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Town Invasions - Comments

Started by Fenriswolf · 2024-11-28 · 45 posts · General Discussions
#0
1. Its just a bot fest - 75% of "players" are bots. Single bots, Train bots 2 or 3+ players or stationary groups of bots..
2. Its pretty pointless being anything other than a warrior/archer/sampire, mages and Tamers dont have a chance of getting anywhere near the amount of drops the others can get. I tested this playing a sampire, which ive never played before ever ( with 60 bushido and not using any spells, 0 resist, 0 healing ) just running around hitting anything that moved and WW and got x10 more drops than on my tamer
3. The hidden chests are full of junk 99% of the time, at least put a treasure in each so there is a point to doing it, its just not worth it. And then you just get people stealing out of them once you have detected and unlocked them!! And in the CC all the items are piled on top of each other so i waste time having to move stuff around
4. Some towns should just be removed from the list of options
5. At least make the spawns viable for different templates? Make some of the towns so you cant Life Leech and this will remove 90% of the bots and people may actually have to play the game. Make some towns so you cant fly or use mounts for example...then the bots cant drag Paragons onto other people when they run away like babies
5. Fix pet speed and motionless dawdling, they have more Dex etc than players so why cant they run at full speed. Also when someone hits the monster they are attacking they then just stand there doing nothing for 10 seconds so you have to command them again. Not fun in a Moonglow spawn when Paragons just target you no reason whatsoever other than you look like you die easily, which i do.
#1

Thank you for your time to write the feedback from this phase II dynamic event.
Devs should appriciate the feedback given, and see how they can improve the content for next time. Because there will be another dynamic event like this, appart from the hidden chest part, we have had dynamic events like this many times for 3 years.  Im not saying it has not been improved, but I am stating the fact that a few of the points made here existed even in the first dynamic event 3 years ago.

Sampires, archers hot
tamers, mages not

And the draconian measures of adding very powerfull paragons to combat the scripters are failing, instead they are dragging them around onto honest players.


The phase I with the treasurehunters, and the phase II with hidden chests were very good and promoted actual gameplay instead of scripting, but the rewards were unfortunately too weak.

This game is very fortunate to have dedicated players comming onto forum spending their time and express their meanings and suggestion about the game.


Thank you

#2
Kind of pointless to open chests so others can steal from them, but that’s the way they are set up.  You have to open them up first before untrapping them, then use telekinesis to remove traps.  Thought the ones I opened relooked after a short while.  Stealing has really not been a problem my shard.  Have to agree chests generally have little of any value in them and not much gold.  Pretty much do them now when only one or two other players in town.  Much more profitable to pursue getting drops which my treasure hunter can do while looking for chests.

Player on my shard with four or five bots grouped together has an unfair advantage no doubt about that.  But without him not enough others playing to beat the necromancer I usually get a few drops from.  Same in previous event with pirates.  Bot guy enabled me to get lots more drops than I would have most nights when only a couple other players showed up.  Can see bot guys can be a problem on Atlantic, but on low population shards they can make the difference between a good night and a bad night for the few other players that show up most nights.
#3
My sdi tamer does well 
#4
If you want to promote gameplay then the rewards should have been for the treasure hunters and the people detecting and looting the chests, not the bots running around like headless chickens!!! Design events that cant be botted, or make the parts of the event that cant be botted the ones that get the greatest rewards? Simple

#5
Not fun in a Moonglow spawn when Paragons just target you no reason whatsoever other than you look like you die easily, which i do.

This is at least the third separate time on this forum, since the beginning of this event, that I've seen a tamer behave as if a monster daring to target them was some kind of problem people should be concerned about.

I don't get it, do you all just collectively have no idea how paragon AI works? Listen guys, they target movement. When someone runs by with one, hold still, maybe invis. Don't just blithely run by and then crap your pants when it locks on to you.
#6
Not fun in a Moonglow spawn when Paragons just target you no reason whatsoever other than you look like you die easily, which i do.

This is at least the third separate time on this forum, since the beginning of this event, that I've seen a tamer behave as if a monster daring to target them was some kind of problem people should be concerned about.

I don't get it, do you all just collectively have no idea how paragon AI works? Listen guys, they target movement. When someone runs by with one, hold still, maybe invis. Don't just blithely run by and then crap your pants when it locks on to you.
and this is the 100th time you have spouted on about it also, you think im not smart enough to invis or stand still, it doesnt matter, do you even play a tamer of just continue your senseless banging on about how sampires are gods gift? I have 100 hiding and stealth and i still die repeatedly because i dont have a "run away" option like you macho sampires do. Standing still doing nothing does not work. There isnt enough time to cast invis before they are on you and you are toast. Its hilarious when a decent paragon targets sampires and they all just run away like babies. Im saying its not logical that someone standing still doing nothing gets targetted when a load of so-called macho brainless bots or morons like you run past and get ignored.

