🧙‍♂️ Brought to you by Peptides.gg — Use code UO20 for 20% off — GLP-1's, 90+ Peptides and more!

An imbuing question to expert crafters...

Started by popps · 2025-09-29 · 42 posts · General Discussions
#0
I imbued an exceptionally crafted Gnarled Staff after applying a Whetstone (so 600 max imbuing weight) with the following properties : 

- 62 Hit Mana Leech (weight 110)
- 62 Hit Life Leech (weight 110)
- 50 Hit Lower Defense (weight 130)
- 50 Hit Lightning (weight 140)
- 30 Swing Speed Increase (weight 110)
Total imbuing weight 600/600

The Hit Mana Leech and Hit Life Leech were 62 each, infact, I imbued last the Hit Life Leech and the imbuing gump displayed that the chance to imbue was about 16% and that the total weight would be 600 out of 600 and I failed many times before succeeding.

Then, after POF, I used a Forged Artifact charge to enhance with ASH to add 10% Swing Speed Increase for a total of 40% SSI , 20% Lower Requirements and 75% Lower Weight.

After the enhancing, I did get the 40% SSI, 20% Lower Requirements and 75% Lower Weight but, the Hit Mana Leech dropped to 56% from the 62% I had imbued and also the Hit Life Leech dropped to 56% from the 62% I had imbued.

What gives ?

Can anyone give a rational explaination to this or did I hit a bug ?

Should the order of imbuing matter, I Imbued in this order...

1st - 50% Hit Lightining (140 weight)
2nd - 50% Hit Lower Defense (130 weight)
3rd - I wanted to imbue the 62% Hit Mana Leech but, I am not sure why, the imbuing gump, when increasing the percentage in small increments would not let me reach 62% but only 61% so, since this odd thing happened before to me when imbuing, I went with imbuing here 30% Swing Speed Increase as before the Hit Mana Leech (110 weight)
4th - 62% Hit Mana Leech (110 weight) as I mentioned, when imbuing this "after" having imbued the 30% SSI, I was now able to reach 62% Hit Mana Leech as I wanted as compared to "before" imbuing SSI where I could only reach 61% Hit Mana Leech (go figure why...)
5th - 62% Hit Life Leech and, as I mentioned, the imbuing gump showed when imbuing this that I would reach 600/600 weight and I had a chance of roughly 16% (perhaps 16.2% ?) infact, I failed many times before succeeding, with loss of imbuing mats.

Does anyone know why, when trying to imbue the Hit Mana Leech or Hit Life Leech "before" SSI I could only get up t 61% and, instead, when doing it "after" having imbued SSI I could indeed select on the imbuing gump 62% ? Why is that ?
#1
popps said:

After the enhancing, I did get the 40% SSI, 20% Lower Requirements and 75% Lower Weight but, the Hit Mana Leech dropped to 56% from the 62% I had imbued and also the Hit Life Leech dropped to 56% from the 62% I had imbued.

What gives ?

Can anyone give a rational explaination to this or did I hit a bug ?

Should the order of imbuing matter, I Imbued in this order...


Does anyone know why, when trying to imbue the Hit Mana Leech or Hit Life Leech "before" SSI I could only get up t 61% and, instead, when doing it "after" having imbued SSI I could indeed select on the imbuing gump 62% ? Why is that ?


https://uo.com/wiki/ultima-online-wiki/skills/imbuing/#restrict
#2
KroDuK said:
popps said:

After the enhancing, I did get the 40% SSI, 20% Lower Requirements and 75% Lower Weight but, the Hit Mana Leech dropped to 56% from the 62% I had imbued and also the Hit Life Leech dropped to 56% from the 62% I had imbued.

What gives ?

Can anyone give a rational explaination to this or did I hit a bug ?

Should the order of imbuing matter, I Imbued in this order...


Does anyone know why, when trying to imbue the Hit Mana Leech or Hit Life Leech "before" SSI I could only get up t 61% and, instead, when doing it "after" having imbued SSI I could indeed select on the imbuing gump 62% ? Why is that ?


https://uo.com/wiki/ultima-online-wiki/skills/imbuing/#restrict

Thank you, that explains why, trying to imbue Hit-Leech properties (Mana and Life) "before" SSI I could only get to 61% Hit-Leech while imbuing them "after" imbuing the SSI I was able, as I wanted, to imbue the Hit-Leech properties to 62%.

But what about the "drop" of the two Hit-Leech properties, after I had succesfully imbued both of them to 62%, down to 56% after that I enhanced with ASH, using the Forged Metal of Artifacts ?

How can this be explained, if there is an explaination (or did I hit a bug ?).

#3


https://uo.com/wiki/ultima-online-wiki/skills/imbuing/#restrict

I know you are gonna point out, you did imbue SS first and only enhanced more SS after u did imbue leech properties.. same result.. it's an imbued items u did enhance with more SS.


PS: let's not play dumb please, thx!.. it's black on white.. "will cause the leech intensity to drop"

PS2: even if Mariah fix the "imbuing SS" for ADDING SS.. it wouldn't change anything for you.. u'd still lose that forged hammer charge.. cuz u clearly havn't read the restriction first on the wiki.. took me 3 min to find your problem.. as someone who NEVER imbued.. I was still leveling my imbuer before giving up on BS.
#4
The page clearly says 'The maximum intensity of hit-leech properties is related to weapon speed'. That relationship stays no matter how you change the weapon speed. Faster weapons have lower leech. 
#5
I totally agree.. I didn't point that part.. cuz..

