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I now remember why town invasions suck... 118.2 feedback

Started by username · 2024-11-20 · 94 posts · General Discussions
#0
Checked out the invasion briefly on Baja. Was in Trinsic and then Vesper. Spawn very sparse  (most cities are very large), spawn in walls, on roofs, 2nd floor of buildings behind 3 doors, outside of walls, tons in unreachable/stuck areas.... yuck. This sucks.

I thought we all agreed after Shogun that open areas for ToTs were awesome? What happened?

Give us Winter Spur back @Kyronix and give us more spawn than we can handle. What are these wimpy town invasions where you have 1 skeleton per screen? Not very "invasion" like. Let players pick between doing a city invasion with a boss VS Winter Spur. Why not both?

Check the feed back on the unofficial forum who shall not be named. They're more vocal about these things and they are echoing exactly what I'm saying. 
#1
Tend to agree. Also spells limited in town. So many spawn creatures in the walls at Trinsic. 

This should be sufficiently annoying.  Winter spur was great. 
#2
Theo said:
Tend to agree. Also spells limited in town. So many spawn creatures in the walls at Trinsic. 

This should be sufficiently annoying.  Winter spur was great. 
 Before giving feedback, it's probably best to test things first.  Spells can be cast in town.
#3
Violet said:
Theo said:
Tend to agree. Also spells limited in town. So many spawn creatures in the walls at Trinsic. 

This should be sufficiently annoying.  Winter spur was great. 
 Before giving feedback, it's probably best to test things first.  Spells can be cast in town.
Indeed and thunderstorm great for clearing walls 
#4
username said:

I thought we all agreed after Shogun that open areas for ToTs were awesome? 


Is that why the posters are always asking for city invasions to return?  Maybe learn how to do these before whining?
#5
Violet said:
Theo said:
Tend to agree. Also spells limited in town. So many spawn creatures in the walls at Trinsic. 

This should be sufficiently annoying.  Winter spur was great. 
 Before giving feedback, it's probably best to test things first.  Spells can be cast in town.
Correct. It does appear that EVs/summons, and other out-of-town spells, can be used in invasion towns, for what they're worth, since the spawn seemed to be so sparse that they weren't really worthwhile. If you're doing EVs you'd basically cast 2 to kill 2 things then be forced to dispell them, just to recast them a screen or two away, or let them be mostly useless for their lifespan.

I really don't play casters so as a sampire or archer I don't know what to do with the unreachable spawn. I tried to page a GM but got canned response and no monsters were moved out of the walls. And they tend to pile up the longer the invasion goes. No weavers around we were stuck and eventually abandoned the town.

Pretty much every town I've tried an invasion in has had several issues with stuck/unreachable monsters and low spawn rate @Kyronix please give us an open area alternative. Let me choose: do cities OR do an open area that's more difficult and high spawn rate. Go back and check the feedback from Shogun, you'll see that open areas were incredibly well received. 

And before anyone says anything about random towns hurting the bots, please understand the tmap locations are infinitely more random along several facets and yet they manage to show up to every manifestation spawn 24/7 on Atlantic. Plus we've already seen the bots outsmart multi level dungeons in the past, like Deceit, check my post history. Stop punishing legit players.
#6
I have never done city invasion. I was asking for city invasion because I thought it would be fun. I was especially hoping for luna invasion.

Is a mage template more suited for killing things in city invasions?
#7
Turn spawn up 63.6%
Include luna,umbra etc 
Beef up "boss" 
#8
Ok, I am worried.
You may be about to make the best reward arc ever, a Sampire fest.
On top of that, if there is not enough spawn, it will be worse, nothing else will stand a chance.
Even with enough spawn, it may not help.
1 solo Sampire can solo Deceit, or Abyssal Inferno, you need to understand their mass spawn destruction ability.
This could actually turn out to be the worst fail ever. 
Which would be hard to take.
#9
Cookie said:
Ok, I am worried.
You may be about to make the best reward arc ever, a Sampire fest.
On top of that, if there is not enough spawn, it will be worse, nothing else will stand a chance.
Even with enough spawn, it may not help.
1 solo Sampire can solo Deceit, or Abyssal Inferno, you need to understand their mass spawn destruction ability.
This could actually turn out to be the worst fail ever. 
Which would be hard to take.

How's that make this different from any other event?

Sampires aren't new.

Town invasions aren't new.

Everyone has the ability to make a sampire...  It's an easy-to-play PVE template for all to use.

If towns lack spawn for the player population, then just turn it up.
#10
Cookie said:
Ok, I am worried.
You may be about to make the best reward arc ever, a Sampire fest.
On top of that, if there is not enough spawn, it will be worse, nothing else will stand a chance.
Even with enough spawn, it may not help.
1 solo Sampire can solo Deceit, or Abyssal Inferno, you need to understand their mass spawn destruction ability.
This could actually turn out to be the worst fail ever. 
Which would be hard to take.
I'm really not sure I understand your post at all. Nothing I have suggested will make it a 'sampire fest'. In fact, the only change that could make it a 'sampire fest' is the change that's already being implemented by the devs, allowing to leech from the paragons. Sampires were rarely played at these events because of it: non paragon monsters don't require a sampire as hit leech on weapons was plenty for any normal monster and you couldn't leech from paragons. You can see posts for YEARS where people are dropping Necro in favor of Healing at these ToTs back to when they added the paragons. Sampire template is dying in favor of just using these 'new' weapons with 100% life leech.
#11
Grimbeard said:
Turn spawn up 63.6%
sibble said:
If towns lack spawn for the player population, then just turn it up.
Unfortunately this doesn't really address the fact that these towns are miserable to fight in. If you haven't tried yet, go try it out, you'll see what I'm saying. Once again: monsters stuck in walls, on roofs, behind 3 doors on the 2nd floor of a building, outside of town walls, under the ground. In an open area we don't see these problems.

Go do an invasion on one of the live servers you'll see what I'm talking about. 
#12
Just tune up the spawn density x5. Too much time is wasted on running around.

Still, switching towns is great idea to minimize the bots that run in certain routes AFK.
#13
sibble said:
Cookie said:
Ok, I am worried.
You may be about to make the best reward arc ever, a Sampire fest.
On top of that, if there is not enough spawn, it will be worse, nothing else will stand a chance.
Even with enough spawn, it may not help.
1 solo Sampire can solo Deceit, or Abyssal Inferno, you need to understand their mass spawn destruction ability.
This could actually turn out to be the worst fail ever. 
Which would be hard to take.

How's that make this different from any other event?

Sampires aren't new.

Town invasions aren't new.

Everyone has the ability to make a sampire...  It's an easy-to-play PVE template for all to use.

If towns lack spawn for the player population, then just turn it up.


  • Invasion paragons will no longer be immune to life leech, but instead have the amount of life than can be leeched capped
That is what is changed.
Sampires were pegged back the last few events.

"Everyone has the ability to make a sampire...  It's an easy-to-play PVE template for all to use."

Yes, thank you, don't we know it.


#14
Radst said:
Just tune up the spawn density x5. Too much time is wasted on running around.

Still, switching towns is great idea to minimize the bots that run in certain routes AFK.
I'm just going to copy paste as you didn't read anything and this has already been addressed:

And before anyone says anything about random towns hurting the bots, please understand the tmap locations are infinitely more random along several facets and yet they manage to show up to every manifestation spawn 24/7 on Atlantic (and every other shard almost). Plus we've already seen the bots outsmart multi level dungeons in the past, like Deceit, check my post history. Stop punishing legit players.

Unfortunately this doesn't really address the fact that these towns are miserable to fight in. If you haven't tried yet, go try it out, you'll see what I'm saying. Once again: monsters stuck in walls, on roofs, behind 3 doors on the 2nd floor of a building, outside of town walls, under the ground. In an open area we don't see these problems.

