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Changes/Improvements on my wishlist...

Started by Mizzlyn · 2025-02-08 · 66 posts · General Discussions
#0
1. Could you revamp the community collections? The Brit Library and Vesper Museum items are in most cases no longer desirable. Especially with all the new items pouring in from the yearly events. (Moonglow Zoo I'm not familiar enough with to make a judgement)
2. Could we have an upcoming event where we could turn in Paragon/Treasure Map artifacts and ML artifacts(possibly doom and virtue artifacts) to get points towards the event?
3. Could you remove all weapon BOD's. With the sheer number of weapons in the game these constitute so many of the possible drops.
4. Could we please Mark and Recall into Ilshenar. maybe even Housing??
5. 120 lockpicking scroll from tmaps? (such a frustrating RND)
6. Any chance we could get a way to identify high level loot when we open a corpse? Thru coloring or hues based on property weight? (Relic Frag level vs Enchanted Essence/Magical Residue

Lastly, and most unlikely
      Could you make champ spawns outside of Fel drop half as many Power Scrolls as those in Fel? Kinda like the dbl resources you get in Fel vs Tram rule-sets. Having 120 in a skill is extremely important, but not many players can compete with PvP equipped players and guilds to survive in Fel to get thru a complete spawn. I understand this would flood the market, but you raised most skills to a 120 cap and kept the method to achieve that level out of reach of many players. 
      Actually I don't know what the right answer is here, but none of the friends I played uo with at the start will come back, and one reason is in order to finish a character you have to survive in pvp. I also realize a lot of the current demand for power scrolls stems from training pets, something I have yet to try.

If these things have been discussed before ad nauseam apologies...


#1
Some of those I can understand, but some just make me think 'why?' 
Why do you want the cap on lockpick raised to 120? I do perfectly fine with it at GM, especially with the odd key for the higher level ones. 
If you don't want to do weapon bods, don't collect them. Nothing forces you to accept a bod just because it's offered
Time and Time again people have asked for power scrolls in Tram, and time and time again the devs have said 'no'. Why would they change the policy now?  The one concession they made was to put lower scrolls in Felucca maps. You have more chance of maybe getting 115s added to maps than to get scrolls in Tram.
#2
Some of those I can understand, but some just make me think 'why?' 
Why do you want the cap on lockpick raised to 120? I do perfectly fine with it at GM, especially with the odd key for the higher level ones. 
If you don't want to do weapon bods, don't collect them. Nothing forces you to accept a bod just because it's offered
Time and Time again people have asked for power scrolls in Tram, and time and time again the devs have said 'no'. Why would they change the policy now?  The one concession they made was to put lower scrolls in Felucca maps. You have more chance of maybe getting 115s added to maps than to get scrolls in Tram.
I think shard bounding PS would solve the issue..
#3
I just hate lockpicking because at a 100 i can still fail 30+ times in a row on a bad RND trip but your right its not super important.
#4
Also, wasn't around when the devs make the comments on PS's. TY for letting me know. On bod's I don't take weapon bod's but it seems i lose 40% of the ones i could get right of the bat, compared to say tailoring which has less suits/armor and color/types. I thought ditching weapons altogether would bring parity.
#5
You need skeleton keys for the harder levels, they make it easier.
#6
Ugh your right I forgot about skeleton keys. :/ tyvm
#7
Why are treasure map chest not trapped? 
#8
I don't do treasure maps just trying to open chests from miasma which are trapped
#9
Mizzlyn said:
I don't do treasure maps just trying to open chests from miasma which are trapped
I know just curious are the  chest guardians meant to replace traps 
#10
Grimbeard said:
Mizzlyn said:
I don't do treasure maps just trying to open chests from miasma which are trapped
I know just curious are the  chest guardians meant to replace traps 
What?  I thought you have a T hunter.
#11
Pawain said:
Grimbeard said:
Mizzlyn said:
I don't do treasure maps just trying to open chests from miasma which are trapped
I know just curious are the  chest guardians meant to replace traps 
What?  I thought you have a T hunter.
Ok we haven't had a spat in a minute what is it you think is happening here??
#12
Just wasn't sure we were talking about the same thing.
#13
@Grimbeard shard bound is not the solution for anything, its the most stupid crap they ever did
#14
Grimbeard said:
Why are treasure map chest not trapped? 

treasure map chest ARE trapped.
Chests are trapped. Prior to publish 105 it was possible to trigger this trap using telekinesis, or simply double click the box and absorb the resulting explosion. This is no longer possible, you must use the ‘remove trap’ skill. There is no minimum skill requirement for the different chest levels, the disarming process will begin when a player uses Remove Trap on the chest. The length of this process is variable based on the player’s Remove Trap skill, with higher Remove Trap skill requiring less disarming time.