Now he's coming back at you for the 61%
Good luck on that. (cuz logicly in this process it's the opposite, faster weapons have higher % potential leech)


PS: just change the "formulation" for "add".. you're going to be "do not drink" resistant proof.
#6
sorry, my bad, I should have said @popps, I wasn't criticizing you:)
#7
oh not I meant.. after reading your explanation, he's coming back for the 61% leech properties part.. he was cap at 61%.. after imbuing 30% SS he could go to 62%

You're telling him faster weapon have lower leech.


Edit: like I never imbue but from what I'm seeing here.. if the 61% is true it's the opposite.
I thought his leech properties went from 62 to 56 for math reason (formula; link to the same "excel SS square")
if u do 38 dmg per second instead of 36 (random numbers) since the leech is bound to that.. u can assume, at the end; his 62% leech on a 30% SS is the same as a 56% on a 40%

PS: I never imbued.. only assumption.
I was not butthurt.  o:)
#8
KroDuK said:


https://uo.com/wiki/ultima-online-wiki/skills/imbuing/#restrict

I know you are gonna point out, you did imbue SS first and only enhanced more SS after u did imbue leech properties.. same result.. it's an imbued items u did enhance with more SS.


PS: let's not play dumb please, thx!.. it's black on white.. "will cause the leech intensity to drop"

PS2: even if Mariah fix the "imbuing SS" for ADDING SS.. it wouldn't change anything for you.. u'd still lose that forged hammer charge.. cuz u clearly havn't read the restriction first on the wiki.. took me 3 min to find your problem.. as someone who NEVER imbued.. I was still leveling my imbuer before giving up on BS.

I am now getting confused...

"If" I understood correctly, "the more" the SSI, "the more" the Hit-Leeches that can be imbued.

And that explains why, "before" imbuing SSI I could not get to 62% Hit-Leeches but I could to 61% but "after" imbuing 30% SSI, I could then imbue the 62% Hit-Leeches which I actually imbued, both.

What I do not understand is why, "further increasing" SSI trough enhancing with ASH of another 10% (so a total of 40% SSI), the two Hit-Leeches which I had already imbued to 62% each, dropped without me doing anything down to 56%, both.

I raised SSI of another 10% so, the 62% Hit-Leeches that I was able to imbue at 30% SSI should have stayed then, when SSI further raised up to 40% through enhancing, not drop down to 56%. Yet, they did drop after I had already successfully imbued them to 62%, both.

What gives ?
#9
Keep reading.  ;)


Edit: here.. pretty sure you gained 6% more damage per second on the raw numbers from the weapon itself when u added that 10% SSI. Wich would explain the 6% lost in your properties.. assuming what everyone saying is correct.. I still have no idea of what i'm talking about.
#10
KroDuK said:
oh not I meant.. after reading your explanation, he's coming back for the 61% leech properties part.. he was cap at 61%.. after imbuing 30% SS he could go to 62%

You're telling him faster weapon have lower leech.


Edit: like I never imbue but from what I'm seeing here.. if the 61% is true it's the opposite.
I thought his leech properties went from 62 to 56 for math reason (formula; link to the same "excel SS square")
if u do 38 dmg per second instead of 36 (random numbers) since the leech is bound to that.. u can assume, at the end; his 62% leech on a 30% SS is the same as a 56% on a 40%

PS: I never imbued.. only assumption.
I was not butthurt.  o:)
his 62% leech on a 30% SS is the same as a 56% on a 40%
The thing is, that I had already imbued, successfully, the two hit-Leeches to 62% with 30% SSI...
And I was within the 600/600 imbuing weight CAP doing that.

Then, after all the imbuing was done, I enhanced with ASH to get an extra 10% SSI so as to reach a total of 40% SSI which I was expecting to sit on the weapon WITH the two 62% Hit-Leeches which I had already imbued...

Instead, I saw them drop down to 56%, both... and this, I do not understand but would like to understand why it happened...
#11
@Mariah ; :*


@popps make an effort tho, her wording is confusing but 100% accurate.. meanwhile pretty sure my assumption are correct.. if u were leeching 84 mana per minutes at 62%/30% pretty sure (only consider the weapon) at 56%/40% u still leeching 84 mana u still dealing 6% more dmg.

Overall what i'm saying is if u ain't cappin that attack speed u did not lose your charge.
If u do cap it and didn't needed that extra 10% SSI, u've just lost 6% leeches and your charge.
#12
Can someone make it for him

reading between the vast wall of crap, which of course i didnt Thats what he wants

Popps is wrong. Wont accept it and the game needs to change to meet his requirements. As per normal 

its a knarled staff.  Not a cure for worlf hunger. Who cres  


#13
Don’t forget it will go onto his super duper Samp, tamer, crafter, miner, necro mage weaver stick hitting fisher nonsense armour char anyway so it does not really help anyone 
#14
popps said:
KroDuK said:
oh not I meant.. after reading your explanation, he's coming back for the 61% leech properties part.. he was cap at 61%.. after imbuing 30% SS he could go to 62%

You're telling him faster weapon have lower leech.


