Weren't we told these were hard coded static imagines that couldn't be adjusted when we wanted to add doors and such from stone crafting? I guess they actually can add customizing to castles if they really wanted too.
The actual static cannot be changed once it is in game. What will happen in a future publish is an alternate version with access available to the areas you currently cannot access. In order to do that, the entirety of the footprint needs to be checked for valid conversion, hence the change here.
After watching some of the impossible tasks due to code be done, I have come to the conclusion, as have others, they can do any danged thing they WANT to. Gold shared shardwide? Impossible. Whooomp! Dere it is! Fooling with the static housing code? Never gonna happen. Ooops... Turnin points shared by all chars on a shard? no way. Oh wait, here's a ticket system to let you do just that!
I really feel at this point, most of these "can't be done" things are self imposed...
When players make requests it often takes a bit of investigation to determine the feasibility of making those changes as it relates to performance, return on time investment, available technology, and so on. Nothing is really "impossible" and I, at least, am pretty careful about using that word. Improbably or impractical are probably more accurate terms. What I find is that when players offer well reasoned and respectful feedback or requests, we try to act on it as best we can, and if we can't immediately, put it on the schedule for the future. When feedback comes at us from a place of sarcasm, hysterics, and shade - it makes it pretty difficult to want to sort through that to find actionable items.
(Though I have to say, this gumshoe quest? WORST QUEST EVER.....sorry Kyronix, you know I'm one of the first ones to wave my pom poms but this quest was a disaster)
Dear, dear Kyronix...PLEASE explain how your mind works!!
Given the entirety of the quest was solved roughly 24 hours after it went active, and a full guide was available shortly after that, the quest went as about how I expected. As far as explaining the clues, and how this all played out I'd be happy to do a post-mortem write up when some additional time has passed after Publish 101 went live. I also don't want to hijack this thread to make it about the quest, so I'd encourage replies and comments in other threads more suited to the topic