But please do not make them vendorable.
Me too, also asking WHY NOT? Don't understand why you don't want them vendorable at all.
I often collect 'keys' as part of doing other 'farming' and it would be great to stick the extras on a vendor for those that don't have the time. I would also love to log in one day for an hour and buy keys if available to go 'do a boss' with a group if I didn' t have 3-4 hours to do it myself.
I can't count the amount of times I have gathered exodus keys and had 20 robes and only 2 daggers, and 5 rites, 10 alters etc. Not enough to take a group of 5 people in due to the totally STUPID idea of every member of the group needing a set of keys. As for them being craftable that is the biggest joke of all with the type of ingredients needed, lmao off 'taint' for goodness sake what bright spark decided that was a good idea? That should be changed to being ONE set of keys per group as other encounters.
@Kyronix
By the time you get the full amount needed to get your group in half the group has then logged as you are out of time. Time after time they go 'poof' in my cupboard as the urge to spend hours farming for the additional keys has gone or the group has logged.
Same goes for other 'key' gathering exercises, where you end up with way more of one type of key than another, sabrix eyes, or yellow keys when you need the red one etc.
Making them vendorable, and while we are at it 'stackable', with NO timer means:
* A whole new market opens up.
* Those with a very limited amount of time can 'buy' keys and do boss encounters.
* Those who want to farm keys for 'sale' can gain the rewards of farming, gold, martie drops etc.
* Solo players can gather keys, stack them and when their friends log in go do the bosses, be it 2 weeks or whenever into the future.
* You can stockpile them and then when you get group together have a day of 'peerless' or use them for player run events as they can be gathered in quantities and stored until needed.
*The same amount of keys will be farmed, just who uses them will change. Even if more are farmed what does it matter? Most peerless encounters now are so old that they sit idle most of the time anyway. What does it matter?
*Those who solo bosses will still solo bosses, and those who go in groups will still go in groups. Having the keys untimed and vendorable makes NO difference. If a sampire buys up all the keys and goes and solo's the boss so what? It is just as easy for the short time gamer with limited time to buy the keys and get a group and do it too.
Anyways it won't happen, stuff that makes sense in UO never does.