2024-03-05 12:04
#0
Hoping @Kyronix can give us an idea when we can begin testing the pirate content (and vet rewards) will hit TC1. Also hoping we can use this thread for the questions / feedback on all things related to the new publish (non-pvp related) since it seems like there are several various ones out there now and questions/comments are scattered between them.
Up to this point I've expressed some concern on the mechanics of how sailing would work the the upcoming event about it being tricky and could potentially lead to a poor experience if there aren't some land options available. There was one other thing I thought about.
How will the scuttled pirate/trade ships (and beacons) decay if/when the seas are jam packed with players sailing?
I'm not 100% sure how the logic is written but in my experience, currently, a scuttled ship will remain on screen until I leave the screen. I think it works the same when someone else scuttles the ship and I'm on screen (IIRC). Makes sense right now but I can see how a ship decays being an issue depending how it works because if the seas are busy (as I expect they will be) and I leave the screen but others are entering the screen will we have a bunch of scuttled ships (which also ping on ship tracking to lure others) lingering around? This might be similar for beacons (but likely not as bad) because when I destroy a beacon, I'm not able to completely sail over that area until I leave the screen (it seems like there is something under the water blocking me). I'm not sure if that would work similar if someone else remained on screen or if that is more of a corpse decay thing.




