together I never went through the pet training and one day Fighting Lady m after the satyrs had been taking care of no commands have been given it just gets angry and then unbonds and attacks me because everybody by now should know how to deal with Lady m so this isn't an intelligence issue with the community this is a game breaking issue and it's the reason why I have 120 taming 120 animal or + 120 veterinary on soulstones and don't plan on taking any pets out of my stables for the indefinite future unless a guaranteed fixed to the unbonding issue is released otherwise I will happily hope that they find what is causing this weather is a missing bracket or a missing parentheses.