#15
Mariah said:
Grimbeard said:
Why are treasure map chest not trapped? 

treasure map chest ARE trapped.
Chests are trapped. Prior to publish 105 it was possible to trigger this trap using telekinesis, or simply double click the box and absorb the resulting explosion. This is no longer possible, you must use the ‘remove trap’ skill. There is no minimum skill requirement for the different chest levels, the disarming process will begin when a player uses Remove Trap on the chest. The length of this process is variable based on the player’s Remove Trap skill, with higher Remove Trap skill requiring less disarming time.


Yes and no? They have the guardians but not the purple potions that do damage or poison like the hidden chest? 
#16
@ Grimbeard shard bound is not the solution for anything, its the most stupid crap they ever did
So you like to farm small shards and the sell on Atlantic good to know I bet you have shard shields as well 
#17
Grimbeard said:
@ Grimbeard shard bound is not the solution for anything, its the most stupid crap they ever did
So you like to farm small shards and the sell on Atlantic good to know I bet you have shard shields as well 
I don't do this, in fact, I rarely sell anything.

But I'm going to pose the question - what would be wrong with doing this?
It is how someone wants to play, why judge them, why stop them?
They are gathering, others are gaining by being able to trade, and get items for a reasonable price.
What is it, that players such as you, are actually trying to protect?

You know we hear a lot about players leaving the game etc, you want to know my opinion, I believe it is because of current fixed ingrained attitudes of the current players, always trying to ban players, or control them. This isn't gaming. This is not having fun. I believe if we got rid of Trammel, and these type of authoritarian attitudes, UO would do a lot better, people would re-learn how to be more open minded.
#18
Cookie said:
Grimbeard said:
@ Grimbeard shard bound is not the solution for anything, its the most stupid crap they ever did
So you like to farm small shards and the sell on Atlantic good to know I bet you have shard shields as well 
I don't do this, in fact, I rarely sell anything.

But I'm going to pose the question - what would be wrong with doing this?
It is how someone wants to play, why judge them, why stop them?
They are gathering, others are gaining by being able to trade, and get items for a reasonable price.
What is it, that players such as you, are actually trying to protect?

You know we hear a lot about players leaving the game etc, you want to know my opinion, I believe it is because of current fixed ingrained attitudes of the current players, always trying to ban players, or control them. This isn't gaming. This is not having fun. I believe if we got rid of Trammel, and these type of authoritarian attitudes, UO would do a lot better, people would re-learn how to be more open minded.
Well the pvpers mantra is risk vs rewards no risk farming on small shards  now is there 
#19
Grimbeard said:
Mariah said:
Grimbeard said:
Why are treasure map chest not trapped? 

treasure map chest ARE trapped.
Chests are trapped. Prior to publish 105 it was possible to trigger this trap using telekinesis, or simply double click the box and absorb the resulting explosion. This is no longer possible, you must use the ‘remove trap’ skill. There is no minimum skill requirement for the different chest levels, the disarming process will begin when a player uses Remove Trap on the chest. The length of this process is variable based on the player’s Remove Trap skill, with higher Remove Trap skill requiring less disarming time.


Yes and no? They have the guardians but not the purple potions that do damage or poison like the hidden chest? 
They have a trap that gives explosive damage every so many seconds while you try to disarm it. If you are successful it doesn’t do anything if you aren’t a guardian appears and you take damage. Then you need to dispose of the guardian quickly to avoid having to fight another or start over. 
#20
I realize many accounts don't have shard shields to transfer and play on low pop shards vs what I guess ATL is the only high pop shard? What I can't seem to grasp is what items get the shard bound text. According to what I've read in the pirate hat event, you could move the hats between shards but not the items you purchased with them. The current event all items associated with turn ins are also shard bound. Mastery Primers are shard bound but not power scrolls. Stealables, again some are shard bound some are not. I simply do not understand what is the metric to shard bound an item. If they don't want you to sell something why not account bound like many other games do? You could still move it with your toon, but not profit from the low pop high pop economies. It just is confusing as a returning player.
#21
Grimbeard said:
Cookie said:
Grimbeard said:
@ Grimbeard shard bound is not the solution for anything, its the most stupid crap they ever did
So you like to farm small shards and the sell on Atlantic good to know I bet you have shard shields as well 
I don't do this, in fact, I rarely sell anything.

