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Dev M&G Monday, February 26th @ 7pm ET

Started by Lord_Frodo · 2024-02-22 · 34 posts · General Discussions
#0

Dev M&G Monday, February 26th @ 7pm ET

21 February 2024

Greetings,

Please join us at 7pm on Monday, February 26th at 7pm ET on TC1 in Castle Blackthorn for our next Dev Meet & Greet.  Hope to see you there!

-UO Team

#1
I have never joined these, what is the general format? Can we go there and ask about current bugs, requests, etc?
#2
You show up, dbl click the queue stone and when it is your turn you can ask a question.
#3
Thanks a lot!
#4
Kyronix said:
You show up, dbl click the queue stone and when it is your turn you can ask a question.
@Kyronix

I beg your pardon, but on which Shard will this take place ?

The Announcement says only, without mentioning a Shard : 

21 February 2024
Greetings,
Please join us at 7pm on Monday, February 26th at 7pm ET on TC1 in Castle Blackthorn for our next Dev Meet & Greet.  Hope to see you there!
-UO Team

Thank you for the clarification.




#5
popps said:
Kyronix said:
You show up, dbl click the queue stone and when it is your turn you can ask a question.
@ Kyronix

I beg your pardon, but on which Shard will this take place ?

The Announcement says only, without mentioning a Shard : 

21 February 2024
Greetings,
Please join us at 7pm on Monday, February 26th at 7pm ET on TC1 in Castle Blackthorn for our next Dev Meet & Greet.  Hope to see you there!
-UO Team

Thank you for the clarification.




Not sure if your post has been edited and the answer to your question added but the answer to your question of which shard will this take place on is in your post.

TC1 I will assume is Test Center 1.
It's probable right at the bottom of the server list in your client.
#6
popps said:
Kyronix said:
You show up, dbl click the queue stone and when it is your turn you can ask a question.
@ Kyronix

I beg your pardon, but on which Shard will this take place ?

The Announcement says only, without mentioning a Shard : 

21 February 2024
Greetings,
Please join us at 7pm on Monday, February 26th at 7pm ET on TC1 in Castle Blackthorn for our next Dev Meet & Greet.  Hope to see you there!
-UO Team

Thank you for the clarification.




LMAO  READ  TC1 is a SHARD and before you ask it is February 26th at 7pm ET.  And people wonder why
#7
Kelmain said:
popps said:
Kyronix said:
You show up, dbl click the queue stone and when it is your turn you can ask a question.
@ Kyronix

I beg your pardon, but on which Shard will this take place ?

The Announcement says only, without mentioning a Shard : 

21 February 2024
Greetings,
Please join us at 7pm on Monday, February 26th at 7pm ET on TC1 in Castle Blackthorn for our next Dev Meet & Greet.  Hope to see you there!
-UO Team

Thank you for the clarification.




Not sure if your post has been edited and the answer to your question added but the answer to your question of which shard will this take place on is in your post.

TC1 I will assume is Test Center 1.
It's probable right at the bottom of the server list in your client.
Oh, my bad, for some reasons, TC1 just slipped my eyes... I may have read the text too quickly...

Or maybe, I was expecting to read one of the regular Shards... did not expect to read TC1...

Oh well, now I know on what Shard it will be on.

Thank you.
#8
popps said:
Kelmain said:
popps said:
Kyronix said:
You show up, dbl click the queue stone and when it is your turn you can ask a question.
@ Kyronix

I beg your pardon, but on which Shard will this take place ?

The Announcement says only, without mentioning a Shard : 

21 February 2024
Greetings,
Please join us at 7pm on Monday, February 26th at 7pm ET on TC1 in Castle Blackthorn for our next Dev Meet & Greet.  Hope to see you there!
-UO Team

Thank you for the clarification.




Not sure if your post has been edited and the answer to your question added but the answer to your question of which shard will this take place on is in your post.

TC1 I will assume is Test Center 1.
It's probable right at the bottom of the server list in your client.
Oh, my bad, for some reasons, TC1 just slipped my eyes... I may have read the text too quickly...

Or maybe, I was expecting to read one of the regular Shards... did not expect to read TC1...

Oh well, now I know on what Shard it will be on.