Enough said on the matter i think, it isnt logical to target something doing nothing other than just being there

Plus i wasnt moaning about, i just said its not fun. Fine if thats the way it works just doesnt make sense

How about you moan some more to devs, maybe get them to increase life leech from undead to 200% to make your one button smashing even easier. I played a noob sampire in town invasions and it was a joke, i didnt cast any bushdio spells, didnt have any resist, no healing, had 60 chiv and just cast consecrate weapon every now and again and thats all i had to do...hardly skill worthy it was pathetic it was so easy i got bored 
#7
hardly skill worthy it was pathetic it was so easy i got bored 

There's no PVM template in UO that actually requires skill. There's no real aggro management, positioning, crowd control, and so forth like in other games. At best it's a matter of casting a few buffs and then mashing one or two buttons over and over until it's time to cast buffs again. At worst it's a template so soft and coddled that players get outraged when a monster dares to hit them.
#8
I think this is the best event since the Lizardman invasions 20 ish years ago, great items, very active, very enjoyable but extremely laggy for me using cc. I was asking people does the the web client reduce lag? Nobody in game was able to tell me, ty

I also wanted to know will the VVV town spawn on the event town ever? I think it would be hilarious if that happened.
#9
Not fun in a Moonglow spawn when Paragons just target you no reason whatsoever other than you look like you die easily, which i do.

This is at least the third separate time on this forum, since the beginning of this event, that I've seen a tamer behave as if a monster daring to target them was some kind of problem people should be concerned about.

I don't get it, do you all just collectively have no idea how paragon AI works? Listen guys, they target movement. When someone runs by with one, hold still, maybe invis. Don't just blithely run by and then crap your pants when it locks on to you.
and this is the 100th time you have spouted on about it also, you think im not smart enough to invis or stand still, it doesnt matter, do you even play a tamer of just continue your senseless banging on about how sampires are gods gift? I have 100 hiding and stealth and i still die repeatedly because i dont have a "run away" option like you macho sampires do. Standing still doing nothing does not work. There isnt enough time to cast invis before they are on you and you are toast. Its hilarious when a decent paragon targets sampires and they all just run away like babies. Im saying its not logical that someone standing still doing nothing gets targetted when a load of so-called macho brainless bots or morons like you run past and get ignored.

Enough said on the matter i think, it isnt logical to target something doing nothing other than just being there

Plus i wasnt moaning about, i just said its not fun. Fine if thats the way it works just doesnt make sense

How about you moan some more to devs, maybe get them to increase life leech from undead to 200% to make your one button smashing even easier. I played a noob sampire in town invasions and it was a joke, i didnt cast any bushdio spells, didnt have any resist, no healing, had 60 chiv and just cast consecrate weapon every now and again and thats all i had to do...hardly skill worthy it was pathetic it was so easy i got bored 
My Tamer only dies when a sampire runs by a stirs up spawns 
#10
there is little to no sense of achievement or skill anymore, maybe thats why a lot of people dont play. Button smashing to get a load of treasures with an I WIN whirlwind button isnt cutting it, when everyone else can do the same and get 100s of artifacts and items that everyone else has also got because they can do exactly the same? a little tired

And you cant do that quicker or better than a bot, so why even bother :-) 

I do enjoy the game though, lets be clear im not dissing the concept, just so many things could be better. Once you get over the FOMO of not getting treasures its great fun
#11
there is little to no sense of achievement or skill anymore, maybe thats why a lot of people dont play. Button smashing to get a load of treasures with an I WIN whirlwind button isnt cutting it, when everyone else can do the same and get 100s of artifacts and items that everyone else has also got because they can do exactly the same? a little tired

And you cant do that quicker or better than a bot, so why even bother :-) 

I do enjoy the game though, lets be clear im not dissing the concept, just so many things could be better. Once you get over the FOMO of not getting treasures its great fun
What would you like to see done better?


#12
Oreogl said:
What would you like to see done better?

Lots of people have suggested a variety of different things, probably too many to mention. Introducing something to get more teamwork or allow players to play all different templates as opposed to being forced to play one would be start.

Rewards players for playing the game, using their ingenuity, using some skill, avoid events that allow people to bot. Get people actually playing and enjoying the game as opposed to feeling the need to just do the same thing as everyone else to get a load of stuff you probably dont need, dont use and will just slowly sell over years or just store in your stables or house in case you think it may be worth something like a load of hoarders 🙂 



#13
I can only comment on a few of these as I'm not doing the treasure chests and templates are a whole other story.