But I'm going to pose the question - what would be wrong with doing this?
It is how someone wants to play, why judge them, why stop them?
They are gathering, others are gaining by being able to trade, and get items for a reasonable price.
What is it, that players such as you, are actually trying to protect?

You know we hear a lot about players leaving the game etc, you want to know my opinion, I believe it is because of current fixed ingrained attitudes of the current players, always trying to ban players, or control them. This isn't gaming. This is not having fun. I believe if we got rid of Trammel, and these type of authoritarian attitudes, UO would do a lot better, people would re-learn how to be more open minded.
Well the pvpers mantra is risk vs rewards no risk farming on small shards  now is there 
The issue really is of course - Bots on dead shards - but then I do not believe Trammel should have any loot at all, and that in itself would prevent Bots, and dead shard farming.

But for people to want to fight Bots, by introducing Shardbound, seems a strange way to do it.

This is why I ask the question - what EXACTLY is it you are trying to protect/stop?
The reason I ask, is people are coming in with really weird solutions, that affect a lot of other gameplay.
Shardbound affects legitimate trading, it affects pvpers moving shards to pvp, it creates bottlenecks with equipment. You could even argue shardbound caused the whole Atlantic lag issue, as they HAD to play on 1 shard, instead of being spread out.
What is it you think shardbound is helping, and is it even working, or has it just added a few more negatives to the game?
#22
Grimbeard said:
Mariah said:
Grimbeard said:
Why are treasure map chest not trapped? 

treasure map chest ARE trapped.
Chests are trapped. Prior to publish 105 it was possible to trigger this trap using telekinesis, or simply double click the box and absorb the resulting explosion. This is no longer possible, you must use the ‘remove trap’ skill. There is no minimum skill requirement for the different chest levels, the disarming process will begin when a player uses Remove Trap on the chest. The length of this process is variable based on the player’s Remove Trap skill, with higher Remove Trap skill requiring less disarming time.


Yes and no? They have the guardians but not the purple potions that do damage or poison like the hidden chest? 
They have a trap that gives explosive damage every so many seconds while you try to disarm it. If you are successful it doesn’t do anything if you aren’t a guardian appears and you take damage. Then you need to dispose of the guardian quickly to avoid having to fight another or start over. 
I just always attributed the damage to the guardian never knew it was from chest
#23
Grimbeard said:
Grimbeard said:
Mariah said:
Grimbeard said:
Why are treasure map chest not trapped? 

treasure map chest ARE trapped.
Chests are trapped. Prior to publish 105 it was possible to trigger this trap using telekinesis, or simply double click the box and absorb the resulting explosion. This is no longer possible, you must use the ‘remove trap’ skill. There is no minimum skill requirement for the different chest levels, the disarming process will begin when a player uses Remove Trap on the chest. The length of this process is variable based on the player’s Remove Trap skill, with higher Remove Trap skill requiring less disarming time.


Yes and no? They have the guardians but not the purple potions that do damage or poison like the hidden chest? 
They have a trap that gives explosive damage every so many seconds while you try to disarm it. If you are successful it doesn’t do anything if you aren’t a guardian appears and you take damage. Then you need to dispose of the guardian quickly to avoid having to fight another or start over. 
I just always attributed the damage to the guardian never knew it was from chest
That's always been my take on it since the damage is given before the guardian can attack you. I could be wrong but I feel it is explosion damage from the chest.
#24
Cookie said:
The issue really is of course - Bots on dead shards - but then I do not believe Trammel should have any loot at all, and that in itself would prevent Bots, and dead shard farming.

How far down the rabbit hole of dementia does someone have to be to NOT know that this would shut the game down instantly? This is so batshit that it alone invalidates everything else you've ever said.
#25
Cookie said:
The issue really is of course - Bots on dead shards - but then I do not believe Trammel should have any loot at all, and that in itself would prevent Bots, and dead shard farming.

How far down the rabbit hole of dementia does someone have to be to NOT know that this would shut the game down instantly? This is so batshit that it alone invalidates everything else you've ever said.
Trammel could still be used to socialise, have houses, vendors, train characters, Trammel is easy mode, it is step 1, a learning step on the playing/life curve.

Trammels loot should be drastically reduced, to create a genuine risk vs reward atmosphere.
Deco could be included in Trammel, for their houses. 
Everything else, should be Felucca only.
You know as well as I do, this would solve the Bot problem.
It would fix Atlantic lag.
You could remove the Shardbound property.
You could let people play how they like, because the thing is, if someone scripts/bots, and someone else does not like it - they can physically stop them - they can police the game themselves, without having to rely on external help. Which A. is not coming, you cannot have the manpower for the volume of complaints, and B. should not be necessary.