Thank you.
They have been held on TC1 for a long time now.  LOL
#9
I was happy to be able to attend with my character Uncle Buck. I did not ask any questions. It was good enough just listening to what was on everyone's minds. There was some griefing, but overall a good event. I love this game. Don't play any other games, and can not say I am a gamer at all. Most of the time anymore I just piddle, ride around exploring, housekeep or whatever. Kinda like a secret second life. Pretty happy with that.
#10
Oh, and a picture of the event.

#11
Yeah I believe it was a great meeting. It was very clear some people showed up in the meeting to troll or shit talk to developers. They must have too much free time.

I was hoping for someone to accidentally spill the beans about the upcoming event or rewards. Unfortunately, this did not happen.

There were a couple good questions. Few people reported current bugs that were happening. Some people asked questions about crafting and gargoyles. It was sad to hear that changes to the missing gargoyle slot, and runic tools for the tinkerers are not on the table right now.

I believe it was extremely unprofessional of Mesanna to threaten to shut down GM events when somebody complained about the lags during GM events. That was extremely unprofessional and childish in my humble opinion. But by that time, the devs and Mesanna had to go over 5-6 trolls in the meeting, so they might be nearing the end of their patience.

I'm glad I attended the event.
#12
Wow  I made it in Uncle Bucks Picture   LOL    Yes it was a good Meet n Greet unfortunately  I had another event on Catskills  to attend at 8  so I left early   wish they posted a transcript of the M&G.   Thank You anyway for all your hard work and holding these M&Gs
#14
@Kyronix @Mariah Not sure if this is the best place to bring up my question regarding what you meant by 'a balance pass' in response to my question on bringing back the Vendor NPCs for Governors.  If it should be posted elsewhere please move. Thank you.

Question and responses showed below for reference:

Amber Witch says:Long ago during the days of factions if I remember correctly, the factions could place NPC vendors
Amber Witch says: In cities to sell basic goods like arrows, bolts, reagents, lumber, ingots, possibly more.
Mesanna says: yep
Amber Witch says: This would be a very cool idea to allow Governors to do this for their cities
Amber Witch says: Would this be possible? If not could you please explain why not? Thank you for your time.
Amber Witch says: that is my question
Kyronix says: So really just re-introducing the faction vendors that can be ordered up by the city governor?
Amber Witch says: aye
Amber Witch says: as a service
Kyronix says: We are amenable to the idea
Kyronix says: but it'd need a balance pass
Amber Witch says: how so?
Kyronix says: The faction vendors got pretty borked by the end in terms of economy balance
Amber Witch says: hm. If I bring this up on the UO. forum could you elaborate there?
Amber Witch says: I don't want to take your time here
Kyronix says: Sure, by all means

Thank you.
#15
Overall I think the Dev team did well dealing with some trolls during the M&G and answered some questions differently than I'd have expected so kudos for those things.

Few call outs:

1) When/where was the signup announcement for Beta on UO.com (as was said in the Newsletter)? I was going to signup for testing and was checking UO.com but figured it hadn't happened yet until I saw the M&G transcript of Beta sign ups being closed. It seems a bit unfair people would miss out on signing up because they followed the directions of the newsletter (coming from the Producer).



2) I was sad to see that we will need to yet again wait 3 months for something new to do in the game. The entire premise of the cookie cutter dynamic events (implemented 4 years ago) was to easily drop things in without much work yet here we are starting another year off with nothing new the first quarter of the year. Seems like dropping in a dynamic champ for 30 days starting March 1 should be simple enough to at least give something new to do for a couple weeks leading up to the pirate event.

3) Since nobody else will address the elephant in the room, I will.

I disagree that Stratics is an echo chamber of negativity and would argue that constantly having entire threads locked for discussing "hot topics" or going MONTHs without a Dev update/response is more of a source of negativity than Stratics at this point. 

I understand, to a point, keeping staff restricted to a single forum to reduce the places they need to go to answer questions but to bad mouth another site simply because they aren't so heavy handed on moderating unfavorable feedback (justly deserved a good amount of time) seems a bit in bad taste.
#16
@ Kyronix @ Mariah Not sure if this is the best place to bring up my question regarding what you meant by 'a balance pass' in response to my question on bringing back the Vendor NPCs for Governors.  If it should be posted elsewhere please move. Thank you.

