2025-06-06 16:36
#0
this game doesn't need and shouldn't have a cheat death mechanic.
i could write an entire thesis on why but nobody would read it anyways.
this comes from the perspective of someone who's majority uo experience is playing small gang pvp fighting 2-8x our numbers in open field, faction, and dungeons both pushing grinders and defending. In those instances a death on our side could be an instant objective loss making this a powerful mechanic for someone like us. and as far as pvm goes, i am terrible at it and don't think it should exist for that either. UO already has little to no remaining risk left, if I lose my encounter and some pots because my sampire died, oh well go again.
cheat death mechanics historically havent worked well in any other mmo and it doesn't have a place at the table in UO.
have a good day, im going back to walking shelter dogs now and wont be adding to this any more.
i could write an entire thesis on why but nobody would read it anyways.
this comes from the perspective of someone who's majority uo experience is playing small gang pvp fighting 2-8x our numbers in open field, faction, and dungeons both pushing grinders and defending. In those instances a death on our side could be an instant objective loss making this a powerful mechanic for someone like us. and as far as pvm goes, i am terrible at it and don't think it should exist for that either. UO already has little to no remaining risk left, if I lose my encounter and some pots because my sampire died, oh well go again.
cheat death mechanics historically havent worked well in any other mmo and it doesn't have a place at the table in UO.
have a good day, im going back to walking shelter dogs now and wont be adding to this any more.