Go do an invasion on one of the live servers you'll see what I'm talking about. 
#15
So tamers pets still do half damage while sampires can run around and 1 shot everything faster than I can say all follow.  Plus they don't have to worry about death. Nice event...  
#16
Just some feedback from another place so @Kyronix sees it.








#17
I have never done city invasion. I was asking for city invasion because I thought it would be fun. I was especially hoping for luna invasion.
Town invasions can be fun, so the title of this post is a bid deceptive, however, the town invasions we've seen in the past were not ToT style and both the Lighthouses and 20th anniv invasions didn't require speed killing monsters to get a reward. They were 'boss' rewards, being killing the Lighthouse and the 4 Titans of Pagan when they spawned yielded the rewards. Monsters stuck? Didn't require everything to be dead to spawn the 'boss' to get the rewards.

IMO ToT style town invasions don't work very well from the testing and feedback I've done and seen.
#18

From the town invasions of past, involving generals, spellbooks, etc.

Trinsic and Vesper were the cities that resulted in the most "support calls".  e.g. pages to GMs.
If the issues with those towns cannot be fixed, please just remove them from the rotation.

All ToT events that I recall, people have asked for MORE spawn!  Please do it...
#19
If we can be sure of anything it's that the developers will ignore all feedback 
#20
All ToT events that I recall, people have asked for MORE spawn!  Please do it...
Yes to this. I have been doing the town invasions on Baja. Sometimes you find a pocket of spawn no one has touched. Other time I run half the town to fine two skeletons or a Zombie.The more people that are on and doing this (Primetime) the harder it will be to get drops.

Can we also get some feedback on whether the potions are going to come back to the store and be useful for increased drops? I have not read this yet and if it has been posted, I apologize for asking again.
#21
I hope this event is not based on luck.  So potions would be useless.
#22
username said:
I have never done city invasion. I was asking for city invasion because I thought it would be fun. I was especially hoping for luna invasion.
Town invasions can be fun, so the title of this post is a bid deceptive, however, the town invasions we've seen in the past were not ToT style and both the Lighthouses and 20th anniv invasions didn't require speed killing monsters to get a reward. They were 'boss' rewards, being killing the Lighthouse and the 4 Titans of Pagan when they spawned yielded the rewards. Monsters stuck? Didn't require everything to be dead to spawn the 'boss' to get the rewards.

IMO ToT style town invasions don't work very well from the testing and feedback I've done and seen.
So let's talk about the 20th anniversary invasions.  They did actually require speed killing monsters to get the reward.  And it required running through town fast beating everyone else to the Mage Generals.   They also required a nearly full clear of towns to spawn the boss, which doesn't need to happen to in this content. We did both the 20th Anniversary invasions and the Covid invasions and were quite successful at both.

Stuck Monsters?  There are several mechanics to deal with them, there is the stuck mob teleport script that can get them out a lot of them, if they cannot reach you they will often try to teleport to you.  And then there is the enabled aoe in town. There is also archers for things on the roof.  We don't play this game in a vacuum.  

I have done Shattered Sanctum invasions on Baja in Trinsic and Vesper, I was finding plenty of density and have the screenshots to prove it. Yes, when you kill everything on the screen you might have to move to another screen.  It's called playing the game.  Winter Spur was just a bunch of boat camping bots and botted sampires, why do you want them to encourage botting?

We have also done the towns of Minoc, Britain, Yew and Nujelm and we averaged 15-30 drops (without a potion) an hour, which is in line with previous tot drop rates.   And that is using a single played character. The only town that was actually bad was Nujelm.  I came late but still walked away with 10 drops without using any slayer weapons.

Grimbeard said:
If we can be sure of anything it's that the developers will ignore all feedback 

Let's talk about feedback developers have acted on recently, off the top of my head:

1. hotfixes to totems
2. hotfixes to thunters getting a Manifestation of Evil drop
3. hotfix to shadow hound spawns
4. hotfix to give more nightmare spawns
5. hotfix to the Manifestation having more survivability
6. removing tainted life leech from paragons
7. removing the anti-tamer AI that was on paragons. @Pawain ;
8. return of town invasions
9. return of a lot of wanted items
10. giving thieves content with town chests
11. invasion towns not spawning in artisan cities
12. town invasions in felucca, not just trammel

We are not getting winter spur bot grinders with this event.  People need to play the event.  

Also, the spawn is dynamic, more people playing the more spawn.
#23
Violet said:
So let's talk about the 20th anniversary invasions.  They did actually require speed killing monsters to get the reward.  And it required running through town fast beating everyone else to the Mage Generals.   They also required a nearly full clear of towns to spawn the boss, which doesn't need to happen to in this content. We did both the 20th Anniversary invasions and the Covid invasions and were quite successful at both.

Stuck Monsters?  There are several mechanics to deal with them, there is the stuck mob teleport script that can get them out a lot of them, if they cannot reach you they will often try to teleport to you.  And then there is the enabled aoe in town. There is also archers for things on the roof.  We don't play this game in a vacuum.  

I have done Shattered Sanctum invasions on Baja in Trinsic and Vesper, I was finding plenty of density and have the screenshots to prove it. Yes, when you kill everything on the screen you might have to move to another screen.  It's called playing the game.  Winter Spur was just a bunch of boat camping bots and botted sampires, why do you want them to encourage botting?

We have also done the towns of Minoc, Britain, Yew and Nujelm and we averaged 15-30 drops (without a potion) an hour, which is in line with previous tot drop rates.   And that is using a single played character. The only town that was actually bad was Nujelm.  I came late but still walked away with 10 drops without using any slayer weapons.

Grimbeard said:
If we can be sure of anything it's that the developers will ignore all feedback 

Let's talk about feedback developers have acted on recently, off the top of my head:

1. hotfixes to totems
2. hotfixes to thunters getting a Manifestation of Evil drop
3. hotfix to shadow hound spawns
4. hotfix to give more nightmare spawns
5. hotfix to the Manifestation having more survivability
6. removing tainted life leech from paragons
7. removing the anti-tamer AI that was on paragons. @ Pawain 
8. return of town invasions
9. return of a lot of wanted items
10. giving thieves content with town chests
11. invasion towns not spawning in artisan cities
12. town invasions in felucca, not just trammel

We are not getting winter spur bot grinders with this event.  People need to play the event.  

Also, the spawn is dynamic, more people playing the more spawn.
I agree, the devs do listen to the player feedback on the events. Let's hope there will be enough farm for all of us on Atlantic or the spawn rate will be tweaked in a very short time if that is not the case. There are so many good items this event cycle. I would like to get my hands on all of them, and have few backup items to sell in the future. Last event, void pool, was amazing for acquiring items.
#24
Violet said:
Stuck Monsters?  There are several mechanics to deal with them, there is the stuck mob teleport script that can get them out a lot of them, if they cannot reach you they will often try to teleport to you.  And then there is the enabled aoe in town. There is also archers for things on the roof.  We don't play this game in a vacuum.  

I have done Shattered Sanctum invasions on Baja in Trinsic and Vesper, I was finding plenty of density and have the screenshots to prove it. Yes, when you kill everything on the screen you might have to move to another screen.  It's called playing the game.  Winter Spur was just a bunch of boat camping bots and botted sampires, why do you want them to encourage botting?

We have also done the towns of Minoc, Britain, Yew and Nujelm and we averaged 15-30 drops (without a potion) an hour, which is in line with previous tot drop rates.   And that is using a single played character. The only town that was actually bad was Nujelm.  I came late but still walked away with 10 drops without using any slayer weapons.
The anti-stuck teleport script has been in place for years now and does NOT work reliably. I have hundreds of pages on this in Deceit alone last time. This was one of the reasons cited why they opted for an outdoor area last time at the M&G. It didn't work and is clearly not working now.

I am averaging about that, about 15 an hour. However, last time even in the wastes which had a low spawn rate I was getting over 20 an hour. Over 30 in Winter Spur on the low side.

