Re the
Rogue's role, I'm enjoying it. The slow pace of stealthing along isn't
for everyone but I love it. As much or more than mowing down mobs at the
THunts. Which is also a total blast!
It's a
little discouraging to watch the long trains of toons (can't call them
characters) that kill everything so quickly. I've yet to see a boss
fight despite being at the town invasions for quite a few hours
yesterday.
Regarding rogue loot. It ain't great
and here's why IMO. I understand risk vs reward. I'll match a rogue's
risks vs rewards against a player stringing along their train of toons
for sure! 😂 They never die. lol
I always
look at the amount of time it takes to, as a rogue/thief, collect some
equitable and reasonable rate of rewards compared to fighters. If you're
going after these chests it's a slow process. It just is. That's the
mechanics of it. And it makes sense. However, how the deck is stacked
against rogues with the traps is not balanced or fun. And there's not
enough of a reward for the time and effort put in.
In
this event you're set up to fail on poison traps. First you breathe a
sigh of relief the trap didn't go off, like five or six times in a row.
Then you're handed your fail at removing the poison trap. Then you're
poisoned with an impossible to cure poison. Cure spells, cure potions,
and orange petals have 0 effect.
So, you stand
there with your life under 1/3 for a dog's age waiting for it to wear
off. Nothing to be done other than keep re-hiding using hide skill,
invisible spell, and potions (and you'll need all three) until it passes
and you can cast a heal spell on yourself. Letting the poison wear off
before you can continue is doable for the most part. It's peppered with
deaths where you're just not able hide fast enough and a monster takes
you down. But the process! It just takes tooooo long and you shouldn't
have to go through it on EVERY chest.
This
time sink on top of the time sink of using Stealth and Detect Hidden to
find the chests is out of whack. If you're GM Remove Trap that's all ya
got! We can't be better at it than that! So why is the best not good
enough 98% of the time?
A paragon chest off of
anything at a higher level than a zombie blows up on you. My
understanding is, when the trap goes off an item is lost in the paragon
chests. I've no idea if that's true. And I've no idea if that applies to
chests spawning in the town invasions as well.
If
this rogue experience is to be any fun and in some way worth the time
invested, success rates on removing traps on both paragon chests and
these town chests needs to be upped. And rewards need to be bumped up. I
never found a single steal-able item in a chest. And the hours I put in
yesterday offered only 4 drops to turn in.
In
addition to the RT failure rate being in the high 90% and the reward
drops too low, you've the added component of players trying to loot your
chest before you do. Most people are very cool about it. Some, not so
cool.
This would have been a perfect time
to include an item that aids remove trap skill. Something akin to mining
gloves. Having a rare-ish drop of a remove trap aid in these chests
would have been great.