Since the last patch, I have yet to see anyone obviously botting - no stacks of toons acting like a weed eater through towns. I've only even run the original UO client, so nothing has changed for me (I'm a fairly casual player now, not even setting up complete macros).
I play Catskills, and there seems like a significant drop in players. I *think* the argument against shutting out all of the people use the illegal client was that some, at least from what I read with Cookie, claimed the scripts they apparently used could be recreated in the EC -- which others claimed was not accurate. I also believe Cookie was arguing such scripts in question were largely just for quality of life and not crossing the greyish threshold into an unfair advantage (cheating).
Ultimately, I think it'll be up to the metrics the devs can see for how this shakes out. The devs, as I understand, she didn't do a mass banning. I get the feeling it's a significant number of accounts that we're using this illegal client from when I've logged in and done the invasion. I do wonder if there is a significant loss in paid accounts what will happen, as this isn't a charity. I also wonder if true quality of life scripts could essentially be implemented into the web client to appease that group. Those looking for an unfair advantage will almost certainly continue to do so.
Anyways, my perception of what's going on .
Oh, there were some claims of massive increases in sanctum drops, but my experience has been that it's a bit more than before -- but I chalk it up to fewer players.
To Cookie's point about disconnecting randomly, if I have two clients running on the same PC (paid accounts), only one of them will randomly get disconnected.
Its true I keep getting DC as well nothing but straight cc or webcuo
i still think isolating pvp into something optional is better, give different rewards to players that like to pvp, like they do in other games, dont give them core items that are integral to the game and create a monopoly and at the same time potentially force players into something they inherently just do not like...
If you are worried about losing income from it, then give them special mounts, or pvp specific weapons or other things as a reward for doing something relating to that in Felucca that you can sell etc etc
They could easily develop a big list of Pvp specific items you can only get from champ spawns in Felucca, such as special gruesome masks, Massive war banners that attach to your mount, special skeletal mounts or warhorses, titles etc etc
I know I buy them from PvPers its very efficient 😂
someone said something about adding a new vet reward that gave out random PS like 1 a week problem solved ? the item could be a training PvP dummy you attack it and after some time it will drop the PS or kill you... you know keeping with the risk vs reward thing
They've already given us ps in Tchest but it's still easier to buy them even if you just want 110s look at a warrior chest better chance of getting a mace scroll than the tactics my pet needs
If the thrill of fighting was enough, they would be Trammies. They must harass others to get their thrills. Or they need to find Blueberry Hill.
But you remember with fondness the old days when it was just fighting to fight ??