#1 I'm sure these events were tailored for bots and illegal game play to ultimately RMT: limited time best in slot gear gated behind a boring ass mindless grind. It's not going to get better either, this is just going out of control how many AFK bots are being ran at these ToTs. I've been a big proponent for years of changing the rewards to 'account bound' instead of shard bound, but, that' discussion isn't really in the scope of this thread. Another way to 'curb bots' saw was with the hats in the void pool: make them so easy to get that everything is worthless. Very interesting way but I don't think that's great for game health long term lol giving away these insane best in slot items like candy (Balron Bone Armor). Oh and the turn in hats weren't shard bound, that was cool.

#4 Yea, I no longer do Vesper Skara Jhelom. I haven't seen Minoc in several days did they remove it? Britain, Trinsic, Yew, Minoc, Moonglow and Nujelm are mostly borderline acceptable but aren't fantastic either, for different reasons, but mostly at prime time it seems like the spawn caps out too low and with 100's of people even the spawn can't keep up.

As much as I and other players appreciate the feedback, it does feel like it's falling on deaf ears with @Kyronix I know if I had a say in it all the cities would be viable to do and equal in terms of spawn rate and plenty of spawn for all the players in the city. But I guess we get guards in Fel shrug

#14
It’s definitely not falling on deaf ears.  Please understand there’s a huge data flow that happens during these events and we have to be especially particular about the changes we make.  This isn’t a time for knee jerk reactions.  That being said, none of this happens without everyone providing their feedback and we look forward to making tweaks as we move through the event cycle.  
#15
Oreogl said:
What would you like to see done better?

Lots of people have suggested a variety of different things, probably too many to mention. Introducing something to get more teamwork or allow players to play all different templates as opposed to being forced to play one would be start.

Rewards players for playing the game, using their ingenuity, using some skill, avoid events that allow people to bot. Get people actually playing and enjoying the game as opposed to feeling the need to just do the same thing as everyone else to get a load of stuff you probably dont need, dont use and will just slowly sell over years or just store in your stables or house in case you think it may be worth something like a load of hoarders 🙂 



These are pretty non specific answers.

But I think the gist is you want to use different templates with some sort of different content?

So that excludes world boss events like Manifestation of Evil and TOTs?

I know the recent event with the manifestation was not popular with everyone so many demanded the invasion / TOT start.

I think providing specific and actionable feedback would go further to help what you’re asking for.

Aside from this they delivered on a lot of things players asked for.  

Are you thinking something similar to a keyed event for something similar to a peerless boss?


#16
Kyronix said:
It’s definitely not falling on deaf ears.  Please understand there’s a huge data flow that happens during these events and we have to be especially particular about the changes we make.  This isn’t a time for knee jerk reactions.  That being said, none of this happens without everyone providing their feedback and we look forward to making tweaks as we move through the event cycle.  
Chests:  Make more per city without messing with the spawn rate of Rares.

Fighting:  LS is fine as is, Yall did a great job.
Make some tough paras and turn tainted life leech back on.  So tamers can play.

Make 5 of the bosses pop so tamers have a chance to find them.

Then at the end, make the T map boss and just give out the deco rewards, there are sooo many.  They could keep dropping the other stuff too if you like.

You can not work as a team where, one finds a paragon and drags it back the tamer to help kill. We are used to paragons that take 2 or more tamers to kill and its not quick.

We like to call out the bosses in the cities but they are dead when we arrive.

We all just run around as individuals because nothing is difficult enough to need help. 
#17
I didn’t think the chests were a static amount.

there are a couple cities I have good luck with chests but I haven’t really done them all.  

So when a specific city pops up I do that one instead vs doing the spawn.

i don’t run any luck and drops have seemed to go okay for me.  I think I have 5 of the gravestones and 1 of the totems.  Which equates to maybe an hour or two a day of using the thief.
#18
I have 100 hiding and stealth and i still..
At this point u NEED to find 50 ninja point.. smoke bomb gonna save your life.. with stealth if u manage your 10 sec CD on hiding well.. u won't ever die again (u can move away from reveal)

PS: I only use 85 stealth  all medable armor.


@Lord_Nythrax Am I smoking crazy pills of before curse weapon wouldn't freeze you in place/no incantation?


There's no PVM template in UO that actually requires skill. There's no real aggro management, positioning, crowd control, and so forth like in other games.
Uo was always about resources management and timing.. after that since it's open world u can add brain and/or numbers.. nothing else.. we ain't playing an action game.. we rolling dice in real time.

I say we but.. I exclude the low skill cheaters frame skipping and botting.