Edit: like I never imbue but from what I'm seeing here.. if the 61% is true it's the opposite.
I thought his leech properties went from 62 to 56 for math reason (formula; link to the same "excel SS square")
if u do 38 dmg per second instead of 36 (random numbers) since the leech is bound to that.. u can assume, at the end; his 62% leech on a 30% SS is the same as a 56% on a 40%

PS: I never imbued.. only assumption.
I was not butthurt.  o:)
his 62% leech on a 30% SS is the same as a 56% on a 40%
The thing is, that I had already imbued, successfully, the two hit-Leeches to 62% with 30% SSI...
And I was within the 600/600 imbuing weight CAP doing that.

Then, after all the imbuing was done, I enhanced with ASH to get an extra 10% SSI so as to reach a total of 40% SSI which I was expecting to sit on the weapon WITH the two 62% Hit-Leeches which I had already imbued...

Instead, I saw them drop down to 56%, both... and this, I do not understand but would like to understand why it happened...


Leech Cap is directly tied to Swing Speed. Its really that simple.

Deathforged Claymore at 60 SSI 150 Dex = 9 ticks per swing (2.25s) 100% Leech Cap

Double Axe at 60 SSI 150 Dex = 5 ticks per swing (1.25s) 56% Leech Cap

Its balancing.
#15
@ChumboWumbo do you approve this site to help @popps calculation?

https://www.knuckleheads.dk/tools/ssi

PS: it does not address the 61% leech cap before adding 30% SSI for the useless 62%

Edit: let's agree on bad balancing.. still blows my mind 2hander got the same hardcap speed as 1 hander.. this is GENIUS!  🙁
#16
popps said:
KroDuK said:
oh not I meant.. after reading your explanation, he's coming back for the 61% leech properties part.. he was cap at 61%.. after imbuing 30% SS he could go to 62%

You're telling him faster weapon have lower leech.


Edit: like I never imbue but from what I'm seeing here.. if the 61% is true it's the opposite.
I thought his leech properties went from 62 to 56 for math reason (formula; link to the same "excel SS square")
if u do 38 dmg per second instead of 36 (random numbers) since the leech is bound to that.. u can assume, at the end; his 62% leech on a 30% SS is the same as a 56% on a 40%

PS: I never imbued.. only assumption.
I was not butthurt.  o:)
his 62% leech on a 30% SS is the same as a 56% on a 40%
The thing is, that I had already imbued, successfully, the two hit-Leeches to 62% with 30% SSI...
And I was within the 600/600 imbuing weight CAP doing that.

Then, after all the imbuing was done, I enhanced with ASH to get an extra 10% SSI so as to reach a total of 40% SSI which I was expecting to sit on the weapon WITH the two 62% Hit-Leeches which I had already imbued...

Instead, I saw them drop down to 56%, both... and this, I do not understand but would like to understand why it happened...


Leech Cap is directly tied to Swing Speed. Its really that simple.

Deathforged Claymore at 60 SSI 150 Dex = 9 ticks per swing (2.25s) 100% Leech Cap

Double Axe at 60 SSI 150 Dex = 5 ticks per swing (1.25s) 56% Leech Cap

Its balancing.

Balancing can be an argument, yet, enhancing is separate from imbuing, isn't it ?

When I am within the imbuing phase, and I succesfully imbue something, this something which I have imbued succesfully, at a significant cost of materials and of my time since the success chance lowers and lowers as one further imbues properties, should not be taken away from the crafter when he/she enhances that item...

I mean, I HAD 62% Hit Mana and Hit Life Leech on the weapon, done, obtained, secured, imbued... and this, after several attempts because, for the 4th and 5th imbueings the chances get pretty low... the last imbue was like 16%ish success chance and I failed a lot.

Then, when I went to enhance, at a cost of a Store Forged Metal of Artifacts (which cost real money to buy), a process which is entirely separate from imbuing, my two 62% Hit-Leeches that I had already on the weapon vanished "magically" and became, both, 56%.
I lost imbuing weight after having used a Whetstone of Enervation to secure a 600 imbuing weight CAP with an exceptional weapon rather then a 550 imbuing weight with a regular weapon, when the enhancing dropped the two Hit-Leeches from 62% down to 56% because, of course, 56% on two Hit-Leeches has a lower imbuing weight as the 62% that I had already achieved on the weapon at the imbuing process.

And even if one wanted to consider "balancing", what if, instead of enhancing the weapon with ASH to get the additional 10% SSI to reach a total of 40% SSI on the weapon I had left that SSI on the weapon to 30% and gotten an extra 10% SSI on a ring or bracelet ?

Then, I would have had the weapon with still the two 62% Hit-Leeches and, yet, enjoy a 40% SSI anyways... balancing does not apply in this case ? I can use 40% SSI with 62% Hit-Leeches YET, if I do it with enhancing rather then on a ring or bracelet then it is a no-no and I get a drop of the Hit-Leeches if I try to have 40% SSI on the weapon through enhancing ?

I do not get it, it makes no sense to me.
#17
popps said:

Balancing can be an argument, yet, enhancing is separate from imbuing, isn't it ?

When I am within the imbuing phase, and I succesfully imbue something, this something which I have imbued succesfully, at a significant cost of materials and of...
bro, let me stop you.. we are wayyy past that!


Double Axe at 60 SSI 150 Dex = 5 ticks per swing (1.25s) 56% Leech Cap
if what he said is true.. (just look the knuckle link.. it's stam not dex)
u were wasting great success (lol) imbuing your staff to 62%
Since it has the same base speed as a dbl axe.. he's saying it's cap at 56% anyway! (it does math if 2.25 is 100% that 1.25 is 56.xx%)

It's really easy to cap the speed on that thing (refer to the link)
#18
1. Who uses a gnarled staff?

