🧙‍♂️ Brought to you by Peptides.gg — Use code UO20 for 20% off — GLP-1's, 90+ Peptides and more!

Transmogrify - allow mage armor to be stripped

Started by ForeverFun · 2025-03-05 · 4 posts · General Discussions
#0
Please allow "Mage Armor" to be stripped from transmogrified items.
Likewise, allow refinements to be applied to transmogridied items.

Afterall, you give up medability once "Mage armor" is stripped.  Not exactly gaming the federal reserve bank by allowing this...

Transmog currently has too many caveats.  Please revisit that...

On the other hand, there are some surprising cases where it can be helpful, like transmogrify the Vesper Museum Chaos shield onto a pirate shield, so that gargoyles and humans alike can use the item.
#1
They won't allow that.  You have to use the same LMC type for the target and source item.

Allow already Refined items to be transmogrified.

Would be nice if you could transmog the source to any type item and it keep the source LMC properties.  But, it doesn't work like that.  Someone found a way to exploit things.
#2
Your reply is the usual unhelpful "defeat, no changes here, move along".  A scholars halo (cloth) can be transmogrified to a bone helmet, but it causes "Mage Armor" to be added.  There was a brief window where it didn't add "Mage Armor", and "Mage Armor" could also be stripped.

Your definition of "exploit" is probably different than my definition, which is probably different than the game developers definition.  Anything done here isn't like gaming the federal reserve.

In fact, it's sort of an "own goal" to not be more flexible with transmogrify.  You have to pay money to equip roof artifacts, have to pay money to use a triton, etc etc ...
#3
Well then email Kyronix with your ideas if you don't want other opinions.  Problem solved.
← Browse more General Discussions discussions