But the real point, it re-teaches players, and people, mental toughness - that has so blatantly been lost to the world recently. It would teach players to solve their own problems, rather than come running to Devs, and forums. It would teach people to team up, socialise, to solve problems. All of these points, real, and positive beneficial attributes and attitudes in real life. The whole point of games, to have fun, and teach.

And as much as you may scream and protest, and hate what I am saying, because I am suggesting taking away your free toys, you know I am correct.
#26
Cookie said:
The issue really is of course - Bots on dead shards - but then I do not believe Trammel should have any loot at all, and that in itself would prevent Bots, and dead shard farming.

How far down the rabbit hole of dementia does someone have to be to NOT know that this would shut the game down instantly? This is so batshit that it alone invalidates everything else you've ever said.
And this is really interesting.

I give a perfect solution to everything, and you say, it will shut the game down.

Coming from a guy who is advocating banning everyone?
Can you not see how ludicrous your position is?

I am not suggesting we ban anyone, I am suggesting re-creating a balanced game system that works in harmony with itself. How it should have been.
#27
I would even suggest, a cataclysmic event, where all gold, and resources are wiped.
Then take loot away from Trammel, and put more emphasis on Crafting.
I would maybe not even bring PvM equipment/weapon loot back at all, on any facet.
(although that would mess up getting relics for Imbuing).
But the point is, Crafted gear, has to rank above PvM loot - except for "special" event items, top boss rare artifacts.
#28
Would have been interesting to have tried that on the New Legacy shard without the whole season? concept. The devs could have seen if the player base could thrive in the environment.
#29
Mizzlyn said:
Would have been interesting to have tried that on the New Legacy shard without the whole season? concept. The devs could have seen if the player base could thrive in the environment.
Good point, and I believe New legacy was there to experiment a bit.

Even with the season concept, it can work - many other games, change the rules in different seasons, and do exactly that (to keep the game fresh, change things up).
#30
Mizzlyn said:
1. Could you revamp the community collections? The Brit Library and Vesper Museum items are in most cases no longer desirable. Especially with all the new items pouring in from the yearly events. (Moonglow Zoo I'm not familiar enough with to make a judgement)
2. Could we have an upcoming event where we could turn in Paragon/Treasure Map artifacts and ML artifacts(possibly doom and virtue artifacts) to get points towards the event?
3. Could you remove all weapon BOD's. With the sheer number of weapons in the game these constitute so many of the possible drops.
4. Could we please Mark and Recall into Ilshenar. maybe even Housing??
5. 120 lockpicking scroll from tmaps? (such a frustrating RND)
6. Any chance we could get a way to identify high level loot when we open a corpse? Thru coloring or hues based on property weight? (Relic Frag level vs Enchanted Essence/Magical Residue

Lastly, and most unlikely
      Could you make champ spawns outside of Fel drop half as many Power Scrolls as those in Fel? Kinda like the dbl resources you get in Fel vs Tram rule-sets. Having 120 in a skill is extremely important, but not many players can compete with PvP equipped players and guilds to survive in Fel to get thru a complete spawn. I understand this would flood the market, but you raised most skills to a 120 cap and kept the method to achieve that level out of reach of many players. 
      Actually I don't know what the right answer is here, but none of the friends I played uo with at the start will come back, and one reason is in order to finish a character you have to survive in pvp. I also realize a lot of the current demand for power scrolls stems from training pets, something I have yet to try.

If these things have been discussed before ad nauseam apologies...


To answer your specific points.
1. I agree, I think it would be nice to upgrade the community collections.
2. Yep, good idea also, I have often thought this.
3. I cannot agree with this - I actually do BODS, and the blacksmith weapon BODS are among my favourites, as they require iron ingots only, and you can build them into weapon LBODS which are easy.
4. Agreed - but I believe the Devs introduced the Portals, which satisfy me here.
5. I do not think this is necessary. And fitting in more skillpoints could be hard, it is nice they stick at GM.
6. Nice idea - every other game does do this. Per my final solution, this would not be necessary. 🙂
7. I cannot agree with placing powerscrolls into Trammel - as my core belief is there should be no loot in Trammel, and in fact everything should move the other way.
#31
Cookie said:
Grimbeard said:
@ Grimbeard shard bound is not the solution for anything, its the most stupid crap they ever did
So you like to farm small shards and the sell on Atlantic good to know I bet you have shard shields as well 
I don't do this, in fact, I rarely sell anything.