2. Why do you need SSI on the weapon?  Bad suit?
Or you thought it was a bow.

3. I knew it was a popps post from the title.

4. Now start over with 100% elemental blanks.
#19
Pawain said:
1. Who uses a gnarled staff?
Respect the Concussion Blow, son..

                                               B)
This thing would Concuss harder than any Armor Ignore on bosses like the Dark Father.

Edit: abort, i've just read the changes.. before it used to hit HARD on dumber mobs.. now it mainly helps to empty mobs mana pool faster.
#20
Pawain said:
1. Who uses a gnarled staff?

2. Why do you need SSI on the weapon?  Bad suit?
Or you thought it was a bow.

3. I knew it was a popps post from the title.

4. Now start over with 100% elemental blanks.

Hmm... perhaps someone who is a Macer and wants to use the specials Concussion Blow and Force of Nature or maybe just experiment with new things in the game ?
#21
popps said:
Pawain said:
1. Who uses a gnarled staff?

2. Why do you need SSI on the weapon?  Bad suit?
Or you thought it was a bow.

3. I knew it was a popps post from the title.

4. Now start over with 100% elemental blanks.

Hmm... perhaps someone who is a Macer and wants to use the specials Concussion Blow and Force of Nature or maybe just experiment with new things in the game ?
So you want to waste people’s time for yet another hypothetical    If you want to try new things then you learn for yourself


you seem to yet again think everyone’s purpose is to serve you


for once just try to do something for yourself

at this stage the last thing you should be worried about is materials 


#22
popps said:
Pawain said:
1. Who uses a gnarled staff?

2. Why do you need SSI on the weapon?  Bad suit?
Or you thought it was a bow.

3. I knew it was a popps post from the title.

4. Now start over with 100% elemental blanks.

Hmm... perhaps someone who is a Macer and wants to use the specials Concussion Blow and Force of Nature or maybe just experiment with new things in the game ?
So you want to waste people’s time for yet another hypothetical    If you want to try new things then you learn for yourself


you seem to yet again think everyone’s purpose is to serve you


for once just try to do something for yourself

at this stage the last thing you should be worried about is materials 



There is nothing hypothetical in a weapon succesfully imbued to 62% Hit Mana and Life Leeches which then dropped down to 56% after an enhancement...

I would like to understand why this happened and, if this is intended, and not because of a bug, why, when I engaged the enhancing, I got no warning message telling me that, if I went ahead with enhancing the weapon with that particular material, the already imbued Hit-Leeches would have been damaged dropping by roughly 10%.
#23
popps said:
Pawain said:
1. Who uses a gnarled staff?

2. Why do you need SSI on the weapon?  Bad suit?
Or you thought it was a bow.

3. I knew it was a popps post from the title.

4. Now start over with 100% elemental blanks.

Hmm... perhaps someone who is a Macer and wants to use the specials Concussion Blow and Force of Nature or maybe just experiment with new things in the game ?
What are your conclusions with these specials? 

How do they compare vs AI and DS?

Finish what you say you started. 


#24
Pawain said:
popps said:
Pawain said:
1. Who uses a gnarled staff?

2. Why do you need SSI on the weapon?  Bad suit?
Or you thought it was a bow.

3. I knew it was a popps post from the title.

4. Now start over with 100% elemental blanks.

Hmm... perhaps someone who is a Macer and wants to use the specials Concussion Blow and Force of Nature or maybe just experiment with new things in the game ?
What are your conclusions with these specials? 

How do they compare vs AI and DS?

Finish what you say you started. 



Uhu ?

That is not the point.

The point is an imbued Hit-Leeches property value that cost imbuing materials and time to get (because of many fails at ~16% imbuing success chance) when enhancing, a totally different process to imbuing, for additional SSI.

Unless a bug, during the enhancing process at no point there is any warning saying that enhancing for additional SSI would cost the drop of already imbued Hit-Leeches properties.

Not to mention, that this costs, besides imbuing materials, also imbuing weight that could be used on other properties.

Enhancing, to my opinion, being a separate process, should NOT impact with already imbued properties.

Let me explain my point better...

Say that a crafter wants to use the "full" 600/600 imbuing weight of an exceptional weapon to which a Whetstone of Enervation has been applied.

They select properties which use, to the fullest, all of the 600/600 imbuing weight available.

THEN, they go to enhance for some additional property value, and what do they get ?

They get a DROP of some imbued properties value which now, no longer use the 600/600 imbuing weight but use less thus not using the full potential of imbuing at the 600 CAP possible.

And, unfortunately, since the 5 properties have already been imbued, it is no longer possible, after such unpleasant enhancing loss discovery, to go back to imbuing and pick a different property that could fully exploit the 600/600 full imbuing potential.

Furthermore, as I already pointed out, the balancing argument does not really convince me much because that 10% additional SSI which cost the drop from 62% imbued Hit Leech down to 56% Hit Leech "after" the enhancing, could be obtained on a ring, bracelet or other worn item carrying +10% SSI thus still reaching the +40% SSI wanted and, yet, not costing the drop from 62% Hit Leech down to 56% Hit Leech.

If having +40% Hit Leech, for balancing, "demands" Hit Leech on that weapon to be lowered from an already imbued 62% down to 56%, WHY THEN the same does not happen when the additional +10% SSI is obtained not via enhancing, but via an item worn ?

It is still +40% SSI, regardless how one gets it, isn't it ?
#25
Yes imbuing has been that way since day one.  Adding SSI  causes the leeches to drop.

