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Stage 3 reward probability - is it broken?

Started by keven2002 · 2025-09-02 · 59 posts · General Discussions
#0
I haven't seen this anywhere else so I figured I would ask here.

I assumed I was just victim of bad RNG for the first couple weeks, but now that we are approaching the 1 month point and I've done at least 1 run every single day with multiple toons trying multiple tactics and STILL have yet to get an obelisk (and only 3 banners) I am starting to wonder if something is broken (or maybe just me?). I don't have an exact count on how many satchels I've received since the event started but it's well over 250 at this point and 95% of the drops I've gotten have been rubble or items (I feel like it's 60/40 rubble there). I have 15 cubes and 3 banners...and zero obelisk. Even if the drop rate is 1% for the obelisks I should have at least gotten 1 at this point.

@Community Manager - Can you help us with the the intended drop rate on the satchel contents (ie rubble/riftborne items/cubes/banners/obelisks)? 

The math ain't quite mathing here. There are SIX possible hues to get with a MAX chance of 5 rounds (stage 3) in a 24 hour period but more realistically it's 4 rounds per shard (and that's ATL). You will need to cross shard to do anything more than 4 rounds in a day (and time things perfectly). So if I were to hit every single stage 3 on ATL for a month straight that would be 120 satchels (4 drops per day times 30 days)... I've done over twice that (multiple accounts) and STILL haven't received a single obelisk. I get it if they are supposed to be less common but at this rate the average single player with 1 or 2 accounts would have to play 24/7 hitting stage 3 on multiple shards perfectly for the entire event to receive maybe 1 out of 6 hues.... that doesn't make sense. 

I've tried using a luck suit, using different toon types, aiming for max damage done vs most damage taken/healed, doing the rounds consistently with the same toon (ie my bard)....and nothing seems like it goes towards what goes in the satchel. I've done tons of damage (and taken damage) to only get a bag of rubble and then I've been dead while getting a satchel and get a cube... doesn't seem like what you actually do during the fight impacts what you get... it's just random with some sort of probability added on top to give rubble/items most of the time. Honestly it's a bit deflating to have done so many rounds and gotten so many satchels without getting more banners/obelisks... if anything I think THAT deserves some sort of hotfix.

Can anyone confirm/debunk my findings? 
#1
I am unable to assist with the drop rate. Unfortunately, it is 100% RNG. Sometimes you're lucky, other times you're not. 
#2
I am unable to assist with the drop rate. Unfortunately, it is 100% RNG. Sometimes you're lucky, other times you're not. 
I'm reading this as all items have the same chance to drop; ie there are 5 possible satchels so they all have a 20% chance of dropping?
#3
I've had well over 60 runs (two a day, sometimes 3, it works out with my time zone and schedule).
  • 1x Obelisk
  • 2x banners ("common" versions apparently)
  • 2x void cubes
  • 1x scorched earth
And it's been quite a while since I got anything other than ingredients. My RNG is junk, lol.
#4
Lokea said:
I've had well over 60 runs (two a day, sometimes 3, it works out with my time zone and schedule).
  • 1x Obelisk
  • 2x banners ("common" versions apparently)
  • 2x void cubes
  • 1x scorched earth
And it's been quite a while since I got anything other than ingredients. My RNG is junk, lol.
Thanks for sharing... that's interesting because you have a fraction of the runs I do, yet you have more obelisks and almost as many banners.
#5
To clarify what can I find in hidden chest that require stealing 
#6
Grimbeard said:
To clarify what can I find in hidden chest that require stealing 
I've been doing chests between every round I could. So far the only thing I've found anyone is stealing is my time.
#7
Grimbeard said:
To clarify what can I find in hidden chest that require stealing 
Wrong thread for this, but the only stealable from the chests is the ethereal prism.
#8
My wife and I have been doing 2-3 a day every day since the event started. 
  • 0x Obelisk
  • 9x banners 
  • 7x void cubes
  • 0x scorched earth
#9

  • 0x Obelisk
  • 2x banners 
  • 11x void cubes
  • 6x scorched earth

#10
Quick update since last post (I added 1 banner to my list in 15 additional attempts):