@Frank Yes VvV happening in same time as invasion, like the last two invasion on Legends  :|


Kyronix said:
It’s definitely not falling on deaf ears. 
What about me PvPving against a train of bots during the event?
They were still running free today.. ain't you guys gonna sanction them or should I start setting up my own train? no deaf ears pls  :'(
#19
@KroDuK ; maybe that's why smoke bombs are part of the loot.  ;)
#20
Oreogl said:
Oreogl said:
What would you like to see done better?

Lots of people have suggested a variety of different things, probably too many to mention. Introducing something to get more teamwork or allow players to play all different templates as opposed to being forced to play one would be start.

Rewards players for playing the game, using their ingenuity, using some skill, avoid events that allow people to bot. Get people actually playing and enjoying the game as opposed to feeling the need to just do the same thing as everyone else to get a load of stuff you probably dont need, dont use and will just slowly sell over years or just store in your stables or house in case you think it may be worth something like a load of hoarders 🙂 



These are pretty non specific answers.

But I think the gist is you want to use different templates with some sort of different content?

So that excludes world boss events like Manifestation of Evil and TOTs?

I know the recent event with the manifestation was not popular with everyone so many demanded the invasion / TOT start.

I think providing specific and actionable feedback would go further to help what you’re asking for.

Aside from this they delivered on a lot of things players asked for.  

Are you thinking something similar to a keyed event for something similar to a peerless boss?



1. Manifestation was a good idea but the rewards were the wrong way round, it rewarded people who just waited for the boss to appear and gave them artifacts based on RNG because they could login multiple accounts and gate them in. Artifacts from the boss are now too a penny, and the Thunters have houses full of useless and practically worthless deco. I know, i opened hundreds of maps and spawned countless bosses...maybe i shouldnt have?

2. Town invasions, again a good idea but implemented badly as to get the rewards you are forced to play a particular template. Rewards from the hidden chests arent going to outway just logging a sampire and running around like a headless chicken hitting anything that moves. As suggested by others, modifying the mobs to counter bots, to only allow specific template types to do damage etc etc would create some form of teamwork as opposed to a load of individuals (mostly bots) just seeing who can hit something first. Give a treasure in all hidden chests to make doing this more viable

3. Rewards are too easy to get and too easily farmed by bots. Rewards should be harder to get and not limited to just doing one type of thing over and over. Introduce something that makes players work for the reward, not dish them out like candy. Ultimately make the things of value, worth your time and effort and not so easy to get
#21
Pawain said:
@ KroDuK  maybe that's why smoke bombs are part of the loot.  ;)
Smoke bombs require 50 Ninjitsu to use, there is not enough room in a viable template that would be worth doing this, easier to log a sampire and just hit stuff. Maybe if they made Remove traps actually remove traps then it would be....but remove traps is the most pointless GM skill out there along with Item dentification and the like atm
#22
Oreogl said:
Oreogl said:
What would you like to see done better?

Lots of people have suggested a variety of different things, probably too many to mention. Introducing something to get more teamwork or allow players to play all different templates as opposed to being forced to play one would be start.

Rewards players for playing the game, using their ingenuity, using some skill, avoid events that allow people to bot. Get people actually playing and enjoying the game as opposed to feeling the need to just do the same thing as everyone else to get a load of stuff you probably dont need, dont use and will just slowly sell over years or just store in your stables or house in case you think it may be worth something like a load of hoarders 🙂 



These are pretty non specific answers.

But I think the gist is you want to use different templates with some sort of different content?

So that excludes world boss events like Manifestation of Evil and TOTs?

I know the recent event with the manifestation was not popular with everyone so many demanded the invasion / TOT start.

I think providing specific and actionable feedback would go further to help what you’re asking for.

Aside from this they delivered on a lot of things players asked for.  

Are you thinking something similar to a keyed event for something similar to a peerless boss?



1. Manifestation was a good idea but the rewards were the wrong way round, it rewarded people who just waited for the boss to appear and gave them artifacts based on RNG because they could login multiple accounts and gate them in. Artifacts from the boss are now too a penny, and the Thunters have houses full of useless and practically worthless deco. I know, i opened hundreds of maps and spawned countless bosses...maybe i shouldnt have?

2. Town invasions, again a good idea but implemented badly as to get the rewards you are forced to play a particular template. Rewards from the hidden chests arent going to outway just logging a sampire and running around like a headless chicken hitting anything that moves. As suggested by others, modifying the mobs to counter bots, to only allow specific template types to do damage etc etc would create some form of teamwork as opposed to a load of individuals (mostly bots) just seeing who can hit something first. Give a treasure in all hidden chests to make doing this more viable

3. Rewards are too easy to get and too easily farmed by bots. Rewards should be harder to get and not limited to just doing one type of thing over and over. Introduce something that makes players work for the reward, not dish them out like candy. Ultimately make the things of value, worth your time and effort and not so easy to get
Yeah, I’m not sure how you would fix #1.  There will likely always be a way to game the system to benefit from others work.  I did quite a few maps and have a good amount of the deco.  Never did get a censer.  Might try to do more maps.