Learn the game mechanics and use knuckleheads it would have shown the max amounts and you could have saved void orbs by adding the leeches first. 

If you can't come up with a suit that gives you the max speed, you should be penalized. 

The only groups that need SSI on their weapons are archers and throwers. And they suffer from low leeches.


#26
Pawain said:
Yes imbuing has been that way since day one.  Adding SSI  causes the leeches to drop.

Learn the game mechanics and use knuckleheads it would have shown the max amounts and you could have saved void orbs by adding the leeches first. 

If you can't come up with a suit that gives you the max speed, you should be penalized. 

The only groups that need SSI on their weapons are archers and throwers. 
Learn the game mechanics and use knuckleheads it would have shown the max amounts and you could have saved void orbs by adding the leeches first. 
I do use Knuckleheads but it only tells what happens when imbuing... it does not tell how enhancing can affect already imbued values... or if it does, I have no clue how to check on Knuckleheadsin what way and to what values enhancing with a given material can change already imbued properties values.

How can this be checked on Knuckleheads?



#27
popps said:
Pawain said:
Yes imbuing has been that way since day one.  Adding SSI  causes the leeches to drop.

Learn the game mechanics and use knuckleheads it would have shown the max amounts and you could have saved void orbs by adding the leeches first. 

If you can't come up with a suit that gives you the max speed, you should be penalized. 

The only groups that need SSI on their weapons are archers and throwers. 
Learn the game mechanics and use knuckleheads it would have shown the max amounts and you could have saved void orbs by adding the leeches first. 
I do use Knuckleheads but it only tells what happens when imbuing... it does not tell how enhancing can affect already imbued values... or if it does, I have no clue how to check on Knuckleheadsin what way and to what values enhancing with a given material can change already imbued properties values.

How can this be checked on Knuckleheads?



So your OP mentioned nothing about enhancing but now that you find knuckleheads would have shown the different values of leeches vs SSI level that you would end up with,  so you change to enhancing. 

What is your goal in posting these type questions where you get the answer, then argue about the mechanics?

Would be nice if you learn how to do what you want, then do it, start over, that is a horrible weapon to waste time and resources on.  How many players  use that weapon?  There is a reason they do not use it.

So today we learned that popps made a wooden weapon so he could enhance with Ash.

If your goal us to try different specials, you would want to compare them without other properties so you can see what the special does without other things involved.  

I am here to inform you that lots of time was wasted by you today.  Should have been on the beach in Cabo like I am this week.
#28
Pawain said:
What is your goal in posting these type questions where you get the answer, then argue about the mechanics?
He was ready to accept this:

KroDuK said:
I know you are gonna point out, you did imbue SS first and only enhanced more SS after u did imbue leech properties.. same result.. it's an imbued items u did enhance with more SS.


PS: let's not play dumb please, thx!.. it's black on white.. "will cause the leech intensity to drop"

Look at this @popps to understand what Mariah said:
(yes in your case/example it added confusion saying:"faster weapon have lower leech" cuz of the 61% hardcap you experienced or like the fact it saying imbuing/imbue and NOT enhancing on the wiki.. but let's not play dumb pls and look:)

base on this formula:


My question is.. did u confuse 81% for 61% hardcap at 0% SSI?


What is blowing my mind right now is you ignore stuff like chumbo said.. he's saying your weapon at 40% SSI is cap at 56% (when in fact here they show 58%; 3.25 base speed)

Knowing that why are you crying about your 62%?? 

Plus you did enhance an imbued items.. you clever enough to know imbued items has different rules set.. like PoF.. or that phrase in Mariah guide: "will cause the leech intensity to drop"
Right u did enhanced and it's saying imbued.. but let's not play dumb (ignoring all the rest) what I or Mariah pointed out.

As for Paiwan.. look at the maximum intensity on weapon.. he's telling you:" you can cap that gnarled staff attack speed real easy with high stam and getting SSI on something else than your weapon.. using knucklehead"
Refer to the max intensity graph, if you wonder why.

You doing tunnel vision on the stupidest thing "imbuing more SSI will cause your..."


PS: i'd appreciate if u double check if that 61% was in fact a 81% before you add SSI.

Other than that people like chumbo and paiwan do not understand why u'd want that 62% leech 30% SSI gnarled staff.. for obvious reason (all the explanation needed has been provided to you.. l'd say even more than what was required.).

PS2: once more, i'd REALLY appreciate u dbl checking that 61% for 0 SSI hardcap.

Have a good one.

Edit: as for the "bug" question.. I'll point the obvious just in case.. like everyone here been saying:"it's working as intended, you just need to learn how it work"

Also:
Pawain said:
So your OP mentioned nothing about enhancing but now that you find knuckleheads would have shown the different values of leeches vs SSI level that you would end up with,  so you change to enhancing...
He's not using the same tactic you are.. weasel stuff.. he did mention enhancing in his very well detailed post.. he ain't changing the go post like u would do.
re-read the OP. thx!

I just want to point out this comment:
Can someone make it for him?
sry, but it was way too funny ^^
#29
I just want to add, let's agree this is not intuitive, nor logical and also, do not give up on that gnarled staff science stuff.

I hate they change the special move, but it still look like a sexy niche weapon for defensive sampire.

A mobs like the dark father, once his mana pool was depleted would be WAYYY easier, he would stop doing double oath for example.. wich was the only way he could kill a sappire back in 2004.
It was before they change oath (can now be resisted with resist spell) or they add imbuing.