Question and responses showed below for reference:

Amber Witch says:Long ago during the days of factions if I remember correctly, the factions could place NPC vendors
Amber Witch says: In cities to sell basic goods like arrows, bolts, reagents, lumber, ingots, possibly more.
Mesanna says: yep
Amber Witch says: This would be a very cool idea to allow Governors to do this for their cities
Amber Witch says: Would this be possible? If not could you please explain why not? Thank you for your time.
Amber Witch says: that is my question
Kyronix says: So really just re-introducing the faction vendors that can be ordered up by the city governor?
Amber Witch says: aye
Amber Witch says: as a service
Kyronix says: We are amenable to the idea
Kyronix says: but it'd need a balance pass
Amber Witch says: how so?
Kyronix says: The faction vendors got pretty borked by the end in terms of economy balance
Amber Witch says: hm. If I bring this up on the UO. forum could you elaborate there?
Amber Witch says: I don't want to take your time here
Kyronix says: Sure, by all means

Thank you.

Do we really need more resource vendors? 
#17
keven2002 said:

3) Since nobody else will address the elephant in the room, I will.

I disagree that Stratics is an echo chamber of negativity and would argue that constantly having entire threads locked for discussing "hot topics" or going MONTHs without a Dev update/response is more of a source of negativity than Stratics at this point. 

I disagree with your disagreement. When Taylor was in charge it was ok. I haven't posted there in years and vividly remember the heckling from forum pets and post/thread deletions that didn't fall in line with their vision. Just the JC incident alone was cause to never trust anyone that had power there.

The M&G: I don't understand the problem with updating old content into something new to line up with today's UO. Old quests need updating. Brit library. Castle blackthorn. We've got so much unused space that could be made into something everyone could enjoy.
#18
Urge said:
keven2002 said:

3) Since nobody else will address the elephant in the room, I will.

I disagree that Stratics is an echo chamber of negativity and would argue that constantly having entire threads locked for discussing "hot topics" or going MONTHs without a Dev update/response is more of a source of negativity than Stratics at this point. 

I disagree with your disagreement. When Taylor was in charge it was ok. I haven't posted there in years and vividly remember the heckling from forum pets and post/thread deletions that didn't fall in line with their vision. Just the JC incident alone was cause to never trust anyone that had power there.

Agreed. 
#19
keven2002 said:
Overall I think the Dev team did well dealing with some trolls during the M&G and answered some questions differently than I'd have expected so kudos for those things.

Few call outs:

1) When/where was the signup announcement for Beta on UO.com (as was said in the Newsletter)? I was going to signup for testing and was checking UO.com but figured it hadn't happened yet until I saw the M&G transcript of Beta sign ups being closed. It seems a bit unfair people would miss out on signing up because they followed the directions of the newsletter (coming from the Producer).



2) I was sad to see that we will need to yet again wait 3 months for something new to do in the game. The entire premise of the cookie cutter dynamic events (implemented 4 years ago) was to easily drop things in without much work yet here we are starting another year off with nothing new the first quarter of the year. Seems like dropping in a dynamic champ for 30 days starting March 1 should be simple enough to at least give something new to do for a couple weeks leading up to the pirate event.

3) Since nobody else will address the elephant in the room, I will.

I disagree that Stratics is an echo chamber of negativity and would argue that constantly having entire threads locked for discussing "hot topics" or going MONTHs without a Dev update/response is more of a source of negativity than Stratics at this point. 

I understand, to a point, keeping staff restricted to a single forum to reduce the places they need to go to answer questions but to bad mouth another site simply because they aren't so heavy handed on moderating unfavorable feedback (justly deserved a good amount of time) seems a bit in bad taste.

Alpha signups are currently closed - we haven't released anything on beta yet.  I haven't re-read the transcript but if beta was said, alpha was intended.

It is definitely easier for us to implement dynamic events, however we've had to adjust the deployment from how we intended it to how it currently functions based on available resources.  I know you (and others) love calling these cookie cutter (and admittedly, there are repetitive aspects) but they are extremely popular so while we are focusing on what works.  We're also getting Vet Rewards going as well as some updates for the coming event that will make it less cookie cutter...so it's gonna take some time.

