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Suggestion: Stackable Blank Runes

Started by Marvin · 2018-05-31 · 11 posts · General Discussions
#0
If I could ask for one thing in this game... it's this - I'm certain it can't be that difficult to add, but if only blank runes could be stackable, it would save me so much time and patience, as I make and copy marked runebooks and atlases on a very regular basis.
#1
If you'll change the poll question to a simple "Would you like to see blank runes stackable?" then I'll vote. You won't get as many No votes that way.
#2
According to Kyronix, blank runes cannot be made stackable because they come pre-loaded with hidden location data: the shop from which they were bought.

While I have no reason to disbelieve him, I find this an odd choice by the original dev team, especially considering server space (apparently needed to store gigs of useless data!) was at a premium in '97. Why would these items store the location where they were purchased? What conceivable use is there for such a seemingly pointless metric?

This reminds me of the crazy reason why refinements cannot stack: they each have a "hidden script" that varies even between refinements of the (outwardly) exact same type. :s
#3
According to Kyronix, blank runes cannot be made stackable because they come pre-loaded with hidden location data: the shop from which they were bought.

While I have no reason to disbelieve him, I find this an odd choice by the original dev team, especially considering server space (apparently needed to store gigs of useless data!) was at a premium in '97. Why would these items store the location where they were purchased? What conceivable use is there for such a seemingly pointless metric?

This reminds me of the crazy reason why refinements cannot stack: they each have a "hidden script" that varies even between refinements of the (outwardly) exact same type. :s
I am guessing it's just programmatic laziness. Marked and unmarked runes have exactly the same code, down to a variable for location data.
#4
According to Kyronix, blank runes cannot be made stackable because they come pre-loaded with hidden location data: the shop from which they were bought.

Nothing about this makes it impossible to make them stackable. It's just a bit of extra work for the programmer.
#5
Make a new item, a Rune Block (20 charge),
like the foods and such, you double click it and a blank rune appears in your pack. Then atleaste you're not carring loads around untill you want them. ;)
#6
It would be nice for them to be stackable. My current way of dealing with it is that I just mark a whole bunch in my house and throw them in an empty runebook. Remove and remark as needed. 
#7
I voted yes (tho I really would not sacrifice one let alone two feet!), but I would like to reluctantly point out that even simple changes to old OLD code has a tendency to be... problematic. I think it would be easier (and less risky) to create a new kind of rune, with a new code, and heck even a new runebook to put them in if needed. It would be redundant, but probably a lot more likely to make this wish a reality.
#8
Or if your runic atlas has available charges, add a "create rune" button.
#9
Dizzy said:
Or if your runic atlas has available charges, add a "create rune" button.


Would you charge it mark scrolls instead of recall scrolls or charge it with blank rune stones?

#10
Dizzy said:
Or if your runic atlas has available charges, add a "create rune" button.

Ok, along those lines. Have the runes scattered in your pack.  The book has a new option for blank spots that is called Mark Rune.  The rune is marked and goes into the book if you have one in your pack.  I would like and mark more if that were an option.
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