I did think the chests were a nice addition to the event compared to the past ones.  It gives a different option and use for a different template instead of grinding for 3 months.  I’ve enjoyed these so far, hoping to get a full set of totems.

i gave up on getting a mask from the Grims. I’ve lost count on how many I’ve killed, but no mask.

I think the reoccurring thing I see across most of these threads are issues with bots.  I don’t know if limiting the amount of accounts per IP per server would be a good way to resolve this or not.  No one really needs more than 2-3 open at a time.  I’m sure you’ll have a few pop in to say that they play with family.  Not with more than 3 accounts you don’t.  



#23
just allow the bots but they have to come up with some way that players actually playing the game arent harmed as a result of it, which is the case in most of this. Simply make things viable that cant be botted

For example, for the manifestation boss you could have got a ticket for a reward but to collect you also had to turn in say 4 completed hoard level maps as well to collect, or have completed a set amount of maps

For the town invasions rewards the same thing, you have to turn in some of the deco collected from chest along with the treasures. 

Both of these even out the value in both functions

BTW i only got 2 of those censers in probably 500+ chests i lost count. I probably have at least 7 or 8 full chests of the deco. Not sure if there is any point keeping it all
#24
How I'm playing.
1. I'm on Europa, so the bot problem isn't as bad as Atlantic, if I see them coming towards me I go the other way.
2.  It the bots 'steal' a paragon from me, fine. I've got my hits in, I'll get credit when it dies whoever gets the last blow in
3.I'm playing an archer, I'm 'leading' things as I shoot them, I try not to lead paragons to where others are playing.
4. If I see a ghost, I stick a bandage on it, if I hear a character die, I look around for a ghost.
5. I'm not an 'elite' player, I'm human, I mess up and die sometimes, especially when blood oathed, I can't cancel it fast enough.
6. If I see a pet overwhelmed by spawn I'll try to help out, dragging paragons off and shooting mobs. 
7. If I see Paddington poisoned I'll cast cleans by fire on him.
In essence, I try to play in a way that is considerate to others. No, I don't get 50 drops and hour, but I'm getting enough to get the things I want, and probably a few spares to pass on to friends who, for one reason or another, miss out on the event or just don't have enough free time to get what they want.
#25
How I'm playing.
1. I'm on Europa, so the bot problem isn't as bad as Atlantic, if I see them coming towards me I go the other way.
2.  It the bots 'steal' a paragon from me, fine. I've got my hits in, I'll get credit when it dies whoever gets the last blow in
3.I'm playing an archer, I'm 'leading' things as I shoot them, I try not to lead paragons to where others are playing.
4. If I see a ghost, I stick a bandage on it, if I hear a character die, I look around for a ghost.
5. I'm not an 'elite' player, I'm human, I mess up and die sometimes, especially when blood oathed, I can't cancel it fast enough.
6. If I see a pet overwhelmed by spawn I'll try to help out, dragging paragons off and shooting mobs. 
7. If I see Paddington poisoned I'll cast cleans by fire on him.
In essence, I try to play in a way that is considerate to others. No, I don't get 50 drops and hour, but I'm getting enough to get the things I want, and probably a few spares to pass on to friends who, for one reason or another, miss out on the event or just don't have enough free time to get what they want.
The nerve of you bringing sensibility and consideration into this.  /s

Thanks for being kind and thoughtful.  We could all use a little more of this.
#26
players like Petra are very easy to spot as you can see they are actually thinking about what they are doing and not running around aimlessly trying to hit anything that moves. Teddy and Paddington thank you for the heals xx
#27
psycho said:

Thank you for your time to write the feedback from this phase II dynamic event.
Devs should appriciate the feedback given, and see how they can improve the content for next time. Because there will be another dynamic event like this, appart from the hidden chest part, we have had dynamic events like this many times for 3 years.  Im not saying it has not been improved, but I am stating the fact that a few of the points made here existed even in the first dynamic event 3 years ago.

Sampires, archers hot
tamers, mages not

And the draconian measures of adding very powerfull paragons to combat the scripters are failing, instead they are dragging them around onto honest players.


The phase I with the treasurehunters, and the phase II with hidden chests were very good and promoted actual gameplay instead of scripting, but the rewards were unfortunately too weak.

This game is very fortunate to have dedicated players comming onto forum spending their time and express their meanings and suggestion about the game.


Thank you


This covers it pretty well for me. Looking at it from the rogue class perspective there are a few things that seem either broken or not well implemented. Why are there only a few towns with a decent spawn of chests and others are just an entire waste of time?

