2024-08-22 04:22
#0
Been playing NL Beta on the weekends, and i've already seen several mechanics that i'd like seen ported over to the Prodo Shards.
1. The auto-harvesting mechanic of Mining/LJ. No more having to hold down a "Last Item/Last Target" macro for mining or lumberjacking. Have a toggle for this on Prodo shards. I also like how 100% of a node's resources are of a specific type. If you find a Shadow Iron or Bloodwood node, all of the resources harvested from it will be of that type. Also being able to select what container crafted items go into.
2. Rare/Unique/Named pets, with specific Lures required to tame. This could be expanded to also incorporate Cooking to make it more useful. Like have a boss drop a specific ingredient, then a Cook can turn that ingredient into Bait/Lure, and then a Tamer can use that to tame the new pet.
Imagine a rare green colored Cu Sidhe that requires specific bait to tame, or even a named Cu that doesn't have Bleed Attack. How about a Silver Steed, or a stronger Unicorn that even males can ride. Or a named Dragon Turtle Hatchling or Shadow Wyrm that starts at lower slots. Many ways to make rare tames with something unique about them, even from currently spawning tameable species.
Imagine a rare green colored Cu Sidhe that requires specific bait to tame, or even a named Cu that doesn't have Bleed Attack. How about a Silver Steed, or a stronger Unicorn that even males can ride. Or a named Dragon Turtle Hatchling or Shadow Wyrm that starts at lower slots. Many ways to make rare tames with something unique about them, even from currently spawning tameable species.
Related to this, is also how you require special knowledge acquired from boss drop Tomes, to tame certain high end creatures. This could be a mechanic utilized for taming new, high-end creatures introduced. Maybe even Tomes that drop from bosses that unlock abilities/interactions for specific pets. Dreadhorn could drop a Tome that allows Males to tame/ride Unicorns, and Twaulo of the Glade could drop a Tome that allows Human/Gargoyle Tamers to tame Cu Sidhes, and the Humans to even ride them without Pads of the Cu Sidhe.
3. AI. The AI of certain creatures is much improved in NL. Hostile creatures tend to aggro much faster, and if you attack a creature it tends to immediately grab the aggro of several other hostile creatures like a pack mentality (for example, attacking a Drake in Destard while a Dragon is near, will almost always immediately aggro the Dragon as well). The spellcasting AI of creatures with Magery in NL is much improved over the ones on Prodo Shards. Magery creatures will actually prioritize casting Greater Heal on themselves when at low health, and can even spam it. This makes Poison/Mortal Strike much more useful for preventing the enemy from healing in PvM.