2026-01-15 04:08
#0
Two observations:
- I've had a few days where most of the (brand new, never touched) malas nest locations are all within about 25 tiles of each other. Likewise, Tram and Fel maps all have coordinates in a very narrow range from each other. In this "mode", all maps regardless of facet, appear to only cover 2-3 overall locations. This "mode" seems to last several days at a time. Other days, I don't observe this, and the spread of nest locations is much more diverse.
- I've had several cases where, for several days, hidden chests only have 1 turn in artifact present, when running constant 3-5K luck (in tram). Outside of these times, there are usually 2-3 artifacts present in chests that contain turn in artifacts, when running 3K+ luck in tram.
How is the RNG seeded by the UO server? Is this per character, per account, per login, or is it global to the server, or something else? Is the RNG thread-safe/are thread safety issues relevant?
Perhaps broadsword can add a text command or clicky which displays the RNG seed being used, if it's something tied to the player/account/login/etc.