Yew and Trinsic are terrible. If you look at a map of Trinsic and cut it into thirds from the shores in the east to out side the west's main gate, you're lucky to find one or two chests in each third of the pie. This includes hugging and walking the walls around the outside of Trin to see if anything was planted there. NOPE! This is on both facets. 

And the spawn is pretty unmanageable. By that I mean, since RT is a failure, you have to step back and cast telekinesis 2, rarely 3 times, and get hidden again. That's fine. Usually (tho it can sometimes take AGES) you can jockey around a bit and the spawn disburses, spreading out and away from the spawned chest, enough that you can find a spot to stand / cast / hide quickly. Not in Trinsic...
 
The chest is gonna pop behind me. No matter how much wiggling around the chest I do that spawn won't disperse. There's no way to cast and stay alive, if you run it'll get worse. And it takes too long to die / rez and stealth back to get the contents of the chest to even bother. I just pass it up and see if I can find another in a better situation. Trinsic isn't worth it. Put more chests in Trinsic, in places that make some sense and you have a fighting chance to stay alive.

Yew is so spread out you're there forever and a day if you're trying to work a grid that really covers the territory. So, sweet spots should be created for this town. Maybe two or three or four sweet spots and you have to find which one is spawning the chests atm. I've combed and combed and once in awhile you'll find a chest around the Court of Truth. Once I found a chest in the vineyard. And once when walking along one of the many roads.

Never found a chest in the town proper. Never found one in or around the Abby other than the one in the vineyard. I've walked and walked up and down the coast, searched around all the farms and buildings furthest out along the coast, and I've walked up and down Yew's many many many roads. I got what Marvin got at the fair, poop on my shoes. It's either broken or you guys decided not to use all the aforementioned great spaces that make sense for finding chests. It's a bummer.

A rogue really needs to jam pack their template and gear. I have to wear pieces that don't have luck on them. So, the luck of the Irish...I ain't got. I've managed a suit with 2170 before rubbing the statue. Which I'm always afraid to use cuz it's only for an hour!! All the planets have to align so the spawn is in a decent town for chests, the house and the dogs are all settled, and I have the time with no rl stuff on the radar. In the name of all that is holy, why can't you guys let us click the luck statue 3 or 4 times a day?

I get the whole wanting us to buy potions but do potions work for upping luck on these town chests? I'm told they don't help but I don't know if that's accurate. I would love a definitive answer on this.

Anywho, at the end of the day. I've put in quite a few hours now with my new and improved (as best I can) luck suit and I'm still in ingotsville.  I don't need any more ingots. What did improve, only in the couple towns decent for spawning chests, is more chests within those towns. I'm still not lucky enough to find much other than maps, ingots, shattered gravestones, a few runes and a few turn-ins. Maybe the RNG is hating on me even tho I'm grinding and putting a lot of hours into this, or maybe a tweak to the spawn of the better items could be used.

P.S. You gotta love @Petra_Fyde for understanding and loving the spirit of UO.

P.S.S. edit: Britain also suxxors for chests.

#28
Oreogl said:
i gave up on getting a mask from the Grims. I’ve lost count on how many I’ve killed, but no mask.
As I did..I just wanted to see how big they are.. ~10 hours (like 50 times all brit and skara farm) and nada.. It trained my rune beetle tho -.-
#29
KroDuK said:
Uo was always about resources management and timing.. after that since it's open world u can add brain and/or numbers.. nothing else.. we ain't playing an action game.. we rolling dice in real time.

"Resource management" = Mana is not infinite
"Timing" = Spells can fizzle on damage

Seriously, UO is incredibly low-skill as a PVM game. Also Curse Weapons works like it always has, so I dunno, maybe you are smoking the pills. lol
#30
Kyronix said:
It’s definitely not falling on deaf ears.  Please understand there’s a huge data flow that happens during these events and we have to be especially particular about the changes we make.  This isn’t a time for knee jerk reactions.  That being said, none of this happens without everyone providing their feedback and we look forward to making tweaks as we move through the event cycle.  

This is a limited-time event and on Atlantic it's an agonizingly dull farce where monsters are horribly outnumbered by players and vaporize the moment they spawn. Jerk your damn knee already, nobody is going to care if you gently tweak this into being playable two weeks before it ends.
#31
Kyronix said:
It’s definitely not falling on deaf ears.  Please understand there’s a huge data flow that happens during these events and we have to be especially particular about the changes we make.  This isn’t a time for knee jerk reactions.  That being said, none of this happens without everyone providing their feedback and we look forward to making tweaks as we move through the event cycle.  

