2024-03-10 01:36
#0
The sea creatures you encounter when looking for Pirates or Beacons are not difficult for a pet to kill.
The main reason I have a pet is to distract things from damaging me while I am doing other things aboard the ship.
These are both disposable pets, meaning if you mess up training them you can go get another one and start over. You can only have 1 at a time per toon.
When considering a pet to take on your ship you may want one that can do some damage from a distance. And when the target gets to the ship, the pet can also do melee damage.
Pet 1. The Skree
https://www.uo-cah.com/bestiary/Skree
Found in Ter Mur, the Skree is easy to tame.
They are one of the few pets that have 2 active magics. They have Magery and Mysticism. If you change to a different magic, both go away and will never return. So, leave the magic abilities alone. They can use the magics to target and get the attention of a Sea creature before it gets to the ship.
What to look for:
You want a 3 slot Skree so you can train it 2 levels. Kill the 4 slot ones.
I prefer to find one with the highest STR or HP and the lowest Intel. But any will work.
One thing that makes them easy is their resists are high for a pet, you can only add a few more points.
High resist makes them easier to train.
Their Wrestling and magic skills are high when tamed. You do not have to spend a lot of time skilling them. You can be picky and get one with over 100 Wrestling and Magery.
They have over 400 intel so you cant get 700 str but the most difficult thing they will fight is a Kraken.
Intel does not increase spell damage enough to compensate for the loss of melee damage you would get if you do not max the strength. We would all Use Serpentine Dragons if Intel made spell damage a lot higher.
You do not need to add any scrolls. Pets do not fizzle when casting spells. 100 in all skills is fine for this task.
Build your base pet and add Armor Ignore. Makes a nice pocket pet that does not block your view.
If you want to build them in different ways, tame 4 and build them. They are skilled enough to do damage right after training.
I made a Skree thread for Last year also:
https://community.stratics.com/threads/making-a-skree-for-the-spring-dynamic-spawn.428954/#post-3134718
Pet 2. Current spawning Nightmare
https://www.uo-cah.com/bestiary/Nightmare
I prefer to get them from Kirin Passage. Its a place a Jawbone will take you. 1 spawns there constantly.
You want a 2 slot one. Kill the 3 slot ones. May as well get a new color one also. Void is the rare color.
You could be picky with the intensity but any will work for this.
They have Magery and Dragon Breath. So they can do damage from a distance and aggro from a distance. All the magery spells work fine. They will bless themselves etc.
They also start with high enough skills to start fighting right away. You will need to adjust resistances they way you like them.
I also add Armor Ignore for Melee fighting.
I prefer to keep the Magery as it is. I do not need my pets to hop onto a ship. I don't kill the orcs until I board the ship, and the pet will kill them in 2 chomps.
You can change to Magery Mastery if you want them to hop around. They will not return to you and Magery mastery makes most of the Magery spells not work properly.
Since you can only add 1 ability, there are not any other viable builds but to add AI.
I made a Guide that has the Nightmare I will be using on one of my Archers.
https://community.stratics.com/threads/turning-a-current-spawning-2-slot-nightmare-into-a-magery-nightmare.429258/
I do not use either of these pets as the main killer of Dread Pirates. I don't have the patience to wait that long.
Also these will kill Sea Creatures and Orcs without needing scrolls.
You have time to tame, Bond and Train a new pet for the upcoming event.
Either of these pets will make a great companion for you at sea.
If you have questions about taming, make a post here: https://community.stratics.com/forums/uo-tamer.419/
Introduce yourself and describe what you are looking for.
A Guide to make a Giant Beetle to kill stuff and haul away the Booty.
https://community.stratics.com/threads/giant-and-fire-beetle-point-allocation-from-start-to-end.405768/#post-2976199
The main reason I have a pet is to distract things from damaging me while I am doing other things aboard the ship.
These are both disposable pets, meaning if you mess up training them you can go get another one and start over. You can only have 1 at a time per toon.
When considering a pet to take on your ship you may want one that can do some damage from a distance. And when the target gets to the ship, the pet can also do melee damage.
Pet 1. The Skree
https://www.uo-cah.com/bestiary/Skree
Found in Ter Mur, the Skree is easy to tame.
They are one of the few pets that have 2 active magics. They have Magery and Mysticism. If you change to a different magic, both go away and will never return. So, leave the magic abilities alone. They can use the magics to target and get the attention of a Sea creature before it gets to the ship.
What to look for:
You want a 3 slot Skree so you can train it 2 levels. Kill the 4 slot ones.
I prefer to find one with the highest STR or HP and the lowest Intel. But any will work.
One thing that makes them easy is their resists are high for a pet, you can only add a few more points.
High resist makes them easier to train.
Their Wrestling and magic skills are high when tamed. You do not have to spend a lot of time skilling them. You can be picky and get one with over 100 Wrestling and Magery.
They have over 400 intel so you cant get 700 str but the most difficult thing they will fight is a Kraken.
Intel does not increase spell damage enough to compensate for the loss of melee damage you would get if you do not max the strength. We would all Use Serpentine Dragons if Intel made spell damage a lot higher.
You do not need to add any scrolls. Pets do not fizzle when casting spells. 100 in all skills is fine for this task.
Build your base pet and add Armor Ignore. Makes a nice pocket pet that does not block your view.
If you want to build them in different ways, tame 4 and build them. They are skilled enough to do damage right after training.
I made a Skree thread for Last year also:
https://community.stratics.com/threads/making-a-skree-for-the-spring-dynamic-spawn.428954/#post-3134718
Pet 2. Current spawning Nightmare
https://www.uo-cah.com/bestiary/Nightmare
I prefer to get them from Kirin Passage. Its a place a Jawbone will take you. 1 spawns there constantly.
You want a 2 slot one. Kill the 3 slot ones. May as well get a new color one also. Void is the rare color.
You could be picky with the intensity but any will work for this.
They have Magery and Dragon Breath. So they can do damage from a distance and aggro from a distance. All the magery spells work fine. They will bless themselves etc.
They also start with high enough skills to start fighting right away. You will need to adjust resistances they way you like them.
I also add Armor Ignore for Melee fighting.
I prefer to keep the Magery as it is. I do not need my pets to hop onto a ship. I don't kill the orcs until I board the ship, and the pet will kill them in 2 chomps.
You can change to Magery Mastery if you want them to hop around. They will not return to you and Magery mastery makes most of the Magery spells not work properly.
Since you can only add 1 ability, there are not any other viable builds but to add AI.
I made a Guide that has the Nightmare I will be using on one of my Archers.
https://community.stratics.com/threads/turning-a-current-spawning-2-slot-nightmare-into-a-magery-nightmare.429258/
I do not use either of these pets as the main killer of Dread Pirates. I don't have the patience to wait that long.
Also these will kill Sea Creatures and Orcs without needing scrolls.
You have time to tame, Bond and Train a new pet for the upcoming event.
Either of these pets will make a great companion for you at sea.
If you have questions about taming, make a post here: https://community.stratics.com/forums/uo-tamer.419/
Introduce yourself and describe what you are looking for.
A Guide to make a Giant Beetle to kill stuff and haul away the Booty.
https://community.stratics.com/threads/giant-and-fire-beetle-point-allocation-from-start-to-end.405768/#post-2976199