Spreading out spawn and making it low relative drop rate to last time and very annoying to kill monsters is going to ENCOURAGE BOTTING MORE. You realize these players are running 24/7? LOL. In what world does making the spawn more sparse and annoying for regular players to handle work better for regular players? Normal players get demoralized and bored, since time not unlimited. I work over 40 hours a week and I can't sit there spending 3 days of my extra time to get 1 reward. Bots press play and cash out 4 days from now, why doesn't anyone get this simple logic?



Since they're clearly not going to ever do anything about the bots might as well make this shit as easy to get as possible to put everyone on a level playing field. The UO community remains to be the most toxic and self loathing community ever. Why would we REGRESS to these city invasions alone when we had better last time? Why are you against the idea of having BOTH options available to players, especially when there are clear issues and inherent flaws with the town invasions? Seriously?

Violet said:
We are not getting winter spur bot grinders with this event.  People need to play the event.  
How incredibly naive are you thinking that rotating towns are going to stop the botting? Have you not seen large groups of players 24/7 botting the Manifestation? The more mindless and low drop rate for a reward = the higher chance of it being infinitely botted. What don't you get about simple logic?


 I'll once again repeat myself: 

And before anyone says anything about random towns hurting the bots, please understand the tmap locations are infinitely more random along several facets and yet they [the bots] manage to show up to every manifestation spawn 24/7 on Atlantic [and every other shard]. Plus we've already seen the bots outsmart multi level dungeons in the past, like Deceit, check my post history.

Stop punishing legit players.


Here's something that will stop bots farming for profit 100%: account bound items. Yet it's funny the people that say they want to "stop botting" are silent once this is suggested. 
#25


I remember running around as a mage some years ago getting 4 dynamic event items pr hour,
then at the same event as sampire getting 15 pr hour.

If that is the case here Id say mages need a buff.

Another question is if the town event is same as previous town invasion events, you might want to improve the content, people rushing in to kill certain mobs then leave the town deserted for next 2hours for people to cleanup without rewards is not nice.
#26
Let’s simmer down, friends. The point of these events is to vend ultra powerful items and compel UO store purchases. It’s candy and popcorn to keep the game afloat. The events offer opportunities for all players to become ultra powerful and rich very quickly.

To the extent that bots contribute financially to the game, botting is desired by design. If it wasn’t, they would ban the bots. They don’t need to do anything annoying like making items account bound, which is a bad idea because many legit players enjoy selling things.

The details don’t change the underlying feedback loop, but variation is the spice of life. Last event we got whatever. Now we are getting town invasions. In the end, there’s more than enough time to get the stuff you want. Personally, I find town invasions fun.
#27
loop said:
Personally, I find town invasions fun.
This isn't really much about anyone's opinion. It's more about towns are inherently bad for these events where spawn is supposed to happen for periods of time.

If the spawn in town wasn't sparse, spawned in walls, on roofs, 2nd floor of buildings behind 3 doors, outside of walls, tons in unreachable/stuck areas then it wouldn't be an issue. Putting them in a wide open area, like we've seen in Shogun and hat event, just plain works and makes it easier on the gameplay to feel like less of a grind. Do I really want to run around buildings just to kill 1 monsters? Swap to a different template just to kill a few stuck monsters? Sure, but it's a waste of time to legitimate players that have limited time. Do you know who doesn't care where monsters are or how efficient/inefficient the event is? Bots. Realize: it's going to be a botfest not matter what, so why not just make it less of a grind for normal players? People continuously try to straw man this, where the main point is that towns are factually just bad for these ToT style events. I don't really care your drop rate, or if I have to swap 3 different templates to kill different types of stuck monsters, the fact remains ToTs in towns is annoying and not ideal for legitimate players.
#28
We can also be 1000% sure the pompom crowd will speak again simply turn the spawn rate up and include luna etc not hard or earth Shattering 
#29
I getcha. Monsters spawning in places that can't be reached is annoying. They should fix that in the context of town invasions.

Monsters spawning in various buildings isn't a big deal to me. That's part of the change of pace of fighting in the town. A bit like guerilla warfare. If efficiency is key, then let's just do Destard for every event and let players AFK at the entrance all day. WinterSpur was quite nauseating :P.
#30
loop said:
Monsters spawning in various buildings isn't a big deal to me. That's part of the change of pace of fighting in the town. A bit like guerilla warfare. If efficiency is key, then let's just do Destard for every event and let players AFK at the entrance all day. WinterSpur was quite nauseating :P.
It's not really a huge deal, it's just annoying and inefficient to regular players. Players will give up faster because we're limited on time... we can't press play and go to sleep. And since the Devs haven't given up on these grindy ToTs, I would hope they would at least make them less annoying for regular folk. Plus we saw this already with as you mentioned Destard, Shogun Winter Spur last year and Shrouded Sails in the spring. 

Now I know you're being facetious and years ago I'd disagree with this. BUT seeing how they're not doing anything against blatant bots, the same ones that have been running these ToTs for the last 4 years, the same ones that are AFK 24/7 the Manifestation, and you know the same ones that will 24/7 this ToT, they might as well just make everything easier for the legitimate players. Again, it seemed like they're going this direction anyways.

Case and point: the last ToT, the Shrouded Sails (aka the hats), made everything worthless and easy to get, but at the same time everything was so worthless and easy to get, almost everyone had no problem gathering it on their own and not having to buy it from bots. I'd rather that then making stuff harder. Well, I'd rather account bound items, but it seems that's not going to happen anytime soon at least.
#31
Grimbeard said:
We can also be 1000% sure the pompom crowd will speak again simply turn the spawn rate up and include luna etc not hard or earth Shattering 
I constantly ask for more spawn during events!  LS had like 5 Balrons in Hythloth while other shards had 2 or 3.  We also have missing doors, so you couldn't place them in a room.

From what I saw on Origin, there needs to be more spawn,  hehe

@Violet ; nice list.  You cant post the NL changes that happened in Beta because of feedback. The list is too long.  NL is literally not the same game it started as because they listened to players.
#32
Pawain said:
Grimbeard said:
We can also be 1000% sure the pompom crowd will speak again simply turn the spawn rate up and include luna etc not hard or earth Shattering 
I constantly ask for more spawn during events!  LS had like 5 Balrons in Hythloth while other shards had 2 or 3.  We also have missing doors, so you couldn't place them in a room.

From what I saw on Origin, there needs to be more spawn,  hehe

@ Violet  nice list.  You cant post the NL changes that happened in Beta because of feedback. The list is too long.  NL is literally not the same game it started as because they listened to players.
Even when it's in brit they make it in west brit so everyone afk at commons is safe we want danger!!
#33
Why you always hate on what others do? You want to dictate where I and others afk.
#34
Pawain said:
Why you always hate on what others do? You want to dictate where I and others afk.
How is this about you? 
#35
Grimbeard said:
Pawain said:
Why you always hate on what others do? You want to dictate where I and others afk.
How is this about you? 
I and others, is what I said.  The devs prefer not to be jerks in this case.  Killing afk toons
#36
There is an inn right there....
#37
Grimbeard said:
There is an inn right there....
So you are telling me how I can play.  Ok thanks but Ill play like I want.
#38
Pawain said:
Grimbeard said:
There is an inn right there....
So you are telling me how I can play.  Ok thanks but Ill play like I want.
Correct if you choose to go afk in a dangerous place you suffer 
#39
Did they nerf WoD on the Boss, the first few days I was doing 800 damage, now only 200.
#40
Pawain said:
Did they nerf WoD on the Boss, the first few days I was doing 800 damage, now only 200.
that means you hit you cap on Boss and will get a bag as a reward, anymore damage you are effectively ruining it for everyone else, so they reduce your damage, its the same for everyone, but we arent doing 800 damage ticks :-)
#41
Pawain said:
Did they nerf WoD on the Boss, the first few days I was doing 800 damage, now only 200.
that means you hit you cap on Boss and will get a bag as a reward, anymore damage you are effectively ruining it for everyone else, so they reduce your damage, its the same for everyone, but we arent doing 800 damage ticks :-)
Well that's the second thing I am surprised the devs did recently!  Nice.