This is a limited-time event and on Atlantic it's an agonizingly dull farce where monsters are horribly outnumbered by players and vaporize the moment they spawn. Jerk your damn knee already, nobody is going to care if you gently tweak this into being playable two weeks before it ends.
The event lasts until February. 
#32

The event lasts until February. 
That’s good because by the time I get what I want from rogue chests I’ll have a week to fight to get drops, using my subpar samp that you want to nurf.  :|
#33
Seriously, UO is incredibly low-skill as a PVM game. Also Curse Weapons works like it always has, so I dunno, maybe you are smoking the pills. lol
In my opinion UO i knew was mid level skill range, cuz of the open world aspect.. it leave a small room for additional skill.. like creativity, ingenuity, map knowledge, etc.

But it's a question of POV.. i totally understand why u say low-skill.. your maining sampire and not playing on felluca.. wich is THE problem we already agreed on.. Sampire are broken.. you are bored by the weak PvE on your sampire, wich i can totally understand.
#34
LilyGrace said:

The event lasts until February. 
That’s good because by the time I get what I want from rogue chests I’ll have a week to fight to get drops, using my subpar samp that you want to nurf.  :|
Don't worry,  my 107 archery toon can kill these mobs. I'm sure you can get 90 dex on a swordsman pretty easy and kill everything. 

While my pets sit in the stable or beg for crumbs left behind.
#35
KroDuK said:
In my opinion UO i knew was mid level skill range, cuz of the open world aspect.. it leave a small room for additional skill.. like creativity, ingenuity, map knowledge, etc.

But it's a question of POV.. i totally understand why u say low-skill.. your maining sampire and not playing on felluca.. wich is THE problem we already agreed on.. Sampire are broken.. you are bored by the weak PvE on your sampire, wich i can totally understand.

UO PVP involves skill. It's also mostly garbage that revolves around everyone trying to run off-screen from one another even when they're not scripting their asses off, but in its ideal form it does involve skill. I don't care for it, I haven't done any in a very long time, but good for the people who do.

But PVM? Please dude. Name me the PVM template you think takes skill in this game so I can laugh at it. All this stuff you keep saying about "resource management" and such just sounds like someone trying to bullshit their way through a job interview.

Like if I were a retro warrior template and had to push a "bandage self" button every few seconds, then I'd be skilled? If I were a chiv dexer and had to cast cure and heal intermittently then I'd be super skilled? Get out of here dude. This is an extremely low skill-ceiling game where, just for example, most ranged mobs plod into melee range and don't even attempt to maintain any distance.
#36


But PVM? Please dude. Name me the PVM template you think takes skill in this game. All this stuff you keep saying about "resource management" and such just sounds like someone trying to bullshit their way through a job interview.

Try and solo Melisandre on a pure mage, I have done that, that is a good one, 1 slip-up and you are dead. 🙂

Or Dreadhorn, or Stygian Dragon 🙂
or the Eodon questline - Tyrannosaurus Rex, and the crazy ape throwing bananas - I don't think I've done the next stage yet, cannot remember it.

It's a good suggestion actually - people should list encounters they consider skilful.

I used to lock myself in the room/building on lvl 5 Shame {Felucca for stam block} with the crazed mages, and try and stay alive, as part of my pvp training.

So my answer to you sir - is Pure Mage 🙂
#37
Dread Horn huh? How many phases does he have? How many adds do you have to crowd control? How many positional attacks do you have to dodge? What are the tells for when to counter him?

Dread Horn is a block of HP with an area attack and one actual mechanic, teleporting players to his location, and would be considered insulting/lazy content by endgame players in any MMO under twenty years old.
#38
Dread Horn huh? How many phases does he have? How many adds do you have to crowd control? How many positional attacks do you have to dodge? What are the tells for when to counter him?

Dread Horn is a block of HP with an area attack and one actual mechanic, teleporting players to his location, and would be considered insulting/lazy content by endgame players in any MMO under twenty years old.
Try it on a pure mage 🙂

I am well aware he is basic for a sampire...
#39
For comparison, here's a guide on how to kill the Lich King in Warcraft on the easier of his two difficulty settings. It comes with nine or ten videos. But yeah you kited a dumptruck around while casting the same three or four spells a billion times in a row.

This is one of the lowest-skill PVM games still on the market.
#40
@Lord_Nythrax have u try to play any character without illegal client recently?

Just a LEGIT mage in PvE take skill and coordination.. i'd say playing my paladin during this event ain't easy.. I have to retreat and hide behind walls from time to time.. need to shut down my second screen cuz i need to hear in game sound for basic stuff like hearing when bandage apply, to re-apply one or hear my chiv spell fizzle or hear the mare dragon breath sound to precast obsu vulni.. not saying my chiv is hard to play during this event, but it's def not braindead sampire PvE level, nor "easy" or i would be watching a second screen and i'm having fun with it.

