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New Legacy Publish 3!

Started by Community Manager · 2025-09-04 · 43 posts · General Discussions
#0


=== New Legacy Publish 3 ===

= Fractured Veil =
    Experience the conclusion to Season 1 of the New Legacy shard with the Fractured Veil event!
        • Victor Blackthorn has returned through the Ethereal Void, bringing ruin in his wake!
         • Void-Touched creatures have spilled into the realm, assaulting towns under the leadership of Void Commanders
         • Face the Riders of Ruin - Harbingers of Flame, Frost, Storms, and Decay - each astride a fearsome elemental steed!
         • Invade their realm and banish them back to the void from whence they came.
         • Confront Victor Blackthorn within his hidden sanctum and end his twisted reign.

     • Event Dates:
         - Publish 3 Live: Fractured Veil storyline quest is available
         - September 2nd: The Fractured Veil event begins
         - October 14th: The Fractured Veil event ends

     • Visit Archmage Elidyr in Moonglow to begin the Fractured Veil storyline
         * Prerequisites: Character must have completed their primary narrative path
     
     • Gather your allies and prepare yourself to battle for the fate of Sosaria!
         • Beginning 1 week after Publish 3 goes live (September 2nd), the Fractured Veil event will commence
             • Void-Touched creatures will invade random towns throughout Britannia
             • Earn Fractured Veil Insignia currency by defeating these creatures
             • Defeat enough void-touched invaders to summon a Void Commander within the town
             • Defeat the Void Commander to open a portal to a strange realm where a vicious Harbinger awaits
             • Defeat the Harbinger and weaken the barrier protecting Victor Blackthorn's Sanctum
             • Defeat all 4 Harbingers to shatter the barrier protecting Victor Blackthorn's Sanctum
             • Locate the Sanctum entrance and confront Victor Blackthorn in an epic showdown finale

     • Earn Unique Rewards!
         • Void Commanders, Harbingers, and Victor Blackthorn all have unique reward items that can be obtained from them
         • Earn Fractured Veil Insignia for defeating event bosses and completing quest objectives.
         • Spend your Fractured Veil Insignia at the Reward Vendor located on the outskirts of Moonglow
         • Complete several 1-time, repeatable, and guild quest objectives to earn even more rewards
         • Obtain a wide variety of reward items, including:
             • 8 Titles
             • 5 Vanity Mounts (Ridable by anyone)
             • A Vanity Pet (Usable by anyone)
             • A Pet Lure for a new tamable, the Flame of Abrahel
             • A Variety of Decorative Items
             • A Variety of Decorative Clothing

     • Legendary Statue
         • Obtain a legendary statue to commemorate Season 1 of New Legacy by defeating Victor Blackthorn for the first time
         • Additional copies of the statue can be acquired from the Fractured Veil Rewards Vendor
         • Purchase unique dyes that can be applied to the statue to customize its appearance to your liking!
         • A very rare, unique color, statue dye can be obtained from defeating Victor Blackthorn


= The Shattering Transfers =
    • Players can begin preparing for The Shattering and transferring off of New Legacy, which will become available at the conclusion of The Fractured Veil event.
        • Purchase a "Shattering Survival Kit" from Provisioner NPCs
            - This container can quickly tell you what items are eligible for transfer by attempting to place items into it. If you are able to place the item into the container, it should be eligible for transfer. If you cannot place an item into the container, it is not eligible for transfer.
        • Item Identification
            - You may now use Item Identification on any item or pet to see the transfer eligibility status of that item. An item property will appear at the bottom of the tooltip for that item/pet that will either tell you the item is Transferable or Non-Transferable.


    • Any item in the character's Bank, Backpack, or Stables will attempt to transfer with your character. Any ineligible items will need to be removed from these locations before you can successfully transfer your character.

    • The transfer process will become available on October 14th, after Server Maintenance.

