2024-11-20 23:07
#0
We like our corpses on baja and have 0 lag ..
I was wondering why they stayed. I been running around and grabbing gold and depositing it into the bank in the city. Ill never get a plat from it but Id be able to buy some drops by January,Grimbeard said:We like our corpses on baja and have 0 lag ..
Pawain said:I was wondering why they stayed. I been running around and grabbing gold and depositing it into the bank in the city. Ill never get a plat from it but Id be able to buy some drops by January,Grimbeard said:We like our corpses on baja and have 0 lag ..
Forgot to mention all the paragon chests that will go poof 🙁
This is about the fix to Atlantic lag which involves insta vanishing corpses and it's not needed anywhere elseRadst said:Big towns like Yew Trinsic Vesper need the spawn density increased x3
PlayerSkillFTW said:Best thing is the Undead Gargoyle corpses. They can have Undead Gargoyle Medallions, Undamaged Undead Gargoyle Horns, and maybe even the Eternal Guardian Staff.Anyone who's done the Alchemist Tier quests can tell you how much a pain in the ass it is to get the quest items to unlock Tier 3 is.
popps said:@ PlayerSkillFTWI noticed that the spawn changes depending on the Town... which Town's spawn carries the Undead Gargoyles ?Also, does anyone know of a way, with the Classic Client, to loot specific items on a corpse "on the fly", that is, without having to spend time opening up the corpse, browsing among the various items in the corpse and finally picking up what one wants ?When running around killing stuff to get the artifacts drops, having to stop and spend time to loot can slow down a whole lot...If there is no looting macro for the classic client, can anyone please suggest, for players not familiar with the Enhanced Client or using Pinco's UI, a looting macro for specific items that they might want which would not slow down when having to kill the spawn to get artkifacts' drops ?Thank you.
qwery said:Moreover, you have countless alternative methods to obtain medallions, horns, and gp. Would you genuinely wish to collect every single horn and medallion from undead gargoyles? The answer is unequivocally NO.
PlayerSkillFTW said:qwery said:Moreover, you have countless alternative methods to obtain medallions, horns, and gp. Would you genuinely wish to collect every single horn and medallion from undead gargoyles? The answer is unequivocally NO.Actually, you don't. Only the Undead Gargoyles within Medusa's Lair can drop the Medallions and Horns normally. The Undead Gargoyles that spawn as Lvl 3 of the Primeval Lich spawn, do not drop Medallions/Horns. So normally in order to get Medallions/Horns, you have to undergo the tedious process of farming Snake Eggs for Medusa, then go into her lair, fight her, and hope she has Undead Gargoyles petrified in her lair and she releases them, then hope that they drop the Medallions/Horns when killed.If you've ever done the grind to unlocking Tier 3 Alchemist quests in Ter Mur, then you know how valuable the Tier 2 quest items are, and how much a pain in the ass they are to get. So yes, i literally have been checking every Undead Gargoyle i kill during the town invasions for Medallions in particular.
Can’t you work all this out for yourself?popps said:PlayerSkillFTW said:Best thing is the Undead Gargoyle corpses. They can have Undead Gargoyle Medallions, Undamaged Undead Gargoyle Horns, and maybe even the Eternal Guardian Staff.Anyone who's done the Alchemist Tier quests can tell you how much a pain in the ass it is to get the quest items to unlock Tier 3 is.@ PlayerSkillFTWI noticed that the spawn changes depending on the Town... which Town's spawn carries the Undead Gargoyles ?Also, does anyone know of a way, with the Classic Client, to loot specific items on a corpse "on the fly", that is, without having to spend time opening up the corpse, browsing among the various items in the corpse and finally picking up what one wants ?When running around killing stuff to get the artifacts drops, having to stop and spend time to loot can slow down a whole lot...If there is no looting macro for the classic client, can anyone please suggest, for players not familiar with the Enhanced Client or using Pinco's UI, a looting macro for specific items that they might want which would not slow down when having to kill the spawn to get artkifacts' drops ?Thank you.
LilyGrace said:I didn’t realize this had already been suggested until I mentioned the idea to my husband and he said KroDuk already brought it up.
Yes, if it’s at all possible, have multiple towns spawn at once to disperse the population. Hell’s bells, let them all spawn at once as far as I’m concerned. If breaking things up so the population is spread out on the various sub-servers works then do it.It’s worrisome to me though that Atlantic players are saying this hasn’t been this big an issue before with other ToT events. That leads me to believe it may be something else that’s the issue. But if spreading the population out helps, it’s a better solution than punishing all the rest of the shards by taking their loot away. Which apparently hasn’t really helped with the lag anyway.
Oh, ok. I’ve no way to know. I was just going by what I read others say about it not being a problem as bad as this before.PsycoderToo said:My memory is not as sharp as it used to be but last 2 to 5 weeks of Tokuno/Samurai event was as laggy.I remember trying to get my hands on extra few items and getting very frustrated.
We are not doing comedy.. I dont have any patent for saying it "first" I could have stolen this idea in game from you and posted it firstLilyGrace said:I didn’t realize this had already been suggested until..
Good.. If it's about risk vs reward.. i'm all in; risk the biscuit and keep pushing.. personally with reds protecting their bots on Legends.. i'm the only intruder in felluca cities that keep returning there.. happen a few time i would engage them with artefact in my backpack.. once i had 7+ I did not engage but I got flagged/attacked at minoc by two dude.. (i was alone a while.. but they were ready to bring and set up their multi-bots)Grimbeard said:Well remember to use the anti loot totem...
PlayerSkillFTW said:Just realized something else that sucks about normal mobs not dropping corpses. I can't use the corpses to heal with Spirit Speak after rezzing someone with Noble Sacrifice. I was one of the only Sampires during the event that would rez other people. I'd use Noble Sacrifice (which would drop me to 1 Health/Stamina/Mana), then immediately start using Spirit Speak (i have GM SS) to heal myself back up from the surrounding corpses, so that i wouldn't get 1 shot. Can't do that anymore (unless there's a dead Paragon nearby), so now if i rez someone with Noble Sacrifice, i'm extremely vulnerable to then dying myself.
DolGorath said:This hotfix is disappointing. At the least, the gold drops were paying for the insurance costs from dying at the event, and at best, I was actually making a nice profit from the gold drops.I feel like this is punishing players on other shards simply because most people choose to congregate on one shard.I would suggest making an Atlantic-Specific variation of the event were every shard the event runs as normal and Atlantic has multiple cities up at once to spread out the players.The corpses are not the issue, it's having a bunch of people in a single subserver. Even EM events without corpses from anything are still lag fests.If anything how about a compromise where if there are no corpses but the gold the event mob drops gets deposited directed into the backpack of those players that have looting rights?@ Kyronix
I want to have what you are having... I don't think I have been this high in my whole life.Grimbeard said:The issue isn't the GOLD (I still expect full payment) it's forcing a fix on shards that didn't need it