2024-03-23 01:24
#0
Yes, every aspect of IDOCs are broken as shit but for this post I am specifically referring to the item drop system. Do not mention other aspects, focus on the topic at hand.
Another day goes by and another player's account/houses drops due to credit card issues and/or being busy with real life stuff. It's so dumb they allow people to lose 20 years of items but more importantly this player will not continue to play; they are forced to quit. I understand how this may have made sense 30 years ago when games were more innately 'hardcore mode' but clearly the industry has long shifted to games being a bit less harsh, UO included. This awful system still exists and must be changed.
When a house falls, 'box' the items up and allow the owner to pay to retrieve their items at a later date. Charge $15 for each month they're boxed up so it's not free storage. The player is able to come back and retrieve their items while still having an incentive to keep an active account: they already lose the plot and have to pay the same amount as having an open account. No loss of revenue to broadsword and an incredibly higher chance they will continue to subscribe (player retention, which we desperately need). The technology to pack items up in the 'cloud' and associate them to an account at least partially exists with moving crates/transfer crate.
I would argue this should be applied game wide but arguments could be made that it does not apply to Siege/Mugen or Fel.
It blows my mind we're getting the 'new game' after 5 years of dev work but shit like this could be implemented in a fraction of the time and contribute to overall game health and player qol.
Another day goes by and another player's account/houses drops due to credit card issues and/or being busy with real life stuff. It's so dumb they allow people to lose 20 years of items but more importantly this player will not continue to play; they are forced to quit. I understand how this may have made sense 30 years ago when games were more innately 'hardcore mode' but clearly the industry has long shifted to games being a bit less harsh, UO included. This awful system still exists and must be changed.
When a house falls, 'box' the items up and allow the owner to pay to retrieve their items at a later date. Charge $15 for each month they're boxed up so it's not free storage. The player is able to come back and retrieve their items while still having an incentive to keep an active account: they already lose the plot and have to pay the same amount as having an open account. No loss of revenue to broadsword and an incredibly higher chance they will continue to subscribe (player retention, which we desperately need). The technology to pack items up in the 'cloud' and associate them to an account at least partially exists with moving crates/transfer crate.
I would argue this should be applied game wide but arguments could be made that it does not apply to Siege/Mugen or Fel.
It blows my mind we're getting the 'new game' after 5 years of dev work but shit like this could be implemented in a fraction of the time and contribute to overall game health and player qol.

