2024-02-11 11:16
#0
I am entertaining the idea of building a Treasure Hunter that has also Magery (to heal, mostly) and Spellweaving (it has a few spells which can be of help to a Tamer) but have been running into the issue of too many skill points total and am not sure of how many skill points I can sacrifice, what I can use on jewellery or gear to help out going beyond the 720.0 skill points CAP and which I must have as real skill points in order to have the Mastery work better....
Now, ideally, my template should be :
Cartography 100.0
Lockpicking 100.0
Detect Hidden 100.0
Remove Trap 100.0
Animal Taming 120.0
Animal Lore 120.0
Magery 100.0
Spellweaving 120.0
But then, the Total comes 860.0 skill points...
But then, the Total comes 860.0 skill points...
On imbued jewellery I could come up with 90.0 points (15 x 6) but I would still be with 50 points in excess... furthermore, all of the Treasure Hunting skills (Cartography, Lockpicking, Detect Hidden, Remove Trap) as well as Spellweaving, to my knowledge, cannot be imbued which leaves only Animal Taming, Animal Lore and Magery as imbuable skills...
There is also the issue about Masteries working only on real skill points, not on skill points that are on jewellery/gear so, I am not sure what impact might have having 30.0 points for Animal Taming and 30.0 points for Animal Lore imbued on jewellery, on the use of the Taming Masteries... does anyone know ?
So, unless anyone has a brilliant solution suggesting gear and what not with skill points to cover those 50 points in excess or at least part of them, I have no other option but to sacrifice either entire skill(s) or some points of them...
Can a Treasure Hunter do without Detect Hidden and still be able to do Maps with good results ? Does not having it have an impact on something with Treasure Hunting be it the quality/quantity of items or what not ?
Cartography, I guess, is a must have, since, I understand, only the character that decoded the Map can dig it out besides the fact that now the finding of the Chest location, I understand, no longer depends on Mining but on Cartography... Lockpicking is also needed to necessarily unlock the chest, and Remove Trap I also seem to understand is necessary.
Yes, I know, I could use a secondary character either as the Treasure Hunter or as the Fighter and my life would be easier rather then getting so many headaches trying to squeeze too many skill points on 1 Template and gathering the necessary gear, but I was wondering whether this could be managed with 1 character at least with some good, decent success, albeit not as advantgeous perhaps, as from using 2 separate characters...
Please, if you feel wanting to help and give advice, thank you so much, but please, and I am making a plea to the UO Forum moderators, I hope that this will not end up as yet another thread of mine locked up, I mean, the info and advice/suggestions which other UO players might want to share in this Thread about such a Template build might also be helpful to other fellow UO players, hopefully...
Thank you in advance for your kind help, advice and suggestions !
There is also the issue about Masteries working only on real skill points, not on skill points that are on jewellery/gear so, I am not sure what impact might have having 30.0 points for Animal Taming and 30.0 points for Animal Lore imbued on jewellery, on the use of the Taming Masteries... does anyone know ?
So, unless anyone has a brilliant solution suggesting gear and what not with skill points to cover those 50 points in excess or at least part of them, I have no other option but to sacrifice either entire skill(s) or some points of them...
Can a Treasure Hunter do without Detect Hidden and still be able to do Maps with good results ? Does not having it have an impact on something with Treasure Hunting be it the quality/quantity of items or what not ?
Cartography, I guess, is a must have, since, I understand, only the character that decoded the Map can dig it out besides the fact that now the finding of the Chest location, I understand, no longer depends on Mining but on Cartography... Lockpicking is also needed to necessarily unlock the chest, and Remove Trap I also seem to understand is necessary.
Yes, I know, I could use a secondary character either as the Treasure Hunter or as the Fighter and my life would be easier rather then getting so many headaches trying to squeeze too many skill points on 1 Template and gathering the necessary gear, but I was wondering whether this could be managed with 1 character at least with some good, decent success, albeit not as advantgeous perhaps, as from using 2 separate characters...
Please, if you feel wanting to help and give advice, thank you so much, but please, and I am making a plea to the UO Forum moderators, I hope that this will not end up as yet another thread of mine locked up, I mean, the info and advice/suggestions which other UO players might want to share in this Thread about such a Template build might also be helpful to other fellow UO players, hopefully...
Thank you in advance for your kind help, advice and suggestions !