    • Eligible Items:
        • Various Decorative Items
            • Quest Objective Rewards
            • Boss Rewards
            • Event Vendor Rewards
        • Legacy Items
            • Legacy Sash
            • Legacy Journal
        • Books of Lore
        • Unopened Vanity Pet Statues
        • Unopened Vanity Mount Statues
        • Basic Containers
        • Non-Statted Clothing Items
        • Pet Lures
            • These will become dormant after transfer and will be purely decorative
        • Reward Title Deeds
        • Heirlooms
        • Antiquities
        • Completed Museum Archival Forms
        • Antiquity Archival Book
        • Player Books
        • Bulletin Boards
        • Ultima Store Items
            • Hair Dyes
            • Hairstyle Change Token
            • Instant Pet Bonding Potion
            • Pet Branding Iron
            • Pet Whistle
            • Pigments of Tokuno
            • Undertaker's Staff
            • Totem of Chromatic Fortune

    • Eligible Pets
        • All pets are eligible for transfer **except** for Ossidrial
        • All other pets are valid for transfer
        • 1-Slot pets that transfer will not be eligible for advanced animal training after transferring
        • All Unique/Special Lure pets will be eligible for advanced animal training after transferring
        • Frozen Steed
            • Due to a conflict on production servers, in order for the Frozen Steed to be transferable the hue needs to be adjusted. 
            • With Publish 3, all Frozen Steeds and Frozen Steed Statues will automatically update to a new hue
            • We apologize for anyone upset by this change, however the choice was between not allowing it to transfer or updating its hue.


= Misc Changes =
    • The Vesper Museum has reported new Antiquities being discovered!
        • Added additional Prefix and Suffix names to the Antiquity system to expand the amount of possible discoveries
    • Greatly increased the chance to receive an Heirloom from defeating Legendary Foes
    • New Legendary Foes added with The Fractured Veil event that will reward Legendary Foe points and Quest completion:
        • The Four Riders of Ruin
        • Victor Blackthorn

= Bugfixes =
    • Resolved issue with legacy awards being awarded multiple times
        • Any character that had multiple entries or awards for the same entry should have those entries automatically cleaned up
    • Expanded Special Currency Gump to accomodate longer Japanese language translation
    • Fixed erroneous messaging about not having appropriate tinkering skill to lock containers when they are crafted


#1
Thank you for the information, looks like there's about to be some fun on NL.

#2
Very anti NL only pets..
#3
Thank you for the information, looks like there's about to be some fun on NL.

You’re welcome! Absolutely!
#4
I can answer my question with the transfer kit.
#5
Just to be clear, the shard where this is taking place is due to be wiped in a few months, correct?
#6
Will we be able to use the ethereal transcendence orb on the frozen steed? Would potentially be nice to know for the new vanity pets as well, if they are in statue form.
#7
These appear to be nl only pets ?? 
#8


         • Face the Riders of Ruin - Harbingers of Flame, Frost, Storms, and Decay - each astride a fearsome elemental steed!    


Perhaps I misunderstood, but weren't the elemental horses in the photo going to be tamed in the main production? (Origin, Europe, Atlantic, etc...)


#9
mis said:


         • Face the Riders of Ruin - Harbingers of Flame, Frost, Storms, and Decay - each astride a fearsome elemental steed!    


Perhaps I misunderstood, but weren't the elemental horses in the photo going to be tamed in the main production? (Origin, Europe, Atlantic, etc...)


Those could be the mounts for the bosses there, like the bosses have mounts in Mistas.  
I don't know if they can be tamed on NL.  