Plus that stun every 12th hit on lower magic resist, pretty sure u can find a good niche use for that.

Dead we dealing no dmg. The Gnarled Staff looks like a solid niche defensive weapon..
The question is.. what content cuz u know.. OP gear vs weak bosses.

Power Creep is a thing that only keep getting worst.. like that DF example.. 20+ yrs ago the only way he could kill a good solo sappire was casting two oath back to back. The dev make the oath easy to resist with resist spell on top of adding imbuing.. I won't even consider all those Best In Slots items from heretic events.. totally broken stuff.. 0 sandbox balance.
#30
Pawain said:
popps said:
Pawain said:
Yes imbuing has been that way since day one.  Adding SSI  causes the leeches to drop.

Learn the game mechanics and use knuckleheads it would have shown the max amounts and you could have saved void orbs by adding the leeches first. 

If you can't come up with a suit that gives you the max speed, you should be penalized. 

The only groups that need SSI on their weapons are archers and throwers. 
Learn the game mechanics and use knuckleheads it would have shown the max amounts and you could have saved void orbs by adding the leeches first. 
I do use Knuckleheads but it only tells what happens when imbuing... it does not tell how enhancing can affect already imbued values... or if it does, I have no clue how to check on Knuckleheadsin what way and to what values enhancing with a given material can change already imbued properties values.

How can this be checked on Knuckleheads?



So your OP mentioned nothing about enhancing but now that you find knuckleheads would have shown the different values of leeches vs SSI level that you would end up with,  so you change to enhancing. 

What is your goal in posting these type questions where you get the answer, then argue about the mechanics?

Would be nice if you learn how to do what you want, then do it, start over, that is a horrible weapon to waste time and resources on.  How many players  use that weapon?  There is a reason they do not use it.

So today we learned that popps made a wooden weapon so he could enhance with Ash.

If your goal us to try different specials, you would want to compare them without other properties so you can see what the special does without other things involved.  

I am here to inform you that lots of time was wasted by you today.  Should have been on the beach in Cabo like I am this week.

You may have missed in the OP where I wrote : 

Then, after POF, I used a Forged Artifact charge to enhance with ASH to add 10% Swing Speed Increase for a total of 40% SSI , 20% Lower Requirements and 75% Lower Weight.

After the enhancing, I did get the 40% SSI, 20% Lower Requirements and 75% Lower Weight but, the Hit Mana Leech dropped to 56% from the 62% I had imbued and also the Hit Life Leech dropped to 56% from the 62% I had imbued.

What gives ?


#31
KroDuK said:
Pawain said:
What is your goal in posting these type questions where you get the answer, then argue about the mechanics?
He was ready to accept this:

KroDuK said:
I know you are gonna point out, you did imbue SS first and only enhanced more SS after u did imbue leech properties.. same result.. it's an imbued items u did enhance with more SS.


PS: let's not play dumb please, thx!.. it's black on white.. "will cause the leech intensity to drop"

Look at this @ popps to understand what Mariah said:
(yes in your case/example it added confusion saying:"faster weapon have lower leech" cuz of the 61% hardcap you experienced or like the fact it saying imbuing/imbue and NOT enhancing on the wiki.. but let's not play dumb pls and look:)

base on this formula:


My question is.. did u confuse 81% for 61% hardcap at 0% SSI?


What is blowing my mind right now is you ignore stuff like chumbo said.. he's saying your weapon at 40% SSI is cap at 56% (when in fact here they show 58%; 3.25 base speed)

Knowing that why are you crying about your 62%?? 

Plus you did enhance an imbued items.. you clever enough to know imbued items has different rules set.. like PoF.. or that phrase in Mariah guide: "will cause the leech intensity to drop"
Right u did enhanced and it's saying imbued.. but let's not play dumb (ignoring all the rest) what I or Mariah pointed out.

As for Paiwan.. look at the maximum intensity on weapon.. he's telling you:" you can cap that gnarled staff attack speed real easy with high stam and getting SSI on something else than your weapon.. using knucklehead"
Refer to the max intensity graph, if you wonder why.

You doing tunnel vision on the stupidest thing "imbuing more SSI will cause your..."


PS: i'd appreciate if u double check if that 61% was in fact a 81% before you add SSI.

Other than that people like chumbo and paiwan do not understand why u'd want that 62% leech 30% SSI gnarled staff.. for obvious reason (all the explanation needed has been provided to you.. l'd say even more than what was required.).

PS2: once more, i'd REALLY appreciate u dbl checking that 61% for 0 SSI hardcap.

Have a good one.

Edit: as for the "bug" question.. I'll point the obvious just in case.. like everyone here been saying:"it's working as intended, you just need to learn how it work"

Also:
Pawain said:
So your OP mentioned nothing about enhancing but now that you find knuckleheads would have shown the different values of leeches vs SSI level that you would end up with,  so you change to enhancing...
He's not using the same tactic you are.. weasel stuff.. he did mention enhancing in his very well detailed post.. he ain't changing the go post like u would do.
re-read the OP. thx!

I just want to point out this comment:
Can someone make it for him?
sry, but it was way too funny ^^

First thing, the Table you post, mentions that (and you also point it out in your Post), at 40% the Hit-Leeches should CAP at 58%.

Why did I then get a drop to 56% after enhancing with ASH ? Is that Table by any chance mistaken ?