But yeah, I still get what u mean.. if a game like lost ark could make skilled combat Hack n Slash.. UO was about resource management and timing.. before the heresy.. ~3weeks of practice max u could maximize your character control.. nothing crazy.. but yeah.. it was not the walk in the park PvE option from BS era.. sampies and tamer make all the PvE I did so far resident sleeper and easy, even in solo.. switch character and come back here ^^


For the meme go play a 107 archery & 75,3 resist template  ;)
#41
Kyronix said:
It’s definitely not falling on deaf ears.  Please understand there’s a huge data flow that happens during these events and we have to be especially particular about the changes we make.  This isn’t a time for knee jerk reactions.  That being said, none of this happens without everyone providing their feedback and we look forward to making tweaks as we move through the event cycle.  

This is a limited-time event and on Atlantic it's an agonizingly dull farce where monsters are horribly outnumbered by players and vaporize the moment they spawn. Jerk your damn knee already, nobody is going to care if you gently tweak this into being playable two weeks before it ends.

Gotta agree here. Understand the event goes until Feb but I'm quickly losing interest in playing it given the current setup on ATL; I really kind of feel forced into playing an archer/thrower in an attempt to actually get a hit in before something dies, but even then I have to hope me holding down attack nearest hostile works as I need it to.

There are a few threads on this but I'll try to consolidate my thoughts (Speaking to ATL only):
  1. Need more spawn in general in every city
  2. Whatever the amount of spawn is added in step one; do it again. Let's make it feel like an invasion and not a few pesky gnats we can swat out of the air.
  3. Randomize the spawn points OR just drop 3x the amount of spawn at the spawn points to overwhelm the archers/throwers; help prevent people from camping AFK spamming AI.
  4. Certain cities need spawn/chests turned waaaaaay up (ie Nujelm). These towns are for the most part not worth the effort even going to.
  5. Hidden Chests - Openable by the detector only (much like a treasure chest in Tram)
  6. Contents in hidden chest needs to improve. There should be 1 ToT item in every other chest or maybe every third...not 1 out of 15 or 20.
  7. GMs should hang around the invasion towns (in plain sight) at random hours. I bet the people using 1 account with 5 followers decreases.
I generally like the ToT events (as long as the rewards are good - this year they are great) but my general thought every year is that there is never enough spawn. The only time I actually thought the spawn was a good amount was when it was in the snow area of Tokuno; that was one of the few times where there was enough spawn where I was borderline unable to keep up at times.
#42
KroDuK said:
i'd say playing my paladin during this event ain't easy.. I have to retreat and hide behind walls from time to time.. need to shut down my second screen cuz i need to hear in game sound for basic stuff like hearing when bandage apply, to re-apply one or hear my chiv spell fizzle or hear the mare dragon breath sound to precast obsu vulni.. not saying my chiv is hard to play during this event, but it's def not braindead sampire PvE level, nor "easy" or i would be watching a second screen and i'm having fun with it.

This sounds about as demanding as a farming run in Diablo 2 or something. All this hurf-blurfing about how sampire is "brain dead" and what's the difference between it and your "skilled" gameplay? You have to precast heal sometimes. Laughable.
#43
keven2002 said:
Gotta agree here. Understand the event goes until Feb but I'm quickly losing interest in playing it given the current setup on ATL; I really kind of feel forced into playing an archer/thrower in an attempt to actually get a hit in before something dies, but even then I have to hope me holding down attack nearest hostile works as I need it to.

I've outright stopped. I got up to 12 drops total and then I just stopped doing it. It's not fun. It's not even close enough to fun for MMO loot greed to make up the difference. I picked up Street Fighter 6 on sale a while ago and I'd rather play that.
#44
Kyronix said:
It’s definitely not falling on deaf ears.  Please understand there’s a huge data flow that happens during these events and we have to be especially particular about the changes we make.  This isn’t a time for knee jerk reactions.  That being said, none of this happens without everyone providing their feedback and we look forward to making tweaks as we move through the event cycle.  

Listen, your system has the ability to track how many players are involved. You must also know roughly how many monsters typically spawn inside a city at max population scaling. Set it up so that whenever A>B it activates "F**K YOU ATLANTIC" mode.

When FYA mode is active, all the little zombies and wraiths and crap go away. They get replaced by skeletal liches, rotting corpses, ancient liches, shit like that. Stuff that won't create any extra lag, but might actually last more than two seconds under fire from the Atlantic crowd. Throw in some darknight creepers or something, those would be fun to fight as paragons, maybe we'll get some doom artifacts while we're at it.

The rest of these guys can sit on their little shards and argue over whose braindead PVM template is the most "skilled" at plinking bone knights all they want, but taking the Atlantic situation from a boring farce to something resembling an actual invasion requires drastic action.
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