I want to raise a serious issue that desperately needs fixing: the current house placement system, especially for IDOCs.
Right now, one player — "nonono" — places nearly every house that falls. This isn't exaggeration, it's fact. They're running 30 accounts and placing every second. Regular players with 1 or 2 accounts have zero chance of competing. ZERO.
This isn't just frustrating — it's broken. The current system rewards those with the most accounts and scripts, not actual players.
It’s time for a better way. Here’s a simple idea:
Bring back a raffle-style system like the Old Magincia event.
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When a house falls, put a “raffle stone” in place.
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Players can click it to enter for a chance to claim that plot.
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If they win, they get a scroll that locks the spot for 24 hours.
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If they don’t use it, the area opens back up.
Yes, someone with 30 accounts will have more entries. But at least now everyone has a real shot. If 100 people enter, even the guy with 30 accounts has just a 30% chance, not the near-100% he has today.
Right now, there’s no competition. Just domination by a single player using sheer account volume. That’s not what UO is about. It’s time to level the field and make house placement fair again.