As far as the last part - there's a difference between unfavorable feedback and outright toxicity.  There's a lot of that in the gaming world right now, and there really isn't any need for it.  Feedback is an important part of the development cycle and we read, discuss, and ruminate on anything that is actionable that pops up.  The amount of actionable feedback we garner from this forum grossly outweighs what we've gotten from other forums in the decade plus I've been on the team.  I think everyone across gaming would do well to take a step back and recognize they are only seeing a piece of the picture, and while they are of course allowed to postulate, pontificate, and hypothesize at the end of the day those behind the curtain are the only ones who really see the full picture.
#20
I'd rather have spoilers about the upcoming event rather than wasting time trying to pacify toxic posters who don't care about the facts behind the scenes.
#21
Urge said:
keven2002 said:

3) Since nobody else will address the elephant in the room, I will.

I disagree that Stratics is an echo chamber of negativity and would argue that constantly having entire threads locked for discussing "hot topics" or going MONTHs without a Dev update/response is more of a source of negativity than Stratics at this point. 

I disagree with your disagreement. When Taylor was in charge it was ok. I haven't posted there in years and vividly remember the heckling from forum pets and post/thread deletions that didn't fall in line with their vision. Just the JC incident alone was cause to never trust anyone that had power there.

The M&G: I don't understand the problem with updating old content into something new to line up with today's UO. Old quests need updating. Brit library. Castle blackthorn. We've got so much unused space that could be made into something everyone could enjoy.

I'll follow up on the old content bit - we get this pretty often...the sticky part of it is when we plug into the "everyone could enjoy" part of it.  Part of the challenge we face is the elder nature of the game - when it comes to functional rewards (those that most players would agree are the most desirable) we are constantly balancing power creep vs. that inherent desirability.  There are few constants in game dev, but what I've always been fascinated by is the feedback as it correlates to the rewards - not just in UO, but in any game.  The better the rewards, the more you can lean into that with limited ability to update mechanics etc.  That's not to say it's impossible, but it's definitely a challenge.
#22
@ Kyronix @ Mariah Not sure if this is the best place to bring up my question regarding what you meant by 'a balance pass' in response to my question on bringing back the Vendor NPCs for Governors.  If it should be posted elsewhere please move. Thank you.

Question and responses showed below for reference:

Amber Witch says:Long ago during the days of factions if I remember correctly, the factions could place NPC vendors
Amber Witch says: In cities to sell basic goods like arrows, bolts, reagents, lumber, ingots, possibly more.
Mesanna says: yep
Amber Witch says: This would be a very cool idea to allow Governors to do this for their cities
Amber Witch says: Would this be possible? If not could you please explain why not? Thank you for your time.
Amber Witch says: that is my question
Kyronix says: So really just re-introducing the faction vendors that can be ordered up by the city governor?
Amber Witch says: aye
Amber Witch says: as a service
Kyronix says: We are amenable to the idea
Kyronix says: but it'd need a balance pass
Amber Witch says: how so?
Kyronix says: The faction vendors got pretty borked by the end in terms of economy balance
Amber Witch says: hm. If I bring this up on the UO. forum could you elaborate there?
Amber Witch says: I don't want to take your time here
Kyronix says: Sure, by all means

Thank you.

To elaborate on this - what would you be looking to achieve by having control of placing these vendors?  What could they offer that is not currently offered elsewhere?  With factions there was the pricing side of it, but that didn't do much to help an already broken and elder economy.  So, with that I'd be apprehensive to bring them back just as a cheap way to provide resources.
#23
Kyronix said:
@ Kyronix @ Mariah Not sure if this is the best place to bring up my question regarding what you meant by 'a balance pass' in response to my question on bringing back the Vendor NPCs for Governors.  If it should be posted elsewhere please move. Thank you.

Question and responses showed below for reference:

Amber Witch says:Long ago during the days of factions if I remember correctly, the factions could place NPC vendors
Amber Witch says: In cities to sell basic goods like arrows, bolts, reagents, lumber, ingots, possibly more.
Mesanna says: yep
Amber Witch says: This would be a very cool idea to allow Governors to do this for their cities
Amber Witch says: Would this be possible? If not could you please explain why not? Thank you for your time.
Amber Witch says: that is my question
Kyronix says: So really just re-introducing the faction vendors that can be ordered up by the city governor?
Amber Witch says: aye
Amber Witch says: as a service
Kyronix says: We are amenable to the idea
Kyronix says: but it'd need a balance pass
Amber Witch says: how so?
Kyronix says: The faction vendors got pretty borked by the end in terms of economy balance
Amber Witch says: hm. If I bring this up on the UO. forum could you elaborate there?
Amber Witch says: I don't want to take your time here
Kyronix says: Sure, by all means

Thank you.