My Hit-Leeched did drop to 56%, NOT 58%, when enhancing for the additional +10% SSI with ASH...

Second, you ask "My question is.. did u confuse 81% for 61% hardcap at 0% SSI?" , the CAP was 81% (at 0% SSI) but I was not interested in that since I knew that I wanted to add 30% SSI and then add another +10% SSI through enhancing with ASH.

Using Knucklehead it showed to me that I could have 62% Hit-Leeches and use the full 600/600 imbuing weight (exceptional with Whetstone), but when I went to imbue the Hit Leeches "before" the SSI, it won't let me imbue 62% but only 61% (and yet, I wanted 62%).
So I first imbued the 30% SSI and then the Hit-Leeches which I was able to imbue to 62% as I wanted and could, according to Knucklehead.



Why am I arguing about the 62% Hit-Leeches I had imbued dropping to 56% ?

Because, to my understanding, 62% Leeches MORE then 56%... right ?

And the argument abou balancing that some have brought up, does not convince me...

As I mentioned, if I had chosen another enhancing, not ASH for the +10 SSI, but some other property, and I would have gotten the additional +10% SSI to reach 40% SSI through an item (ring, bracelet or some other +SSI having artifact to wear), the weapon would have stayed with the 62% Hit-Leeches imbued, right ?

So, I would have been able to use +40% SSI AND the 62%, Hit Leeches on the Weapon.

But if I want to enhance the +10 SSI on the weapon then no, I cannot stay with the imbued 62% Hit-Leeches on the weapon... to me, this does not make any sense.

Further expanding this concept, one could enjoy imbuing 81% Hit-Leeches on the weapon (if SSI on the weapon is 0) and yet, using gear that increases SSI...

There is a number of artifacts that carry +10 SSI (for example Lord Morphius' Epaulettes, Daimyo's Helm, Animated Legs of the Insane Tinker, Breastplate of the Berserker , some shields) and more that can add +5% SSI which, together with the +10% SSI on ring and bracelet, can get one to a workable SSI on the suit, with none on the weapon, and yet still be able to imbue +81% Hit-Leeches on the weapon since the weapon has 0 SSI...

That is why I do not understand why, when enhancing with ASH, my Hit-Leeches dropped from the imbued 62% down to 56% because of that extra +10% SSI...

I could have gotten far more SSI on the suit then the +10% enhanced on the weapon without having to suffer any Hit-Leeches drop.

#32
@popps Leeches on weapons are TIED to the swing speed of that weapon. I doesn't matter how you raise the swing speed, the allowable rate of leech will drop. It doesn't matter that you already imbued a higher level of leech, adding more swing speed will cause it to drop. That is how the game works. 
swing speed from other sources are not included in that calculation. Only on the weapon.
#33
popps said:
the CAP was 81% (at 0% SSI) but I was not interested in that since..
This changes everything to me..

popps said:
but when I went to imbue the Hit Leeches "before" the SSI, it won't let me imbue 62% but only 61% (and yet, I wanted 62%).
You should figure out why it was 61% hardcap when u tried to imbue your 0% SSI gnarled staff

popps said:
Because, to my understanding, 62% Leeches MORE then 56%... right ?
81% is MORE than 62%


popps said:
Further expanding this concept, one could enjoy imbuing 81% Hit-Leeches on the weapon (if SSI on the weapon is 0) and yet, using gear that increases SSI...

There is a number of artifacts that carry +10 SSI (for example Lord Morphius' Epaulettes, Daimyo's Helm, Animated Legs of the Insane Tinker, Breastplate of the Berserker , some shields) and more that can add +5% SSI which, together with the +10% SSI on ring and bracelet, can get one to a workable SSI on the suit, with none on the weapon, and yet still be able to imbue +81% Hit-Leeches on the weapon since the weapon has 0 SSI...

I could have gotten far more SSI on the suit then the +10% enhanced on the weapon without having to suffer any Hit-Leeches drop.
Consider Mariah message and also this:


Pretty sure u can get that 180 stamina without even forcing.. all you need is 20 SSI on something else than your weapon to enjoy that 81% with a cap attack speed.

If you force a little pretty sure u can get that 210 stam for 10 SSI on... to... with...


as for all the rest.. I mean.. it's kinda obvious.. people were talking about balance (2009 balance)
Today u can max out the attack speed by other means.. this is a way to bypass that "balancing" design via power creeping.


Like personally the gnarled staff I link up there.. was to fight Dark Father.. from memory with TOP TIER gears I was at ~172 stamina for ~15% SSI. (not capped)

Like logicly the fact that 1 hander and 2 hander share the same 1.25s hardcap is 100 times more dumb than what u pointing out.. old useless balancing.. no wonder why everyone and is mom goes for 2 handers.. they hit way harder than 1 hander and share the same SSI hardcap.
#34
Yup I can not read a wall of text. I can't even read my own posts without spaces between each section.

Maybe you two will make the gnarled staff the weapon of UO.  

Since nobody have used it before. /s


#35
Mariah said:
@ popps Leeches on weapons are TIED to the swing speed of that weapon. I doesn't matter how you raise the swing speed, the allowable rate of leech will drop. It doesn't matter that you already imbued a higher level of leech, adding more swing speed will cause it to drop. That is how the game works. 
swing speed from other sources are not included in that calculation. Only on the weapon.
I have now understood that.

What I still am failing to understand, if the limitation is due to balancing, is why the calculation that applies to Leeches from SSI is only, and solely limited to the SSI on the weapon, not on SSI from other sources.