They are in this video somewhere, Ill also de disappointed if not on Prodo.

https://youtu.be/63FTevZYduU

Transcript here: https://drive.google.com/file/d/1VSXqC_2_buQ89ClXPEE7-EF6ZfTCMjqN/view

Here is the transcript for that part:
Onifrik:
[0:21:52] Yes, in addition to the standard draft horse that
we’ve been wanting to add and finally have. Well played, Old
Rusty. We’re also adding four elemental horses: An earth
horse, obviously to represent the earth. We’ve got an electrical
horse that we are linking to air. We have a lava horse, which
we are linking to fire. And then the last one is the ice horse,
which we are linking to water. That way we’ve got an actual
five set expansion for draft horses in the game so they are
meatier, they’re heavier, they have a bigger impact visually.

Five set,  That counts the Phy damage one on Prodo.  So, makes me think also on Prodo since NL does not have the Clydesdale.



@Community Manager may be able to tell us if they will be available on Prodo.
#10
Nl pets are like PS you can do something you'd rather not or over pay someone else 
#11
Here is something about NL that mentions one of the horses?

Frozen Steed
  • Due to a conflict on production servers, in order for the Frozen Steed to be transferable the hue needs to be adjusted.,
  • With Publish 3, all Frozen Steeds and Frozen Steed Statues will automatically update to a new hue

Also 1 slot NL pets can not be trained.  Darn, was gonna bring some hell hounds.
#12
Just to assuage any concerns over the Elemental Clydesdales featured in the promotional graphic, these are just the mounts that the Harbinger bosses are riding. The Elemental Clydesdales will not be obtainable from New Legacy in this event.
#13
Parallax said:
Just to assuage any concerns over the Elemental Clydesdales featured in the promotional graphic, these are just the mounts that the Harbinger bosses are riding. The Elemental Clydesdales will not be obtainable from New Legacy in this event.
We love you and  your communicating ways
#14
Parallax said:
Just to assuage any concerns over the Elemental Clydesdales featured in the promotional graphic, these are just the mounts that the Harbinger bosses are riding. The Elemental Clydesdales will not be obtainable from New Legacy in this event.

Thank you for clarifying.

#15

It seems that the developers have organised an event for NL.

If anyone plays NL and wants to share images of the event, that would be great, so we can see what they've done, out of curiosity.

#16
Just to be clear, the shard where this is taking place is due to be wiped in a few months, correct?
Pawain said:
mis said:


         • Face the Riders of Ruin - Harbingers of Flame, Frost, Storms, and Decay - each astride a fearsome elemental steed!    


Perhaps I misunderstood, but weren't the elemental horses in the photo going to be tamed in the main production? (Origin, Europe, Atlantic, etc...)


Those could be the mounts for the bosses there, like the bosses have mounts in Mistas.  
I don't know if they can be tamed on NL.  

They are in this video somewhere, Ill also de disappointed if not on Prodo.

https://youtu.be/63FTevZYduU

Transcript here: https://drive.google.com/file/d/1VSXqC_2_buQ89ClXPEE7-EF6ZfTCMjqN/view

Here is the transcript for that part:
Onifrik:
[0:21:52] Yes, in addition to the standard draft horse that
we’ve been wanting to add and finally have. Well played, Old
Rusty. We’re also adding four elemental horses: An earth
horse, obviously to represent the earth. We’ve got an electrical
horse that we are linking to air. We have a lava horse, which
we are linking to fire. And then the last one is the ice horse,
which we are linking to water. That way we’ve got an actual
five set expansion for draft horses in the game so they are
meatier, they’re heavier, they have a bigger impact visually.

Five set,  That counts the Phy damage one on Prodo.  So, makes me think also on Prodo since NL does not have the Clydesdale.



@ "Community Manager" may be able to tell us if they will be available on Prodo.
Nythrax, yes, the shard is going to be starting a new season, so this means the shard will “reset” as per earlier discussions.

Pawain, I cannot say at this time. 
#17
I was thinking today as I finished my JPN NL Crafter finally, what will happen to all the resources in our resource pack? will it be gone or put into commodity deeds when we get to our destination shard. Apologies if this was answered somewhere.
#18
Parallax said:
Just to assuage any concerns over the Elemental Clydesdales featured in the promotional graphic, these are just the mounts that the Harbinger bosses are riding. The Elemental Clydesdales will not be obtainable from New Legacy in this event.

