Can't find a clear answer on this, but am I completely locked out of the narrative path quests if I choose the divergent path? I'm about to roll a new character and I'd like to do the quests to get the items but I'd rather not have to deal with the skill caps along the way.
Maybe explain what skills you want on the template?
Well I was looking to do an archer, tactics, anat, taming, animal lore, vet, healing. Which I'm not sure how to achieve. But what I'm really asking is if I can do the narrative quests to experience the story and get the items without having to deal with the skill gains stopping at the quest breakpoints.
Since your archer template is the main one, you can do that divergent. Then when you are GM, you can then go to the zoo and add the taming skills.
I heard another player did divergent. I don't know if this is really an issue or the player was not doing it correctly. That player could not do the zoo quest to get the ability to tame drakes.
That would be your only issue. Maybe someone that did it this way can verify if they were able to do the zoo quest for drakes.
Good luck.
Love my archer bard, archer tamer is also nice.
Well my question on that is how do I drop tracking. I saw some things that say it's a core skill you can't get rid of, but maybe that changed from the beta. Once a skill is unlocked can you just turn the tracking skill down and make gains on the one I want?
You also don't have to put points in Tracking at all doing the Narrative Ranger Build. Just let it alone and put your skill points in the other skills to finish faster. When you go for Taming after finishing the Narrative, it will drop Tracking when you click on the book,.
Interesting info. I didn't know you could skip advancing Inscription. The one thing I don't think I got an answer to was if taking the divergent path locks out the narrative quest lines (after Occolo)