To elaborate on this - what would you be looking to achieve by having control of placing these vendors?  What could they offer that is not currently offered elsewhere?  With factions there was the pricing side of it, but that didn't do much to help an already broken and elder economy.  So, with that I'd be apprehensive to bring them back just as a cheap way to provide resources.
Can my tiller man sell commodity deeds?
#24
Grimbeard said:
Kyronix said:
@ Kyronix @ Mariah Not sure if this is the best place to bring up my question regarding what you meant by 'a balance pass' in response to my question on bringing back the Vendor NPCs for Governors.  If it should be posted elsewhere please move. Thank you.

Question and responses showed below for reference:

Amber Witch says:Long ago during the days of factions if I remember correctly, the factions could place NPC vendors
Amber Witch says: In cities to sell basic goods like arrows, bolts, reagents, lumber, ingots, possibly more.
Mesanna says: yep
Amber Witch says: This would be a very cool idea to allow Governors to do this for their cities
Amber Witch says: Would this be possible? If not could you please explain why not? Thank you for your time.
Amber Witch says: that is my question
Kyronix says: So really just re-introducing the faction vendors that can be ordered up by the city governor?
Amber Witch says: aye
Amber Witch says: as a service
Kyronix says: We are amenable to the idea
Kyronix says: but it'd need a balance pass
Amber Witch says: how so?
Kyronix says: The faction vendors got pretty borked by the end in terms of economy balance
Amber Witch says: hm. If I bring this up on the UO. forum could you elaborate there?
Amber Witch says: I don't want to take your time here
Kyronix says: Sure, by all means

Thank you.

To elaborate on this - what would you be looking to achieve by having control of placing these vendors?  What could they offer that is not currently offered elsewhere?  With factions there was the pricing side of it, but that didn't do much to help an already broken and elder economy.  So, with that I'd be apprehensive to bring them back just as a cheap way to provide resources.
Can my tiller man sell commodity deeds?
Sure, 1 plat a piece. 
#25
Kyronix said:
Grimbeard said:
Kyronix said:
@ Kyronix @ Mariah Not sure if this is the best place to bring up my question regarding what you meant by 'a balance pass' in response to my question on bringing back the Vendor NPCs for Governors.  If it should be posted elsewhere please move. Thank you.

Question and responses showed below for reference:

Amber Witch says:Long ago during the days of factions if I remember correctly, the factions could place NPC vendors
Amber Witch says: In cities to sell basic goods like arrows, bolts, reagents, lumber, ingots, possibly more.
Mesanna says: yep
Amber Witch says: This would be a very cool idea to allow Governors to do this for their cities
Amber Witch says: Would this be possible? If not could you please explain why not? Thank you for your time.
Amber Witch says: that is my question
Kyronix says: So really just re-introducing the faction vendors that can be ordered up by the city governor?
Amber Witch says: aye
Amber Witch says: as a service
Kyronix says: We are amenable to the idea
Kyronix says: but it'd need a balance pass
Amber Witch says: how so?
Kyronix says: The faction vendors got pretty borked by the end in terms of economy balance
Amber Witch says: hm. If I bring this up on the UO. forum could you elaborate there?
Amber Witch says: I don't want to take your time here
Kyronix says: Sure, by all means

Thank you.

To elaborate on this - what would you be looking to achieve by having control of placing these vendors?  What could they offer that is not currently offered elsewhere?  With factions there was the pricing side of it, but that didn't do much to help an already broken and elder economy.  So, with that I'd be apprehensive to bring them back just as a cheap way to provide resources.
Can my tiller man sell commodity deeds?
Sure, 1 plat a piece. 
Tree fiddy for a hold big enough to do monger quest with out needing them ?
#26
Grimbeard said:
Kyronix said:
Grimbeard said:
Kyronix said:
@ Kyronix @ Mariah Not sure if this is the best place to bring up my question regarding what you meant by 'a balance pass' in response to my question on bringing back the Vendor NPCs for Governors.  If it should be posted elsewhere please move. Thank you.