Are you guys ever going to add anything to the real shards besides ToT reskins ever again? You guys left us to starve for half a decade while you developed a crippleware version of UO with embarrassingly ugly portraits tacked on, and now it looks like the fifteen people who play it are the only ones you care about.
#19
Ya they should make content for the 15 of us that play UO.

This is the first long lasting event that players have been active until the end. 

The Clydesdale spawns are pretty empty. But they last forever.

I doubt you have ever made content that people play for months @Lord_Nythrax.  The devs of UO have been doing it for many years.  I would hate to see what you call content.
#20
Pawain said:
Ya they should make content for the 15 of us that play UO.

This is the first long lasting event that players have been active until the end. 

The Clydesdale spawns are pretty empty. But they last forever.

I doubt you have ever made content that people play for months @ Lord_Nythrax.  The devs of UO have been doing it for many years.  I would hate to see what you call content.

You post this kind of worthless dev bootlicking in response to literally everything, what is it really supposed to still mean at this point? I can pull up posts of you arguing with bug reports about how everything is actually totally intended, until a dev pops in and promises to fix it. I can find posts of you complaining about how anyone who needs anything more than the broken-down CC is just entitled, until the devs come along and promise to revamp it.

These guys have never made a terrible mistake that you didn't sit around and cheer for like some kind of idiot. Sit down, shut up, and stop talking like you're a real person.
#21
So, were those "bugs" fixed, I rest my case about Mervyns so called bugs.  They don't fix intended outcomes. Sorry I am smart enough to distinguish between bugs and normal gameplay.   Maybe some day you will understand UO game mechanics.
#22
    • Eligible Pets
        • All pets are eligible for transfer **except** for Ossidrial
        • All other pets are valid for transfer
Oh, come on! We finally get a tameable Skeletal Dragon pet, and they're not going to make it available for the Prodo Shards  :'(. I went through all the trouble of getting the first or 2nd Ossidrial to exist on NL.

While the Ossidrial may be particularly strong for NL, he's not OP compared to 5 slot Prodo Pets, even if the Ossidrial itself could gain 1 extra slot from slot leveling. He's 7,028 Intensity at 4 slots, so would be 8,528 at 5 slots, and 1,600 points of that intensity is tied up in his Magery+Poisoning (which would become useless if you swap his Magic). Clydesdales end up with higher Intensity than a Ossidrial, and they're also ridable with no wasted Specials (not to mention the "Last Stand" ability).

The Ossidrial has ability bloat, Magery+Poisoning+Conductive Blast+Lightning Force, so even if you could get rid of the Magery/Poisoning by swapping to Chiv, it'd still have Lightning Force eating up Mana, detracting from the use of more powerful abilities. It also has 700 INT, which would prevent it from hitting 700 STR, making it deal less overall damage.
A 120 Chiv+AI 100% Energy Crimson/Platinum Drake would out DPS a 5 slot Ossidrial on Prodo.
One of the best things about the Ossidrial on NL, is how tanky they are (which Prodo pets can compete against with Healing, Feint, or Life Leech). Not just because of their Resists, but also because unlike the Ossein Ram or Moldering Ursine, Ossidrials actually have Greater Undead Immunities, making them completely immune to Bleed and Poison status (even Lvl 5 Lethal).

I see no reason to exclude the Ossidrial from the list of transferrable pets.
#23
I was thinking today as I finished my JPN NL Crafter finally, what will happen to all the resources in our resource pack? will it be gone or put into commodity deeds when we get to our destination shard. Apologies if this was answered somewhere.
@Community Manager
#24
mis said:

It seems that the developers have organised an event for NL.

If anyone plays NL and wants to share images of the event, that would be great, so we can see what they've done, out of curiosity.