If the goal is to not wanting to have a weapon that is swung fast because of high SSI to "also" have high leeches, well, how does that work with a weapon with zero SSI and thus 81% Leeches but then 60 SSI from gear other then the weapon ?

The end result is still a weapon that leeches a lot and is swung very fastly...

#36

KroDuK said:
popps said:
the CAP was 81% (at 0% SSI) but I was not interested in that since..
This changes everything to me..

popps said:
but when I went to imbue the Hit Leeches "before" the SSI, it won't let me imbue 62% but only 61% (and yet, I wanted 62%).
You should figure out why it was 61% hardcap when u tried to imbue your 0% SSI gnarled staff

popps said:
Because, to my understanding, 62% Leeches MORE then 56%... right ?
81% is MORE than 62%


popps said:
Further expanding this concept, one could enjoy imbuing 81% Hit-Leeches on the weapon (if SSI on the weapon is 0) and yet, using gear that increases SSI...

There is a number of artifacts that carry +10 SSI (for example Lord Morphius' Epaulettes, Daimyo's Helm, Animated Legs of the Insane Tinker, Breastplate of the Berserker , some shields) and more that can add +5% SSI which, together with the +10% SSI on ring and bracelet, can get one to a workable SSI on the suit, with none on the weapon, and yet still be able to imbue +81% Hit-Leeches on the weapon since the weapon has 0 SSI...

I could have gotten far more SSI on the suit then the +10% enhanced on the weapon without having to suffer any Hit-Leeches drop.
Consider Mariah message and also this:


Pretty sure u can get that 180 stamina without even forcing.. all you need is 20 SSI on something else than your weapon to enjoy that 81% with a cap attack speed.

If you force a little pretty sure u can get that 210 stam for 10 SSI on... to... with...


as for all the rest.. I mean.. it's kinda obvious.. people were talking about balance (2009 balance)
Today u can max out the attack speed by other means.. this is a way to bypass that "balancing" design via power creeping.


Like personally the gnarled staff I link up there.. was to fight Dark Father.. from memory with TOP TIER gears I was at ~172 stamina for ~15% SSI. (not capped)

Like logicly the fact that 1 hander and 2 hander share the same 1.25s hardcap is 100 times more dumb than what u pointing out.. old useless balancing.. no wonder why everyone and is mom goes for 2 handers.. they hit way harder than 1 hander and share the same SSI hardcap.

Pretty sure u can get that 180 stamina without even forcing.. all you need is 20 SSI on something else than your weapon to enjoy that 81% with a cap attack speed.
If you force a little pretty sure u can get that 210 stam for 10 SSI on... to... with...
as for all the rest.. I mean.. it's kinda obvious.. people were talking about balance (2009 balance)
Today u can max out the attack speed by other means.. this is a way to bypass that "balancing" design via power creeping.

The point I was trying to make, is that I fail to see the need to keep a limitation to the CAP of Leeches tied to SSI on the weapon when, as you well point out, it is not much difficult to have a high Stamina coupled with some SSI on gear and have no SSI on the weapon thus being able to imbue the 81% Leeches possible.

It sounds like to me someone saying that, because of balancing, I cannot get from point A to point B with a bycicle and need to go on foot (leeches CAPs reduced if SSI is on the weapon) "or", I can take an airplane (highest Leeches possible on the weapon if there is no SSI but there is SSI elsewhere...).

To others it might make sense, it just does not to me.
#37
Popps have you tried a gimp mask? turn the light down low and look at beluga whales, might twinge something, who knows?

You might get off on that and stop trolling the boards 

no-one apart from you uses a dumb staff, no-one apart from you is going to use one

I KNOW you don't and this is just another excuse to mass-debate yourself

you must have a mega subscription for Kleenex as this is lasting for ages

Just play with your Samp and double axes like others have been doing for YEARS

no I am not going to make them for you

lol macer and a staff, really?




#38
Sound like a plan:
                                                


PS: @popps like I said.. you're tunnel vision on something that is nothing compare to other thing.. like that SSI thingy for weapon.. still has a certain use (for now).. take a look at the slowest weapons for example.

Without that mechanic, you could be 100% leeches on your gnarled and cap attack speed. Not sure it would change a lot at this point.. if it would, people would still be using wraith form and cursed weapon sappire...
wait a second  ;)

Anyway, have fun. 
#39
Popps have you tried a gimp mask? turn the light down low and look at beluga whales, might twinge something, who knows?

You might get off on that and stop trolling the boards 

no-one apart from you uses a dumb staff, no-one apart from you is going to use one

I KNOW you don't and this is just another excuse to mass-debate yourself

you must have a mega subscription for Kleenex as this is lasting for ages

Just play with your Samp and double axes like others have been doing for YEARS

no I am not going to make them for you

lol macer and a staff, really?





The SSI / Hit-Leeches limitation does not just affect Gnarled Staffs but all slower weapons which higher SSI obviously helps swinging faster and where having a higher Hit Leech helps leeching more.

I do not understand why you keep mentioning the staff where the real issue is the SSI / Hit-Leeches limitation which only comes into place when these 2 properties are on the weapon, not when Hit-Leeches are on the weapon and SSI on gear.
#40
So it is hypothetical mariah please lock this. There is no staff. Just popps being annoying and chocking a non existent subject.  As usual arguing for the sack of self pleasure 
#41
The asked question has been answered, repeatedly, I think we can end this.
← Browse more General Discussions discussions