  • 0x Obelisk
  • 4x banners 
  • 16x void cubes
  • 8x scorched earth
My void cubes and scorched earth are higher because I've gotten 2 or 3 cubes off of the mobs while opening the gates as well as probably 4-5 scorched rubble.
#11
keven2002 said:
Lokea said:
I've had well over 60 runs (two a day, sometimes 3, it works out with my time zone and schedule).
  • 1x Obelisk
  • 2x banners ("common" versions apparently)
  • 2x void cubes
  • 1x scorched earth
And it's been quite a while since I got anything other than ingredients. My RNG is junk, lol.
Thanks for sharing... that's interesting because you have a fraction of the runs I do, yet you have more obelisks and almost as many banners.
If it makes you feel any better, in my last 6 attempts (only one account doing this at a time), my only reward outside of void orbs/artifact drops was 4 void cubes.

My RNG luck is really bad. I'd happily take the scorched earth or banners, as my son is collecting the scorched earth and I could sell the banners for a decent amount.

I'm going to keep doing them because they are fun and LS is well-organized and it's a fun group of people, plus I want to pick up a few reward items that might be worth something down the road.
#12
I have 1 banner and 0 obelisk for first month. 

This increases the value of the reward and encourages participation. 

If everyone gets one for the first month, less players will join to breach the wall in the second month. 

Since its RNG, imagine if you are unlucky and the last of the lot to get in the first month. In the end, you are the only one left trying to breach the wall and fight the boss. 
#13
Seth said:
I have 1 banner and 0 obelisk for first month. 

This increases the value of the reward and encourages participation. 

If everyone gets one for the first month, less players will join to breach the wall in the second month. 

Since its RNG, imagine if you are unlucky and the last of the lot to get in the first month. In the end, you are the only one left trying to breach the wall and fight the boss. 
That's a good way to look at it. My initial post was just asking about how the drops are determined... sounds like it should be equal (CM never confirmed)?? If that's the case I do think it's broken and should be looked at. If it's like 5% will be Obelisk then 10% banners and 20% void cubes etc then I get it and that's just RNG.

Really was just trying to clarify, but my opinion is that it's the latter situation where it's weighted since everyone here has less Obelisks than all other drops and banners seem like the second least (except for one person).
#14
I have done about 3 per day since start and have gotten 2 obelisks yet no banner lol. So random
#15
keven2002 said:
Seth said:
I have 1 banner and 0 obelisk for first month. 

This increases the value of the reward and encourages participation. 

If everyone gets one for the first month, less players will join to breach the wall in the second month. 

Since its RNG, imagine if you are unlucky and the last of the lot to get in the first month. In the end, you are the only one left trying to breach the wall and fight the boss. 
That's a good way to look at it. My initial post was just asking about how the drops are determined... sounds like it should be equal (CM never confirmed)?? If that's the case I do think it's broken and should be looked at. If it's like 5% will be Obelisk then 10% banners and 20% void cubes etc then I get it and that's just RNG.

Really was just trying to clarify, but my opinion is that it's the latter situation where it's weighted since everyone here has less Obelisks than all other drops and banners seem like the second least (except for one person).
Definitely weighted. 

I wonder if phase 1 to 3 will stall when player interest or the black rocks run out. Then there will be no more access to the dungeon for latecomers. Bad for small shard.
#16
I've done 75-85 Champions, sometimes one sometimes two characters : If I'm awake I do ATL run at 5:15ish (much less BOTs and crowd) then at 6:15 I do CATs. At 8:15am EST I do Baja. If LS or GL is falling behind schedule, I check them out. I have 8-10 banners spread out among the shards, dozen black cubes, and 4 Obelisks. All 4 OB drops were on CATs and within 5 day span. The RNG smiled on me, all 4 are different hues. It's been about ten days, no Obelisks but if I do not get the other two, I am quite happy to have got these four.  No special luck, no special damage or heals, just blind luck.
#17
This post is good to know... at least someone is finding some favorable RNG.

I'm still doing stage 3 at least once or twice a day (sometimes 3) and finding zero luck at all with RNG for the Obelisk. I did add one banner in the last few days and several void cubes, but mostly getting rubble followed by a bag of drops.
  • 0x Obelisk
  • 5x banners 
  • 20x void cubes
  • 10x scorched earth
Probably just going to chalk this up to the usual "RNG doesn't like me" and move along.
#18
keven2002 said:

Probably just going to chalk this up to the usual "RNG doesn't like me" and move along.

