So with champ spawns you pretty much cannot do them solo with just the pet as your fighting skill against a pk.
the reward system should dispense the scrolls based on who did the build up and then boss too but i digress.
Also if the pk (who's skills and items are attuned for pvp) should die at a fel spawn to pvmers they should corpse drop thier gear. Otherwise what risk is it to them? Sure as heck wasnt time to do the spawn itself nor kill the tamer with no fighting skills?
okay to use your logic, if we did all the groundwork on the spawn leading up to boss, the pk who is geared to kill other players risks nothing and we risk everything.
Sometimes yu do them solo sometimes in a group.. and the game fails when a pondscum pk enters the fray and for 5 minutes work gets all the rewards.
sorry i am not here to debate the mechanics of online rpgs. at the end of the day it is max effort, for zero return. i could sweat out a champ spawn all by myself and a pk can sit at mag docks looking for an easy prey, that is a tamer with no fighting skills, and pounce on me. And take the boss and all the scrolls for five seconds of effort, while i get zero for building it.
Like i said, wanna make it fair? if they die they lose armour/wep items in loot. that would sure as heck make it less easier than them sitting at mag docks listening where this so called game mechanisics tells them to go and hunt a tamer.
Wanna know who needs scrolls the most in this game? A tamer, as ironic as that is.
Seriously, trying to roleplay like you're some kind of big wheel while maining a dead shard is such cringe. It's like putting your cat in front of a chessboard and declaring yourself grandmaster when he forfeits to lick his ass. On Atlantic you'd be nobody. I mean you're already nobody, but it would be a lot harder to pretend otherwise on a shard that also had other people on it.
attempting to get a normal response out of anyone that likes PVP is pointless ;
1. They have a superiority complex ( they somehow think its difficult to kit out another character in a specific way then use a load of scripts to kill players that arent kitted out in the same fashion)
2. They make lots of gold out of the process so why would they agree for it to change? ( a rational player would see the problem and agree to changes for the benefit of the game not themselves)
Ultimately though PVP should be a 100% opt-in process like it is in most successful games (and please dont be a chump and say by going to Felucca you are opting-in...).
Like it or not it is Felucca that destroyed the game not trammel, this comment will incense all those players that dont like "trammies" but its a fact
Core/Key items within a game should not be isolated to the control of a single group of players, be they "trammies" or pvpers or whatever they should be equally accessible to all. This is why the economy is screwed currently, as it has been for years, along with all the botters making certain items worthless
All of this can be easily fixed ;
1. Ban all non approved clients and fix existing clients with required functionality for pvpers
2. Redesign key item drops out of Felucca (e.g Powerscrolls)
3. Make Felucca the pvp playground it should have been and create events/item drops etc etc for pvp players in events there, not events based around critical game items
4. Sell more items in the UO Store to stop gold sellers
5. Make BIS items Account bound
6. Game control player housing locations
I don't think anyone getting rich off PS anymore..
I do.. even if it only means u don't have to pay for them and not moving on ATL to move some PS back on your dead shard.. it's a king of the hill mini-game.. one of the best ever produce.
I mean what else can I say.. you are right.. he ain't being a jerk.. he just acting like a mega-jerk.
While being as delusional as the OP... they both entitled.. or none of them are.. pick a side.. but u cannot say i'm entitled cuz i'm a cheat engine user and you are not cuz u ain't.
And this concludes the current chapter of the ongoing saga, Tram v Fel.