There must be a ton of drops, I'm taking 3 guys they all get drops without T chests.  1 time one didn't get a drop.  One time a guy just died instantly and I didn't res him till after, and he got a bag after res.  I don't hear anyone in chat saying they are not getting drops.  LS has a crowd of 10 to 20 in Luna bank and we make gates so they all come in.  Very good system IMO.
#42
Grimbeard said:
Pawain said:
Grimbeard said:
We can also be 1000% sure the pompom crowd will speak again simply turn the spawn rate up and include luna etc not hard or earth Shattering 
I constantly ask for more spawn during events!  LS had like 5 Balrons in Hythloth while other shards had 2 or 3.  We also have missing doors, so you couldn't place them in a room.

From what I saw on Origin, there needs to be more spawn,  hehe

@ Violet  nice list.  You cant post the NL changes that happened in Beta because of feedback. The list is too long.  NL is literally not the same game it started as because they listened to players.
Even when it's in brit they make it in west brit so everyone afk at commons is safe we want danger!!

The decision to exclude West Britain has nothing to do with 'afk' but to allow people to hand in their artifacts and claim rewards safely. Pretty much the same kind of reasoning that has lead to towns where the artisan festival is active being excluded from the spawn rotation?
@Pawain & @Grimbeard ; Didn't we agree that you two would stop taking over threads with your bickering?
#43
Mariah said:
Grimbeard said:
Pawain said:
Grimbeard said:
We can also be 1000% sure the pompom crowd will speak again simply turn the spawn rate up and include luna etc not hard or earth Shattering 
I constantly ask for more spawn during events!  LS had like 5 Balrons in Hythloth while other shards had 2 or 3.  We also have missing doors, so you couldn't place them in a room.

From what I saw on Origin, there needs to be more spawn,  hehe

@ Violet  nice list.  You cant post the NL changes that happened in Beta because of feedback. The list is too long.  NL is literally not the same game it started as because they listened to players.
Even when it's in brit they make it in west brit so everyone afk at commons is safe we want danger!!

The decision to exclude West Britain has nothing to do with 'afk' but to allow people to hand in their artifacts and claim rewards safely. Pretty much the same kind of reasoning that has lead to towns where the artisan festival is active being excluded from the spawn rotation?
@ Pawain & @ Grimbeard  Didn't we agree that you two would stop taking over threads with your bickering?
You must be having slow week if this is me and paddy cakes arguing 
#44
Ya.  I thought we have been good little boys and girls.  Ya know Santa is making his list. I want to be on it.
#45
Wow this is amazing to see how the feedback shifts. ToT style is boring, do something else. Here's something else. I thought we all agreed ToT was awesome. No wonder they're giving up trying.

#46
Wow this is amazing to see how the feedback shifts. ToT style is boring, do something else. Here's something else. I thought we all agreed ToT was awesome. No wonder they're giving up trying.

Tot very different than city invasion 
#47
Violet said:

The only town that was actually bad was Nujelm.  I came late but still walked away with 10 drops without using any slayer weapons.

I agree with the statement about Nujelm.

I will personally not be doing Nujelm unless they can do something to "fix it". It was horrible last night on Baja. I was running all over and might find a single monster every 3-4 screens. Hopefully it was not in a building that I had to run back too. My results are similar in that other towns, 20-30 drops. Nujelm was maybe 10 drops if I stuck it out. I got tired of it after 45 minutes or so.

Adding a few of my thoughts as I have spent probably 8-10 hours on Baja so far doing the event.

- Drop rate is okay. It requires that I run around frantically. It would be nice if the spawn re spawned quicker or was spawn density of dynamic based on number of players within the area. There needs to be a base level though and not something that only spawns a handful of things if 1 player is present. If it is not dynamic now, the current amount of spawn would be great for the base level.
- People have hit on it, but having monsters that spawn on top of buildings and within the walls is annoying. I know it may not be possible to stop that, it is something that would be greatly appreciated to be remediated. There are templates that can help kill the spawn and requires you to play something other than a melee warrior, yes. In some cases the creates are out of sight, out of range, etc. which means they are there for the duration, untouchable.
- Give me the option to use potions to increase my drop rate. I enjoy playing UO. The town invasions are enjoyable for now but after a few weeks of grinding, they are going to be much less enjoyable. This allows me to throw money at my problem, increase my drop rate, and allow me to do something else in game to help break up the monotony.
#48
Jha_dur said:
Nujelm, Trinsic, Vesper are all ones I won't be doing. Honestly, there isn't a town I'm looking forward to doing, just ones that are slightly less broken and annoying as they're all miserable and annoying in their own way. The towns are WAY too big and the spawn is WAY too spotty and the spawn rate is NOT high enough. I don't even feel like upping spawn rate would even make sense or help just because the towns are so big, spawnable area wise, unless they went absolutely nuts with the rate (I mean, I'm down!). With a dungeon that we've seen in the past, they're able to tune it rather easily because there is tight quarters and the 'square footage' is limited. 

I mean seriously, look at the sheer spawnable area difference between DECEIT and TRINSIC (this picture IS to scale):


(yes, I know half of the island isn't in guard zone)

The majority of the players on Atlantic were on the 1st floor during Deceit. I would estimate all 4 floors of Deceit COMBINED aren't even equivalent to HALF of the spawnable area in Trinsic alone! Plus, there is standard spawn in dungeons that add to the spawn, which is nice! Easier areas near the entrances, harder areas in the depths.

@Kyronix in addition to towns, PLEASE give us Winter Spur, similar, or a dungeon, somewhere that isn't plain ANNOYING AND BROKEN to fight in. You know towns are not salvageable, I've proved it. If not, congrats bots you've been handed the event.

#49
Nah, the towns are great for this.

Combined I played about an hour each day this weekend on Baja and my little dragoon character without a potion did 16 drops in one hour and 22 in another. I fought in Trinsic, Skara Brae, and Nujel'm.

This drop rate is fine for the level of difficulty involved. I like the variety of the cities in this regard, it keeps you moving and actively engaged with the game instead of just sitting there letting spawn come to you.

People are running about racing each other for spawn, getting chased by paragons, trying to reveal the hidden chests, and trying to find the boss mob. There's an element of chaos to this event that I really love.
#50
Only sampires struggle with the amount of spawn it's great for everyone else 
#51
Grimbeard said:
Only sampires struggle with the amount of spawn it's great for everyone else 
Sounds like a poster wants an easy button.  If another poster was asking for what he wanted, he would accuse them of having a bot army.
#52
Jepeth said:
Combined I played about an hour each day this weekend on Baja and my little dragoon character without a potion did 16 drops in one hour and 22 in another. I fought in Trinsic, Skara Brae, and Nujel'm.

This drop rate is fine for the level of difficulty involved. I like the variety of the cities in this regard, it keeps you moving and actively engaged with the game instead of just sitting there letting spawn come to you.

People are running about racing each other for spawn, getting chased by paragons, trying to reveal the hidden chests, and trying to find the boss mob. There's an element of chaos to this event that I really love.
People running and racing each other to spawn sounds more like playing a Running Simulator than an "invasion". And for those on foot with a triton or other pet? Even less fair, they just lose. Do not gaslight me and say people are sitting still and letting spawn come to them. That's really never been a thing at these ToTs (aside Destard). Ideally, I'd rather be doing more fighting than moving, not 90% moving 10% fighting that it is now.

It's not that the drop rate is necessarily bad... well, it is compared to the last 3 years of previous ToTs. I did Nujelm and Trinsic and was at 9/h in Nujelm and 14/h in Trinsic. Top geared Archer 150str/210sta/130mana 60%ssi 100% di 45%hci, all slayers, 12 mod legendary jewelry, 800SP etc., literally best gear you can get and some you can't anymore, by the way. It's that these towns are inherently broken for doing them. I would invite you to read the rest of the thread if you wish, plus the feedback on the 'unofficial forums', as it's been explained by multiple users.

