in PvP, there is a hard cap for AI of 35 damage (30 for ranged)
i propose there should also be a lowish cap (say 75 ish) for PvM.
Why you ask? At the moment in PvM for both warriors and pets, its just obvious to use AI, and this would make for some variety.
(They would probably have to reduce the hp of some bosses)
I was just thinking the same thing, what the heck will he complain about next?
Sometimes Mervyn I feel like you work for another game or get a big thrill out of being the Devil's Advocate.
I like how he just pulls a random number out of the air with no math or data on why.
I would try to engage in a conversation with you on how off you are with your "analysis", but I'm sure you don't want an actual conversation. You would rather incite people.
Just another troll by the forums troll leader.
Okay i haven't done the maths, I'm not sure how much damage the other specials do in pvm, but i think they should cap AI damage to be in line with the damage output of some of the other special moves, just to add variety and bring some use back of the other specials in PvM. Like i say if they drop the HP of most of the bosses it wouldn't actually make the game harder.
I am not trolling (nor complaining), it was a suggestion, were they trolling when they capped AI for PvP?
I have 19 PvM pets, all of them have AI on them as there is currently no comparison, and every warrior spams AI on every boss.
AI on a pet very very seldom does any more AI than an archer gets on a bow or a swordsman on a blade, in fact I think the swordsmen do MORE damage. Of course what do I know, I'm just a Trammie PVMer but that's my choice and my UO life which I love and wish you would leave alone.
Parnoc it seems I’m unable to express my ideas in English well.
My suggestion is to cap AI for pvm (both players and pets)
I really think it’s unecessary for people to start being triggered.
This pointless conversation is done.