Finding chests in Trinsic: Finally found one!
😂
This post isn't really about how there are way too few chests in most of the towns. Although that is completely true. And it's my hope this system will be fixed, as far as that goes, before it's employed again. At this point, wanting to work my rogue, I'm logging in to see what town is being invaded and usually logging back off because it's not one of the two towns you're apt to find enough chests to make it worthwhile. Can rogues please be invited to adventure in every town? Come on!
However, this post is really about the competition for what chests are out there, and who can access them. As time has gone on with this event the competition for the chests has grown considerably.
For the most part who you see going after chests now are mounted fighters with Detect and locks. Maybe stealing in case they find a totem? At any rate, it appears you still receive messages for detecting a chest even at a mounted run. Well, that's pretty lame.
I wouldn't have known this because I've always stealthed when looking for detectable chests. But even if you're not being stealthy, you shouldn't be able to detect chests while at a run. I'd go as far as to say you should be hidden and stealthing to find these chests at all. Because uh, rogues?
But it ain't just that. It's looting rights that are a big problem as well. When you fight you earn looting rights. If you reveal a chest with DH, unlock it and get rid of the traps, you should have looting rights. Someone horning in during any part of the process should get a message "You did not discover this chest" or something akin to that.
Yesterday was Nujelm day I guess. Every time I logged in that's where the invasion was. It has a few spots for chests but it's truly pretty crappy for chests. Then finally Trinsic, which totally blows. Then Jhelom, which isn't much better but can be worth the trip. Unless there are clowns running around town going after chests they can't find for themselves.
In between fighting, these chodes chase after chests found already detected. Run up to it, cast invisible. If the chest is still locked they wait for the click. Pop the chest, take the trap damage (which you can now cure). Then you're racing to see who can make the quickest grab. That's bullchit. Or they catch the trap being blown (because RT, as we know, is useless) then they rush the chest to make a grab. This also is bullchit.
We're not going to fix humans. So, please fix the game. Reaching this content should require a rogue with the skills doing rogue-y things. And please add code that gives rogues their earned looting rights.