But I'm going to pose the question - what would be wrong with doing this?
It is how someone wants to play, why judge them, why stop them?
They are gathering, others are gaining by being able to trade, and get items for a reasonable price.
What is it, that players such as you, are actually trying to protect?

You know we hear a lot about players leaving the game etc, you want to know my opinion, I believe it is because of current fixed ingrained attitudes of the current players, always trying to ban players, or control them. This isn't gaming. This is not having fun. I believe if we got rid of Trammel, and these type of authoritarian attitudes, UO would do a lot better, people would re-learn how to be more open minded.

Grimbeard said:
Why are treasure map chest not trapped? 
Shard longevity is the answer to the question.

Item availability helps players.  If they can’t find anything they need or want they leave.  

#32
Cookie said:
The issue really is of course - Bots on dead shards - but then I do not believe Trammel should have any loot at all, and that in itself would prevent Bots, and dead shard farming.

How far down the rabbit hole of dementia does someone have to be to NOT know that this would shut the game down instantly? This is so batshit that it alone invalidates everything else you've ever said.
This is correct.  The majority of the player base does not like PVP, and even a good amount of pvpers do not want to do it continuously.  Removing loot from trammel is a terrible idea.


#33

Cookie said:
I would even suggest, a cataclysmic event, where all gold, and resources are wiped.
Then take loot away from Trammel, and put more emphasis on Crafting.
I would maybe not even bring PvM equipment/weapon loot back at all, on any facet.
(although that would mess up getting relics for Imbuing).
But the point is, Crafted gear, has to rank above PvM loot - except for "special" event items, top boss rare artifacts.
Let’s not.  If you want to experience this go play a free shard.  
#34
Cookie said:
I would even suggest, a cataclysmic event, where all gold, and resources are wiped.
Then take loot away from Trammel, and put more emphasis on Crafting.
I would maybe not even bring PvM equipment/weapon loot back at all, on any facet.
(although that would mess up getting relics for Imbuing).
But the point is, Crafted gear, has to rank above PvM loot - except for "special" event items, top boss rare artifacts.

Thanks but no, the reason that Trammel was created was because Ultima Online, because of pkillers, was losing lots of players.

Having a Trammel with barely anything and putting the loot in Felucca will basically mean, to my opinion, seeing once again a very significant loss of UO players which might make the servers get shut down for good for lack of sufficient revenues to keep them up.

Thanks but no.

To my understanding, there is plenty players out there who do not want to have anything to do with PvP and player killing and this, for various reasons, including, perhaps, the presence of cheaters, scripters as well as for other reasons.

Already Power Scrolls only in Felucca was a big mistake, to my opinion, it gave a Monopoly to a limited sub set of players who were in control of Champion Spawns and, consequentially, were able to ask whatever prices they wanted for Powerscrolls and this, forced the rest of the players, if they wanted to advance their characters, to have to engage in horrible and alienating grinds (or use scripts and bots) in order to earn the huge amounts of gold necessary to purchase Powerscrolls and, eventually, some UO players had enough of those alienating grinds and quit playing UO, to my opinion...

Not to mention, that having Powerscrolls only spawn in Felucca also triggered a ridicolous inflation in UO with a whole lot of other issues and downsides.

And no, it was not possible to challenge those holding the Monopoly of powerscrolls in Felucca because with their exclusive access to powerscrolls and the huge in game wealth from which they exclusively benefitted coming from them, they were able to outfit their characters with the best skills and gear there was thus making them even more powerful and not possible to be challenged by many among the other UO players, especially if casual players and not gamers with an extensive time at hand to play.

Powerscrolls being exclusive of Felucca was, to my opinion, a big mistake which created many problems in UO and caused, to my viewing, the loss of players.

Doing the same mistake again I do not think would be a good thing for UO.

