Admittedly it has been a while but if I remember correctly once the map s decoded you no longer need cartography.
I know you dont need cart once you decode the map, not sure about mining even after the dig has started. Test it and let us know, I'm sure if it's possible the Devs will fix it in the next patch anyway.
I do know that you can't move while the chest is being dug up or else it will despawn and you'll have to start digging again.
Jacob's pickaxe has limited use for treasure hunters. You need 51 mining skill to increase the treasure chest digging radius from 1 tile to 2 tiles. So unless you have 41 mining already, there's not much use for it.
I run 0 mining and finding the chests isn't difficult with practice. I usually find it in 2-3 digs and very often on the first dig.
<quote>And, some people claim they can even match up maps with the EC map to be able to find the spot first dig with 0 mining every time - I don't believe them.</quote>
Eh? That's what I do. I have the size of the maps set to very large in EC, and eyeball it against the radar map, lining up trees and rocks until they match (little yellow dots on the maps, outcroppings of rocks, etc).
L6 and L7's were harder for me at first, the maps were so small and scaling didn't work. But eventually I added these two lines into the UIVariables section of my character profile: (they're essentially the same commend, but the latter seems to stop working and the first one I added only last week to fix it). So yes, I often hit the dig on the first try in the EC.
Of course, I've probably done tens of thousands of maps over the years, it's my favorite activity. I have two treasure hunters, one used to have provo but changed over to Mysticism and Spellweaving, the other is a tamer. Both solo L7's regularly.
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I have 90 mining but I don't use the co-ords for t-maps, I never use a Davies Locker either, I only store my SOS's in there. I match up the map with my EC map and then go dig it up. Sometimes I hit it first try and sometimes it takes a few tries. Of course there are always spots that take 10 minutes and seem to not be where you thought! My t-hunter has Magery and Mysticism, so I use an RC for the spawn or rather a few RC's!
I'm too afraid of accidentally losing a skill to juggle soulstones, so I use a template that doesn't need me to. I started with a mystic, using RC's but later added spellweaving with a vol 3 mastery, finding that a summoned reaper is better for distracting the initial spawn while I 'retire to a safe location' 😂 then clean up with RCs
Full template is: GM cart,lockpick, magery,mining. 115 spellweave, 120 myst, 85 focus. There's a video on my youtube channel if anyone wants to see how the template works, google: May Kinoles making holes version 2 - map is a level 6 in Malas.
I usually mark out 10 runes for maps with the exact locations first so I can use a luck statue and do them all before it runs out. You then can swap out cart and mining before you start going through your runes. Taming with a mystic pet is the best rounded Ive found for tmaps, mass sleeps the spawn with no issuses. Only frost dragons need seperating due to low cold resists on pet.
I dont have a davies locker but marking everything with 100 mining on the ec client is really fast.
I typically run a mapper with GM cart, lockpicking, mining, hiding, magery, and meditation. But I also multi client. I have him do his sweep, which is relatively short with 100 mining. As soon as I’ve found the exact location, i run my tamer over.
I’ll dig up the chest, and use the split second delay to trigger hiding with my tamer off screen. Run up and drag off and take down the guardians. Then I bring a character with Packies through a gate and just shovel everything in and sort later. What I don’t keep gets unraveled or tossed for cleanup points.
Has made me quite a pretty penny thus far, and I can solo even level 7s, though they can be a little annoying.