Question and responses showed below for reference:

Amber Witch says:Long ago during the days of factions if I remember correctly, the factions could place NPC vendors
Amber Witch says: In cities to sell basic goods like arrows, bolts, reagents, lumber, ingots, possibly more.
Mesanna says: yep
Amber Witch says: This would be a very cool idea to allow Governors to do this for their cities
Amber Witch says: Would this be possible? If not could you please explain why not? Thank you for your time.
Amber Witch says: that is my question
Kyronix says: So really just re-introducing the faction vendors that can be ordered up by the city governor?
Amber Witch says: aye
Amber Witch says: as a service
Kyronix says: We are amenable to the idea
Kyronix says: but it'd need a balance pass
Amber Witch says: how so?
Kyronix says: The faction vendors got pretty borked by the end in terms of economy balance
Amber Witch says: hm. If I bring this up on the UO. forum could you elaborate there?
Amber Witch says: I don't want to take your time here
Kyronix says: Sure, by all means

Thank you.

To elaborate on this - what would you be looking to achieve by having control of placing these vendors?  What could they offer that is not currently offered elsewhere?  With factions there was the pricing side of it, but that didn't do much to help an already broken and elder economy.  So, with that I'd be apprehensive to bring them back just as a cheap way to provide resources.
Can my tiller man sell commodity deeds?
Sure, 1 plat a piece. 
Tree fiddy for a hold big enough to do monger quest with out needing them ?
 
#27
Kyronix said:
Grimbeard said:
Kyronix said:
@ Kyronix @ Mariah Not sure if this is the best place to bring up my question regarding what you meant by 'a balance pass' in response to my question on bringing back the Vendor NPCs for Governors.  If it should be posted elsewhere please move. Thank you.

Question and responses showed below for reference:

Amber Witch says:Long ago during the days of factions if I remember correctly, the factions could place NPC vendors
Amber Witch says: In cities to sell basic goods like arrows, bolts, reagents, lumber, ingots, possibly more.
Mesanna says: yep
Amber Witch says: This would be a very cool idea to allow Governors to do this for their cities
Amber Witch says: Would this be possible? If not could you please explain why not? Thank you for your time.
Amber Witch says: that is my question
Kyronix says: So really just re-introducing the faction vendors that can be ordered up by the city governor?
Amber Witch says: aye
Amber Witch says: as a service
Kyronix says: We are amenable to the idea
Kyronix says: but it'd need a balance pass
Amber Witch says: how so?
Kyronix says: The faction vendors got pretty borked by the end in terms of economy balance
Amber Witch says: hm. If I bring this up on the UO. forum could you elaborate there?
Amber Witch says: I don't want to take your time here
Kyronix says: Sure, by all means

Thank you.

To elaborate on this - what would you be looking to achieve by having control of placing these vendors?  What could they offer that is not currently offered elsewhere?  With factions there was the pricing side of it, but that didn't do much to help an already broken and elder economy.  So, with that I'd be apprehensive to bring them back just as a cheap way to provide resources.
Can my tiller man sell commodity deeds?
Sure, 1 plat a piece. 

:p

Can we at least use the tiller man as a stable. I can pay one time payment of tree fiddy millions of gold 😂
#28
I would think that Governor placed NPC Vendors, for the main reason, would go towards helping the Governors maintain their trade deals. Seeing as those cost 2 million gold per week, which I know seems like pennies to some, to others it's a lot more.


#29
Kyronix said:

I'll follow up on the old content bit - we get this pretty often...the sticky part of it is when we plug into the "everyone could enjoy" part of it.  Part of the challenge we face is the elder nature of the game - when it comes to functional rewards (those that most players would agree are the most desirable) we are constantly balancing power creep vs. that inherent desirability.  There are few constants in game dev, but what I've always been fascinated by is the feedback as it correlates to the rewards - not just in UO, but in any game.  The better the rewards, the more you can lean into that with limited ability to update mechanics etc.  That's not to say it's impossible, but it's definitely a challenge.

I get the whole rewards issue but doing something, anything seems better than leaving some great content to rot with only a memory. 