PS: you are averaging 19 drops an hour if I take your numbers as gospel. It will take you over 10 hours to acquire an ursine. 3-5 hours per gear piece, depending. I don't think that's acceptable and is very low compared to the last few years of ToTs.
#53
Jha_dur said:
It was horrible last night on Baja. I was running all over and might find a single monster every 3-4 screens.


Uh... um... the spawn at this event is supposed to scale with the number of players in the area or something... right? It just looks like you put in a comically low amount of spawn because people are playing it on Test Center and Origin and stuff, right? We're not actually going to get this on Atlantic, realize the event functionally doesn't exist, and spend half of its duration waiting for you to make it playable, right?
#54
sibble said:
Cookie said:
Ok, I am worried.
You may be about to make the best reward arc ever, a Sampire fest.
On top of that, if there is not enough spawn, it will be worse, nothing else will stand a chance.
Even with enough spawn, it may not help.
1 solo Sampire can solo Deceit, or Abyssal Inferno, you need to understand their mass spawn destruction ability.
This could actually turn out to be the worst fail ever. 
Which would be hard to take.

How's that make this different from any other event?

Sampires aren't new.

Town invasions aren't new.

Everyone has the ability to make a sampire...  It's an easy-to-play PVE template for all to use.

If towns lack spawn for the player population, then just turn it up.
Sampires are very hard. I logged in a couple days ago, was afk in vesper for 5 hours to work dogs. Came back and an invasion had happened, I had like 8 drops from my character being attacked by monsters and just auto attacking them. I am surprised that I wasn't banned for unattended self defense/auto attacking. This was only possible because it is such a difficult template with one of the highest skill caps in the game.

Needless to say, please do not promote the sampire template as an "easy" template. It requires a lot of game knowledge and skill that you can only gain from years of experience to play. An "easy" template would require spirit speak to reach it's full potential, like some peasant ghost that can't even sit on a mount. *laughs in pale skinned royalty atop her high-ryu*
#55
 😂 
#56
Sampires deserve to rule over the rest of you like gods, gods I say. Like seriously, how does a mage or a thrower or an archer even die in PVM? Do you just run around in circles forgetting to heal until eventually you get worn down by too many crappy low-damage mob spells, or what? Like just run five or six steps off screen and heal, bro. Tamers sob like children every time there's a monster that even dares to target them.

Nah but seriously they should go ahead and scale life leech off spirit speak, and make casting chivalry spells burn characters that are in necro forms, etc. People including me have been saying that for decades at this point.

And they should buff non-sampire melee. Not just quasi-buff it by adding some +healing artifacts to event rewards, but actually buff it in a meaningful way. I dunno if they have the chops for it though, maybe they're worried about mucking up PVP or something.
#57
Sampires deserve to rule over the rest of you like gods, gods I say. Like seriously, how does a mage or a thrower or an archer even die in PVM? Do you just run around in circles forgetting to heal until eventually you get worn down by too many crappy low-damage mob spells, or what? Like just run five or six steps off screen and heal, bro. Tamers sob like children every time there's a monster that even dares to target them.

Nah but seriously they should go ahead and scale life leech off spirit speak, and make casting chivalry spells burn characters that are in necro forms, etc. People including me have been saying that for decades at this point.

And they should buff non-sampire melee. Not just quasi-buff it by adding some +healing artifacts to event rewards, but actually buff it in a meaningful way. I dunno if they have the chops for it though, maybe they're worried about mucking up PVP or something.
You have never played a tamer in ToTs  Your pets do 1/2 damage and the Paragons re target the tamer.  

How does a Sampire die is the real question, they have life leech on weapons they then leech life more from their form.  They all are swordsmen and use a weapon with WW and a good special.

I play a tamer year round, except for evets where they are too slow on foot to get to the next target while a Sampire runs up and kills it before the pet lumbers over.

Sampire = Easy button.

Hopefully the devs have you on block so they can not see the nonsence you post.
#58
Pawain said:
You have never played a tamer in ToTs  Your pets do 1/2 damage and the Paragons re target the tamer. 

Oh man, a monster targeted your character? That's totally unfair gameplay. You poor precious kitten, how do you survive having it so hard?
#59
Pawain said:
You have never played a tamer in ToTs  Your pets do 1/2 damage and the Paragons re target the tamer. 

Oh man, a monster targeted your character? That's totally unfair gameplay. You poor precious kitten, how do you survive having it so hard?
So you can kill a para Balron with no weapon?  OK  😂  As I said, You have no clue.  

Also maybe they are just testing the mechanics on the test shards.  They should not turn on more spawn right now.  They have had a long time to get drops on these shards and they will get them until the end.

The mobs went into the walls in Trinsic already.  Had to call a GM when the Titan popped inside the walls.
#60
Pawain said:
As I said, You have no clue.

No dude, I'm totally on your side.

@Kyronix are you and the team aware that it's currently possible for tamers to be targeted by monsters on occasion? I assume this is some kind of horrible oversight. We demand an invulnerability flag for tamers and we demand it NOW.
#61
FYI: Paragon aggro is based on old Ancient Wyrm/Balron/Daemon/Dragon/EV/BS aggro. They aggro what moves.

For example, in this picture a tamer has found themselves incapable of not moving and is being chased by a paragon.



Meanwhile here are some other tamers dealing with the very same paragon in melee range.

YARN  Dont move He cant see us if we dont move  Jurassic Park   Video clips by quotes  eebfdeab


And now here is pawain with again, the very same paragon.

The 28 Best Dino Moments in the Jurassic Park Franchise
#62
Sampires deserve to rule over the rest of you like gods, gods I say. Like seriously, how does a mage or a thrower or an archer even die in PVM? Do you just run around in circles forgetting to heal until eventually you get worn down by too many crappy low-damage mob spells, or what? Like just run five or six steps off screen and heal, bro. Tamers sob like children every time there's a monster that even dares to target them.

Nah but seriously they should go ahead and scale life leech off spirit speak, and make casting chivalry spells burn characters that are in necro forms, etc. People including me have been saying that for decades at this point.

And they should buff non-sampire melee. Not just quasi-buff it by adding some +healing artifacts to event rewards, but actually buff it in a meaningful way. I dunno if they have the chops for it though, maybe they're worried about mucking up PVP or something.
My thrower and archer and tamer somehow end up surrounded all the time not sure what pretend world you play in? 
#63
Grimbeard said:
My thrower and archer and tamer somehow end up surrounded all the time not sure what pretend world you play in? 

How are you getting surrounded on a thrower or an archer? Seriously, literally, how? Outside of paragons nothing in this game moves particularly fast, are you just standing motionless and letting things melee you? Post video of whatever it is you're doing.
#64
Grimbeard said:
My thrower and archer and tamer somehow end up surrounded all the time not sure what pretend world you play in? 

How are you getting surrounded on a thrower or an archer? Seriously, literally, how? Outside of paragons nothing in this game moves particularly fast, are you just standing motionless and letting things melee you? Post video of whatever it is you're doing.
Understand you can't throw/shoot while moving right?  
#65
This thread is not about tamers. Like the other threads its a whinefest about how a certain poster is complaining about his template being nerfed.

Some just don't understand that each template is nerfed in the dynamic dungeons the other templates have adapted, but a certain Sampire has made multiple threads about how the Sampire is being mistreated. The Devs don't need to increase the power of the most used attended template, the easy button Sampire.

I deal with them just fine @gay save those pics for Popps when he writes about it.  If you are having trouble just read one of my guides I have posted for each Dynamic Dungeon.


