2024-05-28 04:47
#0
I need a new shard to go but it needs to have this speciffic characteristics that I have in mind : it can not have NPC vendors with crazy prices. Yes, like having lockpicks or empty bottles or ANYTHING for a too high price for sale. This means that it will also BUY the thing for that price.
The reason for this is economy, you know, the VALUE OF GOLD. I want to make a T-Hunter toon and it does not make any sense to spend an hour looking for and digging up treasure if one can just fill a pack of mules with lockpicks (or whatever) bought cheap in one NPC then gate to another NPC that sells the thing for 3x as much gold. This way treasure hunting makes no sense since anyone comes across enough gold worth 3 hour treasure hunting by just spending 5 min gateing between NPCs.
I say I need a "new" server to go because I already do play one that could not possibly have this problem AT ALL : Siege Perilous. NPCs do not buy anything there so this problem can never exist. The new problem, as you might guess, is that SIege is no place to be hanging around in a template that spends half its total skill points into drawing maps and handling trinkets and non-surviving stuff.
So... Where else could I go?
Again : it must be a place with FIXED PRICES, that is, the same thing costs the same price in all merchants.
As an exemple, I used to play Europa and just gave up expecting that gold would ever make any sense there the day I have seen empty bottles yield a 50 gold profit for each of them . A one-stone stackable yielding a 50 gold profit each... Imagine 5 pack mules full of them... Ridiculous.
Again : where to? Any suggestion?
The reason for this is economy, you know, the VALUE OF GOLD. I want to make a T-Hunter toon and it does not make any sense to spend an hour looking for and digging up treasure if one can just fill a pack of mules with lockpicks (or whatever) bought cheap in one NPC then gate to another NPC that sells the thing for 3x as much gold. This way treasure hunting makes no sense since anyone comes across enough gold worth 3 hour treasure hunting by just spending 5 min gateing between NPCs.
I say I need a "new" server to go because I already do play one that could not possibly have this problem AT ALL : Siege Perilous. NPCs do not buy anything there so this problem can never exist. The new problem, as you might guess, is that SIege is no place to be hanging around in a template that spends half its total skill points into drawing maps and handling trinkets and non-surviving stuff.
So... Where else could I go?
Again : it must be a place with FIXED PRICES, that is, the same thing costs the same price in all merchants.
As an exemple, I used to play Europa and just gave up expecting that gold would ever make any sense there the day I have seen empty bottles yield a 50 gold profit for each of them . A one-stone stackable yielding a 50 gold profit each... Imagine 5 pack mules full of them... Ridiculous.
Again : where to? Any suggestion?