That is at least how I see it.
#35
I am forever seeing how Botting, lag from botting, shardbound restrictions, wars on sub-sets of players, and free loot in Trammel is losing the game players.
Tell me the difference - you can't have it both ways.
Making the game easy, making botting a possibility, is the current problem.
All of the problems I see, are Trammel problems, which has to suggest to you all by now, Trammel is the problem.
Many of you chose to see it as a 3rd client problem, you are deluding yourselves, these 3rd clients are having far less negative effect in Felucca.
You are misplacing the blame, blaming the wrong players, blaming the wrong software even. Felucca Pvpers, are not the same players as Trammel RMT players. The programs they use, are not necessarily the same. Certainly blaming the wrong Facet. Trammel is the issue, hands down.
#36
Cookie said:
I am forever seeing how Botting, lag from botting, shardbound restrictions, wars on sub-sets of players, and free loot in Trammel is losing the game players.
Tell me the difference - you can't have it both ways.
Making the game easy, making botting a possibility, is the current problem.
All of the problems I see, are Trammel problems, which has to suggest to you all by now, Trammel is the problem.
Many of you chose to see it as a 3rd client problem, you are deluding yourselves, these 3rd clients are having far less negative effect in Felucca.
You are misplacing the blame, blaming the wrong players, blaming the wrong software even. Felucca Pvpers, are not the same players as Trammel RMT players. The programs they use, are not necessarily the same. Certainly blaming the wrong Facet. Trammel is the issue, hands down.

I am sorry, but I need to disagree, Trammel, to my opinion, actually saved Ultima Online so, it was (and is) a good thing for Ultima Online.


#37
popps said:


I am sorry, but I need to disagree, Trammel, to my opinion, actually saved Ultima Online so, it was (and is) a good thing for Ultima Online.


Right here, right now.
Is it the actions of Felucca pvpers, or Trammel players, that have been disturbing UO content, for the last year?
I would hazard a guess, you do not know, or have ever met any Feluccan pvpers.
I would hazard a guess, you think there is a lot wrong with the game though, based on your experience in Trammel...?
(And 20 years, but I thought I would start by making it easy for you).
Feel free to respond. 🙂
#38
be good to get rid of the cheat client that you *cough* coach *cough* is using whistle stealing your char name wouldn't it ;)
#39
be good to get rid of the cheat client that you *cough* coach *cough* is using whistle stealing your char name wouldn't it ;)
Have I got you siding with Popps for once ? 🙂

I create history. 🙂
#40
They could just make a shard with a no pvp ruleset and instanced housing that will let you transfer in current characters once, but not transfer them out. I think the Cookies of the world would find that the other shards go empty pretty quick, because most of the player base is no longer interested in the automated, who can run and heal best, pvp world that is UO. They don't want PvP. Seige is fully available for that and largely empty.  They want victims.
#41
Stingard said:
They could just make a shard with a no pvp ruleset and instanced housing that will let you transfer in current characters once, but not transfer them out. I think the Cookies of the world would find that the other shards go empty pretty quick, because most of the player base is no longer interested in the automated, who can run and heal best, pvp world that is UO. They don't want PvP. Seige is fully available for that and largely empty.  They want victims.
Rubbish regarding the victims.

I come to these forums to see victims, and trust me, it is emotionally draining.

I give my time, trying to help you guys, but you are in so deep, you cannot see it 🙂
#42
Cookie said:
Rubbish regarding the victims.

I come to these forums to see victims, and trust me, it is emotionally draining.

I give my time, trying to help you guys, but you are in so deep, you cannot see it 🙂

Spoken like every abuser ever . . .  It is for your own good.
#43
Stingard said:
They could just make a shard with a no pvp ruleset and instanced housing that will let you transfer in current characters once, but not transfer them out. I think the Cookies of the world would find that...
Ban World Shards (free client).. let them cheaters do their Bots vs Bots on Felucca and monitoring on Trammel.
By doing that u can remove shard bound from legit shard and replace this tag by Ban World tag.. they could even do more special rule shards by doing that move.. like a fresh start with special rules shard; u can use any client on that banworld shard..

We gonna end up with 10+ ban world shard for 2-3 legit shard.. this would be a great day for UO.. but won't gonna happen; the mafia boss stepping down as producer to elect her own personal pawn ain't gonna change anything for UO.. BS need new blood at the management to clean the house and make real move.. like a more transparent cash shop (way more profit for EA) and bring back the GG's sandbox game we all loved... step 1; work on CC and kill the heresy; the theme gated game.. sitting yearss waiting on specific mainstreamed shardbound items to go legit PvP vs automation.. is.... a shame.


And BTW for all of you talking about classic UO version.. y'all missing the OBVIOUS.. it should be UO at it's peak (most popular) and ONLY CC should be useable on such version.. so go work on the step 1.
#44
Stingard said:
Cookie said:
Rubbish regarding the victims.

I come to these forums to see victims, and trust me, it is emotionally draining.