#66
Pawain said:
If you are having trouble just read one of my guides I have posted for each Dynamic Dungeon.
Thanks but on the rare occasion I need to look up event related information, I tend just to go to the people who actually drum up original source content for stuff and avoid the places that base all their "guides" on other people's works and findings.

*cah-ghs* 

Thanks for the offer though.
#67
It will remain to be determined which template will get drops the fastest.  I can safely say it wont be a tamer. Since you can make a high luck suit and stick it on an archer with an undead bow.  That would kill 90+% of the mobs encountered. Just run from things you don't like. Could have some fun following a sampire, killing the mobs in front of him. Let him get that last 30HP hit sometimes.

Oh wait, Thats what my Archer/Bard does. Follow my Warrior around singing him songs in the dynamic dungeons.
#68

Just did an experiment on origin shard.

Created brand new character, with 0 resists, wearing no armor.
Ran around entirety of jhelom (active invasion city) on foot for 5-6 minutes.
Thin spawn spread around.
Didn't die, didn't (and couldn't) heal or cast any spells.
I got hit by one spell.
Even the undead mounts moved slower than me on foot.

This isn't like the thick spawn of - at least - the early stages of past city invasions.
#69

Just did an experiment on origin shard.

Created brand new character, with 0 resists, wearing no armor.
Ran around entirety of jhelom (active invasion city) on foot for 5-6 minutes.
Thin spawn spread around.
Didn't die, didn't (and couldn't) heal or cast any spells.
I got hit by one spell.
Even the undead mounts moved slower than me on foot.

This isn't like the thick spawn of - at least - the early stages of past city invasions.
The first time I went. I did this.  Invasion was Vesper.  Players were there using different templates. Was a small garg army.  I was on foot. I was able to evade 2 paragons.

Very sparce spawn.  Rumor says we begin tomorrow.   
 😂 
#70
username said:
People running and racing each other to spawn sounds more like playing a Running Simulator than an "invasion". And for those on foot with a triton or other pet? Even less fair, they just lose. Do not gaslight me and say people are sitting still and letting spawn come to them. That's really never been a thing at these ToTs (aside Destard). Ideally, I'd rather be doing more fighting than moving, not 90% moving 10% fighting that it is now.
Fun word. But I've played every one of these new style treasures events, and people camping spots has always been a thing for certain groups. Why else was the anti-afk system put into place? Winter Spur was -especially- bad for this with people just sitting on boats along the coast, AOE'ing away.

Sorry, but I think moving around while playing is good. You don't have to agree with me and preferring less active game play is entirely within your right. But there are a ton of ways to play UO and designing events entirely so people don't have to find action or don't have to deal with movement speed reduction cause they use Tritons? Are you secretly Popps trying to give the poor tinkerers something to do, too?

username said:
It's not that the drop rate is necessarily bad... well, it is compared to the last 3 years of previous ToTs... It's that these towns are inherently broken for doing them. I would invite you to read the rest of the thread if you wish, plus the feedback on the 'unofficial forums', as it's been explained by multiple users.

PS: you are averaging 19 drops an hour if I take your numbers as gospel. It will take you over 10 hours to acquire an ursine. 3-5 hours per gear piece, depending. I don't think that's acceptable and is very low compared to the last few years of ToTs.

I have read the rest of the thread. Here's the fun part of this event. If you don't want to do a town you don't like: don't! There are other cities to do instead. Besides that, there was still plenty of spawn in Trinsic that was not stuck in a wall and sometimes would teleport out. I disagree with your characterization of 'broken.'

And yeah fella, I know how to multiply. 20 or so drops an hour of fairly relaxed game play (despite the running!!) without paying for a potion isn't bad at all. 10 hours to acquire the ursine? Compared to the hundreds of hours some folk sink into getting the right cu sidhe hue I think that's pretty reasonable for a new ridable, trainable pet.

If you don't want to put effort into the event, if you don't want to play anywhere you haven't already played, if you don't want to play any kind of character you haven't played before, if you don't want to work for the rewards: why are you playing Ultima Online?
#71
Grimbeard said:
Understand you can't throw/shoot while moving right?  

You understand you can move between shots, right? Outside of paragons, everything moves so slowly that you should easily be able to plink repeatedly before stepping around to regain distance. Seriously, what are you doing? Why is someone who needs to be told this standing around talking about the game like they know anything?

Pawain said:
This thread is not about tamers. Like the other threads its a whinefest about how a certain poster is complaining about his template being nerfed.

Some just don't understand that each template is nerfed in the dynamic dungeons the other templates have adapted, but a certain Sampire has made multiple threads about how the Sampire is being mistreated. The Devs don't need to increase the power of the most used attended template, the easy button Sampire.

I deal with them just fine @ gay save those pics for Popps when he writes about it.  If you are having trouble just read one of my guides I have posted for each Dynamic Dungeon.



Did you catch the latest patch notes? They at least partially un-nerfed life leech on event paragons, so no I don't think they have me blocked.

And seriously, what is it you play that you think gives you any right to complain about other peoples easy buttons? Is it your multibox archer squad? You know you'd be banned as a cheater trying to pull that shit in any other game right?

Or is it your tamer? Are you under the impression that playing a PVM tamer makes you some kind of authority on skill? You actually had the gall to complain about the fact that monsters target you sometimes, how much more coddled could you be?

You couldn't play more of a soft safe easymode set of characters if you tried. So maybe just sit down, STFU, and be glad this game is too broke to ban you for multiboxing.
Gee all I have to do is stop shoot move stop shoot move wait what's  that guy with an ax doing all the monsters dead... you truly are out of touch 
#72
Jepeth said:
Fun word. But I've played every one of these new style treasures events, and people camping spots has always been a thing for certain groups. Why else was the anti-afk system put into place? Winter Spur was -especially- bad for this with people just sitting on boats along the coast, AOE'ing away.

Sorry, but I think moving around while playing is good. You don't have to agree with me and preferring less active game play is entirely within your right. But there are a ton of ways to play UO and designing events entirely so people don't have to find action or don't have to deal with movement speed reduction cause they use Tritons? Are you secretly Popps trying to give the poor tinkerers something to do, too?
It's unfortunate that people have receipts for their claims: https://forum.uo.com/discussion/13207/current-state-of-the-tot-on-atlantic and you're welcome to check any of my other posts... I even have posts as far back as Deceit round 1/2 and Wildfire saying and showing this exact thing.

No one was sitting AFK on boats. That would be dumb. 1/4 of your screen has no spawn, what a terrible idea. Maybe you did it? I did extensive Winter Spur and the Wastes. Very few were sitting still, mostly tamers, and no one was sitting on a boat. The anti AFK system has/had nothing to do with Winter Spur. It was put in during Destard because there were 2 spawns and everyone was sitting still. Do not gaslight me, I've already told you, you are wrong.

https://i.giphy.com/15BuyagtKucHm.webp

Jepeth said:
I have read the rest of the thread. Here's the fun part of this event. If you don't want to do a town you don't like: don't! There are other cities to do instead. Besides that, there was still plenty of spawn in Trinsic that was not stuck in a wall and sometimes would teleport out. I disagree with your characterization of 'broken.'

And yeah fella, I know how to multiply. 20 or so drops an hour of fairly relaxed game play (despite the running!!) without paying for a potion isn't bad at all. 10 hours to acquire the ursine? Compared to the hundreds of hours some folk sink into getting the right cu sidhe hue I think that's pretty reasonable for a new ridable, trainable pet.

If you don't want to put effort into the event, if you don't want to play anywhere you haven't already played, if you don't want to play any kind of character you haven't played before, if you don't want to work for the rewards: why are you playing Ultima Online?
Cu sidhe are not temporary spawn. This event is. Why are you comparing two different things? Why are you discussing things in bad faith that have absolutely nothing to do with the topic at hand? 

Wow, took all of 2 seconds to find a bunch of stuck monsters, empty screens, and multiboxers on Baja! So much for anti bot rotating city technology! I found at least 10 AFK completely botted on rails sampires too.