The good news is that you can still create a toon on NL until September 2 so you can check it out if you want. I was kind of curious about the event myself and with the Prod event ending next week (not sure when they will restart another), I figured it would be a good bridge so I returned to NL to try to outfit my abandoned toons lol. 

Once your toon is created, you can still advance him etc even after Sep 2. Honestly you can probably be up and running (ready to participate in the event) within a few days. They only thing that will be tough as a tamer is to have a beefy pet to use (you need 7 days to bond AND you need a lot of time to get bestiary's or a lot of RNG luck). The good news is that a GM mage throwing EVs has worked for me so far in getting loot rights so I'm thinking I'll be able to participate just fine (GM mage takes probably a day or 2). 
#25
I was thinking today as I finished my JPN NL Crafter finally, what will happen to all the resources in our resource pack? will it be gone or put into commodity deeds when we get to our destination shard. Apologies if this was answered somewhere.
@ "Community Manager"

The resources will not transfer with the player.
#26
I was thinking today as I finished my JPN NL Crafter finally, what will happen to all the resources in our resource pack? will it be gone or put into commodity deeds when we get to our destination shard. Apologies if this was answered somewhere.
@ "Community Manager"

The resources will not transfer with the player.
Thank you. i am basically taking the crate and making it my loot bag and looting everything in my house/bank into it. if it wont go in, i drop it on the ground. Makes it easy.

#27
Pawain said:
So, were those "bugs" fixed, I rest my case about Mervyns so called bugs.  They don't fix intended outcomes. Sorry I am smart enough to distinguish between bugs and normal gameplay.   Maybe some day you will understand UO game mechanics.

I like how you're such a demented bootlicker that you can't even remember everyone you argue about bugs with. No, actually I was thinking of this post, where some dude posted about issues with the mini-map complete with video, and you stood there arguing with him like an idiot until Kyronix stepped in and let him know it was due to be fixed.

When I rubbed it in your face, you pled that you couldn't tell that the box with the map in it was supposed to be the map, and then acted like "we" did something helpful. Just pathetic. Total cringelord bootlicker.
#28
Please stop the personal attacks and insults. 
#29
Something i have noticed on Spellbooks. if they have even one spell in them, you cannot transfer them. If it is empty you can transfer.  A Vanquishing enhancd book, as well as the Shadowed tome say transferable if empty.
#30
Believe that’s actually a bug per the Discord - you can’t transfer them. But you might confirm over there.
#31
#32
This has been confirmed by Kyronix to be a bug. Spell books will not be transferable.
#33
loop said:
Believe that’s actually a bug per the Discord - you can’t transfer them. But you might confirm over there.
Your gonna have take them out of my cold dead crate.
#34
Pawain said:
loop said:
Believe that’s actually a bug per the Discord - you can’t transfer them. But you might confirm over there.
Your gonna have take them out of my cold dead crate.

 😂 
#35
There any reconsideration for the Ossidrial being transferable? I pointed out in an earlier comment (https://forum.uo.com/discussion/comment/124065/#Comment_124065) as to why they're not OP for Prodo shards, and there's not much reason to exclude them.
Also, would it be possible to make Reagent Bags of Unburdening transferable? Those would be great for Sampires/Wammies that cast Necro spells (Curse Weapon/Corpse Skin), and for Bards to carry Sulfurous Ash in. Or at least make them purchasable on Prodo from NPC Vendors.

Are there any plans to bring over AI improvements from NL to Prodo? Pets are a lot more responsive on NL, and will actually stick to whatever you tell them to attack (even switching targets on a dime if you tell them to kill a new one). Attacking one mob in a group, will aggro the whole group as well. Magery casters also make much better use of their spells like Healing and such.

