2025-08-16 18:52
#0
I know, bad RNG... yet, this feels like a real bummer considering the effort needed to fight the final Boss.
@Kyronix, for future Events, how about some code sort of like it works in Doom... that is, when a player gets the "lower" ends of the loot drop Table (like the Rubble or the Artifact drops Satchels for this Event...) this gets recorded by the client and that character gets an increasing "Luck boost" each time they get lower end drops towards getting the higher end loot Table drop items ?
Then, when the character gets the top end drop, all gets reset and the player starts anew...
At least, these stretches of "bad RNG" would come to end and players would know that they might get bad luck a few times but, eventually, that higher end drop will come...
Thanks.