The most I’m getting and have been getting since last month, with 1-3 runs a day, is void cubes,  I don’t know if that makes you feel better or not.  I’d love for some scorched earth or a banner or two.  I’m happy to get extra artifacts in the satchels.

My son is going to start doing one or two a day for a few weeks, and wants to do a spreadsheet of everything he gets in phase 3.  I will laugh and cry if he racks up a few obelisks and banners.
#19
Lokea said:
keven2002 said:

Probably just going to chalk this up to the usual "RNG doesn't like me" and move along.

The most I’m getting and have been getting since last month, with 1-3 runs a day, is void cubes,  I don’t know if that makes you feel better or not.  I’d love for some scorched earth or a banner or two.  I’m happy to get extra artifacts in the satchels.

My son is going to start doing one or two a day for a few weeks, and wants to do a spreadsheet of everything he gets in phase 3.  I will laugh and cry if he racks up a few obelisks and banners.
If you are looking for scorched rubble; that drops from the mobs/gates/chests in addition to stage 3. I'd guess that over half of mine came from those. Start hitting a few EQs or Thunderstorms when you are running to the next commander... eventually you will notice scorched rubble in your pack.

My qualm with the Obelisk & Banners is that they only are available 4 times a day (max) on a shard and that's if people even work it... it could be only once or twice and even if you shard hop, you basically need to get lucky that you are checking when it's being done... you need a lot of time/effort/chance to even get the satchels. So when I have easily 400+ satchels (honestly lost count might be 500) without a single Obelisk and only 5 banners that doesn't seem right. I hear the Devs/CM on the "them's the breaks on RNG" but at the same time you cannot tell me that every reward is equally granted because that drop disbursement would look more like the champ spawn from the previous event (the 2 meatballs) where after 100 or 200 spawns you would eventually have at least 1 of each item. /rant
#20
They are sweet. 

#21
keven2002 said:
If you are looking for scorched rubble; that drops from the mobs/gates/chests in addition to stage 3. I'd guess that over half of mine came from those. Start hitting a few EQs or Thunderstorms when you are running to the next commander... eventually you will notice scorched rubble in your pack.

My qualm with the Obelisk & Banners is that they only are available 4 times a day (max) on a shard and that's if people even work it... it could be only once or twice and even if you shard hop, you basically need to get lucky that you are checking when it's being done... you need a lot of time/effort/chance to even get the satchels. So when I have easily 400+ satchels (honestly lost count might be 500) without a single Obelisk and only 5 banners that doesn't seem right. I hear the Devs/CM on the "them's the breaks on RNG" but at the same time you cannot tell me that every reward is equally granted because that drop disbursement would look more like the champ spawn from the previous event (the 2 meatballs) where after 100 or 200 spawns you would eventually have at least 1 of each item. /rant
My luck is still terrible, and I run an old-school archer slowly turning into an ABC, but I may have to bring my mage out of retirement, or finish out my thief and hit the chests.

LS was absolutely packed this evening, but I didn't hear of anybody getting obelisks or banners.
#22
My latest -
0 Obelisks
3 Banners
17 Void cubes 

#23
I’ve done about 10 runs on a couple 
2 obelisk 
1 banner
1 cube
1 scorched rubble
#24
Seems like it is working as intended.  Glad I got two in the first week. hehe

Its just like the Krampus rewards. Some are more rare.

From 5 on Friday:

Rifted Crown Drop Rates & Hues
Question Tamer: Could you please clarify the drop rate chances for the rewards from the Rifted Crown champion encounter? Specifically, what are the chances of receiving a Void Obelisk, and once one drops, how is the hue determined? Are all hues equally likely, or are some rarer than others?
Answer Parallax: The Void Obelisk is intended to be the rarest reward from the Rifted Crown Champion encounter, so you won’t see it drop very often. When one does drop, the hue is chosen from a weighted list, ranging from common to very rare. The void-colored hue (2071), in particular, is the rarest of them all.
#25
Lokea said
My luck is still terrible, and I run an old-school archer slowly turning into an ABC, but I may have to bring my mage out of retirement, or finish out my thief and hit the chests.