PS: A bit off-topic, but can we have the mounted requirement removed from the Yumi's "Double Shot" ability? It prevents back Tamer/Archers from using Double Shot if they have a 5 slot pet fighting.
#36
I  doubt if the bags will be transferable, but I don't see why we couldn't ask for a version with more capacity allowance as gift, or maybe a huntmaster reward. My alchemist and scribe would both love one.
#37
@ Kyronix
There any reconsideration for the Ossidrial being transferable? I pointed out in an earlier comment (https://forum.uo.com/discussion/comment/124065/#Comment_124065) as to why they're not OP for Prodo shards, and there's not much reason to exclude them.
Also, would it be possible to make Reagent Bags of Unburdening transferable? Those would be great for Sampires/Wammies that cast Necro spells (Curse Weapon/Corpse Skin), and for Bards to carry Sulfurous Ash in. Or at least make them purchasable on Prodo from NPC Vendors.

Are there any plans to bring over AI improvements from NL to Prodo? Pets are a lot more responsive on NL, and will actually stick to whatever you tell them to attack (even switching targets on a dime if you tell them to kill a new one). Attacking one mob in a group, will aggro the whole group as well. Magery casters also make much better use of their spells like Healing and such.

PS: A bit off-topic, but can we have the mounted requirement removed from the Yumi's "Double Shot" ability? It prevents back Tamer/Archers from using Double Shot if they have a 5 slot pet fighting.
The Developers have an answer to why Ossidrial will not be transferable on their 5 on Fridays question on discord. 🙂
#39
@ Kyronix
There any reconsideration for the Ossidrial being transferable? I pointed out in an earlier comment (https://forum.uo.com/discussion/comment/124065/#Comment_124065) as to why they're not OP for Prodo shards, and there's not much reason to exclude them.
Also, would it be possible to make Reagent Bags of Unburdening transferable? Those would be great for Sampires/Wammies that cast Necro spells (Curse Weapon/Corpse Skin), and for Bards to carry Sulfurous Ash in. Or at least make them purchasable on Prodo from NPC Vendors.

Are there any plans to bring over AI improvements from NL to Prodo? Pets are a lot more responsive on NL, and will actually stick to whatever you tell them to attack (even switching targets on a dime if you tell them to kill a new one). Attacking one mob in a group, will aggro the whole group as well. Magery casters also make much better use of their spells like Healing and such.

PS: A bit off-topic, but can we have the mounted requirement removed from the Yumi's "Double Shot" ability? It prevents back Tamer/Archers from using Double Shot if they have a 5 slot pet fighting.
The Developers have an answer to why Ossidrial will not be transferable on their 5 on Fridays question on discord. 🙂

Bah. I was so looking forward to having a Skeletal Dragon pet on Prodo. Necromancers having Skeletal Dragons via Command Undead is kind of a bogus excuse, since those Skeletal Dragons can't be kept/stabled, you have to re-acquire them every time you log on, and they're a pain in the ass to haul around. Hence why you see almost noone hauling around Skeletal Dragons, even though people clearly want a Skeletal Dragon (remember how many people were bank sitting with special hued Skeletal Dragons from the Treasures of the Shogun event?)
#40
Since the devs seem to be on a kick about introducing massive mounts like the Clydesdale, i suggest they introduce the Gorgon (a massive stone/metal bull that has a petrifying gas breath attack).
Have it spawn in Medusa's Lair, and Medusa can drop a Lure for it (yes, port over the Lure mechanic from NL to Prodo, you can breathe life back into so many old boss encounters with this). Make it available to spawn in any ore colors (affected by Totems of Chromatic Fortune, with Blackrock being Uber-Rare). When ridden it can provide the 12% PvM Damage Reduction of unbreakable Swamp Dragon Armor. I'd also love to see it be given the mounted "Stomp" attack that Chaos Dragoons can do with their Swamp Dragon mount, or a Breath attack that can briefly stun surrounding opponents.

#41
I don't fancy riding that. Most uncomfortable.
#42
Another reason why i don't like their reason for excluding Ossidrials. It's basically telling Tamers not to even bother with Undead pets in future seasons of NL, because "Necros exist".
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