- Anatomy: 96.8
- Chivalry: 48.7
- Focus: 59.8
- Healing: 93.7
- Mace: 107.4
- Music: 107.1
- Peace: 106.5
- Tactics: 100
- human
- 96d/45i/104s
old macer/peacemaker/healer character needs help
A bard/warrior hybrid could be interesting, but I'm wondering how effective you'll find it in the long run?
I guess the first question would be, what exactly are you attempting to turn Rock into? You mentioned team play, so you could think of this template as a support character? Or are you trying to just experiment and try something different for fun? (I know, just playing for fun? Who would have thought!)
Since you have music/peace and mace/tactics I guess technically you're trying to build a pacifist fighter? You might be able to peace some things while focusing damage on one, but you're not putting out all that much damage without another skill (Chiv, bush, etc.)
It seems as though you are following three different paths, healer, warrior, bard. Cramming all that onto a template might be tough.
If you were going for team support you could keep healing/anat for cross healing, curing, and ressing, use music/peace for crowd control, and help out a wee bit with mace/tactics/(anat) for damage. This might be an interesting support build if you could keep the mana up for one of the peace masteries (mana leech weapons maybe?), but you'd be at a fraction of full bard power.
I don't know what to tell ya. That's a very different character you're trying. It will be interesting to see what you come up with.
I remember when powerscrolls were introduced and many dev statements were something like, "Now you'll have 2 ways to build your character. You can choose to have 7 skills at 100, or focus into just 6 skills at 120. Either way will be just as viable!"
Then all the skill curves got changed so that to have a decent chance at success you needed 120 skill. There went the 7 skills at 100 idea.
Honestly, with all the +skill stuff out there now, you can just have 7 skills at 120. 🙂 Problem solved!
Like you, I have a couple of older characters that I am having to completely rethink. I am most of the way done with the organization, but rescrolling everything is a real drag.
Bilbo said:Anat and healing might be needed. Are you going to run peace mastery? What is your gear going to be? Why mace why not archery or garg and thrower for ranged attack so no parry needed.
I think that he wants to stick with Mace/Music/Peace because he's scrolled for those to at least 110.
@Rock, my understanding is that you can effectively use poisoning in place of tactics (Just for special moves? Or does poisoning replace the tactics damage bonus as well?)
If you keep Macefighting, you're definitely trying to do damage with the weapon and keep everything but your main opponent Peaced, correct? If so, then I would absolutely take up additional damage (Chiv/Bushido). Chiv seems the easiest way to get there. Without Parry, no reason why you couldn't use 2-handed maces. Or you could go Chiv/Parry, skip the focus, and use 1handers and a shield.
Mystic/Focus seems good as well, but you're going to take a lot of damage staying in melee combat and have little defense (no parry or resist). Would Stoneform help out at all?
The major challenge I see is that you need high Hit Points to stand in melee combat, high Stamina to keep your swing speed up and do damage, and high mana to use your specials or keep a bard mastery running. I think you're headed for 60SSI and 100% HML weapons.
Honestly, unless your dedicated to trying this, I would just accept that the times, they have seriously changed, and drop music/peace to make a more standard fighter. Or drop Mace/Tac and go to a pure support character (by drop, I mean soulstone). Something like music/peace/anat/heal/magery/med (EV's would still be max power without Eval, I think???).
You definitely have a lot of options.
- not interruptable (although being hit does lower the amount healed)
- no mana used
- significant damage buff (55% DI at 100 Anatomy)
- Archery: 102.5
- Focus: 101.2
- Music: 108.4
- Mysticism: 67.3
- Peacemaking: 108.1
- Tactics: 100
(Mystic spells except Enchant would normally disarm him, so the native
Spell Channeling of a Mystic Shortbow is very beneficial. Enchant buffs the bow even with its inherent Hit effects.) It may not be the best bow in existence, but it sure does shoot fast! His costume provides 20% more SSI and his 131 stamina all work together wonderfully. It's secondary special move is Psychic Attack, which would have been great to use against some of the higher end foes later in the champion spawn.