LS was absolutely packed this evening, but I didn't hear of anybody getting obelisks or banners.
A week later and my streak of no obelisks or banners since the first two weeks of the event is holding steady.  RNG gods are frowning upon me.
#26
Lokea said:
Lokea said
My luck is still terrible, and I run an old-school archer slowly turning into an ABC, but I may have to bring my mage out of retirement, or finish out my thief and hit the chests.

LS was absolutely packed this evening, but I didn't hear of anybody getting obelisks or banners.
A week later and my streak of no obelisks or banners since the first two weeks of the event is holding steady.  RNG gods are frowning upon me.
Yup same for me on the obelisk part; none for the entire event. I've gotten a handful of void cubes and +2 banners and interesting enough no new scorched rubble. 

  • 0x Obelisk
  • 7x banners 
  • 25x void cubes
  • 10x scorched earth
#27
The worst, is to get with the Boss satchel a bag full of only worthless Rubble...

Personally, I think that getting Rubble should not be among the options within the Boss satchel items...
#28
popps said:
The worst, is to get with the Boss satchel a bag full of only worthless Rubble...

Personally, I think that getting Rubble should not be among the options within the Boss satchel items...
Yeah I got a bag of rubble tonight with some void orbs.

I did get scorched rubble while doing the catapult, which is a first for me.
#29
I am beginning dislike the siege event, it always fall around meal times and midnight, and is disruptive to family life. They need to keep the probability low, to keep the event going, but I just don't like this any more. 
#30
Seth said:
I am beginning dislike the siege event, it always fall around meal times and midnight, and is disruptive to family life. They need to keep the probability low, to keep the event going, but I just don't like this any more. 
I agree, this was something I also mentioned a while back. I do like the event but it definitely locks you into playing at certain times if you are interested in the siege part and getting satchels.

For me, the ATL siege time works for the most part after server up (7am-ish) because that's typically the time I play before needing to do "grown up stuff", but depending on your time zone/schedule/how many others are on that might be tough; especially on shards that might not be on a regular cadence. While I do like this event, for the next event I do hope they go back to a "summon style" mechanic  (ie remove the 4 hours dungeon delay) for the satchels like with Krampus or MoE so that everyone is able to partake in at least 1 "satchel event" whenever they are able to log in versus needing to be on at a certain time to partake (ie if you log in during the first hour of the dungeon you need to wait another 4 hours).
#31
Are we saying that we like the Blackthorns, shrine battle, commanders style events better than a dungeon?

I have only done the dungeon a few times but I think this is one of the more player friendly dungeons. 
#32
Pawain said:
Are we saying that we like the Blackthorns, shrine battle, commanders style events better than a dungeon?

I have only done the dungeon a few times but I think this is one of the more player friendly dungeons. 
Even though I have set of Prism I'm doing chest rather than fighting I just enjoy it more right now 
#33
Pawain said:
Are we saying that we like the Blackthorns, shrine battle, commanders style events better than a dungeon?

I have only done the dungeon a few times but I think this is one of the more player friendly dungeons. 
I think people are saying they would like to choose what they do based on the time they have; not everyone is like you and can dedicate several hours every single day/night to play video games and do the event from stage 1 through stage 5.... I know crazy, right? 

To clarify, and prevent you from once again sending a productive chat/thread off the rails, this thread is about STAGE THREE REWARDS (ie satchels) which is completely different than stage 4 dungeon (ie riftborne turn ins). You cannot obtain satchel drops like the obelisk/banner in any other stage / way. 
#34
keven2002 said:
Pawain said:
Are we saying that we like the Blackthorns, shrine battle, commanders style events better than a dungeon?

I have only done the dungeon a few times but I think this is one of the more player friendly dungeons. 
I think people are saying they would like to choose what they do based on the time they have; not everyone is like you and can dedicate several hours every single day/night to play video games and do the event from stage 1 through stage 5.... I know crazy, right? 

To clarify, and prevent you from once again sending a productive chat/thread off the rails, this thread is about STAGE THREE REWARDS (ie satchels) which is completely different than stage 4 dungeon (ie riftborne turn ins). You cannot obtain satchel drops like the obelisk/banner in any other stage / way. 
Yup, nobody’s complaining about the dungeon. But I still think the siege event needs work. If they let us earn the super rare just by attacking the gates—and allowed Stage 2 and 3 bosses to be skipped—we could literally run past the bosses, break the final gate, and head straight for the dungeon. That would fix the low-pop shard problem and boost siege participation. Honestly, I might be a genius and deserve the obelisk for this suggestion. @Community Manager

#35
Seth said:
keven2002 said:
Pawain said:
Are we saying that we like the Blackthorns, shrine battle, commanders style events better than a dungeon?