I give my time, trying to help you guys, but you are in so deep, you cannot see it 🙂

Spoken like every abuser ever . . .  It is for your own good.
Wow, that took it to another level lol 🙂

You are, how you perceive yourself.
#45
Cookie said:
be good to get rid of the cheat client that you *cough* coach *cough* is using whistle stealing your char name wouldn't it ;)
Have I got you siding with Popps for once ? 🙂

I create history. 🙂
I think I have agreed with him once or twice. But I would have to really look into that 
#46
It's not about the extrem right agreeing with the extrem left more than someone having a flat earther take.

You trying to solve an equation with the incorrect unknown.. that flat earther take. (he was pretty much asking for a Siege ruleset with insurance and vacation house on Trammel)
#47
Grimbeard said:
Some of those I can understand, but some just make me think 'why?' 
Why do you want the cap on lockpick raised to 120? I do perfectly fine with it at GM, especially with the odd key for the higher level ones. 
If you don't want to do weapon bods, don't collect them. Nothing forces you to accept a bod just because it's offered
Time and Time again people have asked for power scrolls in Tram, and time and time again the devs have said 'no'. Why would they change the policy now?  The one concession they made was to put lower scrolls in Felucca maps. You have more chance of maybe getting 115s added to maps than to get scrolls in Tram.
I think shard bounding PS would solve the issue..
Shard bounding Power Scrolls would not solve anything.  Shard bound PSs were a joke because alls the Tamer had to do is take their pet to the needed shard and apply the PSs.  I have Shard Shields to every SHARD and all my shard hoppers are tamers so I get scrolls cheap and my pets are still trained.  If you shard bound scrolls I will just go to different shards and eat scrolls as needed till my char has it all.
#48
Cookie said:
Trammels loot should be drastically reduced, to create a genuine risk vs reward atmosphere.

People like you have been saying shit like this for a quarter of a century now, and the part where anyone gives a damn has never come. Nobody cares. Nobody wants your precious "risk vs reward" gameplay. Everyone uprooted their communities and moved to Trammel to get away from it the very moment they got the chance, and they never ever came back.

The fact is everyone would much rather deal with lag and bots than splash around in your little PVP toilet and there's nothing anyone can do about that.
#49
I'm not knowledgeable of what the pvp community wants or needs, but it would be nice if the producers had a EM's for just Fel events. Maybe tournaments, contested champ spawns, or other contests, but like I said I'm not sure what the pvpers find enjoyable fighting over. The EM would hopefully be someone from the pvp community and able to figure those things out.
#50
Mizzlyn said:
I'm not knowledgeable of what the pvp community wants or needs, but it would be nice if the producers had a EM's for just Fel events. Maybe tournaments, contested champ spawns, or other contests, but like I said I'm not sure what the pvpers find enjoyable fighting over. The EM would hopefully be someone from the pvp community and able to figure those things out.
This one is easy.  They want pve oriented characters to get a few dozen pet related 120 scrolls at a champ spawn, then gank them as they are easy kills, steal their loot, ruin their day, and make them waste their precious time.  Then they want it to happen again.

#51
Stingard said:
Mizzlyn said:
I'm not knowledgeable of what the pvp community wants or needs, but it would be nice if the producers had a EM's for just Fel events. Maybe tournaments, contested champ spawns, or other contests, but like I said I'm not sure what the pvpers find enjoyable fighting over. The EM would hopefully be someone from the pvp community and able to figure those things out.
This one is easy.  They want pve oriented characters to get a few dozen pet related 120 scrolls at a champ spawn, then gank them as they are easy kills, steal their loot, ruin their day, and make them waste their precious time.  Then they want it to happen again.

You have no idea.
But carry on with the victim mentality.

#52
Could you just explain what you want to pvp over so to speak? Or what about siege doesn't work?
#53
Cookie said:
You have no idea.
But carry on with the victim mentality.


But didn't you say you don't want victims?  Make up your mind!
#54
Cookie said:
Stingard said:
Mizzlyn said:
I'm not knowledgeable of what the pvp community wants or needs, but it would be nice if the producers had a EM's for just Fel events. Maybe tournaments, contested champ spawns, or other contests, but like I said I'm not sure what the pvpers find enjoyable fighting over. The EM would hopefully be someone from the pvp community and able to figure those things out.
This one is easy.  They want pve oriented characters to get a few dozen pet related 120 scrolls at a champ spawn, then gank them as they are easy kills, steal their loot, ruin their day, and make them waste their precious time.  Then they want it to happen again.

You have no idea.
But carry on with the victim mentality.

