Ask why the mages need parry.
I didn't say remove parry completely from mages, I simply asked for a decrease in block chance if you have parry + magery. This isn't a game breaking change. I'm talking -15% -20% difference.
I was saying this to someone the other day. Mages have already been nerfed through the roof relating to shields and parry. It is already game-breaking.
Reviewing the disadvantages already added to mages with shields, or parry, some since the start of the game, so long ago, many of you even forget their existence.
1. Shields have to have spell channelling on, to be able to use a shield. This loses a mage 1 property on their suit vs a Dexxer.
2. Spell Channelling comes hand in hand with -1 FC. To counter-balance this with +1 FC somewhere uses up 1 more property on their suit vs a Dexxer.
3. A Parry Mage, needs 84 Dexterity, to use a shield post Curse to max effect. This is 84 Dex the Mage has no other use for at all. Dexxers are able to use all their Stats, even Mana, is used for their weapon specials - whereas Parry mages are sat on 84 redundant stats.
4. Those 84 Dexterity points, are taken out of a Mages mana pool, meaning less spells able to be cast.
5. Having used 84 stats in Dexterity. Parry Mages will find it almost impossible to meet the 150 Int Stat property, to meet their maximum SDI output target {Remembering ALL pvp templates need 150 Hit Points}. Warriors never have any issues meeting their Dex requirements.
6. Parry has been added to the list of skills that neutralises Focused Mage, so they are hit with -5% from their SDI cap, so a SECOND SDI hit.
7. By being forced to have Parry - Pure Mages are losing out on a wider more Mage focussed skill-set.
So in summary, mages have lost - 2 properties on their suit, 84 useless Stats, 84 mana pool, Int cap related SDI, and a further 5% SDI, and the ability to have a whole entire pure mage related additional skill, that is not just sat there on top of Wrestling for defence - TWO skills needed just for physical defence...
I think Warriors forget just how hard Mages have been nerfed.
And the answer as to why...
It is because warriors do so much damage output for pvm, this then hits the mages, who need defensive abilities to manage the amount of nuking they receive - hence parry. It is not parry that needs a nerf, it is the warriors damage output, then parry can be toned down, then mages are not forced to use parry, and mages can re-balance.
Mages cannot get anything like as close as warriors do in pvm damage...