I have only done the dungeon a few times but I think this is one of the more player friendly dungeons. 
I think people are saying they would like to choose what they do based on the time they have; not everyone is like you and can dedicate several hours every single day/night to play video games and do the event from stage 1 through stage 5.... I know crazy, right? 

To clarify, and prevent you from once again sending a productive chat/thread off the rails, this thread is about STAGE THREE REWARDS (ie satchels) which is completely different than stage 4 dungeon (ie riftborne turn ins). You cannot obtain satchel drops like the obelisk/banner in any other stage / way. 
Yup, nobody’s complaining about the dungeon. But I still think the siege event needs work. If they let us earn the super rare just by attacking the gates—and allowed Stage 2 and 3 bosses to be skipped—we could literally run past the bosses, break the final gate, and head straight for the dungeon. That would fix the low-pop shard problem and boost siege participation. Honestly, I might be a genius and deserve the obelisk for this suggestion. @ "Community Manager"


While it's an interesting suggestion, an Obelisk is not in the cards this time. ^_^; 
#36
Seth said:
keven2002 said:
Pawain said:
Are we saying that we like the Blackthorns, shrine battle, commanders style events better than a dungeon?

I have only done the dungeon a few times but I think this is one of the more player friendly dungeons. 
I think people are saying they would like to choose what they do based on the time they have; not everyone is like you and can dedicate several hours every single day/night to play video games and do the event from stage 1 through stage 5.... I know crazy, right? 

To clarify, and prevent you from once again sending a productive chat/thread off the rails, this thread is about STAGE THREE REWARDS (ie satchels) which is completely different than stage 4 dungeon (ie riftborne turn ins). You cannot obtain satchel drops like the obelisk/banner in any other stage / way. 
Yup, nobody’s complaining about the dungeon. But I still think the siege event needs work. If they let us earn the super rare just by attacking the gates—and allowed Stage 2 and 3 bosses to be skipped—we could literally run past the bosses, break the final gate, and head straight for the dungeon. That would fix the low-pop shard problem and boost siege participation. Honestly, I might be a genius and deserve the obelisk for this suggestion. @ "Community Manager"


While it's an interesting suggestion, an Obelisk is not in the cards this time. ^_^; 
Baja has had zero issues and we are as small as it gets..
#37
Obelisks - all 6 (hues)
Banners - 12ish
Cubes 25+
Scorched rubble - 7-8
I run a minimum of 4 Champs, usually one character, sometimes 2 chars. I start with CATs, the morning crew starts at 0615 EST and finishes 0700ish.  Then I check on ATL, LS, or GL to se if these shards got a late start, if so i get a full run in or even just the champ. at 0815 Baja resets and I get in a full run there. I take a break or search for hidden chests and then at noon I start the cycle again. 5 of the 6 obelisks dropped on CATs within a lucky 7 day span. I play Mystic archer/thrower/mage and Heal others as much as possible.
#38
Thanks for the info @Hippo

I'm still at 0 Obelisk, but I've also stopped doing the champ as much as before so at this point I'm not really expecting one. IMO that's the problem with making something RNG and rare... I'm at the point where I have enough of the other drops (banners/cubes/rubble) that I really don't want any more of those so I have less desire to make the time commitment to do the runs. 

 Lately I'm averaging 2 runs total in a day (typically always the AM one on ATL) but I'm losing steam quickly since the only thing I really want at this point is a Obelisk and there's nothing I can do to influence getting one. It's frustrating when my toons are doing tons of damage, taking a good amount of damage (and death robes), and healing damage yet I have no Obelisk to show for it after over 200 runs now.

That said, I am up to 10 banners now and like 30 cubes but interestingly enough the scorched rubble has been scarce (no new rubble in a week). 
#39
I agree scorched seems rare I dumped all other rubble 
#40
I did get a banner a few nights ago and got my 3rd piece of scorched rubble the day after.  Still looking for a second obelisk.