But it is true for the majority of pvpers even if it's not for you
#55
Mizzlyn said:
I'm not knowledgeable of what the pvp community wants or needs, but it would be nice if the producers had a EM's for just Fel events. Maybe tournaments, contested champ spawns, or other contests, but like I said I'm not sure what the pvpers find enjoyable fighting over. The EM would hopefully be someone from the pvp community and able to figure those things out.
You nailing it unlike most of people around here.. even the one pretending to enjoy PvP (when they BvB) and talking about risk vs reward.. these people legit taking part in a MAIN event, in wich u racking more reward in Tram tunnel rather than Fel cities and nobody cares.

But yeah.. u nailing it.. since the insurance system.. it's all about contesting.. mini game like king of the hill.. competition like tourney.. or simply chassing away from your spawn the rats that cannot do their PvE legit (without botting)... they too cool to touch the PvE stuff.

If u wanna talk about risk vs reward while ignoring the HUGE wtf we getting served during a MAIN content prodo has to offer cuz of the heresy.. go play on SIEGE but then u won't have any attention cuz it's a place for griefers (full loot kill the fun PvP inciting the zergy zerg or toxic stuff like griefing.. most people won't take any risk and only PvP when they sure to win)
#56
Stingard said:
This one is easy.  They want pve oriented characters to get ...

This one was true back in the days.. you still had a couple PvPers within those PvErs to help them compete.. today it's all about who has the most subscribe account and bots to do the tchou tchou train while automating 95% of their actions to win the battles.. it's pointless to even try to exist on Felucca if your legit.. cuz u'd have to wait yearssss on Trammel before the specific shard bound event items cycle to what u need to try to compete as a legit user vs those frame skippers and botters doing the tchou tchou on felucca.

Yes, it was about picking on weaker people (for the most part).. today it's on another level.
PS: You had more people willing to protect the weak than pick on them.. but those were usually casuals and imo if u go on a champ spawn on a 100% PvE build.. u deserve to die and get picked on.. it'S part of what remain of the risk vs reward (these people wants all the reward with 0 risk).. longer PvE during a champ but u can stand your ground in PvP.. u can risk bringing a pure luck PvE build for better loot.. the good & fun stuff.
#57
Mizzlyn

YOU know enough about the game to know how to cheat and what cheat client to use

Don't even bother trying to explain it off as a friend, teacher, coach or whatever nonsense you make up

YOU WERE CAUGHT

as far as I am concerned all these questions you presents as a "confused" player is BS and you are looking for ways to get away with cheating

pack it in
#58
You are entitled to believe what you want Jack, I'll still ask questions either way.
#59
@JackFlashUk he's clearly playing dumb since day 1.. at least he ain't promoting a cheat engine nor boosting a fragile E-EGO.
#60
 >:) 
#61
KroDuK said:

today it's all about who has the most subscribe account and bots to do the tchou tchou train while automating 95% of their actions to win the battles.. it's pointless to even try to exist on Felucca if your legit...

It makes the exhausted decades-old "risk versus reward" crap sound even more ridiculous. Imagine telling everyone "here download this illegal Russian client and these 400 scripts" and thinking they're going to be enthusiastic about the exciting world of risks and rewards you've introduced them to. People like this have been swimming in the toilet for so long that they don't realize how much they stink.
#62
KroDuK said:

today it's all about who has the most subscribe account and bots to do the tchou tchou train while automating 95% of their actions to win the battles.. it's pointless to even try to exist on Felucca if your legit...

It makes the exhausted decades-old "risk versus reward" crap sound even more ridiculous. Imagine telling everyone "here download this illegal Russian client and these 400 scripts" and thinking they're going to be enthusiastic about the exciting world of risks and rewards you've introduced them to. People like this have been swimming in the toilet for so long that they don't realize how much they stink.
Stick to Atlantic, in Trammel, on a Sampire, with all your bots. 
Stop bothering real players, on real shards 🙂

#63

People like this have been swimming in the toilet for so long that they..
 😂 
#64
Cookie said:
Stop bothering real players, on real shards 🙂

Only when you stop publicly fantasizing about the developers forcing us to come play with you. It must hurt your feelings so much that no one wants to come hang out in your stinky playpen.

You come here and tell us how you don't have bots or lag with a glimmer of hope in your heart, but alas nobody cares, you go back to your shard and it's still empty. No one cares about your "risk vs reward" routine, everyone would rather put up with bots and overcrowding than roll around in your stupid ghost shard Feluccan litterbox.

"Duh bluh bluh well if the developers took all the loot out of Trammel" but they never will and we all know it. It's just you and the tumbleweeds forever. We're never going to come play with you, no matter how sad that makes you. We're better than you and we know it.

o:)
#65
And that's enough I think
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