Only 8 stuck monsters in one screen! Couldn't find an angle to hit them with arrows, shucks, better go wait 2 minutes swap characters to kill them to wait 2 more minutes to swap back to my main. Exhilarating game play @Kyronix ;


Dense spawn here, same for all this area of the Inn/Stable area, 3-5 screens worth. Think this area is just completely ignored from what I've seen.

Wow afk multiboxers!
https://streamable.com/yel6ir
#74
#75
username said:

No one was sitting AFK on boats. That would be dumb. 1/4 of your screen has no spawn, what a terrible idea. Maybe you did it? I did extensive Winter Spur and the Wastes. Very few were sitting still, mostly tamers, and no one was sitting on a boat. The anti AFK system has/had nothing to do with Winter Spur. It was put in during Destard because there were 2 spawns and everyone was sitting still. Do not gaslight me, I've already told you, you are wrong.
I'm so impressed with your ability to be on every shard at every moment through a multi-week event!

They definitely were doing this on the handful of shards I play. You can choose to disbelieve me if you wish. My game play style in UO is not to record every grievance I have, so I don't have a screenshot to show you.

username said:
Cu sidhe are not temporary spawn. This event is. Why are you comparing two different things? Why are you discussing things in bad faith that have absolutely nothing to do with the topic at hand?
Fine: Compared to the nearly hundred hours or more some folk sink into getting the right intensity and hue'd nightmare during this temporary event, I think that's pretty reasonable for a new ridable, trainable pet.

You're welcome to your opinion man. You posted a thread outlining your issues, I've responded to it with my own observations. Neither of us are gospel in this matter.

But you keep saying things like:
username said:
People continuously try to straw man this, where the main point is that towns are factually just bad for these ToT style events. I don't really care your drop rate, or if I have to swap 3 different templates to kill different types of stuck monsters, the fact remains ToTs in towns is annoying and not ideal for legitimate players.
username said:
@ Kyronix in addition to towns, PLEASE give us Winter Spur, similar, or a dungeon, somewhere that isn't plain ANNOYING AND BROKEN to fight in. You know towns are not salvageable, I've proved it. If not, congrats bots you've been handed the event.

username said:
 Do not gaslight me, I've already told you, you are wrong.

Some kvetching about spawn from one city (out of what, eight in this event?) even before the event has fully hit live and then reiterating over and over that 'you're right!' doesn't convince me of anything.

Maybe, just maybe, this isn't your cup of tea and that doesn't have anything to do with the design but your own personal, individual preferences?
#76
Jepeth said:

username said:
Cu sidhe are not temporary spawn. This event is. Why are you comparing two different things? Why are you discussing things in bad faith that have absolutely nothing to do with the topic at hand?
Fine: Compared to the nearly hundred hours or more some folk sink into getting the right intensity and hue'd nightmare during this temporary event, I think that's pretty reasonable for a new ridable, trainable pet.
Oh. So wait, you mean they added several additional nightmare spawns on top of the handful that already exist to make things easier for players?

So what you're trying to say, is that adding another area, that's not a city, would track with what the devs have already done AND be consistent is what you're saying? Sounds good to me, we agree.


#77
lol reading these comments are hilarious, seems like people are paying monthly fee just to have something to complain and whine about, there is nothing wrong with the current events, ya trinsic is kinda of a pain but its doable, and as far as complaining about bots, well that Atlantic problem you got atleast 30 other servers that dont have a bot problem, you choose to play on Atlantic no one forced you to, so thats a you problem, and far as templates go, tamers, sampires, archery, mystic they all doin good and getting drops. If your dieing alot and not getting drops, well learn to play your class.
#78
Whitewolf said:
lol reading these comments are hilarious, seems like people are paying monthly fee just to have something to complain and whine about, there is nothing wrong with the current events, ya trinsic is kinda of a pain but its doable, and as far as complaining about bots, well that Atlantic problem you got atleast 30 other servers that dont have a bot problem, you choose to play on Atlantic no one forced you to, so thats a you problem, and far as templates go, tamers, sampires, archery, mystic they all doin good and getting drops. If your dieing alot and not getting drops, well learn to play your class.
You are misunderstanding the thread completely and multiple people have outlined obvious issues with the towns for invasions. Please go back and ACTUALLY READ it.
#79
username said:
Jepeth said:

username said:
Cu sidhe are not temporary spawn. This event is. Why are you comparing two different things? Why are you discussing things in bad faith that have absolutely nothing to do with the topic at hand?
Fine: Compared to the nearly hundred hours or more some folk sink into getting the right intensity and hue'd nightmare during this temporary event, I think that's pretty reasonable for a new ridable, trainable pet.
Oh. So wait, you mean they added several additional nightmare spawns on top of the handful that already exist to make things easier for players?

So what you're trying to say, is that adding another area, that's not a city, would track with what the devs have already done AND be consistent is what you're saying? Sounds good to me, we agree.

So you do want the event to be easier? You can just say that.
#80
Jepeth said:

So you do want the event to be easier? You can just say that.
Now you're trying to straw man. I never said that.

What I want is clearly laid out, well, it would have been if you read the post and @Kyronix check it out:
* I want spawn rates and densities to be in line with previous ToTs,
* I want the drop rates to be consistent with previous ToTs,
* I want the areas to be easy to navigate, and not running simulators, like with previous ToTs.
(They all kind of play off of and affect each other.)

I feel like this isn't asking much, but apparently some people are gluttons for punishment and want worse in every category. I'll send it back your way: why do you want these events so much harder in every category an hand it to afk bots?
#81
username said:
Jepeth said:

So you do want the event to be easier? You can just say that.
Now you're trying to straw man. I never said that.


What I want is clearly laid out, well, it would have been if you read the post and @ Kyronix check it out:
I want spawn rates and densities to be in line with previous ToTs,
I want the drop rates to be consistent with previous ToTs,
I want the areas to be easy to navigate, and not running simulators, consistent with previous ToTs.
(They all kind of play off of and affect each other.)

I feel like this isn't asking much, but apparently some people are gluttons for punishment and want worse in every category. I'll send it back your way: why do you want these events so much harder an hand it to afk bots?


But these are Town Invasions.
And last time, many players, probably such as yourself, complained non-stop about the ToTs and said we must have Town Invasions now, so here we are.
It's a change, go with it.
One thing I find about Test, is they can never simulate enough numbers, we don't know how it will go. They seem able to turn spawn up and down as needed.
Honestly it gets boring.

It's a bit like the Atlantic Sampire guy, learned to play the most basic template in the game and thinks he is something, never stops whining, it is draining. You suck the energy out of the room.
#82
username said:
I want spawn rates and densities to be in line with previous ToTs,
I want the drop rates to be consistent with previous ToTs,
I want the areas to be easy to navigate, and not running simulators, consistent with previous ToTs.
(They all kind of play off of and affect each other.)

I feel like this isn't asking much, but apparently some people are gluttons for punishment and want worse in every category. I'll send it back your way: why do you want these events so much harder an hand it to afk bots?


Which ToT?

What spawn rate? The one you have observed? The one I have observed? The ones my min-maxing power gaming friends observe?

Drop rates have been inconsistent between every single ToT. Some were harder, some were easier. That's life.

It's a game, there are going to be objects in your way. Bleating on about having to run around, again, makes it sound like you are asking for the easy button. The design of this event is an invasion in a town. Securing the whole town is the central conceit.

You don't think it's asking much because you seem pretty sure of your point of view in the matter (as evidenced above). I also don't think you're giving proper due to the work it takes to create these events. I'm skeptical of anyone in this community who thinks anything can just be done easy.

But alright, I'll answer your question: I don't wish to dumb the event down or make it easier because in my play testing on Baja I thought it was already pretty good! I was happy with my drop rate, happy with the reward choices, and completely not bothered by the map issues you bring up.