I've got six full sets of each of the rubble, minus scorched rubble, so I've stopped collecting it.
#41
Hippo said:
Obelisks - all 6 (hues)
Banners - 12ish
Cubes 25+
Scorched rubble - 7-8
I run a minimum of 4 Champs, usually one character, sometimes 2 chars. I start with CATs, the morning crew starts at 0615 EST and finishes 0700ish.  Then I check on ATL, LS, or GL to se if these shards got a late start, if so i get a full run in or even just the champ. at 0815 Baja resets and I get in a full run there. I take a break or search for hidden chests and then at noon I start the cycle again. 5 of the 6 obelisks dropped on CATs within a lucky 7 day span. I play Mystic archer/thrower/mage and Heal others as much as possible.

> sometimes 2 chars

Careful there, I was banned for being AFK although I was in front of my computer. I believe it has something to do with the number of accounts logged in. It is my guestimate that the bans are automated now. 


Other than that, All 6 hues of the obelisks? Are you stealing my luck Intacto style  😂

I have to admit, I have done the stage 3 for 15-20 times. So, not enough to get one. I lost my desire/drive for this event after the ban. 
#42
Fresh in the bag.  #3 for me!


#43
Pawain said:
Fresh in the bag.  #3 for me!


RNG = Rewards for the cheerleaders  :#
#44
keven2002 said:
Pawain said:
Fresh in the bag.  #3 for me!


RNG = Rewards for the cheerleaders  :#
I've gotten two...
#45
Grimbeard said:
keven2002 said:
Pawain said:
Fresh in the bag.  #3 for me!


RNG = Rewards for the cheerleaders  :#
I've gotten two...
RNG = Rewards for cranky old fishermen
#46
In all seriousness though; that's my problem with RNG. I have no idea how many satchels ya'll have gotten, but given that I've gotten at this point probably well over 350+ satchels and 0 obelisk it seems broken. 

I do not think that that someone using a new toon with 80 magery and casting GHeals on random people should have the same chances as someone like me with an established SW Mage that is taking lots of damage / healing myself and others / dropping EVs / casting spells / killing Mawlings or Clones / resurrecting people / casting WoD for 400+ per spell....all in a single fight. Sorry that doesn't seem like those 2 different toons should have the same chance at the rarest reward.
#47
On Atlantic I have never experienced one where I could do anything specific like those things.  I put my dog in the middle.  I go a screen away and 80% of them I will die with everyone else.  Go res, maybe find my dog and then die again.   Sometimes I'll see the boss.

I have received one on Atlantic.

I can do all the things you mention during a commander fight.

I don't count how many times I've done the boss.  I have 4 horses on Atlantic tho.
#48
As I was perusing the forums I saw this 5 on Friday answer and think maybe this is where I'm going wrong. 



Since Mistas isn't an encounter that uses the top-contributor drop mechanic, I'd take this to mean that me using my bard in a party for all of my encounters has actually hurt my drop chances?
#49
keven2002 said:
As I was perusing the forums I saw this 5 on Friday answer and think maybe this is where I'm going wrong. 



Since Mistas isn't an encounter that uses the top-contributor drop mechanic, I'd take this to mean that me using my bard in a party for all of my encounters has actually hurt my drop chances?
I don't think this encounter or Krampus gives the top damager a better item.  If you get a bag, your character went through the calculations and that determined what you got.

There is no way I was top damager when I got my 3 Obelisks.
#50
Pawain said:
keven2002 said:
As I was perusing the forums I saw this 5 on Friday answer and think maybe this is where I'm going wrong. 



Since Mistas isn't an encounter that uses the top-contributor drop mechanic, I'd take this to mean that me using my bard in a party for all of my encounters has actually hurt my drop chances?
I don't think this encounter or Krampus gives the top damager a better item.  If you get a bag, your character went through the calculations and that determined what you got.

There is no way I was top damager when I got my 3 Obelisks.
That's the point I was trying to make.

The answer to the 5 on Friday was "generally speaking" being in a party doesn't hurt your drop chances (on top damage encounters) instead of "being in a party never hurts your chances". This makes me think that being in a party for this encounter (or Krampus) does actually impact the chances of getting a more rare drop.

