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Block bandaging if already in progress

Started by loop · 2025-01-26 · 4 posts · ClassicUO Web Client
#0
@blank

In the EC, if you apply a bandage while another one is resolving, it does not reset or attempt to apply another bandage. This is useful for when you’re spamming buttons in active combat.

Could this be added as a feature of the web client to bring it in parity with EC?
#1
Hi loop, we're in the process of adding a macro action that lets you stop the macro if a buff exists. This will fix this and other similar issues. If you have any feedback let me know.


#3
Can we get an else loop instead of just stop macro?
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