You're obviously dissatisfied with the game, username. Your post history is just screed after screed revealing how deep that dissatisfaction goes. Your forum icon is the UO logo with a trash can over it, for pete's sake. I know you're not a troll; you are clearly passionate about these issues. I think the only thing you and I are going to agree on right now is that you're unhappy here, but I and a lot of other posters in this thread would really like it if you stopped trying to drag us into your dissatisfaction.
#83

Jepeth said:I and a lot of other posters in this thread would really like it if you stopped trying to drag us into your dissatisfaction.
There are numerous people that agree with me. Are you blind?

Please do all of us a favor: if you don't like my posts then stop posting in them. It's quite simple! 
#84
I once told Calvin, years back, that you can please some people some of the time, some people all of the time but some people you just can't please any of the time. There are a few of that last group around here.
If the spawn is bunched up all in one place, then the bots get it and everyone complains. 
If the spawn is at a random location the players get it - unless some idiot gates in the bots. Our alliance on Europa are spawning the manifestation and we gate to our guild house for our allies to come kill it. No bots. 
Now, this new event, requires you to move around all over the towns, making afk tracking of the spawn more difficult and reducing the accessibility to bots, and you're STILL not happy. What would it take to make you miserable lot happy?
#85
Whitewolf said:
lol reading these comments are hilarious, seems like people are paying monthly fee just to have something to complain and whine about, there is nothing wrong with the current events, ya trinsic is kinda of a pain but its doable, and as far as complaining about bots, well that Atlantic problem you got atleast 30 other servers that dont have a bot problem, you choose to play on Atlantic no one forced you to, so thats a you problem, and far as templates go, tamers, sampires, archery, mystic they all doin good and getting drops. If your dieing alot and not getting drops, well learn to play your class.

I don't think that's really a fair way of thinking; "If you play ATL that's a you problem". That would be like me saying "Oh you play a low pop shard - well that sounds like a you problem the spawn is too much". On ATL, I don't think a single person will be dying from the spawn because it's not crowded enough to even slightly overwhelmed.

All I'm asking for as an ATL player is for the spawn to reflect the number of players (bots and all) so that the normal players are able to achieve the same as others on their shards.
#86
keven2002 said:
Whitewolf said:
lol reading these comments are hilarious, seems like people are paying monthly fee just to have something to complain and whine about, there is nothing wrong with the current events, ya trinsic is kinda of a pain but its doable, and as far as complaining about bots, well that Atlantic problem you got atleast 30 other servers that dont have a bot problem, you choose to play on Atlantic no one forced you to, so thats a you problem, and far as templates go, tamers, sampires, archery, mystic they all doin good and getting drops. If your dieing alot and not getting drops, well learn to play your class.

I don't think that's really a fair way of thinking; "If you play ATL that's a you problem". That would be like me saying "Oh you play a low pop shard - well that sounds like a you problem the spawn is too much". On ATL, I don't think a single person will be dying from the spawn because it's not crowded enough to even slightly overwhelmed.

All I'm asking for as an ATL player is for the spawn to reflect the number of players (bots and all) so that the normal players are able to achieve the same as others on their shards.
Ultimately far too many players migrated to Atlantic because of the perceived benefits.
There were obvious drawbacks as well, this is one of them.
Got to take the rough with the smooth.
I'm sure the Devs will be nice to you and fix it, but actually it is a player created problem, and a player solvable problem.
#87
Now, this new event, requires you to move around all over the towns, making afk tracking of the spawn more difficult and reducing the accessibility to bots, and you're STILL not happy. What would it take to make you miserable lot happy?
Logical fallacy, false premise (or, garbage in=garbage out):
A false premise is an incorrect assumption or belief that forms the basis of an argument. If the starting point is wrong, the conclusion is likely to be wrong as well.

Your starting point, incorrect assumption (garbage in)requires you to move around all over the towns making afk tracking of the spawn more difficult

Conclusion, that is wrong (garbage out) reducing the accessibility to bots

The bots are 100% automated. They don't care if monsters are behind 14 doors and 62 staircases. They are AFK. They move around like little army ants, they don't get a F about 'tracking'. Go take a look yourself. Or check out some of my old posts, https://forum.uo.com/discussion/13207/current-state-of-the-tot-on-atlantic ;

Making monster spawn very sparse ONLY is felt by ATTENDED players. You are seriously trying to fatigue a program by your "making tracking difficult", when instead, it is just punishing legitimate players. Great call!

What would we like to make us happy? You should actually read the thread before posting nonsense. It's only been outlined and said 90000 times.
#88
And now that I have several Atl invasions under my belt: the spawn is....

*drumroll*

Shockingly slow. The drop rate? I'm at 10.3 per hour. Lol, Jhelom was desolate, even with the sampire bots firing on all cylinders. Same bots that have been 24/7 afk at the manifestation too!
#89
Grimbeard said:
Gee all I have to do is stop shoot move stop shoot move

Uh... yeah buddy, you're playing an archer. If you can't be arsed to move, and plan to just sit in one place, you should probably just roll melee. Ranged templates are expected to maintain a certain amount of, you know, range.
Grimbeard said:
what's  that guy with an ax doing all the monsters dead... you truly are out of touch 

So you're mad that archery doesn't have an area-damage ability like whirlwind? Yeah dude that's the price you pay for not having to go near the monsters in the first place. You can drop top-tier damage on single targets without being exposed to melee damage at all, while keeping them at a distance so you can easily run back a few squares to heal in safety if their spells or whatever get to be too much.

You must primarily hunt pretty low-level things to think the ability to whirlwind trash mobs away is decisive. (I mean it's important to do at champ spawns, but you wouldn't be complaining about the axe guy if that's where you were, you'd be glad he was doing the busywork for you.) There's nothing wrong with playing at a low level, games are intended for idle amusement, but you shouldn't run around throwing your little balance and design ideas around like you're super well-informed.
#90
Petra_Fyde said:
Now, this new event, requires you to move around all over the towns, making afk tracking of the spawn more difficult and reducing the accessibility to bots, and you're STILL not happy. What would it take to make you miserable lot happy?

Just stop. The manifestation event has us reading sextant coordinates and running through the woods and guess what? Every single one on Atlantic is still packed with the exact same flocks of script-targeting throwers that camped out in the Void Pool during the pirate hat event.

The current UO team lacks the ability to meaningfully impede bots. Period. If you're defending an otherwise questionable design decision on the basis that it thwarts bots, you're indulging in fantasy.
#91
username said:
And now that I have several Atl invasions under my belt: the spawn is....

*drumroll*

Shockingly slow. The drop rate? I'm at 10.3 per hour. Lol, Jhelom was desolate, even with the sampire bots firing on all cylinders. Same bots that have been 24/7 afk at the manifestation too!

I agree with this dude.

Like come on devs, come on. You really looked at the handful of mobs spawning in these towns and thought it would suffice on Atlantic? Really? Reeeeeally? Did you guys just not think about it at all, or was intended that "town invasions" be whole gangs of people rushing to gank every individual monster?
#92
What would it take to make you miserable lot happy?
I really liked calvin. He had a lot of great ideas that never came to fruition unfortunately. He had a focus based around re-vitalizing old world content, both tram and fel, instead of adding more landmasses/facets (which keep ending up largely incomplete these days).
#93
Well, judging by all the threads popping up with the same information and players that are now complaining, it seems like the actual Atlantic players are just as upset as I am. The people that think it's "fine" are players that don't even play Atlantic just trying to keep us as dead as their own servers.

Hmm, if only there was a place with 0 housing 0 towns 0 npcs that was on a subserver almost to itself, all resources allowed for spawning and handling players, and was a nice wide open snowy WINTERY area to have tons of spawn @Kyronix ......... DO IT. On Atlantic only, split us up - it's a simple solution to solve the LAG and give everyone enough monsters to kill. We can handle it  B)

Ahead of my time and right as always. See you in the next one. You're welcome.
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