Library rewards have never been touched in the 12+(?) years. They were some of the first items involved in the power creep but they've been left in the dust since. 

Some of the old simple non runic heartwood quests seem to have been left out when the loot table changed. Granted, i didn't do very extensive testing, but loot seemed to be on par with the loot table of old or todays very lowest loot table. 

With the blackthorn dungeon, i was speaking more about all the empty space. Rewards are fine. 
#30
Urge said:
With the blackthorn dungeon, i was speaking more about all the empty space. Rewards are fine. 
I would like to be able to get few pieces of blackthorn when my guild is not around. The feeling of guild hunt ending when I had 97 mini arties, and waiting another week to claim the item I want is bad.

Do you guys remember why did they delete parts of that dungeon? Was there a bug?
#31
shootgun said:

Do you guys remember why did they delete parts of that dungeon? Was there a bug?

People parked characters in there afk. I think the script for the gold elementals getting major drops and a ton of gold ingots was the icing on the cake. 

But there's plenty of room to add for other uses besides the drops. They could do mini spawns, mini bosses, all kinds of stuff besides let it sit empty. 
#32
shootgun said:
Urge said:
With the blackthorn dungeon, i was speaking more about all the empty space. Rewards are fine. 
I would like to be able to get few pieces of blackthorn when my guild is not around. The feeling of guild hunt ending when I had 97 mini arties, and waiting another week to claim the item I want is bad.

Do you guys remember why did they delete parts of that dungeon? Was there a bug?
Players were afk farming all day.

Stand a melee guy in a room on auto attack.
Stand a player in a room and pets kill everything.


Chat also works.  2 tamers can slowly do a city.  3 makes it more comfortable. 

You may meet new players that are on the same time you are and can do the roof after.
#33
Kyronix said:

Alpha signups are currently closed - we haven't released anything on beta yet.  I haven't re-read the transcript but if beta was said, alpha was intended.

It is definitely easier for us to implement dynamic events, however we've had to adjust the deployment from how we intended it to how it currently functions based on available resources.  I know you (and others) love calling these cookie cutter (and admittedly, there are repetitive aspects) but they are extremely popular so while we are focusing on what works.  We're also getting Vet Rewards going as well as some updates for the coming event that will make it less cookie cutter...so it's gonna take some time.

As far as the last part - there's a difference between unfavorable feedback and outright toxicity.  There's a lot of that in the gaming world right now, and there really isn't any need for it.  Feedback is an important part of the development cycle and we read, discuss, and ruminate on anything that is actionable that pops up.  The amount of actionable feedback we garner from this forum grossly outweighs what we've gotten from other forums in the decade plus I've been on the team.  I think everyone across gaming would do well to take a step back and recognize they are only seeing a piece of the picture, and while they are of course allowed to postulate, pontificate, and hypothesize at the end of the day those behind the curtain are the only ones who really see the full picture.
Appreciate you responding @Kyronix and I think interactive feedback like that helps quell the "echo chambers".

In regards to the Alpha vs beta testing it was Saul who asked if you were still taking Beta testers but all good there if Mesanna took it as Alpha.

On the "new content" piece, I'd like to clarify while having some constructive interaction. I understand the limitation on resources and the use of dynamic events while working on NL; I get that part (to a point) and that's something that you guys said would be the case from the start. I'd agree that they are extremely popular with most players which is kind of the point I've been trying to make.

I believe there should be more frequent dynamic events given they are popular but also similar enough (maybe "cookie cutter-ish"?) that they don't require a complete rebuild.

I've said this for years. I think we all agree the dynamic events are repetitive style things, which to be clear, isn't a problem as a stop gap while NL is being built but the trade off of with these type of events IMO is that they need to happen with more frequency. I'd say like once a quarter to give the long time vets something different to do, rather than once every 6 months. As I've mentioned in the past, I'd be fine with a 100% repeat of older events with the same rewards (maybe 1 or 2 new rewards) if they were shorter events and happened more frequent. Things like town invasions / previous ToT (khuldan/kotl/wildfire/etc) / dynamic spawns being flipped on for a month every other month would allow people who missed those events obtain items. Even people that played the event would be able to get a few more rewards they might need more of. To me that's a win/win for the Dev team and players to provide some limited time content with pretty low effort.
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