Said another way; it sounds like maybe I should not be in a party when doing stage 3 and that might actually improve my chances at getting an obelisk. I've been in a party like 99% of the time and I've still yet to get an obelisk. The last 2 battles I've dropped the party so I'll see if that changes anything.
#51
We just got a group that runs buffs.  The last couple of days I've been in the party.  I saw no difference in my bag item.  Got a cube and a banner while in the party.
#52
Quick update after picking up my daily allotment of rocks this morning:

It's been almost a week of running Mistas with no party (separate toons) AND back to working multiple shard and this week I was home a few more days than usual (ie extra playing time lol). I've gotten about 70 satchels in this time frame which netted 5 void cubes, 1 banner, 0 obelisk. That brings my total satchels over 500+ at this point. It doesn't seem (so far) that being in or out of a party matters....still no luck lol.

I have a new gripe (in addition to the limited number of times we can get satchels a day). My support toons are able to cast an EV and throw some heals to get a satchel (that's fine) and they will get a void cube compared to my warrior who is standing toe to toe with the boss and taking massive damage and dealing tons of damage who will get rubble. That doesn't seem fair...especially when I see brand new toons ppl made casting blade spirit and they might get an obelisk before I do when I've done way more to progress the entire spawn/boss. Meh.
#53
Well... now that the event is officially over and I wasn't ever lucky enough to get an Obelisk. Overall enjoyed the event, but I am going to say that however the Obelisk drop was determined was a bad idea / poor choice and I hope that it's not done that way again in future events. 

The Devs want to say "it's RNG" but I think something was broken. I slowed down towards the end, but I received over 750 bags (might be close to 1k) from the champion and never received a single Obelisk. That just feels broken to me given I was doing the champions multiple times a day (multiple shards with multiple chars) and for the entire 2 month period of relatively consistent play, I didn't get one. 

I understand maybe not getting the entire set, but not a single one in 750+ attempts doesn't seem right. Especially given that if I was only using 1 account on 1 shard my max attempts would be 250ish (avg 4 runs per day for 60 days). 
#54
keven2002 said:
Well... now that the event is officially over and I wasn't ever lucky enough to get an Obelisk. Overall enjoyed the event, but I am going to say that however the Obelisk drop was determined was a bad idea / poor choice and I hope that it's not done that way again in future events. 

The Devs want to say "it's RNG" but I think something was broken. I slowed down towards the end, but I received over 750 bags (might be close to 1k) from the champion and never received a single Obelisk. That just feels broken to me given I was doing the champions multiple times a day (multiple shards with multiple chars) and for the entire 2 month period of relatively consistent play, I didn't get one. 

I understand maybe not getting the entire set, but not a single one in 750+ attempts doesn't seem right. Especially given that if I was only using 1 account on 1 shard my max attempts would be 250ish (avg 4 runs per day for 60 days). 
I got two playing way less the rng is gonna rng
#55
I only got 4.  I should have gotten more. Whaa whaa.
#56
Pawain said:
Fresh in the bag.  #3 for me!


Kind of annoying that you're bragging while others are upset at not getting a prize when they devoted a lot of time, or as much time as they could, on the event. I don't think we can go by how things shook out for you because you're constantly playing. Someone playing every day, practically all day and night, is bound to have "better luck".

On another note, I ended up with one obelisk. I played what I would consider a lot of hours for me. More than in any other event I think. That said...

What doesn't feel right is others, who played a lot more hours than I, never got the obelisk drop at all. I hated seeing players who invested so much time ending up disappointed. I don't think it can be a good thing overall for players to invest so heavily and end up discouraged. I don't know how all this voodoo works, but I think you need to rearrange the pins.

As far as all the rest goes, and aside from the connectivity issues that came along at the end, I do want to give a shout out to devs for their creativity and devotion to creating these fun events. I had a blast with a great group of players! 

P.S. I was so happy to be able to have some fun with my rogue!

P.S.S. In the future, please fix Remove Trap and offer the best rogue reward content to players who devoted their skill points to rogue skills. 

Thanks!
#57
LilyGrace said:
Pawain said:
Fresh in the bag.  #3 for me!


Kind of annoying that you're bragging while others are upset at not getting a prize when they devoted a lot of time, or as much time as they could, on the event. I don't think we can go by how things shook out for you because you're constantly playing. Someone playing every day, practically all day and night, is bound to have "better luck".

