2024-02-28 17:34
#0
So sos and maps are drops? Hats are drops? cargo chest are drops?? Will the cap be lifted??
popps said:There is no need to confiscate the Cargo which would upset many players... just Design a new drop commodity for the Event to turn in for the Event Rewards, problem solved with balancing...
Lord_Bytor said:My biggest question is are you going to bump up the spawn/respawn rate of Plunder Beacons, Pirate Ship and Merchant Ships ? My guild does pirates every Mon either in the South Jhelom Sea or in Tokuno waters. There are slim pickings since the last event and if you have 2 active player boats doing that stuff in those waters at a time it is really hard to have fun when the respawn rate is painfully slow. At least on Catskills it is.
Cargo is for buying items on the pirate vendor, which are new items that will be added. Which are permanent.popps said:There is no need to confiscate the Cargo which would upset many players... just Design a new drop commodity for the Event to turn in for the Event Rewards, problem solved with balancing...
At the moment 8 players can get a mythic cargo from a Beacon, don't have to be in party, just do damage. 1 cannon hit works.shootgun said:Lord_Bytor said:My biggest question is are you going to bump up the spawn/respawn rate of Plunder Beacons, Pirate Ship and Merchant Ships ? My guild does pirates every Mon either in the South Jhelom Sea or in Tokuno waters. There are slim pickings since the last event and if you have 2 active player boats doing that stuff in those waters at a time it is really hard to have fun when the respawn rate is painfully slow. At least on Catskills it is.THIS!!!For Plunder Beacons, maximum 4 people will be able to hit them at any given time. The other problem is that even if they increase the spawn rate by 20, it would not make any difference. Because you still have to maneuver around others and npcs to go to your target. I have seen a single Britannia ship, misplaced by an amateur captain, stopping everyone from finishing a beacon during normal pirate hunts.For pirate ships, max 2 people will be able sink/attack them at any given time.I sincerely hope that the spawn area is quite large with an incredible amount of spaws so the people can enjoy this event instead of screaming at each other.Any comments @ Kyronix ?Thanks in advance.
Kyronix said:I will say that our ability of increasing ship and plunderbeacon spawn is pretty limited. There’s only so much ocean and we’ve run into this bottle neck before.That being said there will be multiple paths to collecting the pirate hats and we look forward to feedback once we get into testing.
I understand, that also digging up Treasure Chests and Fishing up Treasures from the deep (I guess with Messages in a Bottle ?) will yield Pirate Hats to turn in.Kyronix said:I will say that our ability of increasing ship and plunderbeacon spawn is pretty limited. There’s only so much ocean and we’ve run into this bottle neck before.That being said there will be multiple paths to collecting the pirate hats and we look forward to feedback once we get into testing.
Spring Event: Shrouded Sails! Take part in a hunt for the most prized possession of some of Britannia's most notorious pirates- their hats! Battle pirates and plunderbeacons, ransack ship cargo, dig up treasure chests, fish up treasures from the deep, and try your mettle against a pirate brawl as you collect pirate hats to turn in for treasures!
Kyronix said:I will say that our ability of increasing ship and plunderbeacon spawn is pretty limited. There’s only so much ocean and we’ve run into this bottle neck before.That being said there will be multiple paths to collecting the pirate hats and we look forward to feedback once we get into testing.
Grimbeard said:Super cool if it was town invasion of Bucs den by land and sea
shootgun said:Kyronix said:I will say that our ability of increasing ship and plunderbeacon spawn is pretty limited. There’s only so much ocean and we’ve run into this bottle neck before.That being said there will be multiple paths to collecting the pirate hats and we look forward to feedback once we get into testing.Grimbeard said:Super cool if it was town invasion of Bucs den by land and sea
I hope this is the case, or at least there is partial land invasion, be it bucs or a new island added just for the event. This way tamers can participate in the event too. Right now tamer/bards are having a hard time killing pirates because of the bugs listed here and you cannot discord pirates.
keven2002 said:shootgun said:Kyronix said:I will say that our ability of increasing ship and plunderbeacon spawn is pretty limited. There’s only so much ocean and we’ve run into this bottle neck before.That being said there will be multiple paths to collecting the pirate hats and we look forward to feedback once we get into testing.Grimbeard said:Super cool if it was town invasion of Bucs den by land and sea
I hope this is the case, or at least there is partial land invasion, be it bucs or a new island added just for the event. This way tamers can participate in the event too. Right now tamer/bards are having a hard time killing pirates because of the bugs listed here and you cannot discord pirates.I agree. I do like the change of pace way of doing something (sailing / pirating) but given the limitation of ocean + the limitation of movement (ie ships blocking) I could easily see a lot of frustration trying to get drops just doing plunderbeacons or scuttling pirate ships.I think it sounds like a fantastic idea to essentially turn Bucs Den into the ToT area with pirates etc spawning for drops to give multiple paths of collecting.
Grimbeard said:My Tamer has no problem killing pirates
I see. They always bug when doing the plunder beacons as shown here. Hence the reason I asked for the ability to add pet castle or something similar to Britannia boats here. This way we can swap pets when they bug.Grimbeard said:All you need is nightmare or any pet with Magery Mastery it will teleport onto enemy ships
My fisher tamer doesn't do beacons my sdi tamer does with easeshootgun said:I see. They always bug when doing the plunder beacons as shown here. Hence the reason I asked for the ability to add pet castle or something similar to Britannia boats here. This way we can swap pets when they bug.Grimbeard said:All you need is nightmare or any pet with Magery Mastery it will teleport onto enemy ships
Grimbeard said:My fisher tamer doesn't do beacons my sdi tamer does with easeshootgun said:I see. They always bug when doing the plunder beacons as shown here. Hence the reason I asked for the ability to add pet castle or something similar to Britannia boats here. This way we can swap pets when they bug.Grimbeard said:All you need is nightmare or any pet with Magery Mastery it will teleport onto enemy ships
Use a cu with AI/chiv. Just like I said before.shootgun said:I see. They always bug when doing the plunder beacons as shown here. Hence the reason I asked for the ability to add pet castle or something similar to Britannia boats here. This way we can swap pets when they bug.Grimbeard said:All you need is nightmare or any pet with Magery Mastery it will teleport onto enemy ships