On another note, I ended up with one obelisk. I played what I would consider a lot of hours for me. More than in any other event I think. That said...

What doesn't feel right is others, who played a lot more hours than I, never got the obelisk drop at all. I hated seeing players who invested so much time ending up disappointed. I don't think it can be a good thing overall for players to invest so heavily and end up discouraged. I don't know how all this voodoo works, but I think you need to rearrange the pins.

As far as all the rest goes, and aside from the connectivity issues that came along at the end, I do want to give a shout out to devs for their creativity and devotion to creating these fun events. I had a blast with a great group of players! 

P.S. I was so happy to be able to have some fun with my rogue!

P.S.S. In the future, please fix Remove Trap and offer the best rogue reward content to players who devoted their skill points to rogue skills. 

Thanks!
Maybe those players got more scorched rubble or I didn't get a Banner it's not fair others did? Complaining about the rng is pointless 
#58
LilyGrace said:
Pawain said:
Fresh in the bag.  #3 for me!


Kind of annoying that you're bragging while others are upset at not getting a prize when they devoted a lot of time, or as much time as they could, on the event. I don't think we can go by how things shook out for you because you're constantly playing. Someone playing every day, practically all day and night, is bound to have "better luck".

On another note, I ended up with one obelisk. I played what I would consider a lot of hours for me. More than in any other event I think. That said...

What doesn't feel right is others, who played a lot more hours than I, never got the obelisk drop at all. I hated seeing players who invested so much time ending up disappointed. I don't think it can be a good thing overall for players to invest so heavily and end up discouraged. I don't know how all this voodoo works, but I think you need to rearrange the pins.

As far as all the rest goes, and aside from the connectivity issues that came along at the end, I do want to give a shout out to devs for their creativity and devotion to creating these fun events. I had a blast with a great group of players! 

P.S. I was so happy to be able to have some fun with my rogue!

P.S.S. In the future, please fix Remove Trap and offer the best rogue reward content to players who devoted their skill points to rogue skills. 

Thanks!


P.S.S. In the future, please fix Remove Trap and offer the best rogue reward content to players who devoted their skill points to rogue skills. 

@Kyronix , can we please get this ?

Think of it like that the blowing up of the trap could destroy the good stuff (at least "some" of it) that is inside the chest while removing the trap by using the skill would avoid this and, thus, increase the chances at being able to find something good inside the chest...

One important thing, though, would be to be able to stay hidden while using the remove trap skill because the reward is for having invested the skill points into an already quite crammed with skill points Rogue Template... this is not a fighting Template, is a Rogue that moves and lives in the shadows... so, having it be able to stay hidden and stealthing as more as possible is fundamental for the gameplay of this Template, me thinks...

A Rogue might get to need to have

- 120 Stealthing (to get around and about...)
- 100 Hiding (for Stealthing)
- 100 Detect Hidden (to detect Hidden Chests)
- 100 Remove Trap (to disarm the traps on Hidden Chests if it gets fixed)
- 100 Lockpicking (to pick locks on Hidden Chests)
- 120 Stealing (to steal the stealables from hidden chests)
- 110 Magery (to cast  invisility and occasional Energy Vortex when needed without failing).

That comes already to 750 points and, as one can see, there is no fighting ability with this Rogue Template... without Meditation and Evaluate intelligence the Magery is not much usefull at all, other then to cast some summons which is not much help in a fight and, if one has Protection on, takes a lot of time to cast the summon... bottom line is, this is not a fighting Template so, staying hidden is paramount to be able to survive... getting revaled might spell for getting killed quite easily in a spawn environment...

And then, if one wants to steal from Monsters, there would also be another 100 points needed to be crammed on that already quite "skill points crammed" Template...

- 100 Snooping (required for stealing from Monsters)

Which takes it to a whopping 850 skill points used up...

Not to mention that, if one was to want to use smoke bombs to quickly hide in a "combat situation" with spawn around, whereas casting the invisibility spell might take too long (especially when using Protection), this would make it necessary to invest another 50 skill points in Ninjitsu...

All this to say that, this is not a character that can have any ability to fight hence, the goal should be to make it capable to play its role by staying hidden and getting revealed the least possible...
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